Swift 4 : moving uiview when keyboard shows - ios

I have a Uiviewcontroller, in this viewcontroller I put a uiview called categUIV. The categUIV contains uitexfields and a button. The idea is to move the hole categUIV up when the keyboard is up.
I use the code below
override func viewDidLoad() {
super.viewDidLoad()
NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name: UIKeyboardWillShowNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name: UIKeyboardWillHideNotification, object: nil)
}
func keyboardWillShow(notification: NSNotification) {
if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
self.categUIV.frame.origin.y -= keyboardSize.height
}
}
func keyboardWillHide(notification: NSNotification) {
if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
self.categUIV.frame.origin.y += keyboardSize.height
}
}
Now when I click to a uitextfied the keyboard pops up and categUIV pops up correctly, the problem is when I start typing the categUIV go back to his initial position by itself.
I don’t know why but i wonder is that maybe because of the constraints of categUIV?

The problem is with frame-layout things don't work as expected , Try autolayout , hook the bottom constraint of the categUIV as IBOutlet and do this
#objc func handleKeyboardDidShow (notification: NSNotification)
{
let keyboardRectAsObject = notification.userInfo![UIKeyboardFrameEndUserInfoKey] as! NSValue
var keyboardRect = CGRect.zero
keyboardRectAsObject.getValue(&keyboardRect)
self.categUIVBotcon.constant = -1 * keyboardRect.height
UIView.animate(withDuration: 0.5,animations: {
self.view.layoutIfNeeded()
})
}
#objc func handleKeyboardWillHide(notification: NSNotification)
{
self.categUIVBotcon.constant = 0
UIView.animate(withDuration: 0.5,animations: {
self.view.layoutIfNeeded()
})
}

To make this work, you need to put your view into a scroll view so that your hierarchy looks like this:
- View Controller
- View
- Scroll View
- Content View
- categUIV
You must also connect the scroll view and the categUIV to your code:
#IBOutlet weak var scrollView: UIScrollView!
#IBOutlet weak var categUIV: UIView!
You can then register your keyboard observers:
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWasShown(notification:)), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillBeHidden(notification:)), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}
With the following functions:
func keyboardWasShown(notification: NSNotification) {
self.keyboardSize = (notification.userInfo![UIKeyboardFrameEndUserInfoKey] as! NSValue).cgRectValue.size
self.scrollView.isScrollEnabled = true
let contentInsets = UIEdgeInsetsMake(0.0, 0.0, self.keyboardSize.height, 0.0)
self.scrollView.contentInset = contentInsets
self.scrollView.scrollIndicatorInsets = contentInsets
var rect = self.view.frame
rect.size.height -= self.keyboardSize.height
if !rect.contains(self.categUIV.frame.origin) {
self.scrollView.scrollRectToVisible(self.categUIV.frame, animated: true)
}
}
func keyboardWillBeHidden(notification: NSNotification) {
let keyboardSize = (notification.userInfo![UIKeyboardFrameEndUserInfoKey] as! NSValue).cgRectValue.size
let contentInsets = UIEdgeInsetsMake(0.0, 0.0, -keyboardSize.height, 0.0)
self.scrollView.contentInset = contentInsets
self.scrollView.scrollIndicatorInsets = contentInsets
self.scrollView.isScrollEnabled = false
}

Related

Move view up when keyboard shows, for textfield in a stackview

I have a scenario were i move the view up when the keyboard appears, this scenario works fine however as soon as i start typing the view goes back to its original position. Something to note is that the textfield is in a stackview.
My question is that is there a way i can stop the view from going back to its original position when textEditing begins.
This is my code :
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector:#selector(self.keyboardWillShow), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector:#selector(self.keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}
var isScroll = false
#objc func keyboardWillShow(sender: NSNotification) {
mainView.frame.origin.y = -100
}
#objc func keyboardWillHide(sender: NSNotification) {
mainView.frame.origin.y = 0
}
add a scrollview as your base view and inside this add your contentview then
func keyboardShown(_ notification: Notification){
var userInfo = notification.userInfo!
let keyboardSize = (userInfo[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue
let contentInsets = UIEdgeInsetsMake(0.0, 0.0, (keyboardSize!.height + 40), 0.0)
self.mainScrollView.contentInset = contentInsets
self.mainScrollView.scrollIndicatorInsets = contentInsets
// **-- Scroll when keyboard shows up
let aRect = self.view.frame
self.mainScrollView.contentSize = aRect.size
/* if((self.activeTextField) != nil)
{
self.scrollView.scrollRectToVisible(self.activeTextField!.frame, animated: true)
}*/
}
func keyboardHidden(_ notification: Notification) {
let contentInsets = UIEdgeInsets.zero
self.mainScrollView.contentInset = contentInsets
self.mainScrollView.scrollIndicatorInsets = contentInsets
// **-- Scroll when keyboard shows up
self.mainScrollView.contentSize = self.containerView.frame.size
}
My personal opinion to use this library else you can manage the whole UI into the UITableview so no need to manage keyboardWillShow and keyboardWillHide method in that controller.

How can I move the view up for last text field when keyboard appears?

