"config.h" file not found in iOS project of React native - ios

In X-Code project of react native, getting error
config.h file not found.
Here is version detail :
react-native-cli: 2.0.1
react-native: 0.51.0
How to solve it?

Close Xcode.
Open Terminal, go to your project's root folder and run:
cd node_modules/react-native/third-party/glog-0.3.4/
Run the configure script:
./configure
Open Xcode and try to run your app.

I had the same issue, using this steps solves for me:
Running into the same issue here after upgrading from 0.44. None of the above solutions or clearing caches did the trick for me. Here's what I did to get things working again:
In the Terminal, navigate to the react-native/third-party/glog folder inside node_modules (for me, this was cd node_modules/react-native/third-party/glog-0.3.4)
Once actively in this folder, run sh ../../scripts/ios-configure-glog.sh
Glog is configured and the required config.h header file is created for Xcode to find
Run your iOS BUILD
Regards!

When project files get messed up for me. I typically follow these steps.
rm -rf node_modules
npm install
react-native upgrade (Only changing affected files, so IOS for you)
react-native link
npm start --reset-cache
(In another terminal)
react-native run-ios

These steps worked for me:
rm -rf ~/.rncache
rm -rf node_modules/
npm install
npm start

You need to change to the legacy build system in Xcode 10 and install third party scripts manually.
1:
File -> Project/Workspace settings
Build System: dropdown -> change to Legacy Build system
2: Follow this to manually install third party scripts for RN:
Clean RN cache
$ rm -rf ~/.rncache
Re-install the deps
$ cd your_project_path
$ rm -rf node_modules/ && npm install
Then install the third-party
$ cd node_modules/react-native/scripts
$ ./ios-install-third-party.sh
Run the commands below if glog installation failed.
$ cd ../third-party/glog-0.3.x
$ ./configure
It works for me, I hope it helps for you.

If above all answers don't work,
Please check that there is no space in any directory name of the full path and not only the project directory name.
While in terminal, it accepts throgh My Disk as My\ Disk but xcode do not recognize that.
If its in My Disk directory, try after moving it to Desktop or any other directory which doesn't have space in their name.

configure: error: unsafe absolute working directory name Issue:
-Open Terminal, go to your project's root folder and run:
cd node_modules/react-native/third-party/glog-0.3.5/
Run the configure script:
./configure
got error: configure: error: unsafe absolute working directory name
try to created app in desktop and from there run ./configure command.
Please note with XCOXE 10, and Mojave MAC OS , I had same issue, ./configure was showing some permission issue, I had set permission "777" to project folder enclosing with inner folders

This is the linking issue in xcode. You just need to re-link the files.
Please follow the below steps:
Open you peoject's root directory then open node-module -> react-native -> React.
Open React.xcodeproj file in xcode.
You will see missing (showing red in color) files under the third-party folder
Just run the React.xcodeproj project.
After completion close this project & open you project file.
Delete Drive data & Clean the project & run.
If after running the project you are getting linking issue then please make sure you have added all the (ios) products () come under the Libraries -> React.xcodeproj -> Products in your Build Phases -> Link Binary With Libraries.

If everyone has tried solving the issue by this
Open Terminal, go to your project's root folder and run:
cd node_modules/react-native/third-party/glog-0.3.4/
Run the configure script:
./configure
But still not got the solution then,
Go to your Xcode and check if there any library is missing. Add that library and then perform this above step.

Although the already mentioned answers are correct but still few guys are struggling, as only configuring the glog doesn't sometimes resolve the error.
Here I have written a detailed solution to the problem.
Solution: config.h file not found mutex.h During Archive.
The steps are the following:
Remove node_modules directory
Clear Cache
Install packages again with Yarn
Install third party
Configure Glog
Make & Make install glog
For all these above steps the I have shared commands in the above mentioned article, so not going to write again. I hope it will solve problem for guys who are still struggling.

