Where is UINavigationItem disappearing to when refactoring views to storyboard? - ios

I'm rewriting an Obj-C project using Swift 4 / Xcode 9.2
I have a large storyboard that I am breaking down into multiple storyboards. I did this previously without any issues. If I refactored a few views to their own storyboard then the views took the navigation item with them. now they disappear...
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My questions are ...
Is this an Xcode bug? or a new feature?
Obviously you can work around this as I have shown in the pictures but is there a way to stop the vanishing from happening?

This is the way it's always been. In your storyboard, if a view controller is not a child of a navigation controller via root view controller or push segues, then by default no navigation bar is shown in the storyboard. You can force it on, though, by going to the Simulated Metrics section of the Attributes Inspector tab and selecting one of the navigation bar options for "Top Bar".

Your view controller is no longer a child of a navigation controller, so it no longer automatically has a navigation item. If you need it to have a navigation item, drag a Navigation Item from the Object Library onto it. You will then be able to give the navigation item a title, and drag buttons and so forth onto the navigation item.

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Refactoring storyboard, results in navigation controller dependent scene navigation items to disappear but still working

I use Xcode 9.2 and iOS 10.x.
I would like to refactor my large main storyboard to smaller ones.
My initial login scene is embedded in a navigation controller, so all other consequating scenes are in the navigation stack and I have created view controller titles and navigation bar buttons to them.
After refactoring a branch of my scenes that are related to staff management to a new storyboard, everything has been moved correctly and links between storyboards created and the application still working as expected. I did the refactoring using Editor-->Refactor to Storyboard...
However, when you go to the editor of the new Staff storyboard you will notice that all navigation headers and buttons are missing, although working. For example, in the first scene I have a title and in the 2nd screen of the stack I have several nav bar items. All of these are missing in editor but appear when I run my application.
Does anybody knows how I can make navigation items visible again, in my new Staff storyboard, in order to edit them further e.g. add new buttons etc. ?
Is there any fix to all of this or is it a normal feature of Interface Builder/Xcode?
An oversimplified "version" of this issue could be recreated as follows:
1. you have just one view controller A embedded in a Navigation Controller.
2. you add navigation items / nav bar buttons in the navigation bar
3. you remove the navigation controller and as a result you loose in the editor any buttons

iOS navigation has no navigation item

In the current version of Xcode a few things seems to work a bit different.
I have a little problem working with a simple navigation. This is what I do:
I have a Storyboard with two scenes.
I connect the scenes with a segue of type "Show".
(In the past I did use "Push" but that is deprecated now.)
I select the first scene and choose "Embed in Navigation Controller.
Now both scenes will get a gray bar at the top but only the first scene will also get a Navigation Item.
Only for the first scene I am able to edit a title attribute and only for the first scene I am able to add a Bar Button.
Navigation itself works fine. The title of the first scene is the text of the Back-button in the second scene.
Why has the second scene no Navigation Item?
Is it because of the segue type?
Yeah, its a bug in Xcode from version 6. If you want Navigation Item in second view controller too, then there is a hack to get it.
Change the seque type from show to push. Now Navigation Item will appear in second VC too. You can again change the seque type from push to show, the Navigation Item will still present in second VC.
IB will automatically add UINavigationItem to root view controller of your UINavigationController.
To the rest of your controllers in navigation flow you need to add UINavigationItem manually from IB Object library.
What I do is to drag a navigation item from the list of controls to the top, gray bar on the second ViewController. Then you can drag other items such as bar buttons onto it, as well as being able to edit the title.