I have a view inside that I have 6 text fields but I want to move up the view when click on last text field that I can Enter value in last text field.
Here is my code but it is working for all text fields :-
func animateViewMoving (up:Bool, moveValue :CGFloat){
let movementDuration:TimeInterval = 0.3
let movement:CGFloat = ( up ? -moveValue : moveValue)
UIView.beginAnimations("animateView", context: nil)
UIView.setAnimationBeginsFromCurrentState(true)
UIView.setAnimationDuration(movementDuration)
self.view.frame = self.view.frame.offsetBy(dx: 0, dy: movement)
UIView.commitAnimations()
}
So for particular textField how can I move the view up (Keyboard size)
Thanks
#IBOutlet var scrollView: UIScrollView!
#IBOutlet var contentView: UIView!
var textFieldActive:UITextField!
override func viewDidLoad() {
super.viewDidLoad()
//Keyboard notification
NotificationCenter.default.addObserver(self,selector: #selector(keyboardWasShown),name:NSNotification.Name.UIKeyboardDidShow,
object: nil)
NotificationCenter.default.addObserver(self,selector: #selector(keyboardWillHide),name:NSNotification.Name.UIKeyboardWillHide,
object: nil)
// Do any additional setup after loading the view.
}
func textFieldDidBeginEditing(_ textField: UITextField){
textFieldActive = textField
}
// MARK: - Keyboard notification Method
func keyboardWasShown(notification: NSNotification)
{
let userInfo = notification.userInfo
let keyboardSize = (userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue
let contentInset = UIEdgeInsetsMake(0.0, 0.0, (keyboardSize?.height)!+100, 0.0)
self.scrollViewGroupMakeTakers.contentInset = contentInset
self.scrollViewGroupMakeTakers.scrollIndicatorInsets = contentInset
// Step 3: Scroll the target text field into view.
var aRect: CGRect = self.contentViewMakeTakers.frame;
aRect.size.height -= (keyboardSize?.height)!+100
if (!aRect.contains(textFieldActive!.frame.origin))
{
let scrollPoint: CGPoint = CGPoint(x: 0.0, y: textFieldActive!.frame.origin.y - (keyboardSize!.height-150));
self.scrollViewGroupMakeTakers.setContentOffset(scrollPoint, animated: true)
}
}
func keyboardWillHide(notification: NSNotification)
{
let contentInsets : UIEdgeInsets = UIEdgeInsets.zero
scrollViewGroupMakeTakers.contentInset = contentInsets;
scrollViewGroupMakeTakers.scrollIndicatorInsets = contentInsets;
}
Try this-
func textFieldShouldReturn(textField: UITextField) -> Bool {
if textField == lastTextField{
view.frame.origin.y -= 50 //Or 100, 200 as you required
performAction()
}
}
func performAction() {
lastTextField.becomeFirstResponder()
otherTextField.resignFirstResponder()
}
Assuming you are using autoLayout
I am imagining all your UITextField to be present inside a separate UIScrollView. Further this UISCrollView will have a bottom constraint to its superView. Create an IBOutlet for this bottom spacing vertical constraint to its super view.
Note: You can do this even if its not inside a UIScrollView by simply taking the bottom constraint of your lowest UITextField but that will force your other UITextFields off screen so best put it inside a UIScrollView.
In your viewDidLoad setup observers as follows -
func viewDidLoad(){
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}
//and then:
//MARK: Animate Keyboard
func keyboardWillShow(notification : NSNotification){
if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
animateKeyboard(withConstraintValue: keyboardSize.size.height)
}
}
func keyboardWillHide(notification : NSNotification){
animateKeyboard(withConstraintValue: 0)
}
func animateKeyboard(withConstraintValue: CGFloat){
scrollViewBottomSpaceConstraint.constant = withConstraintValue
UIView.animate(withDuration: 0.3, animations: {
self.view.layoutIfNeeded()
})
}

TextView is not moving back to original position after being scrolled up by keyboard

EDIT: Adding in viewDidLoad code
So i had done some research to learn how to move one of my text views so that when the keyboard popped up, it scrolled the view up so that the keyboard was not covering the textview. I have seemed to be able to get that work, but now my issue is that after dismissing the keyboard, the view stays where it was. It does not 'snap' back to its original it was in position prior to the keyboard popping up and scrolling the textview out of the way. Am i missing something in my code? Or do i need to add something?
override func viewDidLoad() {
super.viewDidLoad()
self.questionInput.delegate = self
self.answerInput.delegate = self
let tap: UITapGestureRecognizer = UITapGestureRecognizer(target:self, action: "DismissKeyboard")
view.addGestureRecognizer(tap)
NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardDidShow:", name: UIKeyboardDidShowNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillHide:", name: UIKeyboardWillHideNotification, object: nil)
}
var activeView: UITextView?
func textViewDidEndEditing(textView: UITextView) {
self.activeView = nil
}
func textViewDidBeginEditing(textView: UITextView) {
self.activeView = textView
}
func keyboardDidShow(notification: NSNotification) {
if let activeView = self.answerInput, keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
let contentInsets = UIEdgeInsets(top: 0.0, left: 0.0, bottom: keyboardSize.height, right: 0.0)
self.scrollView.contentInset = contentInsets
self.scrollView.scrollIndicatorInsets = contentInsets
var aRect = self.view.frame
aRect.size.height -= keyboardSize.size.height
if (!CGRectContainsPoint(aRect, activeView.frame.origin)) {
self.scrollView.scrollRectToVisible(activeView.frame, animated: true)
}
}
}
func keyboardWillBeHidden(notification: NSNotification) {
let contentInsets = UIEdgeInsetsZero
self.scrollView.contentInset = contentInsets
self.scrollView.scrollIndicatorInsets = contentInsets
}
My second question was i had read about needing to unregister for keyboard notifications this was the exact quote..
"Do not forget to unregister from these events when you are transitioning away from your view controller."
What exactly does this mean? Does code needed to be added when segueing?
Any help is appreciated as i am quite stuck with both these questions. Thank you.
If you're in the inital stage of the development you can use this library which will take care of keyboard handling throughout your project
https://github.com/hackiftekhar/IQKeyboardManager
regarding your second question here is the sample code that you'll need to implement
override func viewDidLoad() {
super.viewDidLoad()
NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name:UIKeyboardWillShowNotification, object: nil);
NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name:UIKeyboardWillHideNotification, object: nil);
}
deinit {
NSNotificationCenter.defaultCenter().removeObserver(self);
}
If you use autolayout you need to implement this instead
func keyboardWasShown(notification: NSNotification) {
var info = notification.userInfo!
var keyboardFrame: CGRect = (info[UIKeyboardFrameEndUserInfoKey] as! NSValue).CGRectValue()
UIView.animateWithDuration(0.1, animations: { () -> Void in
self.bottomConstraint.constant = keyboardFrame.size.height + 20
})
}
Try this
func keyboardWillHide(notification: NSNotification) {
if let keyboardSize = (notification.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.CGRectValue() {
let insets: UIEdgeInsets = UIEdgeInsetsMake(self.scrollView.contentInset.top, 0, keyboardSize.height, 0)
self.scrollView.contentInset = insets
self.scrollView.scrollIndicatorInsets = insets
}
}

