When will AR core 1.0 be released? - augmented-reality

When will AR core 1.0 released be released as I have plans of developing AR applications for Android commercially.

Feel free to ask this on Google's ARCore GitHub page:
https://github.com/google-ar/arcore-android-sdk/issues
In the meantime, you can consider using my company's product(s):
Viro React - which enables AR/VR development for both iOS and Android with the same code base (in React Native/Javascript)
Viro Core - exposes a SceneKit-like API for Android and integrates with ARCore, Google VR (Cardboard & Daydream), and Gear VR with a Java API.
When ARCore is officially released, we'll update our platform to support that too.

Related

Do Flutter applications support Microsoft Intune App SDK?

I'm considering investing in a course to learn Flutter (Google's UI toolkit for crafting beautiful, natively compiled applications for mobile, web, and desktop from a single codebase).
Is it possible to integrate Flutter with the Microsoft Intune App SDK?
Does anyone have a sample code/functional application of this integration?

Does flutter SDK provide any framework to develop apps for Windows phone?

I want to know whether google is planning to support any other platforms other than iOS and Android for Cross platform development using Flutter.
Like React native windows for React native does flutter have framework that would support windows phone development?
Nobody can answer this question except Google, however it seems very unlikely that anyone would put effort into Windows Phone when even Microsoft are not:
Of course we'll continue to support the platform.. bug fixes, security updates, etc. But building new features/hw aren't the focus. šŸ˜Ÿ
https://twitter.com/joebelfiore/status/917071399541391360
As for:
support any other platforms other than iOS and Android for Cross platform development using Flutter
This is not officially supported, but lots of people in the community are interested in running Flutter on desktop and have been playing around with it. Maybe in future it'll cover more platforms even if they're not official or from Google.
https://github.com/google/flutter-desktop-embedding
A job we are doing right now has windows phone compatibility as a requirement.
My suggestion is to look into exporting Flutter to Web and then making a windows app which is just a full screen webview and loading the flutter web app in the app's internal webview.

Does webRtc Hybrid app run on IOS

I want to develop IOS application using sdk like rtc.io I want to know whether javascript based hybrid application will run on IOS or not? Is there any available free SDK for IOS native webRTC Data channel app development?
yes there is a recent release of opensource webRTC supported browser by Ericsson laboratories, its cross platform and the first browser with webRTC support.
http://www.ericsson.com/news/1860225

Google Cardboard - are there an iPhone / iOS starter projects for the Cardboard VR kit?

I'm looking at the Google Cardboard kit, an inexpensive VR setup that uses Android Devices to play 3d VR games. I see that they have an Android demo project, but is there any iOS or Objective-C port of the Cardboard project?
If not, are there any other VR projects for iOS that can be modified to work with the cardboard kit?
June 2015 update
Google has added iOS support to their official Unity SDK. Even though the Unity plugin bundles a pre-compiled iOS Cardboard binary, there doesn't seem to be an easy way to use it in a standalone fashion.
I just completed an iOS CardboardSDK port for the company I'm working for.
It (mostly) has feature parity with Android's CardboardSDK v0.5.1. Works on iOS 7+. Tested on iPhone 6 and iPhone 5.
You can check it out here: CardboardSDK-iOS.
According to this article:
Virtually any iOS app that was designed to work with the Durovis Dive
will work with Google Cardboard. There are only about five apps worth
checking out at this point, but as the demand rises Iā€™m sure other
developers will jump on board and craft better VR experience apps. The
best way to find compatible apps at the moment is by searching for
ā€œDurovisā€ or ā€œDurovis Diveā€ on the App Store. Either of those terms
will pull up a variety of apps that were designed to work with VR
headsets.
Here's the Durovis SDK:
http://www.durovis.com/sdk.html

Creating Augmented Reality Application for blackberry10

I'm a BlackBerry native applications developer. I'm new in BB10 apps development. I'm supposed to create an Augmented Reality based application in BB10. I've no idea whether there's any third party library available for blackberry10 or not.
I have googled this thing. Have come to know that Wikitude has provided wikitide-SDK for Android and iOS; using it, android and iPhone developers can develop AR (Augmented Reality) Apps very easily. News says that Wikitude will release SDK for BlackBerry later this year.
Do anyone know the exact release date of Wikitide-SDK for BB10(blackberry) ?
Do anyone have any idea about any third library which I can use for developing AR apps for BB10?
Thanks in advance.
As of August first, they've made this press release.
Of interest in that press release is this (emphasis added):
Wikitudeā€™s most recent product launch is the Wikitude SDK, which allows third parties to develop their own AR apps. The company is also preparing an SDK for BlackBerryĀ® 10.
However, they not yet provided a timeline.
Edit: this is now available:
http://www.wikitude.com/wikitude-launches-worlds-augmented-reality-sdk-blackberry-10
Currently i am exploring Wikitude for BB10. I want to know if Wikitude fetch users location in background or not?

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