UserDefaults saving array of dictionaries - ios

I'm trying to save dictionary into UserDefaults And then I want to fetch data or delete.
class userDefaultsManager {
static func getAllUsers()->[UserModel]{
if let all = UserDefaults.standard.array(forKey: "usersKey") as? [Dictionary<String,Any>] {
return all.map{UserModel.init(dictionary: $0)}
}
return []
}
static func insertUser(name:String, email:String)->Bool {
let newUserModel = UserModel.init(name: name, email: email)
var all = getAllUser()
all.append(newUserModel)
UserDefaults.standard.set(all.map{$0.dictionary}, forKey: "usersKey")
return UserDefaults.standard.synchronize()
}
static func deleteUser(email:String)->Bool {
var all = getAllUser()
let index = all.index{$0.email == email}
if index != nil {
all.remove(at: index!)
UserDefaults.standard.set(all.map{$0.dictionary}, forKey: "usersKey")
UserDefaults.standard.synchronize()
return true
} else {
return false
}
}
}
class UserModel:NSObject{
var name: String!
var email: String!
init(name:String, email:String) {
self. name = name
self. email = email
super.init()
}
init(dictionary:[String:Any]) {
self.name = ""
self.email = ""
super.init()
self.setValuesForKeys(dictionary)
}
var dictionary:[String:Any] {
return self.dictionaryWithValues(forKeys: ["name","email"]) //Error here
}
}
The code working on swift 3 but I got error with swift 4 on var dictionary:[String:Any]
here is the error:
implicit Objective-C entrypoint -[Myapp.UserModel name] is
deprecated and will be removed in Swift 4
Please any help to fix this will be appreciated.

Your classes inherited from NSObject, and using objc KVC, it was fine for Swift3, because Swift3 assumed all NSObject subclasses as #objc by default, in Swift4 you need to declare your accessors #objc to make them available for obj-c KVC operations.
https://forums.developer.apple.com/thread/81789

Related

Unable to store an array of custom objects in UserDefaults [duplicate]

This question already has answers here:
Saving custom Swift class with NSCoding to UserDefaults
(12 answers)
Closed 2 years ago.
I have a custom object called Badge and I have an array of Badges ([Badge]) that I want to store in UserDefaults. I believe I may be doing it incorrectly. I am able to get my code to build but I get the following error on start inside getBadges() : Thread 1: Fatal error: Unexpectedly found nil while unwrapping an Optional value**. Can someone help. I have tried the solution from here but had no luck.
//
// Badge.swift
//
import Foundation
class Badge: NSObject {
var name: String
var info: String
var score: Float?
init(name: String, info: String, score: Float?) {
self.name = name
self.info = info
self.score = score
}
static func ==(lhs: Badge, rhs: Badge) -> Bool {
return lhs.name == rhs.name
}
func encodeWithCoder(coder: NSCoder) {
coder.encode(self.name, forKey: "name")
coder.encode(self.info, forKey: "info")
}
}
//
// BadgeFactory.swift
//
import Foundation
class BadgeFactory {
let defaults: UserDefaults
var badges: [Badge] = []
var userBadges: [Badge] = []
static let b = "Badges"
init() {
self.defaults = UserDefaults.standard
self.userBadges = self.getBadges()
}
func addBadges(score: Float) -> [Badge]
{
var new_badges: [Badge] = []
for badge in self.badges {
if (!self.checkIfUserHasBadge(badge: badge) && badge.score != nil && score >= badge.score!) {
new_badges.append(badge)
self.userBadges.append(badge)
}
}
self.defaults.set(self.userBadges, forKey: BadgeFactory.b)
return new_badges
}
func checkIfUserHasBadge(badge: Badge) -> Bool
{
if self.badges.contains(badge) {
return true
}
else {
return false
}
}
func getBadges() -> [Badge] {
return self.defaults.array(forKey: BadgeFactory.b) as! [Badge]
}
func loadDefaultBadges() {
// Score badges.
self.badges.append(Badge(name: "Badge1", info: "My cool badge", score: 80))
self.badges.append(Badge(name: "Badge2", info: "My second cool badge", score: 90))
}
}
//
// ViewController.swift
//
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
var bf = BadgeFactory()
bf.getBadges()
bf.addBadges(score: 85)
}
}
The reason for this error is located in your getBadges() function:
func getBadges() -> [Badge] {
return self.defaults.array(forKey: BadgeFactory.b) as! [Badge]
}
With as! you are implicitly unwrapping the array you expect. But as long as you didn't write data to this userDefaults key, array(forKey:) will always return nil!
For this reason, you need to use safe unwrapping here, for example like so:
return self.defaults.array(forKey: BadgeFactory.b) as? [Badge] ?? [].
But that's not the only problem. Like you already stumbled about, you still need to implement the solution of the thread you posted. Custom NSObjects cannot be stored in Defaults without encoding.
You need to implement the NSCoding protocol in your Badge class (init(coder:) is missing) and use an Unarchiver for reading, along with an Archiver for writing your data to defaults.
So your code should look something like this:
class Badge: NSObject, NSCoding {
var name: String
var info: String
var score: Float?
init(name: String, info: String, score: Float?) {
self.name = name
self.info = info
self.score = score
}
required init?(coder: NSCoder) {
self.name = coder.decodeObject(forKey: "name") as! String
self.info = coder.decodeObject(forKey: "info") as! String
self.score = coder.decodeObject(forKey: "score") as? Float
}
static func ==(lhs: Badge, rhs: Badge) -> Bool {
return lhs.name == rhs.name
}
func encodeWithCoder(coder: NSCoder) {
coder.encode(self.name, forKey: "name")
coder.encode(self.info, forKey: "info")
coder.encode(self.score, forKey: "score")
}
}
class BadgeFactory {
...
func addBadges(score: Float) -> [Badge] {
...
let data = NSKeyedArchiver.archivedData(withRootObject: self.userBadges)
defaults.set(data, forKey: BadgeFactory.b)
...
}
func getBadges() -> [Badge] {
guard let data = defaults.data(forKey: BadgeFactory.b) else { return [] }
return NSKeyedUnarchiver.unarchiveObject(ofClass: Badge, from: data) ?? []
}
...
}
the error likely comes from this line in your viewDidLoad:
bf.getBadges()
This will try to execute self.defaults.array(forKey: BadgeFactory.b) as! [Badge]
At this point UserDefaults are empty (because you do that before calling .addBadges or providing any other value for the key). So self.defaults.array(forKey: BadgeFactory.b) will evaluate to nil and the forced casting as! [Badge] will fail at runtime with a message like the one you provided.
To resolve I would adjust the function like this:
func getBadges() -> [Badge] {
return (self.defaults.array(forKey: BadgeFactory.b) as? [Badge]) ?? []
}