Dismiss UITextField decimal pad keyboard in UIScrollView

I'm looking for a solution to my problem but all the suggestions I've found are not working.
I started with a working solution that is based on two TextField with decimal pad. To dismiss the keyboard when is tapped anywhere, considering i do not have the return key, I used successfully:
view.endEditing(true)
My problem stars when I decide to add UIScrollView in order to move up the UITextField on the bottom of the screen.
The view.endEditing(true) is not working because the scrollview is covering view. I add a TapGestureRecognizer and everything work except the keyboard dismiss.
Under the TapGestureReconizer function if I use resignFirstResponder on the activeTextFiled the app crash going to AppDelegate with error:
Thread 1: signal SIGABRT.
class ViewController: UIViewController, UITextFieldDelegate {
var activeField: UITextField?
#IBOutlet weak var textFieldTop: UITextField!
#IBOutlet weak var textFieldBottom: UITextField!
#IBOutlet weak var scrollView: UIScrollView!
func textFieldDidBeginEditing(textField: UITextField) {
activeField = textField
}
func textFieldDidEndEditing(textField: UITextField) {
activeField = nil
}
func registerForKeyboardNotifications() {
NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWasShown:", name: UIKeyboardWillShowNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillBeHidden", name: UIKeyboardWillHideNotification, object: nil)
}
func deregisterFromKeyBoardNotification() {
NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillShowNotification, object: nil)
NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillHideNotification, object: nil)
}
func keyboardWasShown(notification: NSNotification) {
self.scrollView.scrollEnabled = true
let info : NSDictionary = notification.userInfo!
let keyboardSize = (info[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue().size
let contentInsets : UIEdgeInsets = UIEdgeInsetsMake(0.0, 0.0, keyboardSize!.height + 20, 0.0)
self.scrollView.contentInset = contentInsets
self.scrollView.scrollIndicatorInsets = contentInsets
var aRect : CGRect = self.view.frame
aRect.size.height -= keyboardSize!.height
if let _ = activeField
{
if (!CGRectContainsPoint(aRect, activeField!.frame.origin))
{
self.scrollView.scrollRectToVisible(activeField!.frame, animated: true)
}
}
self.scrollView.scrollEnabled = false
}
func keyboardWillBeHidden(notification: NSNotification)
{
let info : NSDictionary = notification.userInfo!
let keyboardSize = (info[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue().size
let contentInsets : UIEdgeInsets = UIEdgeInsetsMake(0.0, 0.0, -keyboardSize!.height, 0.0)
self.scrollView.contentInset = contentInsets
self.scrollView.scrollIndicatorInsets = contentInsets
self.scrollView.scrollEnabled = false
}
override func viewDidLoad() {
super.viewDidLoad()
registerForKeyboardNotifications()
self.textFieldBottom.delegate = self
self.textFieldTop.delegate = self
scrollView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: "closeKeyboard"))
}
func closeKeyboard() {
activeField?.resignFirstResponder()
}
}
I've tried different solution but none of them are working.
I was still looking to some delegate or other possible missing part in the code/storyboard but spending additional hours checking I found the problem.
NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillBeHidden:", name: UIKeyboardWillHideNotification, object: nil)
I forgot in the original code the ":" at the end of "keyboardWillBeHidden:".
This was throwing an exception because this function has an argument.
Now everything is working properly

