How to specify fmt chunk in .wav header with Objective-C - ios

My iPhone app works well in iOS10 but doesn't work in iOS11. This app records user's voice as .wav file but its header data seems to be different between iOS10 and iOS11. The wave file is outputted using "fmt chunk" in iOS10 but "JUNK chunk" in iOS11. I need to specify fmt chunk in the header.
Here is the code to output wave file.
// Create file path.
NSDateFormatter *formatter = [[NSDateFormatter alloc] init];
[formatter setDateFormat:#"yMMddHHmmss"];
NSString *fileName = [NSString stringWithFormat:#"%#.wav", [formatter stringFromDate:[NSDate date]]];
self.filePath = [NSTemporaryDirectory() stringByAppendingPathComponent:fileName];
// Change Audio category to Record.
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryRecord error:nil];
// Settings for AVAAudioRecorder.
NSDictionary *settings = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithUnsignedInt:kAudioFormatLinearPCM], AVFormatIDKey,
[NSNumber numberWithFloat:16000.0], AVSampleRateKey,
[NSNumber numberWithUnsignedInt:1], AVNumberOfChannelsKey,
[NSNumber numberWithUnsignedInt:16], AVLinearPCMBitDepthKey,
nil];
self.recorder = [[AVAudioRecorder alloc] initWithURL:[NSURL URLWithString:filePath] settings:settings error:nil];
recorder.delegate = self;
[recorder prepareToRecord];
[recorder record];
I really need your help. Thank you.

I've solved this issue thanks to this post.
Audio file format issue in objective c
Thank you.

Related

AVAudioRecorder not saving recording to path specified

I am recording audio using AVAudioRecorder it is recording smoothly and i can play or get the save file I am using following code to initialize AVAudioRecorder
NSDictionary *settings = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt:kAudioFormatMPEG4AAC], AVFormatIDKey,
[NSNumber numberWithInt:AVAudioQualityLow], AVEncoderAudioQualityKey,
[NSNumber numberWithInt:16], AVEncoderBitRateKey,
[NSNumber numberWithInt: 1], AVNumberOfChannelsKey,
[NSNumber numberWithFloat:16000], AVSampleRateKey,
nil];
NSArray *searchPaths =NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentPath_ = [searchPaths objectAtIndex: 0];
NSString *pathToSave = [documentPath_ stringByAppendingPathComponent:[self dateString]];
self.pathfinal = pathToSave;
NSURL *url = [NSURL fileURLWithPath:pathToSave];
recorder = [[AVAudioRecorder alloc] initWithURL:url settings:settings error:&error];
if (!recorder)
{
return NO;
}
recorder.delegate = self;
recorder.meteringEnabled = YES;
if (![recorder prepareToRecord])
{
return NO;
}
if (![recorder record])
{
return NO;
}
but some of my clients are facing an issue when they stop the recorded (the step where it will save on disk) it does not save anything it creates the file but with no data every time they record.
But when using different iPhone it was not an issue. iPhone had 2gb free hard disk space. Any idea what could be causing that?
In my case, just try not to use AVEncoderBitRateKey will solve the problem.
See this question.
There is no need of AVEncoderBitRateKey to record AAC format audio. AAC is a low quality audio recording. AVEncoderBitRateKey is used to record high quality audio.

Email attachment sent using SKPSMTPMessage appears in iOS mail client as contact

I have tested the code for sending attachments using this useful library:
Skpsmtpmessage library
The email seems to get sent correctly, and when I view it through hotmail or gmail clients I see the jpeg image. However, when I view this same email through an iOS mail client, the attachment appears as a "contact" and clicking on this gives me the option to save the file as a new contact.
I have tried sending an email with jpeg attachment from hotmail, and when I do this it appears correctly in the iOS client.
Does anyone know whether this is the code or iOS getting it wrong?
//the guts of the message.
SKPSMTPMessage *testMsg = [[SKPSMTPMessage alloc] init];
testMsg.fromEmail = #"aname#gmail.com";
testMsg.toEmail = #"aname#gmail.com";
testMsg.relayHost = #"smtp.gmail.com";
testMsg.requiresAuth = YES;
testMsg.login = #"aname#gmail.com";
testMsg.pass = #"password";
testMsg.subject = #"The message subject";
testMsg.wantsSecure = YES; // smtp.gmail.com doesn't work without TLS!
// Only do this for self-signed certs!
// testMsg.validateSSLChain = NO;
testMsg.delegate = self;
//email contents
NSDate* now = [NSDate date];
NSString * bodyMessage = [NSString stringWithFormat:#"The message body"];
// email image if it exists
NSString *jpgPath = [NSHomeDirectory() stringByAppendingPathComponent:#"Documents/file.jpeg"];
NSFileManager *fileManager = [NSFileManager defaultManager];
NSMutableArray* parts = [[NSMutableArray alloc] init];
// add plain part
NSDictionary *plainPart = [NSDictionary dictionaryWithObjectsAndKeys:#"text/plain",kSKPSMTPPartContentTypeKey,
bodyMessage ,kSKPSMTPPartMessageKey,#"8bit",kSKPSMTPPartContentTransferEncodingKey,nil];
[parts addObject: plainPart];
// add attachments
NSData *attachmentData = [NSData dataWithContentsOfFile:jpgPath];
NSString *directory = #"text/directory;\r\n\tx-unix-mode=0644;\r\n\tname=\"file.jpeg\"";
NSString *attachment = #"attachment;\r\n\tfilename=\"file.jpeg\"";
NSDictionary *image_part = [NSDictionary dictionaryWithObjectsAndKeys:
directory,kSKPSMTPPartContentTypeKey,
attachment,kSKPSMTPPartContentDispositionKey,
[attachmentData encodeBase64ForData],kSKPSMTPPartMessageKey,
#"base64",kSKPSMTPPartContentTransferEncodingKey,nil];
[parts addObject: image_part];
testMsg.parts = parts;
[testMsg send];
Try to change
NSString *directory = #"text/directory;...
to
NSString *directory = #"text/jpeg;...
I hope this works for you!
Steffen

