How do you add a pause in a flow for artillery? - load-testing

Is there a way of injecting a 1 to 2 second pause within a flow for scenarios that are asynchrounous and immediately trying to get the value will fail unless it rested for a couple of seconds?

Use think with the number of seconds you'd like to pause for. In this example we GET /first_thing, wait two seconds, then GET /second_thing.
- name: "Thinkflow"
flow:
- get:
url: "/first_thing"
- think: 2
- get:
url: "/second_thing"

Related

iOS: OperationQueue.schedule(after: Date) that cannot be triggered by date change

Problem
I need to get a callback when at least X amount of time has passed since the date for the callback has been set.
Example 1:
This would have worked great, but it's possible to trigger an execution of the block by setting the date earlier than the correct time right now:
let responseDate = Date().advanced(by: 60) // 1 min
OperationQueue.current.schedule(after: .init(responseDate), {
print("the time is now!") // possible to set the current date 1 min before
}
On the other hand, the solution for getting a current uptime from this answer works great, but it requires timer constantly running to check if we're close to date.
Is it possible to combine these two approaches and somehow "attach" a callback to KERN_BOOTTIME, so that the OS will call my method when the boottime reaches a certain value?
I'm looking as well to alternative engineering solutions that satisfy two criterias:
It should not be possible to trigger the callback by resetting the device date to some arbitrary value in the past
If the device has been put to sleep (e.g. by pressing the on/off side button), the clock should still be "ticking", so that the method will be called back while the app is running in the background.
More details:
Backgrounding / app termination is out of scope
The main point is to prevent a bypass by switching the date backwards in the settings.

Execute method after response

I am stuck in one interesting problem as i want to execute a method after 3 second but also want to check whether i got response of that method or not.
If i not got the response in 3 second then that method will not be executed.
Using code:
Timer = [NSTimer scheduledTimerWithTimeInterval: 1.0 target: self selector:#selector(receiveMessageWebservice)userInfo: nil repeats:YES];
This will run receiveMessageWebservice in 3 second of interval. But problem is sometime response not come in 3 second it take more time then i got two or three response same time.
I don't want so.
Please help.
When you request for the Web Service just invalidate the timer and recreate it in the response success/failure block.
In this way you can successfully run the service request after every fixed interval without requesting multiple times
Definitely, network calls cannot be time guaranteed . As i assume , you want to retry for a response till it doesn't come to you.
As i feel you should not use timer here, instead rely on web service completion and failure block to reinitiate the re-fetch of web service. If the response comes in failure block , then only retry.

Swift time between run function

I am nearly new to swift Xcode and I am building an app, when the end user is near a iBeacon hi will get a local push notification.The problem I have is each time he comes near to it(if he got back and forward he will get each time he is near).
So I think to limit by time like 5 minuets of some like that.
I can not find in Swift how to limit a function to run in a time limit.(like 5 minutes)
Can some one point me in the correct direction?
Thanks for the help.
I did try to work with a timer but it did not do the job for me.
You Can create a Variable: beaconsHasBeenRecognized to turn to true when the beacon has been recognized, then the next time user goes back and forth, before triggering notification, your code should evaluate it beaconsHasBeenRecognized,its false, otherwise, if it is true, it will not trigger the notification.
Then with the timer, at the moment you set beaconsHasBeenRecognized to true, you start a timer to change beaconsHasBeenRecognized to false within the time that you want, like the 5 minutes.

