UICollectionView Will Not Update Its Layout On Screen Rotation - ios

I have a custom UIView with a UICollectionView.
On screen rotation I am trying to get the UICollectionView to stretch across the screen, and then redraw its cells.
After I had the data downloaded I tried both [grid setNeedsLayout] and [grid setNeedsDisplay] but that didn't work.
This is what I want to happen:
Portrait
Landscape
(This is also how it appears when the app is started in landscape, but if you change to portrait it doens't update.)
But this is what I get if I start in Portrait mode and switch to Landscape.
I am creating these views programmatically. I am not using any Storyboards.
I have tried:
-(void)viewDidLayoutSubviews {
grid = [[MyThumbnailGridView alloc] initWithFrame:CGRectMake(0, self.view.frame.size.height/2, self.view.frame.size.width, self.view.frame.size.height/2)];
}
I have also tried toying with:
- (void) viewWillLayoutSubviews {
UIInterfaceOrientation interfaceOrientation = [[UIApplication sharedApplication] statusBarOrientation];
if (UIInterfaceOrientationIsLandscape(interfaceOrientation))
{
//LANDSCAPE
if(grid){
NSLog(#"Grid Needs Landscape Layout");
grid.frame =CGRectMake(0, self.view.frame.size.height/2, self.view.frame.size.width, self.view.frame.size.height/2);
[grid refreshData];
}
}else {
//PORTRIAT
if(grid){
NSLog(#"Grid Needs Portrait Layout");
grid.frame =CGRectMake(0, self.view.frame.size.height/2, self.view.frame.size.width, self.view.frame.size.height/2);
[grid refreshData];
}
}
}
But I can't get it to stretch.
Any help?
MyThumbnailGridView
#interface ViewController () <UINavigationControllerDelegate> {
MyThumbnailGridView *grid;
NSMutableArray * arrImages;
}
- (void)viewDidLoad {
[super viewDidLoad];
arrImages = [NSMutableArray new];
grid = [[MyThumbnailGridView alloc] initWithFrame:CGRectMake(0, self.view.frame.size.height/2, self.view.frame.size.width, self.view.frame.size.height/2)];
//grid = [[MyThumbnailGridView alloc] initWithFrame:CGRectZero];
NSLog(#"showThumbnailGrid Grid View Size: %#", NSStringFromCGRect(grid.frame));
[self.view addSubview:grid];
[self getListOfImages];
}
-(void) getListOfImages {
//Do background task to get images and fill arrImages
[self onDownloadImageDataComplete];
}
- (void) onDownloadImageDataComplete{
grid.imageDataSource = arrImages;
// [grid setNeedsLayout];
// [grid setNeedsDisplay];
}
//...
#end
*MyThumbnailGridView.h
#interface MyThumbnailGridView : UIView
-(id)initWithFrame:(CGRect)frame;
-(void) refreshData;
#property (nonatomic,strong) NSArray *imageDataSource;
#end
*MyThumbnailGridView.m
#interface MyThumbnailGridView () <UICollectionViewDelegate, UICollectionViewDataSource>{
UICollectionView *collectionView;
}
#end
#implementation MyThumbnailGridView
- (instancetype) initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if(self){
[self customInit];
}
return self;
}
- (void) customInit {
collectionView = [[UICollectionView alloc] initWithFrame:self.bounds collectionViewLayout:[[MyFlowLayout alloc] init]];
collectionView.delegate = self;
collectionView.dataSource = self;
collectionView.allowsMultipleSelection = NO;
collectionView.showsVerticalScrollIndicator = YES;
[collectionView setBackgroundColor:[UIColor darkGrayColor]];
[collectionView registerClass:[MyCollectionViewCell class] forCellWithReuseIdentifier:#"MyId"];
[self addSubview:collectionView];
}
- (void) refreshData {
NSLog(#"Refresh Grid Data");
[collectionView reloadData];
}
////other code
#end
MyFlowLayout
#interface MyFlowLayout : UICollectionViewFlowLayout
#end
#implementation MyFlowLayout
- (instancetype)init{
self = [super init];
if (self)
{
self.minimumLineSpacing = 1.0;
self.minimumInteritemSpacing = 1.0;
self.scrollDirection = UICollectionViewScrollDirectionVertical;
}
return self;
}
- (CGSize)itemSize {
NSInteger numberOfColumns = 3;
CGFloat itemWidth = (CGRectGetWidth(self.collectionView.frame) - (numberOfColumns - 1)) / numberOfColumns;
return CGSizeMake(itemWidth, itemWidth);
}
#end
MyCollectionViewCell
#interface MyCollectionViewCell : UICollectionViewCell
#property (strong, nonatomic) UIImageView *imageView;
#end
#implementation MyCollectionViewCell
- (instancetype)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
self.imageView = [UIImageView new];
[self.imageView setContentMode:UIViewContentModeScaleAspectFill];
[self.imageView setClipsToBounds:YES];
[self.imageView setBackgroundColor:[UIColor darkGrayColor]];
[self.contentView addSubview:self.imageView];
}
return self;
}
- (void)prepareForReuse {
[super prepareForReuse];
self.imageView.image = nil;
[self.imageView setHidden:NO];
}
- (void)layoutSubviews {
[super layoutSubviews];
[self.imageView setFrame:self.contentView.bounds];
}
#end

