I'm using SDWebImage in my project to load and cache images from web. I want to use SwiftPhotoGallery as a gallery library. In the documentation, it states that "SwiftPhotoGallery integrates seamlessly with SDWebImage".
However I didn't find a way how to integrate. Because SwiftPhotoGallery is working with UIImages (SwiftPhotoGalleryDataSource method required UIImage as a result) and SDWebImage is working with UIImageViews (it sets image automatically, when download is finished).
Related
I am having a sample application which is having networking images, how to display preloaded cache images when navigating between pages. Because it is taking some time for loading from api calls. instead of placeholder how to display same image which loaded previously.
I am trying to use flutter_cache_manager 0.1.1, cached_network_image 0.4.1+1
plugins but still unable to achieve.
I think you are looking for FadeInImage where you can set a placeholder image until the actual image becomes available.
The actual image can come from various ImageProviders like NetworkImageWithRetry or similar.
In my application is like (Montage) to show a lot of images, videos , music and also to mainatain the image id for its own identification and other purpose. I need to know the whether the all image is show using sdwebimage in imageview or after i logged in all images to download and saved it to local files ? Tell me which is good ?
SDWebImage is already providing caching mechanism, so instead of downloading all images at once use SDWebImage
SDWebImage also using lazy load, so the performance of your application will be good.
But if you try to download all images at once, it will degrade your app performance. You need to wait before loading view till downloading end.
In my app which i am developing now has the Image Gallery where it consist of lot of albums and multiple images per album.
which is the best practice to use for Image Gallery? where i am planning to create a tableview for album listing and a navigating to a new View Controller taping on album. is that good way of creating albums?
and i'm using AFNetwork how to cache the images in the background so that the performance of the application will not effect.
Thanks in Advance.
There are lot if third party image gallery libraries available for iOS. Following are few of them :
FGallery-iPhone
UIPhotoGallery
MWPhotoBrowser
Image-Gallery
If above ones doesn't serve your purpose you can always create a custom gallery view that serves your purpose.
So I've made an android application which parses JSON and uses the lazy load technique to load the images. (I'm creating it for a video website and need to show the thumbnail for the video ned to the title). Now I'm making it for iOS. I have made it so it shows the title and subtitle and a show a "watch" button with my custom table view cell. Is there any tutorials or articles I could look at to show me how to load the images into an image view?
Note: I have searched the web for this but could not find a good article or tutorial for it.
Many Thanks - Charlton Santana
Great solution for you is SDWebImage
check the below link, it is easy to use.
https://github.com/rs/SDWebImage
AFNetworking has JSON parsing
https://github.com/AFNetworking/AFNetworking/wiki/Getting-Started-with-AFNetworking#download-and-parse-json
and image loading
https://github.com/AFNetworking/AFNetworking/wiki/Getting-Started-with-AFNetworking#download-and-display-images
I'm trying to find another way of sending images back fourth over and over again in between ViewControllers without using prepareForSegue. Is there a way to save my image that I loaded up in the UIImageView and then later load it up again when needed in a different ViewController?
I'm trying to create an app that builds an object using multiple images layering on top of each other.
[UIImage imageNamed:] stores the image in a cache, but it only works for images in your application bundle. If you want to load images in your documents directory, you should look into building your own cache to load them.