creating a pause menu in delphi - delphi

Background: I have created a maze game that is playable, however when the maze gets bigger there are more chances to go wrong and takes ages to reach the start of the maze again, I've been told that's really annoying.
Question: I want to create a pause game function that when the user presses the button key a menu pops up that allows the user to be able to either return to main menu or restart the maze.
I have very little knowledge on where to start this in the code as I don't want to mess up anything that has already been added.
I've added the draw maze //creates the maze,
initialise visited and walk // removes the walls of the maze,
Form key down//moves the player
and Timer//collision detection procedures below.
hopefully someone can help?
Many Thanks.
`procedure TfrmMazeDesign.draw_maze(square_size: integer);
var
row, col : integer;
begin
// setup default walls as "WWWW" wall on all four sides.
SetLength(Shapes,height+3, width+3, 2 ) ;
for row := 1 to height do
begin
for col := 1 to width+2 do
begin
Shapes[row,col,0]:= TShape.Create(Self);
Shapes[row,col,0].Parent := Self;
with Shapes[row,col,0] do
begin
Width := 5;
Height := square_size;
Left := 100+ ((col-1) * square_size);
Top := 50+ ((row-1) * square_size);
Brush.Color := RGB(255, 255,25);
Shape := stRectangle;
end;
end;
end;
for row := 1 to height+1 do
begin
for col := 1 to width+1 do
begin
Shapes[row,col,1]:= TShape.Create(Self);
Shapes[row,col,1].Parent := Self;
with Shapes[row,col,1] do
begin
Width := square_size;
Height := 5;
Left := 100+ ((col-1) * square_size);
Top := 50+ ((row-1) * square_size);
Brush.Color := RGB(255, 255,25);
Shape := stRectangle;
end;
end;
end;
end;
procedure TfrmMazeDesign.initialise_visited(var visited: Tvisited);
var
row, col: integer;
begin
for row := 0 to height+2 do
for col := 0 to width+2 do
if (col = 0) or (row = 0) or (row = height+1) or (col= width+2) then
visited[row,col] := True
else
visited[row,col] := False;
end;
procedure TFrmMazeDesign.walk(visited: Tvisited; x: integer; y:integer);
var
xx,yy, counter, ran_direction: integer;
direction: Tstringlist; // 1= Up, 2= right, 3 = down, 4 = left
text: string;
begin
visited[x,y] := True;
direction := TStringlist.Create;
direction.Add('1');
direction.Add('2');
direction.Add('3');
direction.Add('4');
for counter := direction.Count - 1 downto 0 do
direction.Exchange(counter, Random(counter+1));
for counter := 0 to direction.Count-1 do
begin
ran_direction := StrtoInt(direction[counter]);
if ran_direction= 1 then
begin
xx := x-1;
yy := y
end;
if ran_direction = 2 then
begin
xx := x+1;
yy := y
end;
if ran_direction = 3 then
begin
xx := x;
yy := y-1
end;
if ran_direction= 4 then
begin
xx := x;
yy := y+1
end;
if visited[xx,yy] = False then
begin
if xx = x then
shapes[x,Max(yy,y),0].visible := False;
if yy = y then
shapes[Max(xx,x),y,1].visible := False;
walk (visited, xx,yy)
end;
end;
end;
