Distinguishing TableViewCell touch and UIButton inside TableView - ios

I'm not sure if this question has already been asked but I couldn't find one asked for Swift after spending some time. A similar question could have been asked here, but it's for Objective-C and the question was vice-versa what I'm after.
I have a UIButton inside a TableViewCell which has some action once tapped on it, however, when UIButton is clicked, only didSelectRowAt tableView function is getting triggered. The UIButton is in a separate TableViewCell class. The TableViewCell is expandable, so when each row is tapped it expands/collapses. I'm sure there must be a way of controlling this with UITapGestureRecognizer, but I wouldn't know how to manipulate coordinates as I'm relatively new to Swift.
SomeTableViewCell.swift
class SomeTableViewCell: UITableViewCell {
#IBAction func activateButtonTapped(_ sender: Any) {
activateTapButton?(self)
}
var activateTapButton: ((UITableViewCell) -> Void)?
}
ViewController.swift
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet var someTableView: UITableView!
var selectedIndex: Int = -1
var someNumber = 123456789
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = servicesTableView.dequeueReusableCell(withIdentifier: “cell", for: indexPath) as! SomeTableViewCell
cell.activateButton.isUserInteractionEnabled = true
cell.activateTapButton = {(Void) in
if let url = URL(string: "tel://\(someNumber)"), UIApplication.shared.canOpenURL(url) {
UIApplication.shared.open(url, options: [:], completionHandler: nil)
}
return cell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
if(selectedIndex == indexPath.row) {
return 280
} else {
return 60
}
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
//indexPath handling once cell clicked
// Expanding cell feature
if (selectedIndex == indexPath.row) {
selectedIndex = -1
} else {
selectedIndex = indexPath.row
}
self. someTableView.beginUpdates()
self. someTableView.reloadRows(at: [indexPath], with: UITableViewRowAnimation.automatic)
self. someTableView.endUpdates()
}

Thought might be worth posting up the answer.
It was simply because the label was getting in the way of UIButton, just changing the layer hierarchy, the button can be tapped now.

Related

Creating tableView inside tableView

I've created a tableView with prototype cells. Inside each of these prototype cells is another tableView with different prototype cells. I've linked this all together fine, but I'm having trouble modifying the innermost prototype cells. Here is why.
Here is the relevant code:
class ViewController: UIViewController, AVAudioRecorderDelegate, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "outerCell") as! outerCell
//would obviously make some modification to cell here, like cell.title = "test" or something
let cell2 = cell.commentTableView.dequeueReusableCell(withIdentifier: "innerCell") as! innerCell
cell2.commentText.text = "sus"
//NEED TO DIFFERENTIATE HERE ON HOW TO KNOW WHICH CELL TO RETURN
//e.g. NEED TO RETURN either cell1 or cell2, depending on the tableView
}
My code for outerCell looks like this:
import UIKit
class outerCell: UITableViewCell, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var commentTableView: UITableView!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
commentTableView.delegate = self
commentTableView.dataSource = self
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "innerCell", for: indexPath) as! commentCell
return cell
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
}
See, the main problem is, both these table views work fine and all, but, in the first chunk of code, if I just do something like,
if tableView == self.tableView{
return cell }
else ...
this won't work, as tableView always seems to be self.tableView.
How can I modify my code so that I can actually impact the text displayed in the inner cell, and the outer cell, in the same block of code?
Also, please note, I know that, based on the example given here, there is no need for these nested cells. I've just simplified the code here to focus on what's important - my actual code has a lot of stuff happening in both the inner and outer cell.
Thank you, any help would be appreciated.
you need to first create two different cell classes.
In outer class :
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! SearchPreferredJobTableViewCell
cell.responseCreateBookingObj = { [unowned self] (returnObject) in
DispatchQueue.main.async {
tableView.beginUpdates()
}
// do your logic
DispatchQueue.main.async {
cell.contentView.layoutIfNeeded()
tableView.endUpdates()
} }
return cell
}
// other cell class
Declare variable
var responseCreateBookingObj : APIServiceSuccessCallback?
// send callback from you want to send
guard let callBack = self.responseCreateBookingObj else{
return
}
callBack(true as AnyObject)
// also do in when user scroll it'll manage
tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath){
DispatchQueue.main.async {
tableView.beginUpdates()
}
// do your logic
DispatchQueue.main.async {
cell.contentView.layoutIfNeeded()
tableView.endUpdates()
}
}

How to go to another View Controller when an element inside table view is being tapped?