Related

I have error in run react-native for ios on macbook [duplicate]

I've build a react-native application and suddenly I get this error message on my terminal during run of the command react-native run-ios.
The same code work fine 10 minutes ago and suddenly I get this error message.
Please help...
If you don't have cocoa pods installed you need to sudo gem install cocoapods
run cd ios
run pod install
cd ..
delete build folder
run react-native run-ios
if the error persists,
delete build folder again
open the /ios folder in x-code
navigate File -> Project Settings -> Build System -> change (Shared workspace settings and Per-User workspace settings): Build System -> Legacy Build System`
You should be good to go.
delete the build/ folder in ios/ and rerun
if that doesn't do any change then
File -> Project Settings (or WorkSpace Settings) -> Build System -> Legacy Build System
Rerun and voilà!
In case this doesn't work, don't be sad, there is another solution to deeply clean project
Delete ios/ and android/ folders.
Run react-native eject [Edit: deprecated, so skip this step]
Run react-native link
react-native run-ios
This will bring a whole new resurrection for your project
SOLVED: Always be sure to update your Xcode folks!
Protip: And don't do it from the apple store (but always do it from an official apple website of course)
tip from: http://ericasadun.com/2016/03/22/xcode-upgrades-lessons-learned/
official apple download page: https://developer.apple.com/download/more/
For those who are unable to resolve with above method
Go to project settings in Xcode. Menu File->Project Settings
Go to per-User Project Settings section.
Click on advanced.
Select Xcode Default option. previously this used to be Legacy for my project.
I have analysed on similar lines and concluded that clean is causing the archive to fail. So, the new build system is not clearing the custom/legacy build directory.
delete the build/ folder in ios/ and rerun if that doesn't do any change then
File -> Project Settings (or WorkSpace Settings) -> Build System -> Legacy Build System
Rerun and voilà!
If it still Fails you need to clean full project
Do the following:
Delete ios dir manually
Clean cache Run npm cache clean --force
Run react-native eject
Re-install all packages npm install
Run the link command react-native link
Finally run react-native run-ios
cd ios && rm Podfile.lock && pod install worked for me.
And perhaps few updates if the first didn't help as much, as:
sudo gem install cocoapods
rm Podfile.lock && pod install --repo-update
For me it caused by installing react-native-vector-icons and linking by running the react-native link react-native-vector-icons command.
I just unlinked the react-native-vector-icons by following commands
react-native unlink react-native-vector-icons
cd ios
pod install
cd ..
react-native run-ios
As I already installed an other icon library.
After upgrading react-native, you may have stale dependencies. The steps below should fix it.
cd ios
delete Podfile.lock
pod deintegrate && pod install
Navigate back to package.json directory
run react-native run-ios
In Xcode you can build your project again too
I did this after upgrading to react-native 0.61
Should always start with the simplest first, after wasting hours and days on this error.
And after an extensive amount of research,
Simply
RESTART YOUR MACHINE
This resolved this error.
I'm on
react-native-cli: 2.0.1
react-native: 0.63.3
If you don't have cocoa pods installed you need to:
sudo gem install cocoapods
Then run:
cd /ios
pod install
delete the build folder in ios folder of your react native project
run:
react-native run-ios
if error persists:
delete build folder again
open the /ios folder in Xcode
navigate File -> Project Settings -> Build System -> change (Shared
workspace settings and Per-User workspace settings): Build System -> Legacy Build System
This problem may occur after installing react-native-vector-icons
Open the project in Xcode.
Go to build phases.
go to Copy Build resources.
Remove all .ttf files from here.
Run the application.
I had the same error, but it was caused by the package manager process port being already used (port 8081).
To fix, I just ran the react-native by specifying a different port, see below.
react-native run-ios --port 8090
A popular reason to builds failing and error code 65 is a missmatch between cached pod files and current packages used. Here is how to remove the cache and recreate the pods.
1. Delete Derivate Data - Remove data that includes cached info of the project Example how to do it: https://www.youtube.com/watch?v=f8bTvx0Aoyo