procedure TfrmMazeDesign.FormKeyDown(Sender: TObject; var Key: Word;
Shift: TShiftState);
begin
case Key of
VK_UP:
direction := 1;
VK_DOWN:
direction := 2;
VK_LEFT:
direction := 3;
VK_RIGHT:
direction := 4;
end;
end;
procedure TfrmMazeDesign.FormOpen(Sender: TObject);
var
block_height: integer;
xx,yy: integer;
visited: Tvisited;
monster, monster2: TMonster;
Shape_height : integer;
Shape_Width : integer;
imgfinish_height : integer;
maze_width : integer;
begin
width := frmdifficulty.ScrollBar1.Position;
height := frmdifficulty.ScrollBar1.Position;
maze_width := 650;
block_height := maze_width div width;
Shape_height := round( block_height * 0.5);
imgfinish_height := round(block_height * 0.5);
draw_maze(block_height);
SetLength(visited, height+10, width+10) ;
initialise_visited(visited);
walk(visited,3,3);
ShpUser.height := Shape_height;
ShpUser.Width := Shape_height;
imgfinish.width := Shape_height;
imgfinish.height := shape_height;
ShpUser.Shape := UShapeEditor.frmShape.shpShape.Shape;
ShpUser.Brush.color := UShapeEditor.frmShape.shpShape.Brush.color;
FDateTimeTo := StrToDateTime(FormatDateTime('dd' + FormatSettings.DateSeparator + 'mm' +
FormatSettings.DateSeparator + 'yyyy', Now)); Incsecond(time,120);
Timer1.Enabled := True;
monster := TMonster.Create(Self);
monster.Parent := Self;
monster.SetSizes(width, height, shape_height, 55+ maze_width + 10,665);
monster.start;
monster2 := TMonster.Create(Self);
monster2.Parent := Self;
monster2.SetSizes(width, height, shape_height, 50+ maze_width + 10,565);
monster2.start;
end;
procedure TfrmMazeDesign.Timer1Timer(Sender: TObject);
var IntersectionRect: TRect;
collision, test_collision : boolean;
up : boolean;
right : boolean;
max_width, max_height : integer;
xx, yy : integer ;
aRect1: TRect;
buttonSelected : Integer;
collisionend: boolean;
frmMazeDesign: TfrmMazeDesign;
row, col, hoz_vert : integer;
begin
hoz_vert := 0;
xx := 0;
yy := 0;
case direction of
1:begin //Up
yy := -3;
end;
2: begin //down
yy := + 3;
end;
3: begin //left
xx := -3;
end;
4: begin //right
xx := + 3;
end;
end;
repeat
if hoz_Vert = 0 then begin
max_width := width +3;
max_height := Height+1;
end else begin
max_width := width+2;
max_height := Height+2;
end;
row := 1;
repeat
col := 1;
repeat
aRect1 := Rect(ShpUser.Left+xx, ShpUser.Top+yy, ShpUser.Left+ShpUser.width+xx, ShpUser.top+ ShpUser.Height+yy);
if Shapes[row,col,hoz_vert].visible = True then
collision := IntersectRect(IntersectionRect, aRect1, Shapes[row,col,hoz_vert].BoundsRect) ;
col := col + 1;
until (collision) or (col = max_width);
row := row + 1 ;
until (collision) or (row = max_height);
hoz_vert := hoz_vert +1;
until (collision) or (hoz_vert = 2);
if (collision = False) and (direction <> 0) then begin
ShpUser.Top := ShpUser.Top + yy;
ShpUser.Left := ShpUser.Left + xx;
end;
if IntersectRect(IntersectionRect, imgfinish.BoundsRect, Shpuser.BoundsRect) then
begin
Collisionend := true;
if collisionend = true then
frmfinish.Show;
direction:= 0;
end;`