Can't save custom class array to UserDefaults

I'm trying to save a custom class array to UserDefaults but it doesn't work. I get nil back on if let. I looked everywhere online. I'm using Swift 4.2
extension UserDefaults {
func saveReciters(_ reciters: [Reciter]) {
do {
let encodedData = try NSKeyedArchiver.archivedData(withRootObject: reciters, requiringSecureCoding: false)
self.set(encodedData, forKey: UD_RECITERS)
} catch {
debugPrint(error)
return
}
}
func getReciters() -> [Reciter] {
if let reciters = self.object(forKey: UD_RECITERS) as? Data {
return NSKeyedUnarchiver.unarchiveObject(with: reciters) as! [Reciter]
} else {
print("EMPTY RECITERS")
return [Reciter]()
}
}
}
UserInfo={NSDebugDescription=Caught exception during archival: -[_SwiftValue encodeWithCoder:]: unrecognized selector sent to instance 0x600001babcc0
Thats my class:
class Reciter: NSCoding {
private(set) public var name: String
private(set) public var image: UIImage?
private(set) public var surahs: [Surah]
private(set) public var documentID: String
private let quranData = QuranData()
init(name: String, image: UIImage?, surahCount: Int?, documentID: String) {
self.name = name
self.image = image
self.documentID = documentID
if let surahCount = surahCount {
surahs = Array(quranData.getAllSurahs().prefix(surahCount))
} else {
surahs = quranData.getAllSurahs()
}
}
func encode(with aCoder: NSCoder) {
}
required init?(coder aDecoder: NSCoder) {
}
}
On my Surah class i get nil back. All other properties i get back succesfully
Most often I see developer's use codeable, here I am using user as an example:
YourDataModel.swift
struct User: Codable {
var userId: String = ""
var name: String = ""
var profileImageData: Data? }
UserDefaults.swift
import Foundation
extension UserDefaults {
/// The current user of the application, see `./Models/User.swift`
var currentUser: User? {
get {
guard let userData = self.object(forKey: #function) as? Data else { return nil }
return try? JSONDecoder().decode(User.self, from: userData)
}
set {
guard let newuser = newValue else { return }
if let userData = try? JSONEncoder().encode(newuser) {
self.set(userData, forKey: #function)
}
}
}
}
Transform the data into json data... #function is the function or value name i.e.
// For the case the user doesn't yet exist.
if ( UserDefaults.standard.currentUser == nil ) {
// Create a new user
user = User()
// Generate an id for the user, using a uuid.
user?.userId = UUID().uuidString
} else {
// otherwise, fetch the user from user defaults.
user = UserDefaults.standard.currentUser
}