2. Delete .xcworkspace file from ios folder - This is the Xcode project file that gets created when you run pod install we want to recreate it in step 4. This project file uses pods and has a white coloured icon instead of the blue coloured base project without pods.
3. Delete Podfile.lock - Remove old dependencies info so we can recreate them in the next step.
Do a pod-install in ios folder or npx pod-install in root with (React native) - Here we download the pod dependencies again and the pod files only the ones that are used from the current packages are downloaded. A .xcworkspace is regenerated
In my case, the issue was with my Xcode build scheme. When you run react-native run-ios you may see something like,
info Found Xcode workspace "myproject.xcworkspace"*
info Building (using "xcodebuild -workspace myproject.xcworkspace -configuration Debug -scheme myproject -destination id=xxxxxxxx-xxxxx-xxxxx-xxxx-xxxxxxxxx -derivedDataPath build/myproject")*
In this case, there should be a scheme named myproject in your ios configurations. The way I fixed it is,
Double clicked on myproject.xcworkspace in ios directory (to open workspace with Xcode)
Navigate into Product > Scheme > Manage Schemes...
Created a Scheme appropriately with name myproject (this name is case-sensitive)
Ran react-native run-ios in project directory
In case you are using a Mac M1 architecture it is not directly compatible with Cocoapods. If you encounter issues when installing pods, you can solve it by running:
sudo arch -x86_64 gem install ffi
arch -x86_64 pod install
These commands install the ffi package, to load dynamically-linked libraries and let you run the pod install properly, and runs pod install with the proper architecture.
Source: https://reactnative.dev/docs/environment-setup see "Note for Mac M1 users"
run pod install inside ios folder then go back to root folder and run npx react-native run-ios
What worked for me was to rename the project by removing the special characters.
Example: "project_marketplace" to "projectmarketplace"
In this case, I redid the project with react-native init and copied the src and package.json folder.
If you encountered issues with M1.
Try installing the ffi package and running install again.
sudo arch -x86_64 gem install ffi
cd ios
arch -x86_64 pod install
Another solution that I found here works great, basically installing cacoapods with brew (and passing -arm64).
sudo gem uninstall cocoapods
arch -arm64 brew install cocoapods
cd ios
pod install
This could also be due to having custom named schemes, in that case:
cd ios
xcodebuild -list
Find your's, it might have a -dev suffix. Then:
cd .. (root of the app)
npx react-native run-ios --scheme custom-scheme-name
In my case everything solved after re-cloning the repo and launching it again.
Setup:
Xcode 12.4
Mac M1
In my case, none of the answers resolved it, since am not able to open .xcworkspace at all. But the legacy comment hinted to a RN to Xcode <> compatibility issue, so i tried all the previous RN Versions and all below RN#0.64 seem to work with xcode 11.3.1
npx react-native init projectName --version 0.62.0
Thanks
Below work for me though I encounter error code 65 due to I rename an existing project name to a new name which I did for all the files within the project.
My solution was :-
At ios folder level open xworkspace with xcode.
Click on file tab then click on workspace settings.
I clicked on advance then I select xcode default then I clicked on close button.
I clicked on scheme tab which is beside the stop button at the right then I clicked on edit scheme.
When the edit scheme opened I clicked on build tab then I click on manage scheme button.
I selected scheme of my project name then I clicked the minus(-) button to delete it then I clicked on close
I clicked on clean build folder then when its complete I clicked on build tab to rebuild the project.
I clicked on play button which i selected the simulator I want then everything work perfectly again.
I too had an issue with react-native-vector-icons causing this. I still wanted to use the icons though, and I was using VSCode
Workaround was to more or less the same as the manual instructions from the docs but a little different.
npm install --save react-native-vector-icons
copy the .tff files you want to use in node_modules -> react-native-vector-icons -> fonts
create a new folder "fonts" in src -> ios
...paste the .tff files in there
open 'info.plist' in src -> ios -> mobile
on the line above </dict> paste:
<array>
<string>AntDesign.ttf</string>
<string>Entypo.ttf</string>
<string>EvilIcons.ttf</string>
<string>Feather.ttf</string>
<string>FontAwesome.ttf</string>