Log Accelerometer data to a file on Iphone IOS

Hi I am trying to write to a file from the accelerometer data. Here is my code:
-(void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration {
//xax.text = [NSString stringWithFormat:#"X:[%2.6f]",acceleration.x];
//yax.text = [NSString stringWithFormat:#"Y:[%2.6f]",acceleration.y];
//zax.text = [NSString stringWithFormat:#"Z:[%2.6f]",acceleration.z];
NSString *acc_x = [[NSString alloc] initWithFormat:#"X:[%2.6f]",acceleration.x];
NSString *acc_y = [[NSString alloc] initWithFormat:#"Y:[%2.6f]",acceleration.y];
NSString *acc_z = [[NSString alloc] initWithFormat:#"Z:[%2.6f]",acceleration.z];
xax.text = acc_x;
yax.text = acc_y;
zax.text = acc_z;
[acc_x release];
[acc_y release];
[acc_z release];
//wfm == 2 //Initialization of Appending to the file
if (wfm == 2)
{
NSFileManager *fileManager = [NSFileManager defaultManager];
NSString *txtFileName = [[NSString alloc] initWithFormat:#"tmp/%#.txt",txtName.text];
NSString *fileName = [NSHomeDirectory() stringByAppendingPathComponent:txtFileName];
//NSString *fileName = [NSHomeDirectory() stringByAppendingPathComponent:#"tmp/acc_w_trial2.txt"];
//Current Contents of the file
NSString *fileCurrent = [[NSString alloc] initWithContentsOfFile:fileName];
//Date and Time of each Accelerometer Data
NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init];
[dateFormatter setDateFormat:#"yyyy-MM-dd 'at' HH:mm:ss:SSS"];
NSDate *date = [NSDate date];
NSString *formattedDateString = [dateFormatter stringFromDate:date];
NSString *msg = [[NSString alloc] initWithFormat:#"%#%# %#%#%# \n",fileCurrent,formattedDateString,xax.text,yax.text,zax.text];
//Convert NSstring to NSData
NSData* data=[msg dataUsingEncoding: [NSString defaultCStringEncoding]];
//bool fileCreationSuccess = [fileManager createFileAtPath:fileName contents:data attributes:nil];
[fileManager createFileAtPath:fileName contents:data attributes:nil];
[msg release];
[dateFormatter release];
[fileCurrent release];
[txtFileName release];
}
}
I get the warning level 1 and level 2. Is there a way I can release the NSFileManager memory to prevent this from locking up?
Your handler method to collect accelerometer data seems not very performant. You are allocating the resources (memory, file) everytime which can take a long time.
You should allocate the needed resources only once (i.e. use dispatch_once) and keep the file open. Use a NSFileHandle (method fileHandleForWritingAtPath) in order to append the data at the end of the file.
Furthermore NSHomeDirectory() is not where you're supposed to save user data, as iOS apps are sandboxed.
Either use NSTemporaryDirectory() or write in the Documents or Library Folder. The following is from Apple's sample code, usually in application delegate class:
- (NSString *)applicationDocumentsDirectory {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *basePath = ([paths count] > 0) ? [paths objectAtIndex:0] : nil;
return basePath;
}
You can try using an Autorelease Pool.