iOS - Mocking UserDefault before loading the view controller

I am currently working on test for my application and I have faced a problem when mocking user defaults. Let me first show you my setup :
this is how I mock user Defaults :
class MockUserDefaults: UserDefaults {
typealias FakeData = Dictionary<String, Any?>
var data: FakeData
convenience init() {
self.init(suiteName: "mocking")!
}
override init?(suiteName suitename: String?) {
data = FakeDefaults()
UserDefaults().removePersistentDomain(forName: suitename!)
super.init(suiteName: suitename)
}
override func object(forKey defaultName: String) -> Any? {
if let data = data[defaultName] {
return data
}
return nil
}
override func set(_ value: Any?, forKey defaultName: String) {
if defaultName == "favs"{
data[defaultName] = value
}
}
}
I have a variable in my view controller called : userDefaults, and I set it like this :
var userDefaults : UserDefaults {
if (NSClassFromString("XCTest") != nil) {
return MockUserDefaults()
}
return UserDefaults.standard
}
this variable is actually an extension to a protocol which a made uiviewcontroller conform to it to make sure all my view controllers have this variable.
I also have a variable in myViewcontroller called favoriteMovie which I set like this :
private var favoriteMovie: Favorite? {
if let favoriteString = userDefaults.value(forKey: "favs") as? String {
return favorites.first(where: {$0.name == favoriteString})
}
return nil
}
now here's where the problem is, when I go and try to test this view controller , I need to set userDefault with an object for example :
myviewController.userDefaults.set("avengers", forKey: "favs")
before the test runs, but the problem is that favoriteMovie variable always return nil and I need it to return an object before the test runs . Any help. Thanks in advance.
UPDATE :
this is the protocol :
protocol Mockable: class {
var userDefaults: UserDefaults { get }
}
this is the extension :
extension UIViewController: Mockable {}
extension Mockable {
var userDefaults : UserDefaults {
if (NSClassFromString("XCTest") != nil) {
return MockUserDefaults()
}
return UserDefaults.standard
}
}
Here are two ways to fix it.
1) By doing some DI. In you viewController declare userDefaults as non-computed property as below
var userDefaults : UserDefaults?
In your test case, create MockUserDefaults object, set values and assign it to viewController when you are initiating it as below,
let mockUD = MockUserDefaults()
mockUD.set("avengers", forKey: "favs")
myviewController.userDefaults = mockUD
Now you will get the avengers object.
2) As the question is updated, here is the fix to hold the mockDefaults object,
struct AssociatedMock {
static var key: UInt8 = 0
}
extension Mockable {
private (set) var _mockDefaults: MockUserDefaults? {
get {
guard let value = objc_getAssociatedObject(self, &AssociatedMock.key) as? MockUserDefaults else {
return nil
}
return value
}
set(newValue) {
objc_setAssociatedObject(self, &AssociatedMock.key, newValue, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
var userDefaults : UserDefaults {
if (NSClassFromString("XCTest") != nil) {
if self._mockDefaults == nil {
self._mockDefaults = MockUserDefaults()
}
return self._mockDefaults!
}
return UserDefaults.standard
}
}