This is relatively straightforward to add to your program, which is already event driven. In summary you need to do the following:
Add a Boolean flag, perhaps named Paused, set to False when the game starts.
When the user presses the pause button, set the Paused flag to True.
When the user presses the resume button, set the Paused flag to False.
In the time event handler, check the Paused flag before updating the positions. If the Paused flag is True, then simply exit from the timer event handler before doing anything else.

Related

FASTREPORT Adding objects dynamically in report script

I try to add TLineView objects to a report.
The number of lines is depending on a certain number, retrieved by the reports dataset.
I have put my code into the scripts initialization part and in a very experimental test version it looks like this:
var nol, i: integer;
child, newChild: TfrxChild;
noteLine1, noteLine2: TfrxLineView;
page: TfrxPage;
begin
page := ReportName;
nol := <DS_MAIN."VOLUME"> /2;
nol := nol + <DS_MAIN."VOLUME"> mod 2;
child3.child := TfrxChild.create(nil);
newchild := child3.child;
newChild.Visible := true;
noteLine1 := TfrxLineView.create(newChild);
noteLine1.name := 'nl1000';
noteLine1.Top := 0.73;
noteLine1.Width := 7.5;
noteLine1.Left := 3;
noteLine1.Visible := true;
noteLine1.Parent.Objects.Remove(noteLine1);
noteLine1.Parent.Objects.Add(noteLine1);
// newChild.Objects.Add(noteLine1);
noteLine2 := TfrxLineView.create(newChild);
noteLine2.name := 'nl1001';
noteLine2.Top := 0.73;
noteLine2.Width := 7.5;
noteLine2.Left := 11.2;
newChild.Objects.Add(noteLine2);
noteLine2.Visible := true;
for i := 1 to nol do begin
Child := TfrxChild.create(nil);
NewChild.child := Child;
newChild := child;
end;
end.
Instead of getting two lines side by side, with a gap between them, I get only a single short line of a length of around 3-4 mm.
The above code is just a snap of my trial-and-error session.
Hope now that there could be anyone to give me some clues.
If I understand your question correctly, you need to consider at least the following:
With your for loop you create bands, not lines. You may try to change the logic and create objects (memos, lines, shapes) with bands as owners.
The objects’ coordinates and sizes are set in pixels, so you need an additional calculation.
From documentation:
Objects’ coordinates and sizes are set in pixels. Since the «Left,»
«Top,» «Width,» and «Height» properties of all objects have the
«Extended» type, you can point out non-integer values. The following
constants are defined for converting pixels into centimeters and
inches:
fr01cm = 3.77953;
fr1cm = 37.7953;
fr01in = 9.6;
fr1in = 96;
The following working example generates five TfrxLineView objects. Just put an empty report on your form and add report title band:
procedure TfrmMain.btnPreviewClick(Sender: TObject);
var
nol, i: integer;
left: Extended;
band: TfrxReportTitle;
line: TfrxLineView;
begin
// Band
band := (report.Report.FindObject('ReportBand') as TfrxReportTitle);
// Lines generation
left := 3;
nol := 5;
for i := 1 to nol do begin
line := TfrxLineView.Create(band);
line.CreateUniqueName;
line.Top := 0.73;
line.Width := fr1cm * 2;
line.Left := left;
left := left + line.Width + 30;
end;
// Report preview
report.ShowReport(False);
end;
This is my final solution:
procedure Child8OnBeforePrint(Sender: TfrxComponent);
var nol, i: integer;
left1, left2: extended;
child, newChild: TfrxChild;
noteLine1, noteLine2, line: TfrxLineView;
page: TfrxPage;
band: TfrxChild;
begin
nol := <DS_MAIN."VOLUME"> /2;
nol := nol + <DS_MAIN."VOLUME"> mod 2;
band := TfrxChild(TRP_ORDER_NOTE.FindObject('Child9'));
// Lines generation
left1 := 3*fr1cm;
left2 := 11.2*fr1cm;
for i := 1 to nol do begin
line := TfrxLineView.Create(band);
line.Name := 'noteLine'+intToStr(1+2*(i-1+trunc(random*1000000))); //Panic solution
line.Top := fr1cm*(0.73 + (i-1)*0.75);
line.Width := 7.5*fr1cm;
line.Left := left1;
if (<DS_MAIN."VOLUME"> mod 2 > 0 ) and (i = nol) then
exit
else
begin
line := TfrxLineView.Create(band);
line.Name := 'noteLine'+intToStr(2*i+trunc(random*1000000));
line.Top := fr1cm*(0.73 + (i-1)*0.75);
line.Width := 7.5*fr1cm;
line.Left := left2;
end;
end;
end;