This can be solved with
either you can change the frame of MyThumbnailGridView view in delegate function of orientation or create the view with constraints like this
(void)viewDidLoad {
[super viewDidLoad];
arrImages = [NSMutableArray new];
grid = [[MyThumbnailGridView alloc] initWithFrame:CGRectMake(0, self.view.frame.size.height/2, self.view.frame.size.width, self.view.frame.size.height/2)];
[self.view addSubview:grid];
[self getListOfImages];
}
-(void)viewDidLayoutSubviews
{
if(Once){
Once = NO;
// adding constraints
MyThumbnailGridView.translatesAutoresizingMaskIntoConstraints = NO;
[self.MyThumbnailGridView.widthAnchor constraintEqualToConstant:self.view.frame.size.width].active = YES;
[self.MyThumbnailGridView.heightAnchor constraintEqualToConstant:self.view.frame.size.height/2].active = YES;
[self.MyThumbnailGridView.leadingAnchor constraintEqualToAnchor:self.view.leadingAnchor].active = YES;
[self.MyThumbnailGridView.topAnchor constraintEqualToAnchor:self.view.topAnchor constant:self.view.frame.size.height/2].active = YES;
}
}
Also implement this
- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
{
[self.view layoutIfNeeded];
[MyThumbnailGridView.collectionView invalidate];
// Do view manipulation here.
[super viewWillTransitionToSize:size withTransitionCoordinator:coordinator];
}

The problem is that the collection view itself is not changing size when the app rotates. You have given the collection view a fixed frame and then just walked away. So it never changes. So never lays itself out again.
You should give your MyThumbnailGridView and its collection view subview autolayout contraints to their superviews, so that they change size correctly when the app rotates.

Related

How to remove top and bottom space after pinch zoom in objective-c?

