I'm having a problem with my table view cells as they do not adjust automatically with its content.
I have a label for a title and another label for a name. There is a text view below the two labels which is never displayed when the simulator runs.
This is
what the Table View Cell is supposed to look like, however, this is what the Table View Cell displays.
I have pinned all elements inside the table view cell to the content view using constraints. I read up that adjusting the table view cell height itself will not work, so, I have to adjust the height from the table view itself.
It is set to automatic but it is not adjusting as seen here. I have also tried to set the estimated height to automatic but to no avail. The only solution was to set a custom height but it would look extremely weird if the text view contains only a few text as there would be a large white space. I did not add any code at all to adjust the size.
These are the following constraints:
Table View
Name Label
Title Label
Text View
First You need to add height constraint for textview and add its IBOUTlet then you need to override the updateconstraint of cell and do following in update constraints method.
override func updateConstraints() {
super.updateConstraints()
self.textViewHeightConstraint.constant = self.textView.contentSize.height
}
and also for name label add bottom constraint.
By default the UITextView will not resize itself to fit its content. While you could use #Waqas Sultan approach, I would recommend to let the textView size itself. To achieve that, just use this:
textView.isScrollEnabled = false
Or, in storyboards, find the Scroll Enabled attributed and uncheck it.
This would make textView to size itself.
However, from the constraints you show it is hard to tell if there are really enough constraints to determine the proper frames for all the content - there are constraints related to Review label, but who knows how you constrained that label.
Not seeing all the relevant constraints in the tableView cell, I cannot guarantee that this will be enough to make it work as you expect (you might have forgotten about just a single one constraint, and it might be messing up your whole layout).
Hey buddy i would like you to try this way.
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
if indexPath.row == desiredIndexPath { // the index where you want automatic dimension
return UITableViewAutomaticDimension
} else {
return 100 // the height of every other cell.
}
}
note: Make sure that you do not give height to the label. Otherwise the label wont expand according to content.
Related
I am having abit of trouble here trying to make this post description label to grow and shrink based on content size on IOS9. I have a view (I will refer it topView) that I am using as a header for the tableview (So when I scroll up the header disappears). Inside the topView, there are a bunch of stack views. I wish to grow and shrink the post description label in height based on content size. I do know how to do it in simple case where everything is inside the prototype cell (i.e. set estimated row height and set uitableviewautomaticDimensions, set sizetoFit on label and change number of lines to 0). However, this is a different case because the post description label is not really inside the cell, it is in its view before the table view cells.
Note that all items in the view has static height except the postdescription label. Post description label is inside a stack view that is pinned only left and right (So that top and bottom would grow?). Also, the main stack view that contains all elements is pinned towards the four sides with the topview that contains the main stack view also pinned towards the four sides. With this setup, I would expect the topview to grow and shrink based on the content size. However, I do not see that in the output. I dont know if it is the stackview that is holding the label refusing to grow or the top view refusing to grow to allow more space for the stackview for the label. Thanks
UPDATE
Thanks Riadluke, I tried doing something as suggested which is resizing the headerview after calculating the required height. I have placed the following code in viewDidLayoutSubview and it works with an issue
postDescriptionLbl.sizeToFit()
let headerView = commentTableView.tableHeaderView!
headerView.setNeedsLayout()
headerView.layoutIfNeeded()
let height = TopStackView.frame.size.height + ImageStackView.frame.size.height + postDescriptionLbl.frame.size.height + SpacerStackView.frame.size.height + BottomStackView.frame.size.height
headerView.frame.size.height = height
commentTableView.tableHeaderView = headerView
The issue I now have with this method is that when the view controller appears, I can physically see the postDescription label height grow from the default height in storyboard to the required height. For example, when the VC first appears, I see a line of label with some string being cut off, however after 0.5 second, the headerview and the label grow to the size that I wanted. I know this would be expected because I was calling the manipulation after the viewDidLayout Subview. I was wondering if there is a better way such that I dont see that transition and the view appears to be the right height straight away. Ie. let the view know exactly how high the label is to determine how high the headerview needs to be before appearing on screen?
I'm afraid the view set as tableHeaderView of a UITableView does not get resized automatically. Its height will be fixed to the height it had in IB.
What you have to do is set its size manually and then reassign it as the tableHeaderView so it is displayed in the height you want.
It could take only few lines since you're using autolayout.
You can try this code right after you've set the header view's contents:
//for the target size you have set the width as your tableView's width when it is already displayed on screen.
//note that when it is accesed inside viewDidLoad the tableView's bounds
//may be different to the actual bounds it will be displayed with,
//here I am just using the screen bounds
let targetSize = CGSize(width: UIScreen.mainScreen().bounds.width, height: 10000)
//set the tableHeader's size to its size after its layout constraints are resolved
tableHeader.bounds.size = tableHeader.systemLayoutSizeFittingSize(targetSize)
//reassign it as the tableHeaderView to update the height it will be displayed in
tableView.tableHeaderView = tableHeader
After many many attempts, I could not get anything to work with the original setup. The best I achieved was to resize it after view did appear which is not idea as you see the previous layout.
It is now working with a complete different approach. I have created two prototype cell and have one as "HeaderViewCell" and implemented the following functions
commentTableView.estimatedSectionHeaderHeight = 400
commentTableView.sectionHeaderHeight = UITableViewAutomaticDimension
func tableView(tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
Everything works like a charm after that.
