I am uploading build to release app using Xcode 9.2 built with iOS 11 SDK. Binary is archived and uploaded successfully, but I get the following email back.
Dear developer,
We have discovered one or more issues with your recent delivery for
"". To process your delivery, the following issues must be corrected:
Missing Info.plist value - A value for the Info.plist key
CFBundleIconName is missing in the bundle ''. Apps that provide icons
in the asset catalog must also provide this Info.plist key. For more
information see
http://help.apple.com/xcode/mac/current/#/dev10510b1f7. Once these
issues have been corrected, you can then redeliver the corrected
binary.
Regards,
The App Store team
I found a solution.
Missing CFBundleIconName in Xcode9 iOS11 app release
But i need little bit more. I don't want to use *.xcassets file for app icon. I want to use image in xCode project folder for app icon.
Is it possible in xCode 9.2? if yes then how?
Haven't seen this listed on any of the other posts but this was my issue.
Make sure to check the target membership of your assets directory! If you do not correctly link the membership here, you will get this same super-generic error(Apple should do something about the error messages).
The target membership should correlate directly to targets for which you are using the icons. For example, I use this single directory for both my main app, and watch app assets, you must specify this by selecting the appropriate member.
There is a direct option not to use app icon from Assets
Related
Missing Info.plist value. A value for the Info.plist key 'CFBundleIconName' is missing in the bundle id. Apps built with iOS 11 or later SDK must supply app icons in an asset catalog and must also provide a value for this Info.plist key.
i am working native iOS Application. I am already added following line in info.plist.But I don't know, What is reason for that.Please u give answer for my problem. i am using xcode 12.5.1. Latest version of xcode.
appicon Source
Target Membership
<key>CFBundleIconName</key>
<string>AppIcon</string>
i am trying lot of day and nights, finally i got solution.
Solutions :
my project created by old xcode versions. its created before 4 years. I am removing all images from asset catalog expect AppIcon and push to testflight its moving. Then I create sample project with my project bundle id. only add images and appicon its moved to testflight above error is not came.
So i am created new project in latest version of xcode and move all files from old project. After moved to testflight. its working.
This is not standard solution. but in my case 100% working. I love apple errors. some time irritating but challenging one.
I have created a StickerExtensionPack. Apparently, Apple is treating a sticker extension pack as just another app that needs to go in the Sticker Category, fair enough.
However, when I uploaded the binary, I was sent back an email saying that the binary is invalid, because of the following reason:
Invalid Messages Application Support - The MessagesApplicationSupport
folder is missing and you have LSApplicationLaunchProhibited set to
true in your Info.plist. Either rebuild your application using the
current public (GM) version of Xcode or remove the
LSApplicationLaunchProhibited key from your Info.plist and resubmit
your application. Invalid iMessage App - The bundle contains an
invalid implementation of iMessage support. Add
MessagesApplicationSupport/MessagesApplicationStub next to your
Payload directory in your IPA.
MessagesApplicationSupport/MessagesApplicationStub must match the
binary at TapTeach.app/TapTeach and have no post processing applied to
it.
I'm doing a simple sticker pack. I'm on XCode and can not find LSApplicationLaunchProhibited anywhere in the info.plist within the my files!
Any guidelines on how to resolve this will be helpful. Thanks.
Try these steps:
turn off Bitcode from "Yes" to "No"
Change the version to CURRENT_PROJECT_VERSION = 1.10.11.
You don't need to recreate your project, just change the version. I reran the build and it's currently "in review" in iTunes without any errors.
So far, the only way I have been able to work around this issue is to repeatedly delete and recreate the project until iTunes Connect accepts a build. And really, I'm not even sure if the project recreation is actually helping - it could be entirely random - as it still only works about 50% of the time and turning off Bitcode, as mentioned by the OP, did not help.
At least two out of the three sticker packs I am currently working on have had this problem (with Xcode 8.0 and 8.1), so it's befuddling how this cannot be more widespread. I have to assume it's something specific that's causing it, but I am not sure what. So I guess until a proper solution is found: try, try again.
After spending some time googling, something tells me that the issue is new.
We had a fully functional project supporting iOS7-8. Of course it was multiple times successfully submitted to AppStore.