My problem with after pinch zoom, when I pinch zoom and after drag image then white space on top and bottom.
My Code as per apple documentation.
https://developer.apple.com/library/content/documentation/WindowsViews/Conceptual/UIScrollView_pg/ZoomZoom/ZoomZoom.html
Sample code
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
scrollView.minimumZoomScale=0.5;
scrollView.maximumZoomScale=6.0;
scrollView.contentSize=CGSizeMake(1280, 960);
scrollView.delegate = self;
}
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
return imageView;
}
Thank you.
At first set your minimum zoom scale to 1.0:
scrollView.minimumZoomScale = 1.0;
Next, set the contentSize for scrollView:
scrollView.contentSize = [UIScreen mainScreen].bounds.size;
And if you don't want to see the extra space when bouncing, add the next line:
scrollView.bounces = NO;
Completely, the method should looks something like this:
- (void)viewDidLoad
{
[super viewDidLoad];
self.scrollView.minimumZoomScale = 1.0;
self.scrollView.maximumZoomScale = 6.0;
self.scrollView.bounces = NO;
self.scrollView.contentSize = [UIScreen mainScreen].bounds.size;
self.scrollView.delegate = self;
}
Hope it will help.
This is how I do it. If you image fits perfectly into the view, there will be no white space when you zoom and pan.
If your image does not fit or scale properly, there will be white space on the sides OR the top.
First make sure your image is the correct size. Next you need to add minimumZoomScale and maximumZoomScale to the scrollView. The rest will work after that. You can use auto-layout or frames. Up to you.
This example uses auto-layout:
#import "ViewController.h"
#interface AutoLayoutScrollView : UIScrollView
#property (nonatomic, weak) UIView *contentView;
#end
#implementation AutoLayoutScrollView
- (instancetype)init {
if (self = [super init]) {
UIView *view = [[UIView alloc] init];
self.contentView = view;
[self addSubview:view];
[self.contentView.leftAnchor constraintEqualToAnchor:self.leftAnchor].active = YES;
[self.contentView.rightAnchor constraintEqualToAnchor:self.rightAnchor].active = YES;
[self.contentView.topAnchor constraintEqualToAnchor:self.topAnchor].active = YES;
[self.contentView.bottomAnchor constraintEqualToAnchor:self.bottomAnchor].active = YES;
[self.contentView setTranslatesAutoresizingMaskIntoConstraints:NO];
}
return self;
}
- (void)didMoveToSuperview {
[super didMoveToSuperview];
UIView *parent = self.superview;
if (parent) {
[self.leftAnchor constraintEqualToAnchor:parent.leftAnchor].active = YES;
[self.rightAnchor constraintEqualToAnchor:parent.rightAnchor].active = YES;
[self.topAnchor constraintEqualToAnchor:parent.topAnchor].active = YES;
[self.bottomAnchor constraintEqualToAnchor:parent.bottomAnchor].active = YES;
[self setTranslatesAutoresizingMaskIntoConstraints:NO];
}
}
#end
#interface ViewController () <UIScrollViewDelegate>
#property (nonatomic, strong) AutoLayoutScrollView *scrollView;
#property (nonatomic, strong) UIImageView *imageView;
#property (nonatomic, strong) UIPanGestureRecognizer *panGesture;
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.scrollView = [[AutoLayoutScrollView alloc] init];
[self.view addSubview:self.scrollView];
[self.scrollView.contentView.widthAnchor constraintEqualToAnchor:self.view.widthAnchor].active = YES;
[self.scrollView.contentView.heightAnchor constraintEqualToAnchor:self.view.heightAnchor].active = YES;
self.imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"Image"]];
[self.imageView setContentMode:UIViewContentModeScaleAspectFit];
[self.scrollView.contentView addSubview:self.imageView];
[self.imageView.leftAnchor constraintEqualToAnchor:self.scrollView.contentView.leftAnchor].active = YES;
[self.imageView.rightAnchor constraintEqualToAnchor:self.scrollView.contentView.rightAnchor].active = YES;
[self.imageView.topAnchor constraintEqualToAnchor:self.scrollView.contentView.topAnchor].active = YES;
[self.imageView.bottomAnchor constraintEqualToAnchor:self.scrollView.contentView.bottomAnchor].active = YES;
[self.imageView setTranslatesAutoresizingMaskIntoConstraints:NO];
[self.scrollView setMinimumZoomScale:1.0];
[self.scrollView setMaximumZoomScale:3.0];
[self.scrollView setZoomScale:1.0f animated:YES];
[self.scrollView setDelegate:self];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView {
return self.imageView;
}
#end

