ERROR: Can't find /Users//ios/AppIcon.appiconset/icon57.png Command
/Applications/Xcode.app/Contents/Developer/usr/bin/copypng failed with
exit code 1
I am using xCode 9.2. I don't know suddenly what happened but I am getting this error while running my app on the device. I checked my Images.xcassets there is no any icon57 image. icon57 was in my code when I was using xCode 8.x.
Please suggest me where am I wrong?
Thanks in advance.
Related
I can't run my flutter project on an IOS device.
This is what I got after flutter run. I can't understand why. Please have a look at the error below and tell me how to fix this. (Have to paste it into pastebin, stackoverflow tells me that the error is too big..)
Pastebin Error Source
What can I do to fix this problem? Please give me a command line or sth. Please help me. I am looking forward to hearing from you. Thank you.
Error launching application on iPhone.
Exited (sigterm)
I am working with a swift project in Xcode 9. It was working fine and suddenly got some error while running.
Command/Applications/Xcode9.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swiftc
failed with exit code 6
I have tried many ways such as Cleaning the project, delete derived data from Xcode and restarting the Xcode .
But nothing helped for me.
Now Xcode is quiting automatically at regular occations. I have created another test project. That too showing same issue
i was facing same error but i have installed Xcode 9.1 which has better performance and stable in compare to Xcode 9 .
I'm using Unity 4.6 and Xcode. After updating Xcode to 7.1 version I'm getting this error while trying to run build for iphone:
Unexpected code bundle “Unity4XC.xcplugin”
The “Unity4XC.xcplugin” code bundle is not provided by Apple. Loading code not provided by Apple can have a negative effect on the safety and stability of Xcode or related tools.
I clicked on "Load Bundle".
Since then I'm getting this error:
Xcode quit unexpectedly while using the Unity4XC plug-in.
Click Reopen to open the application again. Click Report to see more detailed information and send a report to Apple.
I tried to open the project from within the Xcode program and it still not working.
If I try to open the project manually I get this error in xcode:
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Is there a connection to the problem?
What should try to do now?
Thanks.
Unfortunately, it's currently a known issue:
http://issuetracker.unity3d.com/issues/ios-build-and-run-doesnt-work-with-xcode-7-and-7-dot-1
When I am trying to run my app from Xcode 5, Its showing me this error and app is not running. App was working fine with Xcode 4.6 but when I switched to Xcode 5 its showing this error.
There is no SDK with specified name or path 'Users/.…./Project/armv7.
Error : Composite SDK failed : unknown error.
I have tried everything that but still its not working.
Can anyone help me with this issue?
Click on your Project info window and under build settings do the following.
Set "Base SDK for All Configuration" to latest available sdk on your system.
Quit your xCode and and open it again.
This should solve your problem.
Hope it helps you.
Try with build setting Architecture "armv7 armv7s armv6". If then it still shows an error, better to quit the Xcode, and run it again.
I JUST finished my first app in Xcode 4.3.2 and want to test it on my iPhone which I (unfortunately) updated to OS 6 without thinking about the fact that I'd probably have to be using Xcode 4.5. So I downloaded the the 4.5 and tried to open my project in it, and I get the following error message all of a sudden:
apple mach-o Linker Error
Linker command failed with exit code 1 (use -v to see invocation)
My app was running JUST FINE in 4.3.2. I did not touch anything, I only opened the app in the new version and now I get a build failed with the above error. Can anyone help!? this is so frustrating! My app has Facebook integrated into it, so maybe that is related? I have no idea... any help would be greatly appreciated.
Hmm maybe you could try to see if the Facebook framework is added..