I am creating an application with a Table view controller. I am following this tutorial link. Now my problem I want to change the height inside of the items. Each cell has two labels vertically. I set height for the row like this.
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
if (indexPath == selectedIndexPath ){
return 200
}else {
return 100
}
}
How can I change the height of items inside of cell.
Edit 1:
In default label has only one line of text after clicked there is multiple line of text. So need to change the height of the label and the whole cell.
Edit 2:
Before click my cell I have like this.
After I clicked my cell I want like this:
Make the items in the call scale dynamically depending on the bounds size of the cell.
You can configure layout constraints to achieve that. You would set constraints, define margins etc. The label would scale depending on the height.
Alternatively you can do the layout manually, calculating and setting the frames in layoutSubviews method of the cell.
Here is a nice tutorial that might help you Dynamic Table View Cell Height and Auto Layout
A lot of the solutions I've seen here include changing the cell's background to an image and using sections for rows rather than just rows themselves. I'm looking to have only two sections and have each cell expand in height on tap, so neither of those solutions would work.
I saw one solution includes setting the frame of the cell in the layoutSubviews() function like so:
override func layoutSubviews() {
super.layoutSubviews()
self.frame = CGRectOffset(self.frame, 0, 10);
}
When I do this however, it only gives margin to one cell and that's only when I tap on the cell.
Is there a surefire way to add spacing in between UITableViewCells without being hacky and breaking the cell layouts in the process?
I did this yesterday pretty easily with auto layout.
I set the background of the cell and it's content view to clear, then I created a new view and setup constraints all around it and put my labels inside of it. The height changes dynamically based on the label so I needed to use UITableViewAutomaticDimension for the row height and give it an estimated row height as well.
I don't see why this wouldn't work for expanding it on a tap as well, you just might have to reload the cell.
make the cell and it's contentView transparent
contentView addSubview customContentView and layout your cell on customContentView
customContentView pin to contentView top leading trailing with offset 0 but pin to bottom with offset 10 //the margin height
I'm having three labels in my static table view cell and the middle label should be a multiline one.
I'm setting these two lines in viewDidLoad()
self.tableView.estimatedRowHeight = 130.0
self.tableView.rowHeight = UITableViewAutomaticDimension
The storyboard looks like this
Here are the constraints for each subview
Top label, middle label, bottom label, button
I've also set the number of lines for the middle label to 0. However it only shows one single line, instead of multiple lines. I guess it must have something to do with content hugging or content compression priorities or it's because my I'm using a UITableViewController with static cells.
UPDATE
If I change Vertical Compression Resistance Priority of the middle label to 751 and Vertical Content Hugging Priority to 250, the label shows multilines, but the cell does not get resized, so the top and the bottom label are outside the cell now.
UPDATE 2
I've just created a sample project and it turned out that it works with dynamic cells as expected but not with static cells. You can download the sample project here: https://dl.dropboxusercontent.com/u/67692950/ResizingCell.zip
I cloned your sample project. I think the problem is that you don't need to set UITableViewCell's height.
This is the one simple solution.
・To set Row Height "Default" in Table View Cell.(Unchecked Custom)
In this case, it works.
Download the sample project that I implemented here:
https://www.dropbox.com/s/w8q6ov9qjfxu1l3/ResizingCell.zip?dl=0
But the other way is that you calculate UITableViewCell's height from UILabel's height.
If you customize cell more complicatedly, it is better to isolate cell as a Custom cell.
Firstly, open storyboard, set your tableview row height to be 100, uncheck custom row height for the tableview cell, which value is currently 100.
Secondly, like #DBoyer said, call layoutIfNeeded. If you see "Unable to simultaneously satisfy constraints, Will attempt to recover by breaking constraint X", lower X's priority to 999. I think the warnings may have something to do with that when you get the cell, cell frame is CGRectZero.
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = super.tableView(tableView, cellForRowAtIndexPath: indexPath)
cell.layoutIfNeeded()
return cell
}
You need to either call layoutIfNeeded on the cell after setting the text of the multiline label or set the labels preferredMaxLayoutWidth
Use aspectRatio constraint for labels. Its puspose is to change width aswell as height according to need.This will help
I'm hiding rows that are completed in a collectionView.
I call cell.hidden = isCellHidden in cellForItemAtIndexPath when needed.
After I hide 10 rows there is plenty of empty space left and I'd like to trim down the size of the collectionView to only fit the rows that are not hidden.
The collectionView's design is kind of like a tableView.
I know with the tableView all I had to do to achieve this is set:
func section1VisibilityButton(sender: UIButton){
isCellHidden = !isCellHidden
self.tableView.reloadData()
self.tableView.contentSize.height = CGFloat(500)
}
with a collectionView when I try this it will resize it correctly but as soon as I try to scroll down it resizes itself back to the original height including the cells hidden (the cells layer is still hidden but there's tons of empty space bellow the last visible row as if they were visible)
For your issue, there are two options to change the frame of your collectionView/tableView.
If you are using autolayout, you need to create IBOutlet of bottom constraint or IBOutlet of constant height constraint of your tableView (anyone of these constraints, which you are using).
After reload tableView data you need to update constraint by calculating its height.
Suppose you are using constant height constraint and your calculated height is 150(e.g. 3 rows and 50 height of each row).
constraintTableViewHeight.constant = 150;//this will change height
self.view.layoutIfneed(); // this will apply updated constraints to whole view
If you are not using autolayout, you can manually change the height by changing tableView.frame property.