I have a VC as shown in the image
It has a UICollectionView on top, and a UITableView at the bottom.
CollectionView has 1:3 of the screen and TableView has 2:3 of the screen(set using equalHeight constraint).
I want to change the height of the UICollectionView when the tableView is scrolled.
When the tableView is scrolled up,I want to change the multiplier of equalHeights constraint to like 1:5 and 4:5 of collectionView and tableView respectively.This will ensure that height of tableView increases and collectionView decreases
When the tableView is scrolled down, the multiplier of equalHeights constraint should reset to default.
I've tried adding swipe and pan gestures to tableView, but they are unrecognised.
How to achieve this functionality?
P.S: Would love to achieve this functionality by using a pan gesture, so that dragging up and down changes the heights progressively.
This is the view hierarchy
EDIT/UPDATE
This is the code that I'm using.
class MyConstant {
var height:CGFloat = 10
}
let myConstant = MyConstant()
MainScreenVC
override func viewWillAppear(_ animated: Bool) {
myConstant.height = self.view.frame.size.height
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if (self.lastContentOffset < scrollView.contentOffset.y) {
NotificationCenter.default.post(name: Notifications.decreaseHeightNotification.name, object: nil)
self.topViewConstraint.constant = -self.view.frame.height / 6
UIView.animate(withDuration: 0.3, animations: {
self.view.layoutIfNeeded()
})
} else if (self.lastContentOffset > scrollView.contentOffset.y) {
NotificationCenter.default.post(name: Notifications.increaseHeightNotification.name, object: nil)
self.topViewConstraint.constant = 0
UIView.animate(withDuration: 0.3, animations: {
self.view.layoutIfNeeded()
})
}
self.lastContentOffset = scrollView.contentOffset.y
}
Cell.Swift
override func awakeFromNib() {
super.awakeFromNib()
NotificationCenter.default.addObserver(self, selector: #selector(decreaseHeight), name: Notification.Name("decreaseHeightNotification"), object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(increaseHeight), name: Notification.Name("increaseHeightNotification"), object: nil)
self.contentView.translatesAutoresizingMaskIntoConstraints = false
heightConstraint.constant = (myConstant.height / 3) - 10
widthConstraint.constant = heightConstraint.constant * 1.5
}
#objc func decreaseHeight() {
heightConstraint.constant = (myConstant.height / 6) - 10
widthConstraint.constant = (heightConstraint.constant * 1.5)
self.layoutIfNeeded()
}
#objc func increaseHeight() {
heightConstraint.constant = (myConstant.height / 3) - 10
widthConstraint.constant = (heightConstraint.constant * 1.5)
self.layoutIfNeeded()
}
Now when I scroll both simultaneously, the screen freezes. Also is there a better way of resizing the collectionViewCell size?
I haven't tested it but you can do this. Use Autolayout in this view. it will work better with that.
Set the tableview constraint as Top, Left, Bottom, Right => 0, 0, 0, 0 with the main view and put collectionView under the tableview with constraint as Top,Left,Right, height => 0, 0, 0, x with the main view.
Note: Tableview is on top of the collectionView.
Connect your height constraint outlet of CollectionView and also define your defaultOffset variable
#IBOutlet weak var defaultHeightConstraint: NSLayoutConstraint
var defaultOffSet: CGPoint?
In viewDidLoad,
override func viewDidLoad() {
super.viewDidLoad()
tableView.contentInset = UIEdgeInsetsMake(collectionView.size.height, 0, 0, 0)
}
In viewDidAppear, write
override func viewDidAppear(_ animated: Bool) {
defaultOffSet = tableView.contentOffset
}
In ViewDidScroll
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let offset = tableView.contentOffset
if let startOffset = self.defaultOffSet {
if offset.y < startOffset.y {
// Scrolling down
// check if your collection view height is less than normal height, do your logic.
let deltaY = fabs((startOffset.y - offset.y))
defaultHeightConstraint.constant = defaultHeightConstraint.constant - deltaY
} else {
// Scrolling up
let deltaY = fabs((startOffset.y - offset.y))
defaultHeightConstraint.constant = defaultHeightConstraint.constant + deltaY
}
self.view.layoutIfNeeded()
}
}
Hope it helps.