I have a UIView inside a TableViewCell,when users tapped in this UIView,it go to another view controller and pass a data along.
So inside TableViewCellClass I done the following :
I set up a protocol and detected the "Tap" gesture,when user table the UIView.This part is working fine:
protocol MyDelegate : class {
func runThisFunction(myString : String)
}
class MyTableViewCell: UITableViewCell {
weak var delegate : MyDelegate?
...other code here
//here detect the tap
let tap = UITapGestureRecognizer(target: self, action: #selector(hereTapped))
self.myUIElementInThisCell.addGestureRecognizer(tap)
}
#objc func hereTapped(sender: UITapGestureRecognizer? = nil){
self.delegate?.runThisFunction(myString: "I am a man")
}
So in my view controller which contain this TableView,I done the following :
I extend out the MyDelegate as subclass,and then attach the protocol function inside it as below
class MyViewController: UIViewController,MyDelagate{
func runThisFunction(myString : String) {
print("Tapped in view controller")
self.performSegue(withIdentifier: "MySegue",sender : self)
}
override func viewDidLoad() {
super.viewDidLoad()
let tableViewCell = MyTableViewCell()
tableViewCell.delegate = self
}
}
Result:
After done all the stuff above,when I tapped the UIView,it didnt perform the segue as stated in MyViewControllerClass,even the print() command also didnt execute.
So what I missing out? Please give me a solution.Thanks
The problem is that the delegate for MyTableViewCell instances is not defined.
When you do:
override func viewDidLoad() {
super.viewDidLoad()
let tableViewCell = MyTableViewCell()
tableViewCell.delegate = self
}
You are setting a delegate for an object that will be destroyed just when the method viewDidLoad() finishes.
Solution 1
In order to avoid this, you have to set the delegate inside the cellForRow method.
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "identifier", for: indexPath) as! MyTableViewCell
cell.delegate = self
// Other configurations
return cell
}
Solution 2
You can also use the UITableViewDelegate methods in order to capture the user interaction with the cells.
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let cell = tableView.cellForRow(at: indexPath)
self.performSegue(withIdentifier: "MySegue",sender : self)
}
This way you avoid all the MyDelegate protocol thing. This would be my preferred option.
The problem is that these 2 lines:
let tableViewCell = MyTableViewCell()
tableViewCell.delegate = self
are not related to the shown cells in the table , it's a cell created on the fly so
set delegate in cellForRow for the cell that you will actually waiting a delegate trigger from them
cell.delegate = self
like this
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = areaSettTable.dequeueReusableCell(withIdentifier:cellID) as! MyTableViewCell
cell.delegate = self
}
Problem is in your viewDidLoad:
// you create a new cell
let tableViewCell = MyTableViewCell()
// set its delegate
tableViewCell.delegate = self
// and then the cell is not used for anything else
Basically you are not setting the delegate for the cells that are being presented, but for another instance that you create in viewDidLoad.
You have to set a delegate in cellForRowAt to make sure the proper cells get the delegate set:
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "yourIdentifier", for: indexPath) as! MyTableViewCell
cell.delegate = self
return cell
}
This will set the delegate for those cells, that are presented.
Alternatively, I would recommend using didSelectRowAt from UITableViewDelegate (if your MyViewController implements it):
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if indexPath.row == 0 { // only if it is the first cell (I assume that MyTableViewCell is first)
runThisFunction(myString: "I am a man")
}
}
Delegation in not very good here, indeed if you want to change object that didn't passed to the cell explictitly.
My advice is to use closure:
typealias CellTapHandler = (String)->()
class CustomCell: UITableViewCell {
var handler: CellTapHandler?
#objc func hereTapped(sender: UITapGestureRecognizer? = nil) {
handler?("String or whatever you want to get back from cell.")
}
//...
}
and set up it from view controller
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "yourIdentifier", for: indexPath)
(cell as? MyTableViewCell).handler = { [weak self] string in }
return cell
}
PS: As I said, usually you want to pass object related to cell further. It's difficult to do with delegation, as you had to pass to cell some additional token, to determine object by the cell, o pass object itself breaking Model-View separation paradigm. But it can be done easily with closures:
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let object = self.myData[indexPath.row]
let cell = tableView.dequeueReusableCell(withIdentifier: "yourIdentifier", for: indexPath)
(cell as? MyTableViewCell).handler = { [weak self] string in
self.performSegue(withIdentifier: "MySegue",sender : object)
}
return cell
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if (let myObj = sender as? MyObjType, let subsequentVC = segue.destination as? NextViewController) {
subsequentVC.selectedMyObject = myObj
}
}