We use pods, lots of tracking and monitoring, like GA and Instabug.
Now we decided to submit a version of the app built on Xcode 7 on iOS 9 to TestFlight.
We disabled bitcode, since many pods, like Flurry and other prebuilt libraries does not include it.
The build was successful, after the submission to iTunesConnect we get this:
We had same for GoogleAppIndexing library (in pods too), but we removed it, just to make it work. Now - Instabug. It is going too far, so I am trying to understand what is going on in iOS 9 and what are the changes that made a fully working project to start throwing such errors.
Any thoughts and ideas are welcomed! Please share your experience, and if I missed something, I will gladly share my steps.
I encountered the same problem today with the same exact error message when trying to submit our app (using Xcode 7 beta 5) but instead of the instabug.bundle bit, it was for me TencentOpenApi_IOS_Bundle.bundle.
I solved the problem by finding the named bundle in the project then - just as the error message suggests - edited the Info.plist that is in the bundle by removing the CFBundleExecutable key. The CFBundlePackageType key was already set to BNDL so I didn't touch it.
After these changes I did Product > Clean and then had no problem submitting the app to the App store.
Encountered this with AviarySDK on Xcode 7 GM, while submitting to the App Store.
First I'd check to see whether you're on the latest version of your library - the vendor may have fixed this already. If you are still facing this problem however, as Sleiman describes you need to remove the CFBundleExecutable key from the plist file for the offending library.
Cmd + Shift + O and type "Info.plist", you can then find the appropriate file:
Once editing the plist, you may be seeing descriptive names (instead of the CFBundleExecutable and other keys. I couldn't edit this file in an external editor, so I had to switch to view raw keys/values by right-clicking on the list:
You can now see the CFBundleExecutable key (which has a description of "Executable file") which you can delete.
For AviarySDK I did this twice, once for each Info.plist seen in the above image, and was then able to successfully submit.
I solve this problem as follows:
We have to remove all the "Executable files" of the following packages:
GooglePlus.bundle
GPPCommonSharedResources.bundle
GPPShareboxSharedResources.bundle
Be sure that "Bundle type code" is equal BNDL
Important: Do not edit anything in the info.plist the main project.
Attached screens as they should be his "info.plist" listed above each package.
Here's what worked for me
Apple-Shift-F, search for CFBundleExecutable
Click each one except "PODS" or your main target
Delete it (delete key)
If the build is submitted through Less than(<) Xcode 7.0 then it will be submitted and also
I have solved it by following way for Xcode 7:
Searched for info.plist in the projects Project Navigator as like following image:
Now opened these info.plist files one by one and deleted the BundleExecutable key EXCEPT the target's info.plist
Now cleaned the project and achieved and It is submitted with No issue.
I had the same issue in Google Maps Library i removed CFBundleExecutable key inside GMSCoreResources.bundle (Info.plist) which is SDK's info.plist clean project and upload to appstore.
Happy Programming.
Just check your Build Settings => Enable Bitcode, and set it NO
In my case I just Drag and Drop The SDK In folder include info.plist file which is not in use. That's create the issue for me. So find the unused info.plist file and delete it from the Source code.
One additional note: sometimes if you have additional targets there will be target properties that may also include the key (in the "Info" section), so make sure to check those and remove it from there also. I discovered this with one of the bundles I was trying to include. I deleted the info from the plist, but kept getting the error.
If you're seeing this error from a library installed via CocoaPods, try a pod update <OFFENDING POD NAME>
That solved the problem for me.
I just added word "BNDL" to appropriate place in plist "Bundle creator OS Type code".
After spending some time googling, something tells me that the issue is new.
We had a fully functional project supporting iOS7-8. Of course it was multiple times successfully submitted to AppStore.
We use pods, lots of tracking and monitoring, like GA and Instabug.
Now we decided to submit a version of the app built on Xcode 7 on iOS 9 to TestFlight.
We disabled bitcode, since many pods, like Flurry and other prebuilt libraries does not include it.
The build was successful, after the submission to iTunesConnect we get this:
We had same for GoogleAppIndexing library (in pods too), but we removed it, just to make it work. Now - Instabug. It is going too far, so I am trying to understand what is going on in iOS 9 and what are the changes that made a fully working project to start throwing such errors.