Creating a receipt style UIView

I am attempting to create a view to show a list of items and prices using two UILabels in a UIView.
In my UIViewController I call my subview LineItemView and pass data, and return the UIView to the main view that will hold the subviews.
Though my view is returning empty. The strings are null.
ViewController.m
#import "LineItemView.h"
//...
#property (weak, nonatomic) IBOutlet UIView *viewCharges;
//...
- (void)viewDidLoad {
[super viewDidLoad];
[self loadData];
}
- (void) loadData {
//Here we will fill in the viewCharges view
LineItemView * view = [[LineItemView alloc]init];
view.linePrice = #"1.00";
view.lineItem = #"Something";
[self.viewCharges addSubview:view];
}
LineItemView.h
#interface LineItemView : UIView {
UILabel * lblLineItem, *lblLinePrice;
}
#property (nonatomic,strong) NSString* lineItem;
#property (nonatomic,strong) NSString* linePrice;
LineItemView.m
#define LABEL_MINIMUM_HEIGHT 32
#define VERTICAL_MARGIN 5
#define HORIZONTAL_MARGIN 10
#implementation LineItemView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
[self createUI];
[self updateData];
NSLog(#"\n\n\n Line Item: %# Price: %# \n\n\n", self.lineItem, self.linePrice);
}
return self;
}
-(void) createUI {
lblLineItem = [[UILabel alloc] initWithFrame:CGRectZero];
lblLineItem.backgroundColor = [UIColor greenColor];
[self addSubview:lblLineItem];
lblLinePrice = [[UILabel alloc] initWithFrame:CGRectZero];
lblLinePrice.backgroundColor = [UIColor yellowColor];
[self addSubview:lblLinePrice];
}
- (void) updateLayout {
lblLineItem.frame = CGRectMake(HORIZONTAL_MARGIN, VERTICAL_MARGIN, 300, 35);
lblLinePrice.frame = CGRectMake(lblLineItem.frame.origin.x + lblLineItem.frame.size.width + HORIZONTAL_MARGIN, VERTICAL_MARGIN, 80, 35);
}
- (void) updateData {
lblLineItem.text = self.lineItem;
lblLinePrice.text = [NSString stringWithFormat:#"%0.2f", [self.linePrice floatValue]];
}
- (void) layoutSubviews {
[super layoutSubviews];
[self updateLayout];
}
What am I doing wrong?
If I want to continue calling LineItemView, how do I ensure that it is added below the previous one and ensure the viewCharges size is readjusted to fit all the subviews?
Solution using setters:
#implementation LineItemView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
[self createUI];
}
return self;
}
-(void) createUI {
lblLineItem = [[UILabel alloc] initWithFrame:CGRectZero];
lblLineItem.backgroundColor = [UIColor greenColor];
[self addSubview:lblLineItem];
lblLinePrice = [[UILabel alloc] initWithFrame:CGRectZero];
lblLinePrice.backgroundColor = [UIColor yellowColor];
[self addSubview:lblLinePrice];
}
- (void) updateLayout {
lblLineItem.frame = CGRectMake(HORIZONTAL_MARGIN, VERTICAL_MARGIN, 300, 35);
lblLinePrice.frame = CGRectMake(lblLineItem.frame.origin.x + lblLineItem.frame.size.width + HORIZONTAL_MARGIN, VERTICAL_MARGIN, 80, 35);
}
- (void) layoutSubviews {
[super layoutSubviews];
[self updateLayout];
}
- (void)setLineItem:(NSSTring *)lineItem {
_lineItem = lineItem;
lblLineItem.text = self.lineItem;
}
- (void)setLinePrice:(NSNumber *)linePrice {
_linePrice = linePrice;
lblLinePrice.text = [NSString stringWithFormat:#"%0.2f", [self.linePrice floatValue]];
}