Issue Detecting Button cellForRowAt

I need to detect if the button has been clicked in the UITableViewController
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let LikesBtn = cell.viewWithTag(7) as! UIButton
}
The easiest and most efficient way in Swift is a callback closure.
Subclass UITableViewCell, the viewWithTag way to identify UI elements is outdated.
Set the class of the custom cell to the name of the subclass and set the identifier to ButtonCellIdentifier in Interface Builder.
Add a callback property.
Add an action and connect the button to the action.
class ButtonCell: UITableViewCell {
var callback : (() -> Void)?
#IBAction func buttonPressed(_ sender : UIButton) {
callback?()
}
}
In cellForRow assign the callback to the custom cell.
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "ButtonCellIdentifier", for: indexPath) as! ButtonCell
cell.callback = {
print("Button pressed", indexPath)
}
return cell
}
When the button is pressed the callback is called. The index path is captured.
Edit
There is a caveat if cells can be added or removed. In this case pass the UITableViewCell instance as parameter and get the index path from there
class ButtonCell: UITableViewCell {
var callback : ((UITableViewCell) -> Void)?
#IBAction func buttonPressed(_ sender : UIButton) {
callback?(self)
}
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "ButtonCellIdentifier", for: indexPath) as! ButtonCell
let item = dataSourceArray[indexPath.row]
// do something with item
cell.callback = { cell in
let actualIndexPath = tableView.indexPath(for: cell)!
print("Button pressed", actualIndexPath)
}
return cell
}
If even the section can change, well, then protocol/delegate may be more efficient.
First step:
Make Subclass for your custom UITableViewCell, also register protocol.
Something like this:
protocol MyTableViewCellDelegate: class {
func onButtonPressed(_ sender: UIButton, indexPath: IndexPath)
}
class MyTableViewCell: UITableViewCell {
#IBOutlet var cellButton: UIButton!
var cellIndexPath: IndexPath!
weak var delegate: MyTableViewCellDelegate!
override func awakeFromNib() {
super.awakeFromNib()
cellButton.addTarget(self, action: #selector(self.onButton(_:)), for: .touchUpInside)
}
func onButton(_ sender: UIButton) {
delegate.onButtonPressed(sender, indexPath: cellIndexPath)
}
}
In your TableViewController, make sure it conform to your just created protocol "MyTableViewCellDelegate".
Look at the code below for better understanding.
class MyTableViewController: UITableViewController, MyTableViewCellDelegate {
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if let cell = tableView.dequeueReusableCell(withIdentifier: "cellId", for: indexPath) as? MyTableViewCell {
cell.cellIndexPath = indexPath
cell.delegate = self
return cell
} else {
print("Something wrong. Check your cell idetifier or cell subclass")
return UITableViewCell()
}
}
func onButtonPressed(_ sender: UIButton, indexPath: IndexPath) {
print("DID PRESSED BUTTON WITH TAG = \(sender.tag) AT INDEX PATH = \(indexPath)")
}
}
Here is what I use:
First initialize the button as an Outlet and its action on your TableViewCell
class MainViewCell: UITableViewCell {
#IBOutlet weak var testButton: UIButton!
#IBAction func testBClicked(_ sender: UIButton) {
let tag = sender.tag //with this you can get which button was clicked
}
}
Then in you Main Controller in the cellForRow function just initialize the tag of the button like this:
class MainController: UIViewController, UITableViewDelegate, UITableViewDataSource, {
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell") as! MainViewCell
cell.testButton.tag = indexPath.row
return cell
}
}