Any thoughts and ideas are welcomed! Please share your experience, and if I missed something, I will gladly share my steps.
I encountered the same problem today with the same exact error message when trying to submit our app (using Xcode 7 beta 5) but instead of the instabug.bundle bit, it was for me TencentOpenApi_IOS_Bundle.bundle.
I solved the problem by finding the named bundle in the project then - just as the error message suggests - edited the Info.plist that is in the bundle by removing the CFBundleExecutable key. The CFBundlePackageType key was already set to BNDL so I didn't touch it.
After these changes I did Product > Clean and then had no problem submitting the app to the App store.
Encountered this with AviarySDK on Xcode 7 GM, while submitting to the App Store.
First I'd check to see whether you're on the latest version of your library - the vendor may have fixed this already. If you are still facing this problem however, as Sleiman describes you need to remove the CFBundleExecutable key from the plist file for the offending library.
Cmd + Shift + O and type "Info.plist", you can then find the appropriate file:
Once editing the plist, you may be seeing descriptive names (instead of the CFBundleExecutable and other keys. I couldn't edit this file in an external editor, so I had to switch to view raw keys/values by right-clicking on the list:
You can now see the CFBundleExecutable key (which has a description of "Executable file") which you can delete.
For AviarySDK I did this twice, once for each Info.plist seen in the above image, and was then able to successfully submit.
I solve this problem as follows:
We have to remove all the "Executable files" of the following packages:
GooglePlus.bundle
GPPCommonSharedResources.bundle
GPPShareboxSharedResources.bundle
Be sure that "Bundle type code" is equal BNDL
Important: Do not edit anything in the info.plist the main project.
Attached screens as they should be his "info.plist" listed above each package.
Here's what worked for me
Apple-Shift-F, search for CFBundleExecutable
Click each one except "PODS" or your main target
Delete it (delete key)
If the build is submitted through Less than(<) Xcode 7.0 then it will be submitted and also
I have solved it by following way for Xcode 7:
Searched for info.plist in the projects Project Navigator as like following image:
Now opened these info.plist files one by one and deleted the BundleExecutable key EXCEPT the target's info.plist
Now cleaned the project and achieved and It is submitted with No issue.
I had the same issue in Google Maps Library i removed CFBundleExecutable key inside GMSCoreResources.bundle (Info.plist) which is SDK's info.plist clean project and upload to appstore.
Happy Programming.
Just check your Build Settings => Enable Bitcode, and set it NO
In my case I just Drag and Drop The SDK In folder include info.plist file which is not in use. That's create the issue for me. So find the unused info.plist file and delete it from the Source code.
One additional note: sometimes if you have additional targets there will be target properties that may also include the key (in the "Info" section), so make sure to check those and remove it from there also. I discovered this with one of the bundles I was trying to include. I deleted the info from the plist, but kept getting the error.
If you're seeing this error from a library installed via CocoaPods, try a pod update <OFFENDING POD NAME>
That solved the problem for me.
I just added word "BNDL" to appropriate place in plist "Bundle creator OS Type code".
I took a project I did recently where the app was universal and I copy-pasted the project. With the copy, I've done a Lite version where I don't support iPad.
I've changed everything I think necessary to make this project as unique, independently that it was a copy from another project: changed the bundleID (matches with the first version on the store), project name, display name, etc. I've removed the iPad storyboard and all the iPad icons. I've also removed the iPad icons from the plist.
Now the App is ready to go and i'm trying to validate it with Apple. Then it gives me the following error:
Icon specified in the Info.plist not found under the top level app wrapper: Icon-72#2x.png (-19007)
but for all the "missing" icons. Before I tried to validate, the debugger said nothing but after the validation attempt, it now give me 6 warnings, which say the same as the error above. One warning per "missing Icon".
I've tried to delete derived data from xcode, clean the project, restart Xcode, etc. But it keeps telling me the same.
Any idea? Thanks in advance!
If you change from universial to iPhone-only via project interface, the iPad-Icon and the iPad-Storyboard are still in the info.plist.
Just open the info.plist as Propertylist and delete the wrong entries.