<string>FontAwesome5_Brands.ttf</string>
<string>FontAwesome5_Regular.ttf</string>
<string>FontAwesome5_Solid.ttf</string>
<string>Foundation.ttf</string>
<string>Ionicons.ttf</string>
<string>MaterialIcons.ttf</string>
<string>MaterialCommunityIcons.ttf</string>
<string>SimpleLineIcons.ttf</string>
<string>Octicons.ttf</string>
<string>Zocial.ttf</string>
<string>Fontisto.ttf</string>
</array>
...or whatever fonts you selected.
I ran react-native run-ios and it worked like a charm.
Some changes in Podfile haven't been updated. Maybe one of your native dependencies has changed.
expo prebuild --clean
cd ios
pod install
yarn ios
In a React Native app, I removed some font assets that I previously linked. For some reason, they didn't get deleted from the Xcode project. I deleted them manually and then it worked.
For our project, we had to run the npx react-native link command in order to get the react native vector icons to show up on Android phones. But that added code to the ios/yourprojectname.xcodeproj/project.pbxproj file.
And that caused the build to fail, throwing an error code 65 and listing out all the fonts that were duplicated.
So, to fix the error, we just removed all of the new code that was added by the npx react-native link command.
If you've built/run your app previous from Xcode and want to go back to using the terminal you need to clean your build folder.
Go to product -> Clean Build Folder
In my case it was an issue between different installations of npm installed via nvm and homebrew which somehow messed up my setup.
Building via Xcode usually works without solving the initial problem. I have solved it as follows. Notice, that this guide is suitable if you want to use nvm.
First, we remove a possible installation of npm and yarn using brew as follows.
brew uninstall npm
brew uninstall yarn
We might want to remove nvm as well.
rm -rf "$NVM_DIR"
Next, we reinstall nvm by executing the following command.
curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.39.1/install.sh | <ShellOfYourCoice>
Replace <ShellOfYourCoice> with bash if you are using bash, with zsh if you are using zsh.
Add the following content to ~/.bash_profile (.bashrc) for bash or to ~/.zshrc for zsh (you might need to create these files).
export NVM_DIR="$HOME/.nvm"
[ -s "$NVM_DIR/nvm.sh" ] && \. "$NVM_DIR/nvm.sh" # This loads nvm
[ -s "$NVM_DIR/bash_completion" ] && \. "$NVM_DIR/bash_completion" # This loads nvm bash_completion
For zsh, we might need to fix some permissions. Execute the following command.
compaudit | xargs chmod g-w
Then, source the shell of your choice. Verify the installation by executing the following.
nvm --version
which npm
The last command should print something similar to the following.
/Users/<userName>/.nvm/versions/node/v16.10.0/bin/npm
If yarn were installed using npm previously, we first remove it.
npm uninstall yarn
Next, we reinstall it.
npm i -g yarn
These steps fixed the issue for me.
For macOS, make sure that none of the names of the directories has a space character ' ' in their names. I spent hours figuring out the problem and the problem was so small.
error Failed to build iOS project. We ran "xcodebuild" command but it exited with error code 65
That was my error and i resolve this error with the following commands:-
1- Uninstall Ruby with: brew uninstall ruby --force
2-Uninstall CocoaPods. At first, try to list all CocoaPods versions / components with gem list --local | grep cocoapods. Then uninstall them one by one, in my case:
1- sudo gem uninstall cocoapods
2- sudo gem uninstall cocoapods-core
3- sudo gem uninstall cocoapods-downloader
,cocoapods-plugins
,cocoapods-search
,cocoapods-trunk
,cocoapods-try
etc.
3- As a next step I was able to reinstall ffi and then CocoaPods with:
i) sudo arch -x86_64 gem install ffi
ii) sudo arch -x86_64 gem install cocoapods
Once done, I could run pod install as expected. Note that I had the Terminal open all the time in standard mode - no Rosetta required.
If you're like me and tried to change the name of the TestApp-folder. Notice the last line in the warning:
xcodebuild: error: The workspace named "TestApp2" does not contain a
scheme named "TestApp-tvOS". The "-list" option can be used to find
the names of the schemes in the workspace.
Not changing the TestApp name in the command nor after from this, helped me get rid of the message and the app was built:
react-native init TestApp --version=react-native#npm:react-native-tvos#latest
there was some issue while creating the app
so in my case i just deleted the package-lock.json and did npm i
after that
cd ios/ and pod install