Move a view up only when the keyboard covers an input field

I am trying to build an input screen for the iPhone. The screen has a number of input fields. Most of them on the top of the screen, but two fields are at the bottom.
When the user tries to edit the text on the bottom of the screen, the keyboard will pop up and it will cover the screen.
I found a simple solution to move the screen up when this happens, but the result is that the screen always moves up and the fields on top of the screen move out of reach when the user tries to edit those.
Is there a way to have the screen only move when the bottom fields are edited?
I have used this code I found here:
override func viewDidLoad() {
super.viewDidLoad()
NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name: UIKeyboardWillShowNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name: UIKeyboardWillHideNotification, object: nil)
}
func keyboardWillShow(sender: NSNotification) {
self.view.frame.origin.y -= 150
}
func keyboardWillHide(sender: NSNotification) {
self.view.frame.origin.y += 150
}
Your problem is well explained in this document by Apple. Example code on this page (at Listing 4-1) does exactly what you need, it will scroll your view only when the current editing should be under the keyboard. You only need to put your needed controls in a scrollViiew.
The only problem is that this is Objective-C and I think you need it in Swift..so..here it is:
Declare a variable
var activeField: UITextField?
then add these methods
func registerForKeyboardNotifications()
{
//Adding notifies on keyboard appearing
NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWasShown:", name: UIKeyboardWillShowNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillBeHidden:", name: UIKeyboardWillHideNotification, object: nil)
}
func deregisterFromKeyboardNotifications()
{
//Removing notifies on keyboard appearing
NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillShowNotification, object: nil)
NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillHideNotification, object: nil)
}
func keyboardWasShown(notification: NSNotification)
{
//Need to calculate keyboard exact size due to Apple suggestions
self.scrollView.scrollEnabled = true
var info : NSDictionary = notification.userInfo!
var keyboardSize = (info[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue().size
var contentInsets : UIEdgeInsets = UIEdgeInsetsMake(0.0, 0.0, keyboardSize!.height, 0.0)
self.scrollView.contentInset = contentInsets
self.scrollView.scrollIndicatorInsets = contentInsets
var aRect : CGRect = self.view.frame
aRect.size.height -= keyboardSize!.height
if let activeFieldPresent = activeField
{
if (!CGRectContainsPoint(aRect, activeField!.frame.origin))
{
self.scrollView.scrollRectToVisible(activeField!.frame, animated: true)
}
}
}
func keyboardWillBeHidden(notification: NSNotification)
{
//Once keyboard disappears, restore original positions
var info : NSDictionary = notification.userInfo!
var keyboardSize = (info[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue().size
var contentInsets : UIEdgeInsets = UIEdgeInsetsMake(0.0, 0.0, -keyboardSize!.height, 0.0)
self.scrollView.contentInset = contentInsets
self.scrollView.scrollIndicatorInsets = contentInsets
self.view.endEditing(true)
self.scrollView.scrollEnabled = false
}
func textFieldDidBeginEditing(textField: UITextField!)
{
activeField = textField
}
func textFieldDidEndEditing(textField: UITextField!)
{
activeField = nil
}
Be sure to declare your ViewController as UITextFieldDelegate and set correct delegates in your initialization methods:
ex:
self.you_text_field.delegate = self
And remember to call registerForKeyboardNotifications on viewInit and deregisterFromKeyboardNotifications on exit.
Edit/Update: Swift 4.2 Syntax
func registerForKeyboardNotifications(){
//Adding notifies on keyboard appearing
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWasShown(notification:)), name: NSNotification.Name.UIResponder.keyboardWillShowNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillBeHidden(notification:)), name: NSNotification.Name.UIResponder.keyboardWillHideNotification, object: nil)
}
func deregisterFromKeyboardNotifications(){
//Removing notifies on keyboard appearing
NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIResponder.keyboardWillShowNotification, object: nil)
NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIResponder.keyboardWillHideNotification, object: nil)
}
#objc func keyboardWasShown(notification: NSNotification){
//Need to calculate keyboard exact size due to Apple suggestions
self.scrollView.isScrollEnabled = true
var info = notification.userInfo!
let keyboardSize = (info[UIResponder.keyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue.size
let contentInsets : UIEdgeInsets = UIEdgeInsets(top: 0.0, left: 0.0, bottom: keyboardSize!.height, right: 0.0)
self.scrollView.contentInset = contentInsets
self.scrollView.scrollIndicatorInsets = contentInsets
var aRect : CGRect = self.view.frame
aRect.size.height -= keyboardSize!.height
if let activeField = self.activeField {
if (!aRect.contains(activeField.frame.origin)){
self.scrollView.scrollRectToVisible(activeField.frame, animated: true)
}
}
}
#objc func keyboardWillBeHidden(notification: NSNotification){
//Once keyboard disappears, restore original positions
var info = notification.userInfo!
let keyboardSize = (info[UIResponder.keyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue.size
let contentInsets : UIEdgeInsets = UIEdgeInsets(top: 0.0, left: 0.0, bottom: -keyboardSize!.height, right: 0.0)
self.scrollView.contentInset = contentInsets
self.scrollView.scrollIndicatorInsets = contentInsets
self.view.endEditing(true)
self.scrollView.isScrollEnabled = false
}
func textFieldDidBeginEditing(_ textField: UITextField){
activeField = textField
}
func textFieldDidEndEditing(_ textField: UITextField){
activeField = nil
}
Here is My 2 cents:
Have you tried: https://github.com/hackiftekhar/IQKeyboardManager
Extremely easy to install Swift or Objective-C.
Here how it works:
IQKeyboardManager (Swift):- IQKeyboardManagerSwift is available through CocoaPods, to install it simply add the following line to your Podfile: (#236)
pod 'IQKeyboardManagerSwift'
In AppDelegate.swift, just import IQKeyboardManagerSwift framework and enable IQKeyboardManager.
import IQKeyboardManagerSwift
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
IQKeyboardManager.sharedManager().enable = true
// For Swift 4, use this instead
// IQKeyboardManager.shared.enable = true
return true
}
}
And that is all. Easy!
The one I found to work perfectly for me was this:
func textFieldDidBeginEditing(textField: UITextField) {
if textField == email || textField == password {
animateViewMoving(true, moveValue: 100)
}
}
func textFieldDidEndEditing(textField: UITextField) {
if textField == email || textField == password {
animateViewMoving(false, moveValue: 100)
}
}
func animateViewMoving (up:Bool, moveValue :CGFloat){
let movementDuration:NSTimeInterval = 0.3
let movement:CGFloat = ( up ? -moveValue : moveValue)
UIView.beginAnimations("animateView", context: nil)
UIView.setAnimationBeginsFromCurrentState(true)
UIView.setAnimationDuration(movementDuration)
self.view.frame = CGRectOffset(self.view.frame, 0, movement)
UIView.commitAnimations()
}
You can also change the height values. Remove the "if statement" if you want to use it for all text fields.
You can even use this for all controls that require user input like TextView.
Is there a way to have the screen only move when the bottom fields are edited?
I had a similar problem and found a pretty straightforward solution without using a scrollView, and instead using if statements within the keyboardWillShow/Hide methods.
func keyboardWillShow(notification: NSNotification) {
if bottomText.editing{
self.view.window?.frame.origin.y = -1 * getKeyboardHeight(notification)
}
}
func keyboardWillHide(notification: NSNotification) {
if self.view.window?.frame.origin.y != 0 {
self.view.window?.frame.origin.y += getKeyboardHeight(notification)
