iPhone 6 is running on iPhone 5 specifications from storyboard - ios

I designed storyboard for iPhone 5,6 and 7 but the irony is that when I run it on simulator all works good. But when I run it on device, iPhone 6 is showing iPhone SE design not iPhone 7 (which is for 6 also).
Can anyone suggest?

Check if Zoomed Mode is turned on and if yes, disable it.
Zoomed Mode causes an iPhone with a 4,7 inch screen behave like a 4-inch iPhone. Also, 5,5 inch iPhones behave like a 4,7 inch iPhone if the mode is turned on.
Learn more about Zoomed Mode here.

Related

How to make application in Zoom mode for iPhone 6 and iPhone 6 Plus?

I am facing issue regarding zoom mode which is available in iphone 6 and 6 Plus.
Display & Brightness -> View change to (Standard / Zoom) mode.
I want my application compatible to this Zoom mode as some issues are coming related to text used in app.
For more detail of Zoom mode
https://support.apple.com/en-sa/HT203073
The Zoom mode of iPhone 6/6 Plus scales the screen resolution of a 4-inch iPhone to fit the screen of the new devices. This is the same mode used by apps that aren't compatible with iPhone 6/6 Plus resolution. For example, an iPhone 6 has a virtual resolution of 1136 × 640 pixels running in zoom mode - the same of iPhone 5/5s.
If your app works fine on iPhone 5/5s, it should work fine on your iPhone 6/6 Plus with Zoom mode enabled.
Reference

Landscape UI does not show on iPhone 6 plus

I have an app to run in landscape mode only. I tested on iPhone 4, 4s, 5, 5s, 6. It works as expected. However, when I tested it on iphone 6+, with the simulator. Two out of three pages were broken. For the broken pages, only the navigationbar appears. The rest UI did not show up.
Why would this happen? What is the difference for iPhone 6 plus?
storyboard
constrains on the image
does not work in landscape
work in portrait

How to make my app use a zoomed iPhone 6 resolution when using an iPhone 6+

I'm making my app work on the new iPhones 6/6+. Until now everything worked in zoomed compatibility mode, but I wanted to make some modifications for iPhone 6. Instead of migrating all my assets to #x3, I prefer that my iPhone 6+ version will still be in compatibility mode - but instead of using the old iPhone 5 version, it should use the new iPhone 6 version.
I inserted a splash scree image to iPhone 6, but can't get the iPhone 6+ to run in compatibility mode now:
Leaving it blank does not show a splash screen at all, and the iPhone 6+ still uses its own resolution.
Putting the iPhone 6 splash in the iPhone 6+ splash slot, also doesn't show a splash screen, and the iPhone 6+ still uses it own resolution as well.
Is it even possible?

How to restrict iOS Keyboard app to only iPhone 6 and iPhone 6 Plus

I'm designing a keyboard that takes advantage of the larger screen of iPhone 6 Plus (but on iPhone 6 it's usable to some extent too). My keyboard is basically useless on pre-4.7 inch devices (e.g. iPhone 5s and below) and for this reason I need to target only iPhone 6, iPhone 6 Plus, and any future iPhones. Is this possible? If yes, how? If not, what would be a good workaround?
You cannot submit an app to the app store that exclusively runs on iPhone 6. You must also support 5, 5c, 5s and 4s. There is no workaround other than providing a version of your keyboard that works on all of these devices.

Does iPhone 6 / 6 Plus simulator supports changing of Display Zoom mode?

How to change Display Zoom feature in iPhone 6 and 6 Plus simulators?
Original iPhone 6 and 6 Plus have this feature in Settings -> Display & Brightness -> Display Zoom (View) with values Standard and Zoomed.
As of Xcode 12 (and perhaps earlier) Settings -> Developer -> View -> Zoomed (tap Set) will adjust the simulator to show with Display Zoom. This is helpful as the iPhone 11 Pro, iPhone 12 mini, iPhone 12, and iPhone 12 Pro all run at a previously unused resolution of 320 x 693. For more information check out this excellent article by Geoff Hackworth.
Display Zoom is not available in the simulator (as of Xcode 6.0).
The answer is correct, Display Zoom is not available as an option in the current Xcode 7 iOS simulator settings. However, it is actually possible to 'simulate' Display Zoom when running your app in the simulator.
Background
When building a typical project for iPhone, you generally specify a LaunchScreen.storyboard file and/or launch images in Images.xcassets for the iPhone 4/4s (2x), iPhone 5/5s (Retina 4), iPhone 6/6s (Retina HD 4.7) and iPhone 6+/6s+ (Retina HD 5.5) and set those details in the project's settings. (See image below.)
When Display Zoom is turned ‘on’ for a iPhone 6/6s device, the device runs the app as if it was running on an iPhone 5/5s sized screen, upscaling the app x1.172 to fit the iPhone 6/6s display. (Similarly, when Display Zoom is turned ‘on’ for a iPhone 6+/6+s device, the device runs the app as if it was running on an iPhone 6/6s sized screen, upscaling the app to fit the iPhone 6+/6+s display.)
Note - The following instructions require the removal of some launch screen image files. You might wish to attempt these changes on a duplicate of your Xcode project.
Simulating Display Zoom on the iOS Simulator
To simulate Display Zoom for example using the iPhone 6 simulator in Xcode:
1 - Remove the LaunchScreen.storyboard file.
2 - Remove both the Retina HD 4.7 and Retina HD 5.5 launch images in Images.xcassets. (Make sure to keep the Retina 4 launch image.)
3 - Remove the reference to the ‘Launch Screen File’ in your Xcode project’s settings, under ‘General’, under ‘App Icons and Launch Images’.
4 - Select the iPhone 6/6s simulator, and then 'Run' your app.
Running your app
When the simulator runs your app, it will detect that no launch images are present for iPhone 6/6s, so it will presume it must be an iPhone 5/5s app and launch it into the simulator upsampling a iPhone 5/5s sized screen to fit the iPhone 6/6s screen, just as the Display Zoom setting would display it!

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