library not found for -lRCTOrientation

I'm very beginner in React Native, I build a mobile application which is working OK an android, but when I tried to generate the IPA for iOS using Xcode, I faced this issue
ld: library not found for -lRCTOrientation
clang: error: linker command failed with exit code 1 (use -v to see invocation).
RCTOrientation is shown in red color and i can't find this package in my project folder
Try:
1)
in Xcode make sure you have followed these 3 steps:
a) Add node_modules/react-native-orientation/iOS/RCTOrientation.xcodeproj to your xcode project, usually under the Libraries group
It should show up somewhere in a list like this:
b) add libRCTOrientation.a (from Products under RCTOrientation.xcodeproj) to build target's Linked Frameworks and Libraries list
It should show somewhere in a list like this:
c) Add $(SRCROOT)/../node_modules/react-native-orientation/iOS/RCTOrientation/ to Project Name -> Build Settings -> Header Search Paths
Make sure that path is correct, in my case I had to add /../ inside it, as above for my RN project, the rn-orientation docs specify that without /../.
in Xcode go to Product menu and run Clean build folder
run react-native run-ios
If it still doesn't work try
2) Xcode go to Product menu, Schemes, Edit schemes, Build and make sure parallelized build is NOT enabled in Build Options
If it still doesn't work:
3) try to clean all the caches and restart npm:
rm -rf $TMPDIR/react-* && rm -rf $TMPDIR/metro-* && rm -rf $TMPDIR/haste-* && watchman watch-del-all && rm -rf ios/build && rm -rf node_modules && yarn install && npm start -- --reset-cache
If you don't have yarn installed just replace yarn word with npm in the above command.
Source for Xcode add library steps: https://github.com/yamill/react-native-orientation
UPDATE: RN 0.60+ supports autolinking and after installing the library with yarn or npm, running a pod install in ios folder, a cache clean, a JS server restart and a rebuild should fix such issues.