Swift 3 - Expandable Table View Cells with first cell already expanded

I am using Swift 3.
I've followed this tutorial to get it so that I can tap on a table view cell which will expand revealing more information.
https://www.youtube.com/watch?v=VWgr_wNtGPM&t=294s
My question is: how do I do it so that the first cell is expanded when the view loads already (i.e. the user doesn't have to click to see that cell expand) but all other behavior remains the same (e.g. if it's clicked again, it de-collapses)?
UITableViewCell:
import UIKit
class ResultsCell: UITableViewCell {
#IBOutlet weak var introPara : UITextView!
#IBOutlet weak var section_heading : UILabel!
class var expandedHeight : CGFloat { get { return 200.0 } }
class var defaultHeight : CGFloat { get { return 44.0 } }
var frameAdded = false
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func awakeFromNib() {
super.awakeFromNib()
section_heading.translatesAutoresizingMaskIntoConstraints = false
}
func checkHeight() {
introPara.isHidden = (frame.size.height < ResultsCell.expandedHeight)
}
func watchFrameChanges() {
if(!frameAdded) {
addObserver(self, forKeyPath: "frame", options: .new, context: nil)
checkHeight()
}
}
func ignoreFrameChanges() {
if(frameAdded){
removeObserver(self, forKeyPath: "frame")
}
}
deinit {
print("deinit called");
ignoreFrameChanges()
}
// when our frame changes, check if the frame height is appropriate and make it smaller or bigger depending
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if keyPath == "frame" {
checkHeight()
}
}
}
UITableViewController
// class declaration and other methods above here...
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
// number of rows in the table view
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return section_heading.count
}
// return the actual view for the cell
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let resultcell = tableView.dequeueReusableCell(withIdentifier: "resultCellTemplate", for: indexPath) as! ResultsCell
resultcell.section_heading.text = section_heading[indexPath.row]
resultcell.introPara.attributedText = contentParagraphs[indexPath.row]
return resultcell
}
// when a cell is clicked
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let previousIndexPath = selectedIndexPath
// the row is already selected, then we want to collapse the cell
if indexPath == selectedIndexPath {
selectedIndexPath = nil
} else { // otherwise, we expand that cell
selectedIndexPath = indexPath
}
var indexPaths : Array<IndexPath> = []
// only add a previous one if it exists
if let previous = previousIndexPath {
indexPaths.append(previous)
}
if let current = selectedIndexPath {
indexPaths.append(current)
}
// reload the specific rows
if indexPaths.count > 0 {
tableView.reloadRows(at: indexPaths, with: .automatic)
}
}
override func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
(cell as! ResultsCell).watchFrameChanges()
}
override func tableView(_ tableView: UITableView, didEndDisplaying cell: UITableViewCell, forRowAt indexPath: IndexPath) {
(cell as! ResultsCell).ignoreFrameChanges()
}
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
if indexPath == selectedIndexPath {
return ResultsCell.expandedHeight
} else {
return ResultsCell.defaultHeight
}
}
So this works as intended.
But how do I make it so that the first cell is already expanded?
Thanks for your help.
I feel like you do not fully understand your own code but since you did put a lot of effort into your question I will give you a hint.
In your UITableViewController somewhere at the top you initialise selectedIndexPath which should look something like
var selectedIndexPath: IndexPath?
You can set that to a default value like this
var selectedIndexPath: IndexPath? = IndexPath(row: 0, section: 0)
So cell at (row: 0, section: 0) will expand on default.
Yesterday I have completed similar feature with reference to this sample: https://github.com/justinmfischer/SwiftyAccordionCells
As per your implementation, you are tracking the current expanded cell using "selectedIndexPath". So when your view is loaded you have to set "selectedIndexPath" row and section value to 0 as you are using only one section.
Hope this is helpful!
In viewDidLoad set selectedIndexPath = IndexPath(row: 0, section: 0)
That should "auto-expand" the first row.
Take a look at This, I followed this long time ago. So basically you are setting a flag isExpanded:, so that you can then set each cell to be expended or not.
With a quick google search, here is another tutorial.

