I'm trying to figure out how to respond to magic tap while my audio playback app is in the background. I've already done all the Command Center stuff and they work as expected, but while audio is playing, magic tap from the home screen or elsewhere doesn't work.
I'm able to respond to magic tap while my app is in the foreground. What am I missing here?
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In our app, we want to be able to keep a video playing after the user has quit fullscreen mode. The video is a YouTube one, thus it uses YTPlayerView framework, which uses UIWebView and iframe player to play the video.
As you have probably noticed, in iOS 11, when a web video enters fullscreen, there is only one 'X' button at the upper left corner to quit fullscreen and pause the video, instead of two(one 'Done' at the top and one arrow at the bottom) like before.
I have been able to get a UIWindowDidBecomeHidden notification when the fullscreen quits, and play the video programmatically, but then I realize that if the user has already paused the video manually before quitting fullscreen, it will start playing nonetheless when he/she quits. However, adding something in the YTPlayerDelegate won't do much since the system will pause the video(sending the stateDidChange delegate) before sending the notification, so I cannot differentiate between a manual pause when fullscreen and a system pause when quitting fullscreen.
My question is, is there a way to detect leaving fullscreen action before the system pauses the video? If not, is there a native API to have the player keep playing? If not either, is this feature possible? How would I achieve it? Thanks.
Hey so I am playing some background music as soon as my app starts. Like a menu song, and it is looping forever throughout the game. I would like to change the music as soon as you hit the start game button. Just so I can have a different menu and game songs. I tried
backgroundMusicPlayer.play()
playBackgroundMusic("MUSIC.wav")
I did this in my touchesBegan method but of course every time you touch the screen the song is going to start over and over again. Any ideas how I can do this? Thank you in advance
While the game starts,if a user touches the initial screen,then it could be identified with a tapGestureRecognizer,in the corresponding class file.
I prefer tap recognising than touchesBegan ,so that, when user touches the screen ,you could play the music via
backgroundMusicPlayer.play()
playBackgroundMusic("MUSIC.wav")
and stop this by backgroundMusicPlayer.stop()when moving on to MENU page.
Then the music wont get played everytime user touches the screen.
I hope this works.
Simply use AVFoundation. Follow this basic tutorial to play audio as soon as the ViewController loads, then on clicking the start button stop the audioPlayer.
I think what I'm looking for is the combination of existing settings that I can't quite put together in the right order. I have an app that plays sound clips using AVAudioPlayer. There is a start/stop button.
I would like any other apps' audio to continue until my app actually needs to play something.
When my app is launched with some iTunes music playing, that music continues correctly. When I press play in my app, the other audio correctly stops, and my app plays. I stop my player, switch back to the music app, and press play again. But now when I switch back to my own app, the music stops immediately.
I would like it to again wait until it needs to play something before killing the music app.
My best guess is that once I've used the player, it is in some kind of 'I need audio' state, and remains in that state. How do I resign this state?
I want to show the play icon on status bar in iOS while app is playing audio. I use AVQueuePlayer to play audio items. All works well but problem I am facing is play icon doesn't show on status bar sometimes.
The app has to support play/pause. When user taps on pause, I pause the queue player and tapping on play button will start playing the queue again. When user taps on play again, I do seeking of the player item so that it will be in sync with what it is supposed to be played at that time. But some times after tapping on play again, the queue seeks to proper time and plays but play icon doesn't show up in the status bar.
I tried by commenting out the seek code and just did play/pause. The play icon shows/hides correctly, but I am not sure what is happening with seekTime API. If I use this to seek, sometimes the icon doesn't show time.
Is this something issue happening in seekTime: API? I am using the following code for seek
[self.player.currentItem seekToTime:seekTime];
Please help me on this issue.
Thanks
I don't use AVQueuePlayer but I had a similar problem. I'm using AVAudioPlayer only and when the application starts I play an audio which is then repeated constantly. For some reason, at different times, the play icon disappears but the audio is still playing.
My solution was to apply the response of "One Man Crew" in How to display playing indication icon on status bar?
But, in addition, every time I play again, I use the following:
[[UIApplication sharedApplication] beginReceivingRemoteControlEvents];
[self becomeFirstResponder];
I don't know if it is correct, I am new in ios development, but currently is working to me.
Please let me know if there is a better solution.
Diego.
I have a bit of a strange problem. I have a music app that uses the [MPMusicPlayerController iPodMusicPlayer]. Everything is fine, notifications are fired for track changes and changes in playback state.
I have one screen where the user needs to review one single song, I don't want him to go on to the next song in his queue. Since there is no delegate method for when a track WILL change (only DID change), to prevent the music player from continuing to the next track I use a new [MPMusicPlayerController applicationMusicPlayer], give it iPodMusicPlayer's currently playing song and all is well. No new tracks to continue to, and I'm not touching the original iPodMusicPlayer queue so in theory, when I close this screen and use the iPodMusicPlayer again, all should be perfectly fine.
However, when the user is done on this screen and closes it, iPodMusicPlayer is now suddenly broken, notifications are not called and when I put the app to the background, music stops playing, causing me to believe that iPodMusicPlayer is now actually applicationMusicPlayer.
Okay so my question is basically: I need a way to prevent the music player to continue on to the next track in the queue. Switching to applicationMusicPlayer with one track seems to break stuff, as explained above. What's the best solution?
EDIT: because this might be a bit difficult to understand, I created a small project to show the problem: https://github.com/kevinrenskers/MPMusicPlayerControllerTest. Open the app while music is playing, see that the play button behaves correctly. Now open the popup, close it again and the play button is broken.
I found a solution to my problem: set the repeatMode to MPMusicRepeatModeOne and then catch the MPMusicPlayerControllerNowPlayingItemDidChangeNotification notification. You can stop the playback and you never continue to the next track. Once I'm done with the second screen I reset the repeatMode to the original value.