Xcode 10.2.1 Command PhaseScriptExecution failed with a nonzero exit code

Showing Recent Messages:-1: mkdir -p /Users/spritzindia/Library/Developer/Xcode/DerivedData/Contigo-atftiouzrdopcmcpprphpilawwzm/Build/Products/Debug-iphonesimulator/Contigo.app/Frameworks
Showing Recent Messages:-1: rsync --delete -av --filter P .*.?????? --filter "- CVS/" --filter "- .svn/" --filter "- .git/" --filter "- .hg/" --filter "- Headers" --filter "- PrivateHeaders" --filter "- Modules" "/Users/pothi/Library/Developer/Xcode/DerivedData/Contigo-atftiouzrdopcmcpprphpilawwzm/Build/Products/Debug-iphonesimulator/IQKeyboardManagerSwift/IQKeyboardManagerSwift.framework" "/Users/pothi/Library/Developer/Xcode/DerivedData/Contigo-atftiouzrdopcmcpprphpilawwzm/Build/Products/Debug-iphonesimulator/Contigo.app/Frameworks"
Command PhaseScriptExecution failed with a nonzero exit code
I deleted derived data.
i have tried :
keychain access -> right click on login -> lock & unlock again ->
clear Xcode project
Restarted machine, no use
How do I resolve "Command PhaseScriptExecution failed with a nonzero exit code" error when trying to archive project.
And I am using those librarys
pod 'IQKeyboardManagerSwift'
pod 'SDWebImage', '~> 4.0'
pod 'KRPullLoader'
pod 'Paytm-Payments'
After trying all the solutions, I was missing is to enable this option in:
Targets -> Build Phases -> Embedded pods frameworks
In newer versions it may be listed as:
Targets -> Build Phases -> Bundle React Native code and images
Run script only when installing
Go to
Keychain Access -> Right-click on login -> Lock & unlock again
Xcode -> Clean Xcode project ->Make build again
Run the following commands from the ios directory:
pod deintegrate
pod install
XCode Clean build
Or, One-Liner:
pod deintegrate; pod install
Warning: Legacy Build System is deprecated and will be removed in a further release.
Xcode -> File -> Workspace Setting -> change Build System to Legacy Build System.
Note - Its not the ideal solution.
For me, I was removing Crashlytics, Fabric and FirebaseCrashlytics. So there was a script (Run Script) for Fabric. So since app was running that first and I had removed the framework already, I was getting this error. So I removed the Run Script tab for Fabrics and then it worked perfectly fine.
I have faced the same issue in Xcode 13. I have updated the Crashlytics SDK after that I got the same issue.
In my case I have followed the Solution2
Solution1:
I have removed the data from Run Script.
-> Targets ->go to Build Settings ->Click Run Script -> Remove script data
Solution2:
If script is mandatory to your project just select install builds only option.
Select For install builds only option
Script:
"${PODS_ROOT}/FirebaseCrashlytics/upload-symbols" -gsp "${PROJECT_DIR}/#####/GoogleService-Info.plist" -p ios "${DWARF_DSYM_FOLDER_PATH}/${DWARF_DSYM_FILE_NAME}"
In the above script ##### is the app name, if required replace with your app name. If not, use below script.
"${PODS_ROOT}/FirebaseCrashlytics/upload-symbols" -gsp "${PROJECT_DIR}/GoogleService-Info.plist" -p ios "${DWARF_DSYM_FOLDER_PATH}/${DWARF_DSYM_FILE_NAME}"
Solution 3
And one more importent thing is you must set the path of the file properly.
Find the below example path.
You have multiple google services plist piles, in this case you are
maintaining 2 different files.
Your google service info plist file was under FireBase, Dev. In this case you must add these files path properly. Otherwise you will get the same error.
"${PODS_ROOT}/FirebaseCrashlytics/upload-symbols" -gsp "${PROJECT_DIR}/#####/Firebase/Dev/GoogleService-Info.plist" -p ios "${DWARF_DSYM_FOLDER_PATH}/${DWARF_DSYM_FILE_NAME}"
Solution 3 file structure:
Xcode 12.2 solution:
Go to:
Build settings -> Excluded Architectures
Delete "arm64"
I was facing this issue because of Firebase Crashlytics. In
Targets -> Build Phases -> Run Script
I had Firebase Crashlytics written like
${PODS_ROOT}/FirebaseCrashlytics/run
I changed that and put it in double quotes
"${PODS_ROOT}/FirebaseCrashlytics/run"
For me, the issue was with the node version that xcode was using. My project was building fine in Expo but not in Xcode after ejecting. I found my answer here: https://github.com/expo/expo/issues/8488
check you have the latest version of node
$ node --version
delete the version in /usr/local/bin/
$ rm /usr/local/bin/node
re add a sym link
$ ln -s $(which node) /usr/local/bin/node
Restart worked for me... Mac OS restart, not xCode restart...
The reason
This build phase also lets you provide a list of input and output files. The script always runs when no input and output files are provided. When input and output files are provided, the script only runs if it has never been run before, one of the input files has changed, or one of the output files is missing
If you are using cocoapods, you may not be required to have an additional run script .
The solution
So the solution is remove the script as follows:
I had a similar error
/{path to project root}/Pods/Target Support Files/Pods-{project name}/Pods-{project name}-frameworks.sh: Permission denied
Command PhaseScriptExecution failed with a nonzero exit code
