Programmatically Create Static TableView / Cells - ios

I have a UITableView, which as an example contains dynamic cells I create based on the content of an array.
I can populate these using the count of the array and indexPath to render a cell per item. I am happy with this and it works well.
I would like to try now and create static cells programmatically.
Immediately however I am stumped, how do I create this? I'm currently overriding numberOfRowsInSection and cellForRowAt indexPath as follows:
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return items.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cellID", for: indexPath) as! ProfileCell
cell.rowContent.text = items[indexPath.row]
return cell
}
I suspect my first mistake is dequeueReusableCell and would really appreciate any help.

If I understood your question, you want to add a static cell in a tableView that contains dynamic cells.
If that is the case, you could hardcode this, increasing the return value here:
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return items.count+1
}
In this case, you want to add just one static cell.
In cellForRowAtIndexPath, you should define where you want to add this static cell. In the example below, it would be the first cell:
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if indexPath.row == 0 {
//should change StaticCell to the static cell class you want to use.
let cell = tableView.dequeueReusableCell(withIdentifier: "staticCell", for: indexPath) as! StaticCell
//hardcore attributes here, like cell.rowContent.text = "A text"
return cell
}
let row = indexPath.row-1
let cell = tableView.dequeueReusableCell(withIdentifier: "cellID", for: indexPath) as! ProfileCell
cell.rowContent.text = items[row]
return cell
}
It's basically about shifting the items[row] according to the number of static cells you want to use.
I'm not sure if that will work, but would be my first guess (according to my experience about that). Try this and tell me if it worked :)

Related

How to implement two xib cells and single . Array count is nil show empty one otherwise show with data cell

How to implement two xib cells and only one array, if array count is nil show empty xib cell and if array count is not nil show xib cell with data swift. Please solve the problem i have searched lot of no answer is related to me.
This example assumes your data array is named myData:
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// return either 1, or the count of your data, whichever is greater
return max(1, myData.count)
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
// if it's the first row, and your data is empty
if indexPath.row == 0 && myData.count == 0 {
let cell = tableView.dequeueReusableCell(withIdentifier: "emptyCell", for: indexPath) as! EmptyCell
return cell;
}
let cell = tableView.dequeueReusableCell(withIdentifier: "dataCell", for: indexPath) as! DataCell
// populate the cell
return cell
}

Table view did select method to handle check box image

I have an table view with three cell which contains the label and one image (check box).Now when ever i select any cell.That particular cell image (check box) alone needs to get tick.png. And remaining two cell image should be untick.png.
But now if i select first cell then the first cel image get as tick.png.Then if i select second and third cell.That cell image also getting tick.png
But i need only one image alone needs to tick.png.Which ever table view cell i am selecting that particular cell image alone needs to be tick.png.And remaining two cell image should be untick.png.
My code :
var Data: [String] = ["First","Second","Third"]
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if self.Data.count > 0{
return self.Data.count
}
return 0
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath) as! ViewCell
cell.Lbl.text = self.aData[indexPath.row]
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let cell = tableView.cellForRow(at: indexPath) as! suggestionCell
cell.suggestionImg.image = UIImage(named: "tick")
}
If I understand you correctly you only want a single check mark at any given time. If this is true then you would simply setup a property in your view controller like this:
var checkedRow: Int
and set the row index in tableView(_:didSelectRowAt:). By setting it to -1 you would disable all check marks. Then in tableView(_:, cellForRowAt:) you would conditionally enable the check mark for the cell if indexPath.row is equal to checkedRow:
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
checkedRow = indexPath.row
tableView.reloadData()
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath) as! ViewCell
if indexPath.row == checkedRow {
cell.suggestionImg.image = UIImage(named: "tick.png")
cell. suggestionLbl.text = "<ticked text>"
} else {
cell.suggestionImg.image = UIImage(named "untick.png")
cell. suggestionLbl.text = "<unticked text>"
}
return cell
}
As an add-on to Tom's answer, I suggest storing IndexPath instead of Int adding also a
var lastCheckedRow:IndexPath = IndexPath(row: 0, section: 0)
This allows you to only reload the newly checked row and the previously checked row instead of the whole table view plus it will support multiple sections too. It does not matter much at your current stage where there is only 3 rows but for larger table views this will be more efficient. Also it removes the blinking effect of UITableView.reloadData().
The code is something like:
//0 based on assumption that first cell is checked by default
var checkedRow:IndexPath = IndexPath(row: 0, section: 0)
var lastCheckedRow:IndexPath = IndexPath(row: 0, section: 0)
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
//Update checkedRow for reload but keep track of current tick
lastCheckedRow = checkedRow
checkedRow = indexPath
//Remove previous tick
tableView.reloadRows(at: [lastCheckedRow], with: .automatic)
//Update new tick
tableView.reloadRows(at: [checkedRow], with: .automatic)
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath) as! ViewCell
if indexPath.row == checkedRow {
cell.suggestionImg.image = UIImage(named: "tick.png")
} else {
cell.suggestionImg.image = UIImage(named "untick.png")
}
return cell
}
You can also play around to create an ideal visual effect when ticking different cell by changing the with:UITableViewRowAnimation parameter which I use .automatic for the example.
allowsMultipleSelection: Is only easiest thing that will help you.
Add following line in your viewDidLoad after setting up the tableView
override func viewDidLoad() {
// ... setup you need
tableView.allowsMultipleSelection = false
}
Hope this helps!