}
}
This was a good solution for me because I only had two text fields.
Shifts whole view up: only when certain text fields (bottomText) are edited
Shifts whole view down: only when the view is not at the original location
Just use this extension to move any UIView when keyboard is presented.
extension UIView {
func bindToKeyboard(){
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillChange(_:)), name: NSNotification.Name.UIKeyboardWillChangeFrame, object: nil)
}
#objc func keyboardWillChange(_ notification: NSNotification){
let duration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double
let curve = notification.userInfo![UIKeyboardAnimationCurveUserInfoKey] as! UInt
let beginningFrame = (notification.userInfo![UIKeyboardFrameBeginUserInfoKey] as! NSValue).cgRectValue
let endFrame = (notification.userInfo![UIKeyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
let deltaY = endFrame.origin.y - beginningFrame.origin.y
UIView.animateKeyframes(withDuration: duration, delay: 0.0, options: UIViewKeyframeAnimationOptions(rawValue: curve), animations: {
self.frame.origin.y += deltaY
}, completion: nil)
}
}
Then in your viewdidload bind your view to the keyboard
UiView.bindToKeyboard()
Why not implement this in a UITableViewController instead? The keyboard won't hide any text fields when its shown.
Swift 4 (**updated) with extension**
add the buttons in one container
connect bottom constraint of the container with IBOutlet containerBtmConstrain
inViewDidLoad
self.containerDependOnKeyboardBottomConstrain = containerBtmConstrain
self.watchForKeyboard()
add the following extension
import UIKit
private var xoAssociationKeyForBottomConstrainInVC: UInt8 = 0
extension UIViewController {
var containerDependOnKeyboardBottomConstrain :NSLayoutConstraint! {
get {
return objc_getAssociatedObject(self, &xoAssociationKeyForBottomConstrainInVC) as? NSLayoutConstraint
}
set(newValue) {
objc_setAssociatedObject(self, &xoAssociationKeyForBottomConstrainInVC, newValue, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN)
}
}
func watchForKeyboard() {
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWasShown(notification:)), name:UIResponder.keyboardWillShowNotification, object: nil);
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillHide(notification:)), name:UIResponder.keyboardWillHideNotification, object: nil);
}
#objc func keyboardWasShown(notification: NSNotification) {
let info = notification.userInfo!
guard let keyboardFrame: CGRect = (info[UIResponder.keyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue else {
return
}
UIView.animate(withDuration: 0.3, animations: { () -> Void in
self.containerDependOnKeyboardBottomConstrain.constant = -keyboardFrame.height
self.view.layoutIfNeeded()
})
}
#objc func keyboardWillHide(notification: NSNotification) {
UIView.animate(withDuration: 0.3, animations: { () -> Void in
self.containerDependOnKeyboardBottomConstrain.constant = 0
self.view.layoutIfNeeded()
})
}
}
I use SwiftLint, which had a few issues with the formatting of the accepted answer. Specifically:
no space before the colon,
no force casting,
prefer UIEdgeInset(top: etc... instead of UIEdgeInsetMake.
so here are those updates for Swift 3
func registerForKeyboardNotifications() {
//Adding notifies on keyboard appearing
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWasShown(notification:)), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillBeHidden(notification:)), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}
func deregisterFromKeyboardNotifications() {
//Removing notifies on keyboard appearing
NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}
func keyboardWasShown(notification: NSNotification) {
//Need to calculate keyboard exact size due to Apple suggestions
scrollView?.isScrollEnabled = true
var info = notification.userInfo!
if let keyboardSize = (info[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue.size {
let contentInsets: UIEdgeInsets = UIEdgeInsets(top: 0.0, left: 0.0, bottom: keyboardSize.height, right: 0.0)
scrollView?.contentInset = contentInsets
scrollView?.scrollIndicatorInsets = contentInsets
var aRect: CGRect = self.view.frame
aRect.size.height -= keyboardSize.height
if let activeField = self.activeField {
if !aRect.contains(activeField.frame.origin) {
self.scrollView.scrollRectToVisible(activeField.frame, animated: true)
}
}
}
}
func keyboardWillBeHidden(notification: NSNotification) {
//Once keyboard disappears, restore original positions
var info = notification.userInfo!
if let keyboardSize = (info[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue.size {
let contentInsets: UIEdgeInsets = UIEdgeInsets(top: 0.0, left: 0.0, bottom: -keyboardSize.height, right: 0.0)
scrollView?.contentInset = contentInsets
scrollView?.scrollIndicatorInsets = contentInsets
}
view.endEditing(true)
scrollView?.isScrollEnabled = false
}
func textFieldDidBeginEditing(_ textField: UITextField) {
activeField = textField
}
func textFieldDidEndEditing(_ textField: UITextField) {
activeField = nil
}
Swift: You can do this by checking which textField is being presented.
#objc func keyboardWillShow(notification: NSNotification) {
if self.textField.isFirstResponder == true {
self.view.frame.origin.y -= 150
}
}
#objc func keyboardWillHide(notification: NSNotification){
if self.textField.isFirstResponder == true {
self.view.frame.origin.y += 150
}
}
I think this clause is wrong:
if (!CGRectContainsPoint(aRect, activeField!.frame.origin))
While the activeField's origin may well be above the keyboard, the maxY might not...
I would create a 'max' point for the activeField and check if that is in the keyboard Rect.
Since there were no answer on how to do this in Combine, here is the approach i used.
We create a publisher to listen to both Notifications, show and hide.
For show we get the frame of the keyboard from the notifications userInfo and check if the current active responder is contained in it. If it's covered return keyboard frame height. If it is not covered return 0, we don't want to move the frame. For the hide notification we simply return 0.
private var keyboardHeightPublisher: AnyPublisher<CGFloat, Never> {
Publishers.Merge(
NotificationCenter.default
.publisher(for: UIResponder.keyboardWillShowNotification)
.compactMap { $0.userInfo?[UIResponder.keyboardFrameEndUserInfoKey] as? CGRect }
.map { $0.intersects(self.view.firstResponder!.frame) ? $0.height : 0 }
.map { $0 * -1 },
NotificationCenter.default
.publisher(for: UIResponder.keyboardWillHideNotification)
.map { _ in CGFloat(0) }
).eraseToAnyPublisher()
}
In the viewDidLoad we simply subscribe to the publisher changing the views frame accordingly.
override func viewDidLoad() {
super.viewDidLoad()
keyboardHeightPublisher.sink{ [weak self] height in
self?.view.frame.origin.y = height
}.store(in: &cancelables)
}
EDIT
Be careful! If the firstResponder is in a subview, you have to calculate the frame corresponding to the whole screen to check if they actually intersect.
Example:
let myViewGlobalFrame = myView.convert(myView.frame, to: parentView)
Here's my version after reading the documentation provided by Apple and the previous posts. One thing I noticed is that the textView was not handled when covered by the keyboard. Unfortunately, Apple's documentation won't work because, for whatever reason, the keyboard is called AFTER the textViewDidBeginEditing is called. I handled this by calling a central method that checks if the keyboard is displayed AND if a textView or textField is being edited. This way, the process is only fired when BOTH conditions exists.
Another point with textViews is that their height may be such that the keyboard clips the bottom of the textView and would not adjust if the Top-Left point of the was in view. So, the code I wrote actually takes the screen-referenced Bottom-Left point of any textView or textField and sees if it falls in the screen-referenced coordinates of the presented keyboard implying that the keyboard covers some portion of it.