how to expand or replace the cell with another cell, when an particular cell select in table view

I have already asked this doubt/problem in SO. but not get get solution. Please help me out....
i have one table view which will show the list of name data till 10 datas. But what i need is , when user press any cell, that cell should be replace with another cell, which have some image, phone number, same data name. How to do that.
I have two xib : 1. normalcell, 2. expandable/replace cell
Here is my viewconrolelr.swift
import UIKit
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var tableView: UITableView!
#IBOutlet weak var Resultcount: UILabel!
var tableData = ["thomas", "Alva", "Edition", "sath", "mallko", "techno park",... till 10 data]
let cellSpacingHeight: CGFloat = 5
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
var nib = UINib(nibName:"customCell", bundle: nil)
tableView.registerNib(nib, forCellReuseIdentifier: "cell")
Resultcount.text = "\(tableData.count) Results"
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return self.tableData.count
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 1
}
func tableView(tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
return cellSpacingHeight
}
// Make the background color show through
func tableView(tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let headerView = UIView()
headerView.backgroundColor = UIColor.clearColor()
return headerView
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell:customCell = self.tableView.dequeueReusableCellWithIdentifier("cell") as! customCell
cell.vendorName.text = tableData[indexPath.section]
return cell
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
Starting my cell will look like this :
When i press that cell, i need some thing to do like this with replace ment of like below cell :
But when i press same cell again, again it should go to normal cell.
How to do that ??
First modify your tableView:cellForRowAtIndexPath: implementation as follows. Then you need to implement the click handler. One way would be in the MyCell class. Another would be to override selectRowAtIndexPath. Without knowing more about what you want (e.g. multiple vs single selection), it's hard to give actual code but here's something.
BOOL clickedRows[MAX_ROWS]; // Init this array as all false in your init method. It would be better to use NSMutableArray or something similar...
// selectRowAtIndexPath code
int row = indexPath.row
if(clickedRows[row]) clickedRows[row]=NO; // we reverse the selection for the row
else clickedRows[row]=YES;
[self.tableView reloadData];
// cellForRowAt... code
MyCell *cell = [tableView dequeueResuableCell...
if(cell.clicked) { // Nice Nib
[tableView registerNib:[UINib nibWithNibName... for CellReuse...
} else { // Grey Nib
[tableView registerNib:[UINib nibWithNibName... for CellReuse...
}
You need to create two independent cell on xib. Then you can load using check.You can copy and paste it will work perfectly.
in cellForRowAt like this:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if selectedIndexPath == indexPath && self.isExpand == true{
let cell = tableView.dequeueReusableCell(withIdentifier: "LeaveBalanceExpandedCell", for: indexPath) as! LeaveBalanceExpandedCell
cell.delegate = self
return cell
}
else{
let cell = tableView.dequeueReusableCell(withIdentifier: "LeaveBalanceNormalCell", for: indexPath) as! LeaveBalanceNormalCell
return cell
}
}
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
// cell.animateCell(cell)
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if selectedIndexPath == indexPath{
if isExpand == true{
self.isExpand = false
}
else{
self.isExpand = true
}
}
else{
selectedIndexPath = indexPath
self.isExpand = true
}
self.tableView.reloadData()
}

Resources