Trouble setting UIImageView.image on custom class from another class

I have a custom class A that is a subclass of UIView which essentially manages a UIScrollView that fits the size of the view and the contains an UIImageView that fills that scrollView.
I am having trouble setting the imageView.image of the custom class:
Here's the class
#import "BackgroundPickerView.h"
#implementation BackgroundPickerView
#synthesize scrollView;
#synthesize imageView;
#synthesize actionButton;
-(id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
return self;
}
-(void)layoutSubviews
{
[super layoutSubviews];
//[[NSNotificationCenter defaultCenter] addObserver:self
// selector:#selector(changeImage)
// name:#"ImageChangeNotification"
// object:nil];
//Here's where we add custom subviews
scrollView = [[UIScrollView alloc] init];
imageView = [[UIImageView alloc] init];
actionButton = [[UIButton alloc] init];
[scrollView setFrame:CGRectMake(0, 0, 321, 115)];
[imageView setFrame:CGRectMake(0, 0, 321, 115)];
[actionButton setFrame:CGRectMake(0, 0, 320, 115)];
scrollView.scrollEnabled = YES;
scrollView.minimumZoomScale = 1.0;
scrollView.maximumZoomScale = 6.0;
scrollView.contentSize = CGSizeMake(300, 200);//imageView.image.size;
[scrollView addSubview:imageView];
[self addSubview:scrollView];
}
-(void)storeImage:(UIImage *)image
{
self.imageView.image = image;
}
-(void)changeImage
{
[self.imageView setImage:[UIImage imageNamed:#"random.png"]];
}
From my other class B where I receive the image I have tried using NSNotification and a simple setter method to try setting the imageView property of the class object, but cannot seem to set the imageView.image. I have tried using
instance.imageView.image = myImageToSet
//Setter
[instance storeImage:myImageToSet];
in class B but am having no success
first of all, the initialisation of subviews in layoutSubviews not the best way, better u initialise them in the init method, because layoutSubviews may call multiple times to layout the subviews, if u place the initialisation code in the layoutSubviews there might be may subviews. in layoutSubviews u only set the frame of the subviews.
and u can do like below,
#import "BackgroundPickerView.h"
#implementation CustomViewA
//Edit change below
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if(self)
{
[self commonInit];
}
return self;
}
- (void)awakeFromNib
{
[self commonInit];
}
- (void)commonInit
{
_scrollView = [[UIScrollView alloc] init];
_imageView = [[UIImageView alloc] init];
_actionButton = [[UIButton alloc] init];
_scrollView.scrollEnabled = YES;
_scrollView.minimumZoomScale = 1.0;
_scrollView.maximumZoomScale = 6.0;
[_scrollView addSubview:_imageView];
[self addSubview:_scrollView];
}
- (void)layoutSubviews
{
[super layoutSubviews];
[_scrollView setFrame:CGRectMake(0, 0, 321, 115)];
[_imageView setFrame:CGRectMake(0, 0, 321, 115)];
[_actionButton setFrame:CGRectMake(0, 0, 320, 115)];
_scrollView.contentSize = CGSizeMake(300, 200);
}
-(void)storeImage:(UIImage *)image
{
self.imageView.image = image;
}
-(void)changeImage
{
[self.imageView setImage:[UIImage imageNamed:#"random.png"]];
}
synthesise is optional
and in BackgroundPickerView.h file it is something like below
#interface BackgroundPickerView : UIView
#property (nonatomic, strong) UIScrollView *scrollView;
#property (nonatomic, strong) UIImageView *imageView;
#property (nonatomic, strong) UIButton *actionButton;
-(void)storeImage:(UIImage *)image;
-(void)changeImage;
for image u check it it should work, check the image is present or not,
Edit
For the image, in controller for example,
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
_viewA = [[BackgroundPickerView alloc] initWithFrame:self.view.bounds];
[self.view addSubview:_viewA];
}
//for testing
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
[_viewA storeImage:[UIImage imageNamed:#"6.png"]]; //hear do this
}