let aRect : CGRect = scrollView.convertRect(activeFieldRect!, toView: nil)
if (CGRectContainsPoint(keyboardRect!, CGPointMake(aRect.origin.x, aRect.maxY))) {
// scroll textView/textField into view
}
If you're using a navigation controller, the subclass also sets the scroll view automatic adjustment for insets to false.
self.automaticallyAdjustsScrollViewInsets = false
It walks through each textView and textField to set delegates for handling
for view in self.view.subviews {
if view is UITextView {
let tv = view as! UITextView
tv.delegate = self
} else if view is UITextField {
let tf = view as! UITextField
tf.delegate = self
}
}
Simply set your base class to the subclass created here for results.
import UIKit
class ScrollingFormViewController: UIViewController, UITextViewDelegate, UITextFieldDelegate {
var activeFieldRect: CGRect?
var keyboardRect: CGRect?
var scrollView: UIScrollView!
override func viewDidLoad() {
self.automaticallyAdjustsScrollViewInsets = false
super.viewDidLoad()
// Do any additional setup after loading the view.
self.registerForKeyboardNotifications()
for view in self.view.subviews {
if view is UITextView {
let tv = view as! UITextView
tv.delegate = self
} else if view is UITextField {
let tf = view as! UITextField
tf.delegate = self
}
}
scrollView = UIScrollView(frame: self.view.frame)
scrollView.scrollEnabled = false
scrollView.showsVerticalScrollIndicator = false
scrollView.showsHorizontalScrollIndicator = false
scrollView.addSubview(self.view)
self.view = scrollView
}
override func viewDidLayoutSubviews() {
scrollView.sizeToFit()
scrollView.contentSize = scrollView.frame.size
super.viewDidLayoutSubviews()
}
deinit {
self.deregisterFromKeyboardNotifications()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func registerForKeyboardNotifications()
{
//Adding notifies on keyboard appearing
NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(ScrollingFormViewController.keyboardWasShown), name: UIKeyboardWillShowNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(ScrollingFormViewController.keyboardWillBeHidden), name: UIKeyboardWillHideNotification, object: nil)
}
func deregisterFromKeyboardNotifications()
{
//Removing notifies on keyboard appearing
NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillShowNotification, object: nil)
NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillHideNotification, object: nil)
}
func keyboardWasShown(notification: NSNotification)
{
let info : NSDictionary = notification.userInfo!
keyboardRect = (info[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.CGRectValue()
adjustForKeyboard()
}
func keyboardWillBeHidden(notification: NSNotification)
{
keyboardRect = nil
adjustForKeyboard()
}
func adjustForKeyboard() {
if keyboardRect != nil && activeFieldRect != nil {
let aRect : CGRect = scrollView.convertRect(activeFieldRect!, toView: nil)
if (CGRectContainsPoint(keyboardRect!, CGPointMake(aRect.origin.x, aRect.maxY)))
{
scrollView.scrollEnabled = true
let contentInsets : UIEdgeInsets = UIEdgeInsetsMake(0.0, 0.0, keyboardRect!.size.height, 0.0)
scrollView.contentInset = contentInsets
scrollView.scrollIndicatorInsets = contentInsets
scrollView.scrollRectToVisible(activeFieldRect!, animated: true)
}
} else {
let contentInsets : UIEdgeInsets = UIEdgeInsetsZero
scrollView.contentInset = contentInsets
scrollView.scrollIndicatorInsets = contentInsets
scrollView.scrollEnabled = false
}
}
func textViewDidBeginEditing(textView: UITextView) {
activeFieldRect = textView.frame
adjustForKeyboard()
}
func textViewDidEndEditing(textView: UITextView) {
activeFieldRect = nil
adjustForKeyboard()
}
func textFieldDidBeginEditing(textField: UITextField)
{
activeFieldRect = textField.frame
adjustForKeyboard()
}
func textFieldDidEndEditing(textField: UITextField)
{
activeFieldRect = nil
adjustForKeyboard()
}
}
Awesome answers are already given but this is a different way to deal with this situation (using Swift 3x):
First of all call the following method in viewWillAppear()
func registerForKeyboardNotifications() {
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWasShown), name: NSNotification.Name.UIKeyboardDidShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillBeHidden), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}
Now take one IBOutlet of UIView's top constraints of your UIViewcontroller like this: (here the UIView is the subview of UIScrollView that means you should have a UIScrollView for all your subViews)
#IBOutlet weak var loginViewTopConstraint: NSLayoutConstraint!
And an another variable like following and add a delegate i.e. UITextFieldDelegate:
var activeTextField = UITextField() //This is to keep the reference of UITextField currently active
After that here is the magical part just paste this below snippet:
func keyboardWasShown(_ notification: Notification) {
let keyboardInfo = notification.userInfo as NSDictionary?
//print(keyboardInfo!)
let keyboardFrameEnd: NSValue? = (keyboardInfo?.value(forKey: UIKeyboardFrameEndUserInfoKey) as? NSValue)
let keyboardFrameEndRect: CGRect? = keyboardFrameEnd?.cgRectValue
if activeTextField.frame.origin.y + activeTextField.frame.size.height + 10 > (keyboardFrameEndRect?.origin.y)! {
UIView.animate(withDuration: 0.3, delay: 0, options: .transitionFlipFromTop, animations: {() -> Void in
//code with animation
//Print some stuff to know what is actually happening
//print(self.activeTextField.frame.origin.y)
//print(self.activeTextField.frame.size.height)
//print(self.activeTextField.frame.size.height)
self.loginViewTopConstraint.constant = -(self.activeTextField.frame.origin.y + self.activeTextField.frame.size.height - (keyboardFrameEndRect?.origin.y)!) - 30.0
self.view.layoutIfNeeded()
}, completion: {(_ finished: Bool) -> Void in
//code for completion
})
}
}
func keyboardWillBeHidden(_ notification: Notification) {
UIView.animate(withDuration: 0.3, animations: {() -> Void in
self.loginViewTopConstraint.constant = self.view.frame.origin.y
self.view.layoutIfNeeded()
})
}
//MARK: textfield delegates
func textFieldShouldBeginEditing(_ textField: UITextField) -> Bool {
activeTextField = textField
return true
}
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
switch textField {
case YOUR_TEXTFIELD_ONE:
YOUR_TEXTFIELD_TWO.becomeFirstResponder()
break
case YOUR_TEXTFIELD_TWO:
YOUR_TEXTFIELD_THREE.becomeFirstResponder()
break
default:
textField.resignFirstResponder()
break
}
return true
}
Now the last snippet:
//Remove Keyboard Observers
override func viewWillDisappear(_ animated: Bool) {
NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIKeyboardDidShow, object: nil)
NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}
Don't forget to assign delegates to all your UITextFields in UIStoryboard
Good luck!
Swift 3 syntax:
func textFieldDidBeginEditing(_ textField: UITextField) {
// add if for some desired textfields
animateViewMoving(up: true, moveValue: 100)
}
func textFieldDidEndEditing(_ textField: UITextField) {
// add if for some desired textfields
animateViewMoving(up: false, moveValue: 100)
}
func animateViewMoving (up:Bool, moveValue :CGFloat){
textFieldDidEndEditing(_ textField: UITextField) {
let movementDuration:TimeInterval = 0.5
let movement:CGFloat = ( up ? -moveValue : moveValue)
UIView.beginAnimations("animateView", context: nil)
UIView.setAnimationBeginsFromCurrentState(true)
UIView.setAnimationDuration(movementDuration)
self.view.frame = self.view.frame.offsetBy(dx: 0, dy: movement)
UIView.commitAnimations()
}
this is a nice method to get what you want
you can add "if" conditions for certain textfields
but this type works for all... Hope it can be useful for everyone
First of all declare a variable to identify your active UITextField.
Step 1:-
Like as var activeTextField: UITextField?
Step 2:-
After this add these two lines in viewDidLoad.
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillShow(_:)), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillHide(_:)), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
Step 3:-
Now define these two methods in your controller class.