How to slow down the movement

I am trying to make the TCanvas move up a little then back down. But with current code it does it so fast you can not see it. Was hopeing someone could give me the proper way to do this..
{this will give the attack amimation}
procedure TGameData.AnimateAttack(slot: Integer);
begin
if slot = 1 then
begin
fgame.slot1.Top := fgame.slot1.Top - 9;
fgame.slot1.Repaint;
fgame.slot1.Top := fgame.slot1.Top + 9;
fgame.slot1.Repaint;
end;
if slot = 2 then
begin
fgame.slot2.Top := fgame.slot2.Top - 9;
fgame.slot2.Repaint;
fgame.slot2.Top := fgame.slot2.Top + 9;
fgame.slot2.Repaint;
end;
if slot = 3 then
begin
fgame.slot3.Top := fgame.slot3.Top - 9;
fgame.slot3.Repaint;
fgame.slot3.Top := fgame.slot3.Top + 9;
fgame.slot3.Repaint;
end;
if slot = 4 then
begin
fgame.slot4.Top := fgame.slot4.Top - 9;
fgame.slot4.Repaint;
fgame.slot4.Top := fgame.slot4.Top + 9;
fgame.slot4.Repaint;
end;
if slot = 5 then
begin
fgame.slot5.Top := fgame.slot5.Top - 9;
fgame.slot5.Repaint;
fgame.slot5.Top := fgame.slot5.Top + 9;
fgame.slot5.Repaint;
end;
if slot = 6 then
begin
fgame.slot6.Top := fgame.slot6.Top - 9;
fgame.slot6.Repaint;
fgame.slot6.Top := fgame.slot6.Top + 9;
fgame.slot6.Repaint;
end;
end;
Store the current animation frame number and use a timer to do the animation. Like this:
FFrameNumber := 0;
FTimer : = TTimer.Create(Self);
FTimer.Interval := Round (1.0 / FrameRate);
FTimer.OnTimer := AnimationHandler;
...
FFrameNumber := 0;
FTimer.Enabled := True; // start the animation
...
procedure AnimationHandler(Sender : TObject)
begin
FTimer.Enabled := False;
case FFrameNumber of
0 : // set the canvas position
1 : // set the canvas position
2 : // set the canvas position
...
end;
Inc(FFrameNumber); // next frame
if (FFrameNumber < FrameCount) then
FTimer.Enabled := True;
end;

Create run time TTabItem , firemonkey

Seems like i need some help with a project.
I have a routine , that constructs run time multiple TabItems on to a page control in firemonkey, and i want to have a close button on the tab.
The new tab has a checkbox for the close button loading from the styler of the tabitems.
The page has a default tab, and within some button, i am adding run time the new tab items.
I have managed to apply the event for closing the default tab page, but doesn't work within the run time created tab pages. Any help would be appreciated.
This is the piece of code for the runtime tabitems
procedure TForm1.Button1Click(Sender: TObject);
var
t : TTabItem;
o : TFmxObject;
i : Integer;
c : TControl;
begin
t := TTabItem.Create(pgeControl);
t.Parent := pgeControl;
o := FindBinding('imgCloseTabPage');
if o<>nil then
begin
for i := 0 to ComponentCount - 1 do
begin
if Components[i] is TCheckBox then
begin
TCheckBox(Components[i]).OnClick := CheckBox1Click;
end;
end;
end;
if pgeControl.TabCount - 1 <= nTab then
begin
nTab := nTab + 1;
t.Index := nTab
end
else
begin
t.Index := pgeControl.TabCount - 1;
nTab := pgeControl.TabCount - 1;
end;
t.Tag := nTab;
t.Text := 'Some text...' + ' ' + IntToStr(nTab);
t.Name := 'tabPatient' + IntToStr(nTab);
t.Height := 35;
t.Width := 250;
t.Margins.Top := 0;
t.Margins.Left := 0;
t.Margins.Bottom := 0;
t.Margins.Right := 0;
t.Padding.Top := -5;
t.Padding.Left := 0;
t.Padding.Bottom := 0;
t.Padding.Right := 0;
t.TextAlign := TTextAlign.taLeading;
t.Width := (Length(t.Text) * 6 ) + 60;
t.Font.Size := 15;
t.StyleLookup := 'tabMainStyle1';
l := TLayout.Create(t);
l.Parent := t;
l.Align := TAlignLayout.alClient;
l.Margins.Top := -5;
l.Margins.Left := 5;
l.Margins.Right := 5;
l.Margins.Bottom := 5;
l.Padding.Top := 0;
l.Padding.Left := 0;
l.Padding.Bottom := 0;
l.Padding.Right := 0;
pgeControl.ActiveTab := pgeControl.Tabs[pgeControl.TabCount - 1];
end;
You shoud call FindBinding after having applyed the custom style. Currently you call this before, so it can't find the object. Additionally there was a mistake when you was looking for the object.
so put this
o := t.FindBinding('imgCloseTabPage');
if o<>nil then
begin
if o is TCheckBox then
TCheckBox(o).OnClick := CheckBox1Click;
end;
after
t.StyleLookup := 'tabMainStyle1';
and the event should assigned.