iOS 4: video quality with AVAsset based application

I'm trying to create a simple video application(loading existing video file from ios 4 device, edit it using direct pixel access and save under a different name).
I managed to load, edit and save my movie file on real device(ipod 4g). The only problem that I have is related to movie quality(original vs edited one). I don't know what am I doing wrong, but quality of my output file is very bad comparing to the input one.
Below you can find how am I loading my movie:
// // *** tmp file ***
NSURL *movieUrl = [info objectForKey:#"UIImagePickerControllerMediaURL"];
NSLog(#"picker controller movie url: %#", [movieUrl absoluteString]);
## picker controller movie url: /private/var/mobile/Applications/6253D1-8C0-41-B780-638250817/tmp//trim.2q03uz.MOV
AVURLAsset *movieAsset = [[AVURLAsset alloc] initWithURL:movieUrl options:nil];
CGSize size = [movieAsset naturalSize];
NSLog(#"movie asset natual size: size.width = %f size.height = %f", size.width, size.height);
## movie asset natual size: size.width = 224.000000 size.height = 128.000000
// *** ASSET READER ***
AVAssetReader *assetReader = [[AVAssetReader alloc] initWithAsset:movieAsset error:&error];
NSArray* videoTracks = [movieAsset tracksWithMediaType:AVMediaTypeVideo];
// asset track
AVAssetTrack* videoTrack = [videoTracks objectAtIndex:0];
NSDictionary* dictionary = [NSDictionary dictionaryWithObject:[NSNumber numberWithInt:kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange]
forKey:(id)kCVPixelBufferPixelFormatTypeKey];
NSLog(#"video track %f %f %d", [videoTrack naturalSize].width, [videoTrack naturalSize].height, [videoTrack nominalFrameRate]);
## video track 224.000000 128.000000 0
/*
also tried
kCVPixelFormatType_32BGRA
kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange
*/
// asset reader track output
AVAssetReaderTrackOutput* assetReaderOutput = [[AVAssetReaderTrackOutput alloc] initWithTrack:videoTrack
outputSettings:dictionary];
if(![assetReader canAddOutput:assetReaderOutput])
NSLog(#"unable to add reader output");
else
[assetReader addOutput:assetReaderOutput];
// *** ASSET WRITER ***
AVAssetWriter *videoWriter = [[AVAssetWriter alloc] initWithURL:exportURL
fileType:AVFileTypeQuickTimeMovie error:&error];
NSParameterAssert(videoWriter);
NSLog(#"asset writer %d %d", [videoWriter status], [error code]);
NSDictionary *videoCompressionProps = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithDouble:128.0*1024.0], AVVideoAverageBitRateKey,
nil];
NSDictionary *videoSettings = [NSDictionary dictionaryWithObjectsAndKeys:
AVVideoCodecH264, AVVideoCodecKey,
[NSNumber numberWithInt:size.width], AVVideoWidthKey,
[NSNumber numberWithInt:size.height], AVVideoHeightKey,
//videoCompressionProps, AVVideoCompressionPropertiesKey,<- no difference at all
nil];
AVAssetWriterInput* writerInput = [[AVAssetWriterInput
assetWriterInputWithMediaType:AVMediaTypeVideo
outputSettings:videoSettings] retain];
// set preffered transform for output video
writerInput.transform = [videoTrack preferredTransform];
NSParameterAssert(writerInput);
NSParameterAssert([videoWriter canAddInput:writerInput]);
[videoWriter addInput:writerInput];
writerInput.expectsMediaDataInRealTime = NO;
Then I simply read next sample buffer, modify pixel data and save it with a different name. That already works, but output quality is so bad...
Please guys give me some advice:-).
Try setting:
imagePickerController.videoQuality = UIImagePickerControllerQualityTypeHigh;
before picking the movie.
It looks like you are using the UIImagePickerController. That will compress your video I believe, resulting in the bad quality you're getting.
Also, you may consider setting expectsMediaDataInRealTime to YES, to optimize the dropping of frames.

How to convert WAV file to M4A?

Is there any way to convert my recorded .WAV file to .M4A file in iOS?
And also I have to convert .M4A file to .WAV file.
I tried with Audio Queue Services, but I am not able to do.
This post: From iPod Library to PCM Samples in Far Fewer Steps Than Were Previously Necessary describes how to load a file from the users ipod library and write it to the file system as a linear pcm (wav) file.
I believe that the change that you will need to make to the code to load a file from the file system instead would be in the NSURL that describes where the asset is:
-(IBAction) convertTapped: (id) sender {
// set up an AVAssetReader to read from the iPod Library
NSURL *assetURL = [[NSURL alloc] initFileURLWithPath:#"your_m4a.m4a"];
AVURLAsset *songAsset =
[AVURLAsset URLAssetWithURL:assetURL options:nil];
NSError *assetError = nil;
AVAssetReader *assetReader =
[[AVAssetReader assetReaderWithAsset:songAsset
error:&assetError]
retain];
if (assetError) {
NSLog (#"error: %#", assetError);
return;
}
If you are going in the opposite direction, you will need to change the formatting on the output end:
NSDictionary *outputSettings =[NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt:kAudioFormatLinearPCM], AVFormatIDKey,
[NSNumber numberWithFloat:44100.0], AVSampleRateKey,
[NSNumber numberWithInt:2], AVNumberOfChannelsKey,
[NSData dataWithBytes:&channelLayout length:sizeof(AudioChannelLayout)],
AVChannelLayoutKey,
[NSNumber numberWithInt:16], AVLinearPCMBitDepthKey,
[NSNumber numberWithBool:NO], AVLinearPCMIsNonInterleaved,
[NSNumber numberWithBool:NO],AVLinearPCMIsFloatKey,
[NSNumber numberWithBool:NO], AVLinearPCMIsBigEndianKey,
nil];
I am not sure of the exact settings that would go in here for m4a, but this should get you closer.
The other option would be to load in ffmpeg lib and do all your conversion in there, but that seems like different than what you want.
TPAACAudioConverter works fine

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