Since UITableView is a subclass of UIScrollView, your table view's delegate can receive UIScrollViewDelegate methods.
You don't need to use PanGesture
First implement UITableviewDelegate and in that
var oldContentOffset = CGPoint.zero
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let contentOffset = scrollView.contentOffset.y - oldContentOffset.y
if (self.oldContentOffset < scrollView.contentOffset.y) {
// moved to top
} else if (self.oldContentOffset > scrollView.contentOffset.y) {
// moved to bottom
} else {
// didn't move
}
oldContentOffset = scrollView.contentOffset
}
Here you can write you logic to change constant value of your constraint
UPDATE/EDIT
Another thing is don't use multiplier for tabelview height.with collection view it is fine you can give height constraint with self.view in ratio of 1/3 . for tableview just give leading ,trailing top (UICollectionView) and bottom.
So when you change height constant of UICollectionView Tableview height automatically decrease and vice-versa for decrease.
You can not change the multiplier from the outlet as it is read only. so you have to constant value to self.view.frame.height / 3 will work for you
Hope it is helpful to you
For a much cleaner approach, why don't you use a UIScrollView as the container view and add the UICollectionView and UITableView inside it and give the collectionView a height constraint while disabling tableView's scroll till the height constraint of your collectionView becomes 0.
Here's the snippet:
Extend your VC with UIScrollViewDelegate and use:
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if scrollView.contentOffset.y >= 0 && scrollView.contentOffset.y <= yourLimit {
heightConstraint.constant = collectionViewHeight - scrollView.contentOffset.y
tableView.isScrollEnabled = false
} else if scrollView.contentOffset.y > yourLimit {
heightConstraint.constant = collectionViewHeight
tableView.isScrollEnabled = true
}
}
Try this snippet after customizing small things in it. It should work mostly, if it doesn't there is another approach which I'd share once this doesn't work.
Why don't you just add Custom Table Cell with your collection view inside, and when indexPath.row == 0 , return your custom table cell.
Related
I have a chat app and I'm trying to show a custom view that I've made when the user scrolls to the top, also hide it if it's on the bottom of tableview. (like whatsapp does it)
To be honest I'm struggling with the logic of show/hide button.
Tried to save the contentOffset.y of my tableview right after I reload the data so I'll know that's the bottom, and if it's smaller to show the custom view, but mainTableView.contentOffset.y it's always 0.
func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
if (scrollView == mainTableView) {
print(mainTableView.contentOffset.y)
if let point = startingPointForView {
//where var startingPointForView: CGFloat?
// and tried to save it after I reload the data
//self.startingPointForView = self.mainTableView.contentOffset.y
// but it's always 0
}
// Show and hide button logic
}
}
An image of what I m trying to achieve: https://imgur.com/ZkYEi2P
try this code to hide/show custom view according to UIscrollview contentOffset
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let scrollViewContentHeight = scrollView.contentSize.height
let scrollViewHeight = scrollView.frame.height
if scrollView.contentOffset.y < (scrollViewContentHeight - scrollViewHeight){
//Custom view show
}else{
//Custom view Hide
}
}
May be this code will help you
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if scrollView.panGestureRecognizer.translation(in: scrollView).y > 0 {
// down
button.isHidden = false
} else {
// up
button.isHidden = true
}
}
For someone who is looking to hide a button when tableview is scrolling can use below code:
var previousContentOffset: CGFloat = CGFloat()
extension YourViewController: UIScrollViewDelegate{
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if scrollView == self.yourTableView{
let currentContentOffset = scrollView.contentOffset.y
if (currentContentOffset > previousContentOffset) {
// scrolling towards the bottom
if scrollView.contentOffset.y > 50 {
self.yourButton.isHidden = true
} else {
self.yourButton.isHidden = false
}
} else if (currentContentOffset < previousContentOffset) {
// scrolling towards the top
let maximumOffset = scrollView.contentSize.height - scrollView.frame.size.height
// Change 10.0 to adjust the distance from bottom
if maximumOffset - currentContentOffset <= 10.0 {
self.yourButton.isHidden = true
} else {
self.yourButton.isHidden = false
}
}
previousContentOffset = currentContentOffset
}
}
}
I want to put a tableView inside a pageviewcontroller which is inside a scrollview.