how to fixed a number of dynamic buttons in 1 row?

i have create 7 dynamic buttons in a scroll box. Each row need to have 2 buttons (number of buttons may change) only, but the result of the code below shows the first row with 2 buttons but all the rest in 2nd row, how should i fixed it to 2 buttons 1 row?
procedure TForm1.CreateDynamicBtn2;
var
abtn: TBitBtn;
i, j, iNum, iCount : integer;
begin
if ScrollBox2.ControlCount > 0 then begin
for j := ScrollBox2.ControlCount - 1 downto 0 do begin
with ScrollBox2.Controls[j] AS TBitBtn do begin
Free;
end;
end;
end;
iCount := 0;
for i := 0 to 6 do begin
iNum := i + 1;
abtn := TBitBtn.Create(self);
abtn.Parent := ScrollBox2;
abtn.Visible := True;
abtn.Caption := 'dynamic' + IntToStr(i);
if iNum*abtn.Width > (iCount+2)*abtn.Width then begin
iCount := iCount + 1;
abtn.Left := (iCount * abtn.Width) - abtn.Width;
abtn.Top := abtn.Height;
end else begin
abtn.Left := i * abtn.Width;
abtn.Top := 0;
end;
end;
end;
Because you are making things way too complicated?
abtn.Left := (i mod 2) * abtn.Width;
abtn.Top := Trunc((i div 2)) * abtn.Height;
Should do the trick nicely.

how to wordwrap the button text?

i have created dynamic button with code below, the button caption is too long so i have to change the size of the caption to fit the button width but the wordwrap seen to be not function at all.
var
Reg: TRegistry;
lstKey, lstSubKey : TStringList;
sKeyName, sSubKeyName : string;
i, j, iSize, iSize2, iTop, iSpace, iComp : integer;
begin
lstKey := TStringList.Create;
lstSubKey := TStringList.Create;
lstBtnName := TStringList.Create;
Reg := TRegIniFile.Create;
try
Reg.OpenKeyReadOnly('registryPath');
Reg.GetKeyNames(lstSubKey); // get registry key
Reg.CloseKey;
iSize := 5;
iSize2 := 5;
iTop := 5;
iSpace := 5;
if ScrollBox1.ControlCount > 0 then begin
for j := ScrollBox1.ControlCount - 1 downto 0 do begin
with ScrollBox1.Controls[j] AS TBitBtn do begin
Free;
end;
end;
end;
for i := 0 to lstSubKey.Count - 1 do begin
with TBitBtn.Create(self) do begin // create dynamic buttons
Parent := ScrollBox1;
Height := 50;
Width := 50;
if iSize > ((Width + iSpace) * 3) then begin //2nd row, 3 btns in 1 row
Left := iSize2;
iSize2 := iSize2 + Width + iSpace;
Top := iTop + Height + iSpace;
end else begin //1st row
Left := iSize;
iSize := iSize + Width + iSpace;
Top := iTop;
end;
Caption := lstSubKey.Strings[i];
WordWrap := TRUE;
end;
end;
finally
lstKey.Free;
lstSubKey.Free;
Reg.Free;
end;
end;
Using #13 in caption can split the caption string to next row.
eg. Caption := 'Stock ID : Bread ' + #13 + 'Price : RM1.00';
Works for me with a simple example of three lstSubKey entries:
'Short'
'Medium Length'
'Longer'
However, if I remove the space between "Medium" and "Length", and make the 2nd item:
'MediumLength'
Then it does not wrap, but this is to be expected because there is no word break in the string on which the string can be broken in order to be wrapped.

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