In my case I had received a zip of a repo that included the Pods folder. It turns out that at some point between it being originally created and sent to me, the *.sh files in Pods/Target Support Files/Pods-{PROJECT}/ had all lost their execute permissions. Giving those files +x was the solution
For Example:
chmod +x (File name in the error)
In my case: chmod +x Pods-TestExample-frameworks.sh
In my case the error was caused by the lack of space on my machine. Deleting old builds fixed the problem.
In Xcode 12.4, after hours of try found the solution to this.
Go to Target > Architectures
Set Build Active Architecture Only to YES
and Excluded Architectures to x86_64
try this step if you need: Xcode 11.5
1- open terminal: cd Path_project
2- cd pod clean
3- pod install
if nothing change make this step
1- open Build Phases for target -> [CP] Embed Pods FrameWork
check this field
Another reason for the error might be is that Xcode is running a script during the run phase.
If this is the case, you have 2 options:
Delete the script (makes sense if the script is NOT important)
Modify/update the scripts location path (Xcode might not be able to locate the script)
In my case, the script was important, so I modified/updated its location.
Originally, the script location path was written like this:
$SRCROOT/scripts/clean-assets.sh
Because the scripts path contained spaces (I moved the project to a new directory), I changed the path to this:
"$SRCROOT"/scripts/clean-assets.sh
By adding quotes to SRCROOT, changing it to "$SRCROOT", the error will go away.
If you are doing Unity Project. You can get this error.
Command PhaseScriptExecution failed with a nonzero exit code
The solution is very simple
https://forum.unity.com/threads/error-on-build.561706/
Pre-requisites: Have cocoapods installed
Not Needed: 1. Install "cocoapods"
for installing run following line in your terminal: $sudo gem install cocoapods
Open your project folder using terminal
Run this line: chmod +x MapFileParser.sh
Run this line: chmod +x process_symbols.sh
It worked for me)
I think that installing "cocoapods" is not necessary, only step 3 and 4 enough to solve, but it does not work, you can try it.
If you experience this issue in flutter. Try running the application on a real iPhone device from other IDE like android studio or vs code.
The issue was flutter SDK missing iOS-profile-release.
So by running the flutter command
flutter run
It downloads the missing things before running and this solves the problem.
solution for me, none of these arch -x86_64 pod install and etc does not work until I did these steps:
run sudo gem install ffi in terminal.
then run arch -x86_64 pod install and build again.
and worked fine.
In terminal go to project path and follow the below steps
pod deintegrate
pod cache clean --all
pod install
For Xcode 11, React Native development environment.
I usually have this problem when a dependency is not updated.
You can try following these steps, this usually works for me:
1- Delete your Podfile.lock (I like to use the command '-rm -rf Podfile.lock' on the terminal for this)
2- Delete your Pods folder (I like to use the command '-rm -rf Pods' in the terminal for this)
3- Delete your .xcworkspace
4- Pod install
5- Clear your project into XCode> Product> Clean Build Folder
I got the error while using react-native-config.
Got this error since I had an empty line in .env files...
FIRST_PARAM=SOMETHING
SECOND_PARAM_AFTER_EMPTY_LINE=SOMETHING
3 hours wasted, maybe will save someone time
I have a project in React Native and suddenly this error appeared. I was doing something with homebrew beforehand and this solved the issue for me:
brew update
brew upgrade
brew cleanup
By mistake I had uninstalled carthage from my system. Adding that fixed the issue for me.
Step 1:
Download & install latest carthage DMG here: Carthage
Step 2:
carthage update --platform iOS --cache-builds
Step 3:
Run project & enjoy. :)
I tried everything above nothing worked
for me it was a space in a folder name
/swift files/project a/code.xcworkspace ->
/swift_files/project_a/code.xcworkspace
did the trick If I looked deeper it was stopping at /swift
For me the reason was while changing name of app I added a single quote ' in name.
I tried different solution and ran into different errors, but at last, while renaming app, I did not include ' single quote and it solved the problem.
For me, the issue was with Sentry.
in Xcode navigate to targets->Build Phases
delete the Upload Debug Symbols to Sentry phase
clean the build folder and try the build again
I used flutter to create iOS project.
When build for Simulator, failed with the same error message.
It is solved by following work.
xCode 12.3
Build Settings->Build Active Architecture Only, set it to Yes.
I was able to resolve this error by remove file in Pods -> Targets Support Files -> Pods-AppName -> Pods-AppName-frameworks.sh. After removing that file again install pod using command pod install.
OR.
Try this:
-> quit xcode
-> install pod(again)
-> start xcode
Take Pods-resources.sh from project path and paste in Terminal
sudo chmod a+x "Pods-resources.sh file path here"
Example Usage:
sudo chmod a+x "/Users/path/Desktop-path/My Work-path/Pods/Pods-resources.sh"