func keyboardWillShow(_ notification: NSNotification) {
self.scrollView.isScrollEnabled = true
var info = notification.userInfo!
let keyboardSize = (info[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue.size
let contentInsets : UIEdgeInsets = UIEdgeInsetsMake(0.0, 0.0, keyboardSize!.height, 0.0)
self.scrollView.contentInset = contentInsets
self.scrollView.scrollIndicatorInsets = contentInsets
var aRect : CGRect = self.view.frame
aRect.size.height -= keyboardSize!.height
if let activeField = self.activeField {
if (!aRect.contains(activeField.frame.origin)){
self.scrollView.scrollRectToVisible(activeField.frame, animated: true)
}
}
}
func keyboardWillHide(_ notification: NSNotification) {
let contentInsets : UIEdgeInsets = UIEdgeInsetsMake(0.0, 0.0, 0.0, 0.0)
self.scrollView.contentInset = contentInsets
self.scrollView.scrollIndicatorInsets = contentInsets
self.view.endEditing(true)
self.scrollView.isScrollEnabled = true
}
func textFieldDidBeginEditing(_ textField: UITextField){
activeField = textField
}
func textFieldDidEndEditing(_ textField: UITextField){
activeField = nil
}
for swift 4.2.
This will apply to any form. No need of scrollview.
do not forget to set delegate.
Make a var of uitextfield
var clickedTextField = UITextField()
In your viewdid load
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow), name:NSNotification.Name.UIKeyboardWillShow, object: nil);
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide), name:NSNotification.Name.UIKeyboardWillHide, object: nil);
Know the clicked text field. probably you are having textfields on the entire screen.
func textFieldDidBeginEditing(_ textField: UITextField) {
clickedTextField = textField
}
Check if the keyboard is covering textfield or not.
#objc func keyboardWillShow(sender: NSNotification,_ textField : UITextField) {
if let keyboardSize = (sender.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue {
if clickedTextField.frame.origin.y > keyboardSize.origin.y {
self.view.frame.origin.y = keyboardSize.origin.y - clickedTextField.center.y - 20
}
}
}
#objc func keyboardWillHide(sender: NSNotification) {
self.view.frame.origin.y = 0
}
Return to close keyboard
func textFieldShouldReturn(_ textField: UITextField) -> Bool { //delegate method
textField.resignFirstResponder()
return true
}
UPDATE :
NSNotification.Name.UIKeyboardWillShow & NSNotification.Name.UIKeyboardWillHide are renamed to UIResponder.keyboardWillShowNotification & UIResponder.keyboardWillHideNotification respectively.
Swift 3
#IBOutlet var scrollView: UIScrollView!
#IBOutlet var edtEmail: UITextField!
#IBOutlet var bottomTextfieldConstrain: NSLayoutConstraint! // <- this guy is the constrain that connect the bottom of textField to lower object or bottom of page!
#IBAction func edtEmailEditingDidBegin(_ sender: Any) {
self.bottomTextfieldConstrain.constant = 200
let point = CGPoint(x: 0, y: 200)
scrollView.contentOffset = point
}
#IBAction func edtEmailEditingDidEnd(_ sender: Any) {
self.bottomTextfieldConstrain.constant = 50
}
The accepted anwser is nearly perfect. But I need to use UIKeyboardFrameEndUserInfoKey instead of UIKeyboardFrameBeginUserInfoKey, because the latter return keyborad height 0. And change the hittest point to the bottom not origin.
var aRect : CGRect = self.view.frame
aRect.size.height -= keyboardSize!.height
if let activeField = self.activeField {
var point = activeField.frame.origin
point.y += activeField.frame.size.height
if (!aRect.contains(point)){
self.scrollView.scrollRectToVisible(activeField.frame, animated: true)
}
}
Swift 4 Updated my solution
with constraint animation on keyboard show/hide,
enjoy.
import Foundation
import UIKit
class PhoneController: UIViewController, UITextFieldDelegate{
var phoneLayoutYConstraint: NSLayoutConstraint?
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
NotificationCenter.default.addObserver(self, selector: #selector(handleKeyBoardNotification(_:)), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(handleKeyBoardNotification(_:)), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
phoneField.delegate = self
view.addSubview(phoneField)
NSLayoutConstraint.activate([phoneField.heightAnchor.constraint(equalToConstant: 50),
phoneField.centerXAnchor.constraint(equalTo: view.centerXAnchor),
phoneField.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 20),
phoneField.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: -20)])
phoneLayoutYConstraint = NSLayoutConstraint(item: phoneField, attribute: .bottom, relatedBy: .equal, toItem: view, attribute: .bottom, multiplier: 1, constant: 0)
phoneLayoutYConstraint?.isActive = true
}
let phoneField: UITextField = {
let text = UITextField()
text.translatesAutoresizingMaskIntoConstraints = false
text.keyboardType = .numberPad
text.font = UIFont.systemFont(ofSize: 30)
text.layer.cornerRadius = 5.0
text.layer.masksToBounds = true
text.layer.borderColor = UIColor.darkGray.cgColor
text.layer.borderWidth = 2.0
return text
}()
override func viewDidDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
NotificationCenter.default.removeObserver(self)
}
func textFieldDidBeginEditing(_ textField: UITextField) {
}
func textFieldDidEndEditing(_ textField: UITextField) {
}
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
textField.resignFirstResponder()
return true
}
#objc func handleKeyBoardNotification(_ notification: NSNotification) {
if let info = notification.userInfo {
let keyboardSize = (info[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue.size
let isKeyBoardShowing = notification.name == NSNotification.Name.UIKeyboardWillShow
var aRect : CGRect = self.phoneField.frame
aRect.size.height -= keyboardSize!.height
phoneLayoutYConstraint?.constant = isKeyBoardShowing ? -keyboardSize!.height : 0
UIView.animate(withDuration: 0, delay: 0, options: .curveEaseOut, animations: {
self.view.layoutIfNeeded()
}, completion: { (boo) in
})
}
}
}
Swift 4
You Can Easily Move Up And Down UITextField With Keyboard With Animation
import UIKit
class ViewController: UIViewController {
#IBOutlet var textField: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillChange), name: .UIKeyboardWillChangeFrame, object: nil)
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
textField.resignFirstResponder()
}
#objc func keyboardWillChange(notification: NSNotification) {
let duration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double
let curve = notification.userInfo![UIKeyboardAnimationCurveUserInfoKey] as! UInt
let curFrame = (notification.userInfo![UIKeyboardFrameBeginUserInfoKey] as! NSValue).cgRectValue
let targetFrame = (notification.userInfo![UIKeyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
let deltaY = targetFrame.origin.y - curFrame.origin.y
UIView.animateKeyframes(withDuration: duration, delay: 0.0, options: UIViewKeyframeAnimationOptions(rawValue: curve), animations: {
self.textField.frame.origin.y+=deltaY
},completion: nil)
}
Swift 4.2
My solution will (vertically) center the view on a UITextField if its position is under the keyboard.
Step 1: Create new swift file and copy-paste UIViewWithKeyboard class.
Step 2: In Interface Builder set it as a Custom Class for your top most UIView.
import UIKit
class UIViewWithKeyboard: UIView {
#IBInspectable var offsetMultiplier: CGFloat = 0.75
private var keyboardHeight = 0 as CGFloat
private weak var activeTextField: UITextField?
override func awakeFromNib() {
super.awakeFromNib()
NotificationCenter.default.addObserver(self, selector: #selector(UIViewWithKeyboard.textDidBeginEditing),
name: UITextField.textDidBeginEditingNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(UIViewWithKeyboard.keyboardWillShow),
name: UIResponder.keyboardWillShowNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(UIViewWithKeyboard.keyboardWillHide),
name: UIResponder.keyboardWillHideNotification, object: nil)
}
#objc func textDidBeginEditing(_ notification: NSNotification) {
self.activeTextField = notification.object as? UITextField
}
#objc func keyboardWillShow(_ notification: Notification) {