uiwebview with header and footer

I am trying to add header and footer (both of them as UIViews) but for some reason my footer sticks to the bottom, I'm using the KVO method for watching my content size.
I'm presenting here the method where I think the problem is:
- (void)updateLayout
{
// Update the frame of the header view so that it scrolls with the webview content
CGRect newHeaderFrame = self.headerView.frame;
CGRect newFooterFrame = self.footerView.frame;
newHeaderFrame.origin.y = -CGRectGetMinY([self.webView convertRect:self.innerHeaderView.frame toView:self.webView.scrollView]);
newFooterFrame.origin.y = self.webView.scrollView.contentSize.height;
[self.headerView setFrame:newHeaderFrame];
[self.footerView setFrame:newFooterFrame];
if ([self didTapToFullScreen])
{
// The delegate was already called in this case, in the tap gesture callback method
return;
}
BOOL fullScreen = (newHeaderFrame.origin.y < 0);
if (([self isZooming] && [self didSwitchToFullScreen]) || (fullScreen == [self isFullScreen]))
{
return;
}
[self setSwitchToFullScreen:fullScreen];
[self setFullScreen:fullScreen];
// Call the delegate for the full screen
[self.fullScreenDelegate emailView:self showFullScreen:fullScreen];
}
Here's the full project
How I can place the footer to the bottom of the UIWebView ?
You can set the views on UIWebView scroll view, and fiddle with the offsets.
#interface ViewController ()<UIWebViewDelegate>
#property (weak, nonatomic) IBOutlet UIWebView *webView;
#property (nonatomic, strong) UIView *headerView;
#property (nonatomic,strong) UIView *footerView;
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.headerView = [[UIView alloc] initWithFrame:CGRectMake(0, -100, [UIScreen mainScreen].bounds.size.height, 100)];
self.headerView.backgroundColor = [UIColor blueColor];
self.footerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 100)];
self.footerView.backgroundColor = [UIColor yellowColor];
NSString *urlText = #"http://stackoverflow.com/questions/15921974/how-to-load-url-on-launch-in-a-webview-osx-project";
[self.webView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:urlText]]];
self.webView.delegate = self;
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - WebView delegate
-(void) webViewDidFinishLoad:(UIWebView *)webView {
self.webView.scrollView.contentInset = UIEdgeInsetsMake(100.0,0.0,100.0,0.0);
if(![self.headerView superview])
{
[webView.scrollView addSubview:self.headerView];
[webView.scrollView bringSubviewToFront:self.headerView];
}
NSString *result = [webView stringByEvaluatingJavaScriptFromString:#"document.body.offsetHeight;"];
NSInteger height = [result integerValue];
self.footerView.frame = CGRectMake(0, height, [UIScreen mainScreen].bounds.size.height, 100);
if(![self.footerView superview])
{
[webView.scrollView addSubview:self.footerView];
[webView.scrollView bringSubviewToFront:self.footerView];
}
[self.webView.scrollView setContentOffset:
CGPointMake(0, -self.webView.scrollView.contentInset.top) animated:NO];
}
#end
Another option would be to add top padding to the HTML ("margin-top:100px") and then the header view would not be in minus offset.