UIApplicationDidEnterBackgroundNotification remaining time for execution

In my app using iOS 9.2, Swift 2.1 I need to save some data into core data when the app goes to background. For this I registered each of the view controllers in the call path for UIApplicationDidEnterBackgroundNotification notification, with an instance method each for saving respective data.
I read on multiple places that by default the app gets about 5 seconds to finish off the execution and hence we need to use beginBackgroundTaskWithExpirationHandler to extend it to about 5 minutes. Following is an example of the selector method that responds to the above notification.
func applicationEntersBackground()
{
print("Before Extension: \(UIApplication.sharedApplication().backgroundTimeRemaining)")
let taskID = UIApplication.sharedApplication().beginBackgroundTaskWithExpirationHandler(nil)
print("During Extension: \(UIApplication.sharedApplication().backgroundTimeRemaining)")
saveCoreData()
if(taskID != UIBackgroundTaskInvalid)
{
UIApplication.sharedApplication().endBackgroundTask(taskID)
}
print("After Extension: \(UIApplication.sharedApplication().backgroundTimeRemaining)")
}
Following is the results of print() statements
Before Extension: 179.933103708318
During Extension: 179.930266333336
After Extension: 179.922843541659
My doubts are
Why is the remaining time about 180 seconds even before I requested for time extension? I tried multiple times. It is always close to 180 seconds and not the 5 seconds as suggested.
Why doesn't the call to beginBackgroundTaskWithExpirationHandler have any impact on the remaining time?
Once the applicationEntersBackground method of a VC returns, similar notification is sent to another VC's corresponding method. Suppose 180 seconds is the total extended duration and VC1 spends about 10 seconds on notification handling, does VC2 notification handler get around 170 seconds between its beginBackgroundTaskWithExpirationHandler - endBackgroundTask calls?
Between successive invocations of the notification handlers of different VCs, there is obviously a very short period where the extension request is not active. How does the timing play out in this case? Does the 5 second counter (provided it is true) come back to life as soon as an endBackgroundTask call is made, and possibly terminate the application before the next VC can get its notification?
Appreciate any help.
By looking at the documentation for backgroundTimeRemaining:
While the app is running in the foreground, the value in this property remains suitably large. If the app starts one or more long-running tasks using the beginBackgroundTaskWithExpirationHandler: method and then transitions to the background, the value of this property is adjusted to reflect the amount of time the app has left to run.
To answer your questions:
backgroundTimeRemaining stays around 180 while the application is in foreground so you can tell what time you'd have once you start a background task. This value is not an indicator of how long are you allowed to run without a background task.
beginBackgroundTaskWithExpirationHandler has an impact, as you can see, the remaining time decreased (by a small value as the method doesn't take much time)
What matters here is the time passed between the call to beginBackgroundTaskWithExpirationHandler and the one to endBackgroundTask. You can split whatever you need the time interval between your calls, providing you don't exceed the 180s limit
Once you call endBackgroundTask the application will be suspended, regardless it took 2 seconds or 179 seconds.
You can find out more details about application entering background here. I'd recommend going through the documentation, it might clarify other questions you might have on this matter.

QTP Recovery scenario used to "skip" consecutive FAILED steps with 0 timeout -- how can I restore original timeout value?

Suppose I use QTPs recovery scenario manager to set the playback synchronization timeout to 0. The handler would return with "continue with next statement".
I'd do that to make sure that any following playback statements don't waste their time waiting for the next non-existing/non-matching step before failing:
I have a lot of GUI tests that kind of get stuck because let's say if 10 controls are missing, their (consecutive) playback steps produce 10 timeout waits before failing. If the playback timeout is 30 seconds, I loose 10x30 seconds=5 minutes execution time while it really would be sufficient to wait for 30 seconds ONCE (because the app does not change anymore -- we waited a full timeout period already).
Now if I have 100 test cases (=action iterations), this possibly happens 100 times, wasting 500 minutes of my test exec time window.
That's why I come up with the idea of a recovery scenario function setting the timeout to 0 after/upon the first failed playback step. This would accelerate the speed while skipping the rightly-FAILED step, yet would not compromise the precision/reliability of identifying the next matching GUI context (which creates a PASSED step).
Then of course upon the next passed playback step, I would want to restore the original timeout value. How could I do that? This is my question.
One cannot define a recovery scenario function that is called for PASSED steps.
I am currently thinking about setting a method function for Reporter.ReportEvent, and "sniffing" for PASSED log entries there. I'd install that method function in the scenario recovery function which sets timeout to 0. Then, when the "sniffer" function senses a ReportEvent call with PASSED status during one of the following playback steps, I'd reset everything (i.e. restore the original timeout, and uninstall the method function). (I am 99% sure, however, that .Click and .Set methods do not call ReportEvent to write their result status...so this option might probably not work.)
Better ideas? This really bugs me.
It sounds to me like you tests aren't designed correctly, if you fail to find an object why do you continue?
One possible (non recovery scenario) solution would be to use RegisterUserFunc to override the methods you are using in order to do an obj.Exist(0) before running the required method.
Function MyClick(obj)
If obj.Exist(1) Then
obj.Click
Else
Reporter.ReportEvent micFail, "Click failed, no object", "Object does not exist"
End If
End Function
RegisterUserFunc "Link", "Click", "MyClick"
RegisterUserFunc "WebButton", "Click", "MyClick"
''# etc
If you have many controls of which some may be missing and you know that after 10 seconds you mentioned (when the first timeout occurs), nothing more will show up, then you can use the exists method with a timeout parameter.
Something like this:
timeout = 10
For Each control in controls
If control.exists(timeout) Then
do something with the control
Else
timeout = 0
End If
Next
Now only the first timeout will be 10 seconds. Each and every subsequent timeout in your collection of controls will have the timeout set to 0 which will save your time.

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