iOS 8 Navigation Bar Not Accessible in Second ViewController on Storyboard

I am new to iOS development and have not tried this programmatically yet. I would prefer to get this working in a storyboard.
I'm following this somewhat outdated tutorial from XCode 4.5 in XCode 6.1 to create a series of views connected by one navigation controller.
http://youtu.be/rgd6mCuzlEc
Once I create the second view controller, I am unable to double click the navigation bar to change the name and I am unable to add a bar button to it.
I have a Segue going from bar button "Item" from view 1 to 2. Notice in the "View Controller Scene" there is no navigation item. If I add any elements to the view controller they fall under "View" and not under "View Controller", unlike view controller 1 where it falls under "one".
Is this a limitation on XCode? Am I using the wrong Segue (Show)? Is there a hidden setting or customization I'm missing?
I actually have this working for 2 view controllers and failing the 3rd in a separate project but I don't know what I did to do that so I'm pretty sure it's possible I just cannot reproduce..
EDIT: Workaround Instead of the new adaptive SHOW segue, use the deprecated PUSH segue, add the bar button items, then change back to the adaptive SHOW segue.
Try adding a Navigation Item to the controller and it should work properly

How to add buttons to navigation controller visible after segueing?

I have set up a view controller in Storyboard which is embedded in a navigation controller. In this nav controller I have checked Shows Navigation Bar and Shows Toolbar and enabled a navigation bar and toolbar in Top Bar and Bottom Bar respectively in Simulated Metrics. I then "Show e.g. Push" segue from the view controller to another view controller. On both view controllers I've set up Simulated Metrics the same way, so both the navigation bar and toolbar are visible on all three controllers.
The problem is, I can add bar button items to the first view controller to both the navigation bar and the toolbar, but I cannot add a bar button item to the navigation bar on the second view controller. When I drop a button on the navigation bar, it's added to the toolbar instead. And I cannot double click the nav bar to add a title. In the outline I see there is no navigation item on the second view controller, but it is there in the first view controller.
I can probably add buttons to the navigation bar programmatically, but I want to do this visually in Storyboard. My question is, what is wrong with this setup, or is this a bug with Xcode?
For XCode 6, the UINavigationItem for the 2nd view controller onwards is not added automatically on the View Controller Object inside the storyboard. You will have to drag the UINavigationItem onto the Navigation Bar for that view Controller Object before adding UIBarButtonItem on top of it.
I am not sure why it is designed that way. I only discovered about this a few weeks ago.
If you have a ton of view controllers and very little custom auto-layout stuff in place, you can disable size classes, then re-enable it will add all missing nav bars across your storyboard.
Obviously not recommended if you have a ton of custom auto layout stuff linked up.
If you have just a single UIViewController that's missing a nav bar, just drop a UINavigationItem onto it.
If you're using Xcode 7 beta 4/5, try restarting Xcode it solved the issue for me
I just bumped into this issue and it seems to be affected by the segue that shows the view controller.
If "Kind" setting in segue is "Show (e.g. Push)", it's not possible to drag the item to top right corner. However, if you explicitly change "Kind" setting to "Push", this can be done.
Edit: actually I just noticed that "Push" is deprecated. Not sure what Apple is thinking here. However, you can just change it back to "Show" after adding the button and it seems to work :D
For second view controller in hierarchy, you can setup title in attributes, without adding "navigation item"
I think it is a bug. I had the same problem.I fixed this problem by disable the size classes, then enable it.
You can disable and enable the size classes in Interface builder doc.
It's very simple. You just need to use navigaitonItem first as the holder of the buttons and then you can add barButtonItems on top of that.

Using UITableViewController in a navigation bar

I'm new to iOS, but I know the basis. I want to host 3 UITableViewController in a UITabBarController using the storyboard.
I dragged a UITableViewController from the object list(?) and control dragged creating a seguel. Now the tab shows successfully the table view controller.
The issue is the rows are taking the space of the status bar. So I want a navigation bar(?) there, with a title. Since I'm new to iOS I don't know the following:
Given the fact that UITabBarController is the first controller ever, the hosted UITableViewController should not have a back button, obviously. So is it correct to use a navigation bar to display a title (and possible add/edit buttons)
If so, I tried dragging the Navigation Bar but it doesn't work.
What am I missing or doing wrong?
hope this helps
actually it is done for another answer. but it will be handy to u too
You will want to add in 3 UINavigationControllers. Have each tab in the tab bar controller segue to a different navigation controller. Then set the root view controller for each navigation controller to one of the table view controllers.

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