UIScroll center image

I've edited this question a few times, but can still not get my images to center inside a uiview. I want them to be able to rotate like the photos app and display the correct size when a user brings them up. Here is what I'm working with:
In my PhotoViewController.h
#import <UIKit/UIKit.h>
#protocol PhotoViewControllerDelegate <NSObject>
- (void)toggleChromeDisplay;
#end
#interface PhotoViewController : UIViewController <UIScrollViewDelegate, UIGestureRecognizerDelegate>
#property (nonatomic, strong) UIImage *photo;
#property (nonatomic) NSUInteger num;
//Delegate
#property (nonatomic, strong) id<PhotoViewControllerDelegate> photoViewControllerDelegate;
#property (nonatomic, strong) UIImageView *photoImgView;
#property (nonatomic, strong) UIScrollView *scrollView;
#end
In my PhotoViewController.m:
#import "PhotoViewController.h"
#interface PhotoViewController ()
#end
#implementation PhotoViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
//todo
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
CGRect screenBounds = self.view.bounds;
//scroll view
_scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, screenBounds.size.width, screenBounds.size.height)];
_scrollView.autoresizingMask = (UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight);
_scrollView.pagingEnabled = NO;
_scrollView.scrollEnabled = YES;
[_scrollView setBackgroundColor:[UIColor blueColor]];
//Zoom Properties
_scrollView.maximumZoomScale = 6.0;
_scrollView.minimumZoomScale = 1.0;
_scrollView.bouncesZoom = YES;
_scrollView.delegate = self;
_scrollView.zoomScale = 1.0;
_scrollView.contentSize = _photoImgView.bounds.size;
[_scrollView setShowsHorizontalScrollIndicator:NO];
[_scrollView setShowsVerticalScrollIndicator:NO];
[self photoBounds];
[self.view addSubview: _scrollView];
//Add the UIImageView
_photoImgView = [[UIImageView alloc] initWithImage:_photo];
_photoImgView.image = _photo;
_photoImgView.clipsToBounds = YES;
_photoImgView.contentMode = UIViewContentModeScaleAspectFit;
_photoImgView.autoresizingMask = (UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleBottomMargin | UIViewAutoresizingFlexibleLeftMargin);
[_photoImgView setUserInteractionEnabled:YES];
[_scrollView addSubview: _photoImgView];
//Set up Gesture Recognizer
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(singleTapGestureCaptured:)];
UITapGestureRecognizer *dTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(dTapGestureCaptured:)];
dTap.numberOfTapsRequired = 2;
[singleTap requireGestureRecognizerToFail:dTap];
//Gesture Methods
[self.scrollView addGestureRecognizer:singleTap];
[self.scrollView addGestureRecognizer : dTap];
}
- (void)photoBounds
{
UIInterfaceOrientation statusbar = [[UIApplication sharedApplication] statusBarOrientation];
CGSize photoBounds = _photo.size;
CGSize scrollBounds = self.view.bounds.size;
CGRect frameToCenter = [_photoImgView frame];
float newHeight = (scrollBounds.width / photoBounds.width) * photoBounds.height;
float newWidth = (scrollBounds.height / photoBounds.height) * photoBounds.width;
float yDist = fabsf(scrollBounds.height - newHeight) / 2;
float xDist = fabsf(scrollBounds.width - newWidth) / 2;
//Width Larger
if (photoBounds.width >=photoBounds.height) {
NSLog(#"portrait width");
_photoImgView.frame = CGRectMake(0, 0, scrollBounds.width, newHeight);
frameToCenter.origin.y = yDist;
}
//Height Larger
else if (photoBounds.height > photoBounds.width) {
NSLog(#"portrait height");
_photoImgView.frame = CGRectMake(0, 0, newWidth, scrollBounds.height);
frameToCenter.origin.x = xDist;
}
//Square
else {
NSLog(#"portrait square");
if ((statusbar == 1) || (statusbar == 2)) {
_photoImgView.frame = CGRectMake(0, 0, scrollBounds.width, newHeight);
frameToCenter.origin.y = yDist;
} else {
_photoImgView.frame = CGRectMake(0, 0, newWidth, scrollBounds.height);
frameToCenter.origin.x = xDist;
}
}
}
//Rotation Magic
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
//later
}
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
[self photoBounds];
}
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
{
//
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return YES;
}
//Zoom Ability
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
return self.photoImgView;
}
- (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(CGFloat)scale
{
NSLog(#"scale %f", scale);
NSLog(#"done zooming");
}
//Touches Control
- (void)singleTapGestureCaptured:(UITapGestureRecognizer *)gesture
{
//CGPoint touchPoint=[gesture locationInView:_scrollView];
NSLog(#"touched");
NSLog(#"single touch");
[self performSelector:#selector(callingHome) withObject:nil afterDelay:0];
}
- (void)dTapGestureCaptured:(UITapGestureRecognizer *)gesture
{
NSLog(#"double touched");
}
- (void)panGestureCaptured:(UIPanGestureRecognizer *)gesture
{
NSLog(#"pan gesture");
}
- (void)callingHome {}
#end
The overall issue is that I can not get my picture to display correctly and be able to zoom on just it, no space around it and It needs to be the correct dimensions on load. I've been struggling with it for a few days.
Any help?
I have resolved a similar problem using a really simple subclass of UIScrollView of my own. You can take a look at it here - https://gist.github.com/ShadeApps/5a29e1cea3e1dc3df8c8. Works like charm for me.
That's how you init it:
scrollViewMain.delegate = self;
scrollViewMain.minimumZoomScale = 1.0;
scrollViewMain.maximumZoomScale = 3.0;
scrollViewMain.contentSize = imageViewMain.frame.size;
scrollViewMain.backgroundColor = [UIColor blackColor];
scrollViewMain.tileContainerView = imageViewMain;
There is awesome blog post about this problem from Peter Steinberger: http://petersteinberger.com/blog/2013/how-to-center-uiscrollview/

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