NSUserDefaults not saving in setter of class variable

When I try to save to NSUserDefaults by adding a setter to my class variable (in this case the id and authToken variables, the values don't seem to be saved. When I run with a breakpoint on, the getter of id and authToken always return nil even after setting them with a value.
class CurrentUser {
static let defaultInstance = CurrentUser()
func updateUser(id id: String, authToken: String) {
self.id = id
self.authToken = authToken
}
var authToken: String? {
get {
if let authToken = NSUserDefaults.standardUserDefaults().objectForKey("userAuthToken") {
return (authToken as! String)
} else {
return nil
}
}
set {
NSUserDefaults.standardUserDefaults().setObject(authToken, forKey: "userAuthToken")
NSUserDefaults.standardUserDefaults().synchronize()
}
}
var id: String? {
get {
if let id = NSUserDefaults.standardUserDefaults().objectForKey("userId") {
return (id as! String)
} else {
return nil
}
}
set {
NSUserDefaults.standardUserDefaults().setObject(id, forKey: "userId")
NSUserDefaults.standardUserDefaults().synchronize()
}
}
}
However, when I pull the lines out to the updateUser function (one level higher), all works as expected.
class CurrentUser {
static let defaultInstance = CurrentUser()
func updateUser(id id: String, authToken: String) {
NSUserDefaults.standardUserDefaults().setObject(id, forKey: "userId")
NSUserDefaults.standardUserDefaults().synchronize()
NSUserDefaults.standardUserDefaults().setObject(authToken, forKey: "userAuthToken")
NSUserDefaults.standardUserDefaults().synchronize()
}
var authToken: String? {
get {
if let authToken = NSUserDefaults.standardUserDefaults().objectForKey("userAuthToken") {
return (authToken as! String)
} else {
return nil
}
}
}
var id: String? {
get {
if let id = NSUserDefaults.standardUserDefaults().objectForKey("userId") {
return (id as! String)
} else {
return nil
}
}
}
}
Why would this be? What am I missing? Does the { set } run on a different thread / mode where NSUserDefaults isn't accessible?
You must use newValue inside set method, value is still nil, or use didSet and then you can use variable.
As Alex said, you must use newValue in set method. Moreover, you can refer to this link for more detail:
Store [String] in NSUserDefaults (Swift)

How to save any class in NSUserDefaults [duplicate]

This question already has answers here:
Saving array using NSUserDefaults crashes app
(1 answer)
How to store custom objects in NSUserDefaults
(7 answers)
Closed 7 years ago.
I tried several different method that I can to save this class in NSUserDefaults. I don't know how to save class with override function. How can I make it?
class CountryEntity: AnyObject {
private(set) var id: UInt = 0
private(set) var name = ""
override func cityData(data: Dictionary<String, AnyObject>!) {
id = data.uint(key: "id")
name = data.string(key: "name")
}
}
I tried like that but it doesn't help me
private static var _selectedCountryEntity: AnyObject? = NSUserDefaults.standardUserDefaults().objectForKey(countryNameKey) {
didSet {
let savedData = NSKeyedArchiver.archivedDataWithRootObject(selectedCountryEntity as! NSData)
NSUserDefaults.standardUserDefaults().setObject(savedData, forKey: countryNameKey)
NSUserDefaults.standardUserDefaults().synchronize()
}
}
static var selectedCountryEntity: AnyObject? {
get {
return _selectedCountryEntity
}
set {
// if newValue != _selectedCountryTuple {
_selectedCountryEntity = newValue
// }
}
}
To store custom classes in NSUserDefaults, the data type needs to be a subclass of NSObject and should adhere to NSCoding protocol.
1) Create a custom class for your data
class CustomData: NSObject, NSCoding {
let name : String
let url : String
let desc : String
init(tuple : (String,String,String)){
self.name = tuple.0
self.url = tuple.1
self.desc = tuple.2
}
func getName() -> String {
return name
}
func getURL() -> String{
return url
}
func getDescription() -> String {
return desc
}
func getTuple() -> (String,String,String) {
return (self.name,self.url,self.desc)
}
required init(coder aDecoder: NSCoder) {
self.name = aDecoder.decodeObjectForKey("name") as! String
self.url = aDecoder.decodeObjectForKey("url") as! String
self.desc = aDecoder.decodeObjectForKey("desc") as! String
}
func encodeWithCoder(aCoder: NSCoder) {
aCoder.encodeObject(self.name, forKey: "name")
aCoder.encodeObject(self.url, forKey: "url")
aCoder.encodeObject(self.desc, forKey: "desc")
}
}
2) To save data use following function:
func saveData()
{
let data = NSKeyedArchiver.archivedDataWithRootObject(custom)
let defaults = NSUserDefaults.standardUserDefaults()
defaults.setObject(data, forKey:"customArray" )
}
3) To retrieve:
if let data = NSUserDefaults().dataForKey("customArray"),
custom = NSKeyedUnarchiver.unarchiveObjectWithData(data) as? [CustomData] {
// Do something with retrieved data
for item in custom {
print(item)
}
}
Note: Here I am saving and retrieving an array of trhe custom class objects.

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