I am trying to archive a project in Xcode (9.2) and I Get the below error.
ld: bitcode bundle could not be generated because '/Users/myUser/Documents/iOSApps/Test/Pods/AWSCognitoIdentityProviderASF/AWSCognitoIdentityProviderASF/Internal/libAWSCognitoIdentityProviderASF.a(AWSCognitoIdentityASF.o)' was built without full bitcode. All object files and libraries for bitcode must be generated from Xcode Archive or Install build for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Based on other StackOverflow answers, I have set Enable BitCode -> No within my App Build Settings
Below is the image of the BitCode settings in the App. However, I still get the above error. Could some one please help me resolve this issue ?
Related
My app works on the simulator when I run: npx react-native run-ios
However when I try to get the ipa file by 'Archive'-ing it via the .xcworkspace
I get the following error regarding WebRTC and bitcode.
How to fix this issue?
ld:
'/Users/bliss/Library/Developer/Xcode/DerivedData/DanceConnectyCube-czcpkmpwkpsbethjfvbfindeabwg/Build/Intermediates.noindex/ArchiveIntermediates/DanceConnectyCube/BuildProductsPath/Release-iphoneos/XCFrameworkIntermediates/react-native-webrtc/WebRTC.framework/WebRTC'
does not contain bitcode. You must rebuild it with bitcode enabled
(Xcode setting ENABLE_BITCODE), obtain an updated library from the
vendor, or disable bitcode for this target. file
'/Users/bliss/Library/Developer/Xcode/DerivedData/DanceConnectyCube-czcpkmpwkpsbethjfvbfindeabwg/Build/Intermediates.noindex/ArchiveIntermediates/DanceConnectyCube/BuildProductsPath/Release-iphoneos/XCFrameworkIntermediates/react-native-webrtc/WebRTC.framework/WebRTC'
for architecture arm64 clang: error: linker command failed with exit
code 1 (use -v to see invocation)
you need to remove bitcode in your ios project setting in xcode target->build settings-> enable bitcode or use a custom webrtc build that enable it at compile time (huge build).
I made one here
edit:
a build with bitcode and swiftmodule support
This Repo also have sh script that explain the procedure.
For those came here with the same error:
If you are trying to debug your app in your iPhone you have to select bitcode=no in order to work.
I am trying to build the project using this as basis :
GitHub code
but it is giving me error when i am trying to archive the project, while running it directly on device is okay. If i turn bitcode to off it makes the build but exit with some error on the iphone because dlib library is not being added needed for detection.
ld: bitcode bundle could not be generated because 'path/lib/libdlib.a(threads_kernel_shared.o)' was built without full bitcode. All object files and libraries for bitcode must be generated from Xcode Archive or Install build for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I can see there is some problem in generation of dlib library but have no idea how to solve it up.
If anyone can guide me through it, i will be really thankful for the guidance. Thank you.
Try this - Worked for me
Goto Build Settings -> Enable Bitcode -> Select 'No'
And Archive with Generic Device selected.
Select Generic iOS Device while archiving
I'm using a third-party framework which helps me to connect a device(Frameworks device). I'm getting
MySignalsConnectKit' was built without full bitcode. All frameworks
and dylibs for bitcode must be generated from Xcode Archive or Install
build for architecture armv7 clang: error: linker command failed with
exit code 1 (use -v to see invocation)
error while trying to achieving. I can successfully build. I searched it but still can't solve the problem. Thank you!
Problem is probably because your third-party framework wasn't built with bitcode. If your application is archived with "Enable bitcode: YES" than all your frameworks must be built with bitcode also. Try to change it to NO, it may help. But then your archive will not contain bitcode. Better would be to get MySignalsConnectKit built with bitcode and use that build instead of one without bitcode.
I have a sample swift video chat app that I build with the help from ooVoo framework. The app builds and runs as expected when I simply run it from Xcode on my iPhone 5s phone. When I switch the device to 'Generic iOS Device' and run 'Product'->'Archive' to get the app ready for test, flight I get a linker error.
ld: bitcode bundle could not be generated because
'/Users/Shared/ooVooSDK/lib/ooVooSDK.framework/ooVooSDK(SdkResult.o)'
was built without full bitcode. All object files and libraries for
bitcode must be generated from Xcode Archive or Install build for
architecture armv7 clang: error: linker command failed with exit code
1 (use -v to see invocation)
What am I missing? We have the ooVoo framework version 2.2.0.72.
You have to disable bitcode for your app if all the frameworks aren't built with bitcode support.
When I try with cordova build ios or cordova run ios, the build is success and deploy to simulator. However, when I try to run it in XCode to deploy it to device, the build end up with this error:
ld: 'MyApp/Plugins/com.phonegap.plugins.facebookconnect/FacebookSDK.framework/FacebookSDK(FBLikeButtonBackgroundSelectedPNG.o)' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target. for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
If I remove the facebook plugin (https://github.com/Telerik-Verified-Plugins/Facebook), it will build success. How can I fix it?