So I have in my storyboard :
All constraints are respected like this
I disabled the tableview scroll but my scroll doesn't scroll, my tableView in TestVC1 not expand the PagerPlace in TestVC
How can I make my scrollview scroll and its content size depends on the tableview height + my red view?
EDIT
I tried your solution, then I got a storyboard like this :
storyboard
Then my scrollview doesn't scroll, I don't know why,
In order to make your effect perfect.
Scroll View -> UIPageViewController's view -> UITableView
Scroll View has a subview of UIPageViewController's view,
UIPageViewController has many page, one page ( a controller's view ) has a subview of UITableView
Yeah. You can change the solution.
mainScrollView ( vertical slide ) -> contentScrollView ( horizontal slide ) -> contentStackView ( has many pages) -> UITableView ( one page )
mainScrollView is UIScrollView, slides in vertical,
contentScrollView is UIScrollView, slides in horizontal
contentScrollView.isPagingEnabled = true
that simulates UIPageViewController
contentStackView has many pages, one page is your UITableView
To make it work like this:
How can I make my scrollview scroll and its content size depends on the tableview height + my red view?
for the part above the UITableView
public func scrollViewDidScroll(_ scrollView: UIScrollView) {
if scrollView == mainScrollView {
// vertical
let offsetY = scrollView.contentOffset.y
if offsetY >= sillValue {
scrollView.contentOffset = CGPoint(x: 0, y: sillValue)
currentChildScrollView?.am_isCanScroll = true
scrollView.am_isCanScroll = false
} else {
let negScroll = (scrollView.am_isCanScroll == false)
if negScroll{
scrollView.contentOffset = CGPoint(x: 0, y: sillValue)
}
}
}
}
for the UITableView part
use KVO to controller the base scroll view's offset Y ,
and UITableView's offset Y is by default.
let keyValueObservation = currentChildScrollView?.observe(\.contentOffset, options: [.new, .old], changeHandler: { [weak self] (scrollView, change) in
guard let self = self, change.newValue != change.oldValue else {
return
}
self.childScrollView(didScroll: scrollView)
})
internal func childScrollView(didScroll scrollView: UIScrollView){
let scrollOffset = scrollView.am_originOffset.val
let offsetY = scrollView.contentOffset.y
if scrollView.am_isCanScroll == false {
scrollView.contentOffset = scrollOffset
}
else if offsetY <= scrollOffset.y {
scrollView.contentOffset = scrollOffset
scrollView.am_isCanScroll = false
mainScrollView.am_isCanScroll = true
}
}
the full code in github
I want to stop backward scrolling on ScrollView after user scrolls to the next page. How can I do that.
I tried the following two codes, but the first one does not have any effect
self.scrollView.contentOffset = CGPointMake(self.view.frame.width,0)
and the second only disables the forward scrolling.
self.scrollView.contentSize = CGSizeMake( 2 * scrollWidth, scrollHeight);
To disable scrolling in one direction you implement the UIScrollViewDelegate method scrollViewDidScroll and put your logic there. For instance this TableViewController can only ever scroll down, because if the user tries to scroll up, we just overwrite the contentOffset, effectively undoing their scroll before they see it.