Why in heightForRowAt method my cell is nil?

func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
if let cell = tableView.cellForRow(at: indexPath) as? ExpandablePlaneTableViewCell {
return 400.0
}
return 75.0
}
I want to change size of my cell but inside of heightForRowAt it cannot see my cell and crashed. When I put there if let check it does not enter inside of the block and just takes 75.
Can anyone tell me what the problem is? It's too strange for me!
I already set delegate to self. So it call the function but cannot detect my cell there.
UPDATE
In my ExpandablePlaneTableViewCell I have a variable:
var exapanded = false
Later in my ViewController: On click on the button in the cell I run my delegate method:
func expandViewButtonTapped(_ sender: ExpandablePlaneTableViewCell, for indexPath: IndexPath) {
sender.exapanded = true
tableView.reloadRows(at: [indexPath], with: .automatic)
}
and after I want to expand it and reload the cell
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "expandableCell", for: indexPath) as! ExpandablePlaneTableViewCell
cell.delegate = self
cell.indexPath = indexPath
return cell
}
Do not attempt to get a cell in heightForRowAt. And there certainly is no reason to do so in your case.
You seem to want the height to be one value for certain types of cells and another height for other types.
Simply use the same basic logic you have in cellForRowAt, based on the indexPath, to determine which height to return. In other words, base the decision on your data model, not on the cell.

App crashing when scrolling UITableView

I am creating table cells in a table view they load correctly and you can scroll down them fine but if you scroll back up the app crashes with the error fatal error: Index out of range
This is the code producing the table cells
Im quite new to coding in swift so please be clear on your answers
public func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
return(tableRows.count)
}
var howmanyindex = 0
public func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! ReviewControllerTableViewCell
cell.label1.text = profilerComments[tableRows[howmanyindex]]
cell.label2.text = String(profilerRatings[tableRows[howmanyindex]])
howmanyindex += 1
return(cell)
}
The problem seems to be with howmanyindex. Since you are using reusable cells, cellForRowAt is going to get called several times for a cell at a certain position if a cell goes out of the visible part of the screen.
Just use indexPath.row to index your data source array.
public func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell{
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! ReviewControllerTableViewCell
cell.label1.text = profilerComments[tableRows[indexPath.row]]
cell.label2.text = String(profilerRatings[tableRows[indexPath.row]])
return cell
}
When tableView scrolls your howmanyindex += 1is increasing for every visible cells hence index going beyond your tableRows array, its better you use indexpath.row of tableRows.
No need to keep tracking the index of the table manually howmanyindex because it may be different from your data(or returning count) so when you fetch the data from your array it may come nil from the array and you got crashed.
So you can get the current cell index from indexPath.row
public func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell{
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! ReviewControllerTableViewCell
cell.label1.text = profilerComments[tableRows[indexPath.row]]
cell.label2.text = String(profilerRatings[tableRows[indexPath.row]])
return(cell)
}
Use
cell.label1.text = profilerComments[tableRows[indexpath.row]]
in place of
cell.label1.text = profilerComments[tableRows[howmanyindex]]

iOS - UITableView add single static cell to dynamic table

I Have a UITableView which is controlled by NSFetchedResultsController. I want to add single cell to the first row and make this cell static. In other words, there will be a button which will open another View Controller.
Until now, I was ok with fetched results controller and table. Now I'm a bit confused. How should I do this?
Instead using a header might be ok too, but I don't want this header to be on top all the time. I want this cell to be just like WhatsApp iOS "Create new group" cell on chats panel.
Thank you!
var dataArray = ["A","B","C"]
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.dataArray.count+1
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
if indexPath.row == 0
{
let cell = tableView.dequeueReusableCell(withIdentifier: "CreateNewGroupCell") as! CreateNewGroupCell
return cell
}
else
{
// Get the data from Array
let data = self.dataArray[indexPath.row-1]
// Logic to show other cells
let cell = tableView.dequeueReusableCell(withIdentifier: "OtherCell") as! OtherCell
return cell
// ....
}
}
You will need to create tableview with number of rows fetched from NSFetchedResultsController +1. Also in cellForRowIndex method you will need to add a check like indexPath.row == 0 and in there you will make the changes.
Also you will have to add action for that button within that section. You can also set different custom tableview for first row.
It can be similar to following:
func tableView(_ tableView: UITableView, cellForRowAtIndexPath indexPath: IndexPath) -> UITableViewCell {
if(indexPath.row==0){
let cell = tableView.dequeueReusableCell(withIdentifier: "CellWithButton", for: indexPath) as! CellWithButton
}
else{
let cell = tableView.dequeueReusableCell(withIdentifier: "OtherCells", for: indexPath) as! OtherCells
//here add data for cells from your array
}
return cell
}

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