if let frameValue = notification.userInfo?[UIResponder.keyboardFrameEndUserInfoKey] as? NSValue {
keyboardHeight = frameValue.cgRectValue.size.height
if let textField = self.activeTextField {
let offset = textField.frame.maxY < frame.maxY - keyboardHeight ? 0
: textField.frame.maxY - (frame.maxY - keyboardHeight) * offsetMultiplier
self.setView(offset: offset)
}
}
}
#objc func keyboardWillHide(_ notification: NSNotification) {
self.setView(offset: 0)
}
func setView(offset: CGFloat) {
UIView.animate(withDuration: 0.25) {
self.bounds.origin.y = offset
}
}
}
Rewritten for swift 4.2
In ViewDidLoad..
NotificationCenter.default.addObserver(self, selector: #selector(trailViewController.keyboardWasShown), name: UIResponder.keyboardWillShowNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(trailViewController.keyboardWillBeHidden), name: UIResponder.keyboardWillHideNotification, object: nil)
Remaining Funtions
func registerForKeyboardNotifications(){
//Adding notifies on keyboard appearing
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWasShown(notification:)), name: UIResponder.keyboardWillShowNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillBeHidden(notification:)), name: UIResponder.keyboardWillHideNotification, object: nil)
}
func deregisterFromKeyboardNotifications(){
//Removing notifies on keyboard appearing
NotificationCenter.default.removeObserver(self, name: UIResponder.keyboardWillShowNotification, object: nil)
NotificationCenter.default.removeObserver(self, name: UIResponder.keyboardWillHideNotification, object: nil)
}
#objc func keyboardWasShown(notification: NSNotification){
//Need to calculate keyboard exact size due to Apple suggestions
self.scrollView.isScrollEnabled = true
var info = notification.userInfo!
let keyboardSize = (info[UIResponder.keyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue.size
let contentInsets : UIEdgeInsets = UIEdgeInsets(top: 0.0, left: 0.0, bottom: keyboardSize!.height, right: 0.0)
self.scrollView.contentInset = contentInsets
self.scrollView.scrollIndicatorInsets = contentInsets
var aRect : CGRect = self.view.frame
aRect.size.height -= keyboardSize!.height
if let activeField = self.activeField {
if (!aRect.contains(activeField.frame.origin)){
self.scrollView.scrollRectToVisible(activeField.frame, animated: true)
}
}
}
#objc func keyboardWillBeHidden(notification: NSNotification){
//Once keyboard disappears, restore original positions
var info = notification.userInfo!
let keyboardSize = (info[UIResponder.keyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue.size
let contentInsets : UIEdgeInsets = UIEdgeInsets(top: 0.0, left: 0.0, bottom: -keyboardSize!.height, right: 0.0)
self.scrollView.contentInset = contentInsets
self.scrollView.scrollIndicatorInsets = contentInsets
self.view.endEditing(true)
self.scrollView.isScrollEnabled = false
}
func textFieldDidBeginEditing(_ textField: UITextField){
activeField = textField
}
func textFieldDidEndEditing(_ textField: UITextField){
activeField = nil
}
"I forgot to mention that I am new to Swift :( What would be the correct syntax to check this? (how do I get the field name in this function?) "
Ok . First confirm to the UITextFieldDelegate protocol
class YourClass:UITextFieldDelegate
Then implement the function
func textFieldDidBeginEditing(textField: UITextField!) {
if textField == txtOne
{
println("TextOne")
}
if textField == txtTwo
{
println("TextTwo")
}
}
You should note that the proper approach is to use a scrollview and place the view that should be shifted up/down inside the scroll view and handle keyboard events accordingly
This code moves up the text field you are editing so that you can view it in Swift 3 for this answer you also have to make your view a UITextFieldDelegate:
var moveValue: CGFloat!
var moved: Bool = false
var activeTextField = UITextField()
func textFieldDidBeginEditing(_ textField: UITextField) {
self.activeTextField = textField
}
func textFieldDidEndEditing(_ textField: UITextField) {
if moved == true{
self.animateViewMoving(up: false, moveValue: moveValue )
moved = false
}
}
func animateViewMoving (up:Bool, moveValue :CGFloat){
let movementDuration:TimeInterval = 0.3
let movement:CGFloat = ( up ? -moveValue : moveValue)
UIView.beginAnimations("animateView", context: nil)
UIView.setAnimationBeginsFromCurrentState(true)
UIView.setAnimationDuration(movementDuration)
self.view.frame = self.view.frame.offsetBy(dx: 0, dy: movement)
UIView.commitAnimations()
}
And then in viewDidLoad:
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow), name: .UIKeyboardWillShow, object: nil)
Which calls (outside viewDidLoad):
func keyboardWillShow(notification: Notification) {
if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
let keyboardHeight = keyboardSize.height
if (view.frame.size.height-self.activeTextField.frame.origin.y) - self.activeTextField.frame.size.height < keyboardHeight{
moveValue = keyboardHeight - ((view.frame.size.height-self.activeTextField.frame.origin.y) - self.activeTextField.frame.size.height)
self.animateViewMoving(up: true, moveValue: moveValue )
moved = true
}
}
}
For Swift 4.2
This code will allow you to control the Y axis moment of the frame for a specific device screen size.
PS: This code will not intelligently move the frame based on the location of TextField.
Create an extension for UIDevice
extension UIDevice {
enum ScreenType: String {
case iPhone4_4S = "iPhone 4 or iPhone 4s"
case iPhones_5_5s_5c_SE = "iPhone 5, iPhone 5s, iPhone 5c or iPhone SE"
case iPhones_6_6s_7_8 = "iPhone 6, iPhone 6s, iPhone 7 or iPhone 8"
case iPhones_6Plus_6sPlus_7Plus_8Plus = "iPhone 6 Plus, iPhone 6s Plus, iPhone 7 Plus or iPhone 8 Plus"
case iPhoneX_Xs = "iPhone X, iPhone Xs"
case iPhoneXR = "iPhone XR"
case iPhoneXSMax = "iPhone Xs Max"
case unknown
}
var screenType: ScreenType {
switch UIScreen.main.nativeBounds.height {
case 960:
return .iPhone4_4S
case 1136:
return .iPhones_5_5s_5c_SE
case 1334:
return .iPhones_6_6s_7_8
case 1920, 2208:
return .iPhones_6Plus_6sPlus_7Plus_8Plus
case 1792:
return .iPhoneXR
case 2436:
return .iPhoneX_Xs
case 2688:
return .iPhoneXSMax
default:
return .unknown
}
}
}
Add NotificationObserver on viewDidLoad
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow), name: UIResponder.keyboardWillShowNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide), name: UIResponder.keyboardWillHideNotification, object: nil)
Selector
#objc func keyboardWillShow(notification: NSNotification) {
if ((notification.userInfo?[UIResponder.keyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue) != nil {
if self.view.frame.origin.y == 0 {
switch (UIDevice.current.screenType.rawValue) {
case (UIDevice.ScreenType.iPhones_5_5s_5c_SE.rawValue):
self.view.frame.origin.y -= 210
case (UIDevice.ScreenType.iPhones_6_6s_7_8.rawValue):
self.view.frame.origin.y -= 110
case (UIDevice.ScreenType.iPhones_6Plus_6sPlus_7Plus_8Plus.rawValue):
self.view.frame.origin.y -= 80
case (UIDevice.ScreenType.iPhoneX_Xs.rawValue):
self.view.frame.origin.y -= 70
case (UIDevice.ScreenType.iPhoneXR.rawValue):
self.view.frame.origin.y -= 70
case (UIDevice.ScreenType.iPhoneXSMax.rawValue):
self.view.frame.origin.y -= 70
default:
self.view.frame.origin.y -= 150
}
}
}
}
#objc func keyboardWillHide(notification: NSNotification) {
if ((notification.userInfo?[UIResponder.keyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue) != nil {
if self.view.frame.origin.y != 0 {
switch (UIDevice.current.screenType.rawValue) {
case (UIDevice.ScreenType.iPhones_5_5s_5c_SE.rawValue):
self.view.frame.origin.y += 210
case (UIDevice.ScreenType.iPhones_6_6s_7_8.rawValue):
self.view.frame.origin.y += 110
case (UIDevice.ScreenType.iPhones_6Plus_6sPlus_7Plus_8Plus.rawValue):
self.view.frame.origin.y += 80
case (UIDevice.ScreenType.iPhoneX_Xs.rawValue):
self.view.frame.origin.y += 70
case (UIDevice.ScreenType.iPhoneXR.rawValue):
self.view.frame.origin.y += 70
case (UIDevice.ScreenType.iPhoneXSMax.rawValue):
self.view.frame.origin.y += 70
default:
self.view.frame.origin.y += 150
}
}
}
}

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