class ViewController: UITableViewController {
var lastScrollPosition = CGPoint.zero
override func scrollViewDidScroll(_ scrollView: UIScrollView) {
guard scrollView.contentOffset.y > lastScrollPosition.y else {
scrollView.setContentOffset(lastScrollPosition, animated: false)
return
}
lastScrollPosition = scrollView.contentOffset
}
}
If your cell is equal in size to your screen, you can apply the following option, which is very smooth:
var lastScrollPosition = CGPoint.zero
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
if scrollView.contentOffset.x == lastScrollPosition.x + UIScreen.main.bounds.width {
lastScrollPosition.x += UIScreen.main.bounds.width
}
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
guard scrollView.contentOffset.x > lastScrollPosition.x else {
scrollView.setContentOffset(lastScrollPosition, animated: false)
return
}
}
I have a Button inside a UIView. Set up with bottom constraints. Once I change the height of the UIView, I expect the Button to move since it has (equal) Constraints to the Bottom.
Bottom Constraints set:
Button nested inside UIView.
Once I move the UITableView, the following code get's called:
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let offset = -scrollView.contentOffset.y
if offset > 100 {
bgView.frame.size.height = offset
bgView.layoutIfNeeded() // not a solution
getBtn.layoutIfNeeded() // not a solution
}
view.bringSubview(toFront: tableView)
if scrollView.contentOffset.y == -100.0 {
view.bringSubview(toFront: bgView)
}
}
The Button keeps its position.
What am I missing? Help is very appreciated.
As requested:
Create an IBOutlet for bgView Height Constraint and then change its constant
#IBOutlet weak var bgViewHeightConstraint: NSLayoutConstraint!
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let offset = -scrollView.contentOffset.y
if offset > 100 {
bgViewHeightConstraint.constant = offset
view.layoutIfNeeded()
}
...
}
I have a UICollectionViewController (embedded in a NavigationViewController), which scrolls a UICollectionView horizontally via paging through some sections:
if let flowLayout = collectionView?.collectionViewLayout as? UICollectionViewFlowLayout {
flowLayout.scrollDirection = .horizontal
flowLayout.minimumLineSpacing = 0
}
collectionView?.backgroundColor = .white
collectionView?.register(FeedCell.self, forCellWithReuseIdentifier: cellId)
//collectionView?.contentInset = UIEdgeInsetsMake(MenuBar.height, 0, 0, 0)
//collectionView?.scrollIndicatorInsets = UIEdgeInsetsMake(MenuBar.height, 0, 0, 0)
collectionView?.isPagingEnabled = true
Each section or page contains another UICollectionView (inside the FeedCell) which scrolls vertically through some UICollectionViewCells.
Inside the UICollectionViewController, I set
navigationController?.hidesBarsOnSwipe = true
which was working as long as there was only one UICollectionView. But since the (Top)CollectionView is scrolling horizontally and is containing additional (Sub)CollectionView, that are scrolling vertically, this feature seems not to work any longer.
I would like the NavigationBar to hide when the (Sub)CollectionView is scrolling vertically. Is there any hack to achieve this?
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if let navigationBar = self.navigationController?.navigationBar {
let clampedYOffset = contentOffset.y <= 0 ? 0 : -contentOffset.y
navigationBar.transform = CGAffineTransform(translationX: 0, y: clampedYOffset)
self.additionalSafeAreaInsets.top = clampedYOffset
}
}
This is a solution that I came up with. Basically modify the transform of the NavigationBar to move it out the way when necessary. I also modify the additionalSafeAreaInset, as this will automatically shift all your content up to fill the space left by the navigation bar.
This function will be called as part of the UICollectionViewDelegate protocol.
This was suitable for my purposes - but if you want the navigation bar to appear when the user rapidly scrolls up (like in safari) you will have to add some additional logic.
Hope this helps!
You can try the code like this (Swift 3.0):
extension ViewController: UICollectionViewDelegate {
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let isScrollingUp = scrollView.contentOffset.y - lastY > 0
lastY = scrollView.contentOffset.y
self.navigationController?.setNavigationBarHidden(isScrollingUp, animated: true)
}
func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {
if !decelerate {
// show navigation bar ?
}
}
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
// show navigationBar ?
}
}