Can't build and run react-native project on Mac

Referring this issue, I've the same problem. I've MacOs El Captain on VMware.
Node v. 7.8.0
npm v.4.6.1
react-native-cli 2.0.1
react-native 0.46.4
Xcode v. 8.2.1
I've two issues:
- when trying to init a new react-native project, the packages fetching hangs on getting react-native 0.46.4 package from repo. Other packages were downloaded successfully. So I've execute npm install from Windows and then copied the node_modules folder on Mac.
- when trying to run the project on iOS simulator I recieve the following error:
** BUILD FAILED **
...
In file included from /Users/michelebombardi/Desktop/ReactNativeProjects/caliup/node_modules/react-native/React/../third-party/folly-2016.09.26.00/folly/Bits.h:70:
/Users/michelebombardi/Desktop/ReactNativeProjects/caliup/node_modules/react-native/React/../third-party/folly-2016.09.26.00/folly/detail/BitIteratorDetail.h:21:10: fatal error: 'boost/iterator/iterator_adaptor.hpp' file not found
#include <boost/iterator/iterator_adaptor.hpp>
The following build commands failed:
CompileC /Users/michelebombardi/Desktop/ReactNativeProjects/caliup/ios/build/Build/Intermediates/React.build/Debug-iphonesimulator/third-party.build/Objects-normal/x86_64/Conv.o /Users/michelebombardi/Desktop/ReactNativeProjects/caliup/node_modules/react-native/third-party/folly-2016.09.26.00/folly/Conv.cpp normal x86_64 c++ com.apple.compilers.llvm.clang.1_0.compiler
(1 failure)
Installing build/Build/Products/Debug-iphonesimulator/CaliUp.app
An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=2):
Failed to install the requested application
An application bundle was not found at the provided path.
Provide a valid path to the desired application bundle.
Print: Entry, ":CFBundleIdentifier", Does Not Exist
Command failed: /usr/libexec/PlistBuddy -c Print:CFBundleIdentifier build/Build/Products/Debug-iphonesimulator/CaliUp.app/Info.plist
Print: Entry, ":CFBundleIdentifier", Does Not Exist`
I really need to publish my app on the app store before the end of the week.
I've already try all suggested solutions but nothin works.
Could anyone help me?
First try this:
watchman watch-del-all && rm -rf node_modules
If you install node using Homebrew uninstall it and install node from here.(https://nodejs.org/en/)
Now if you used yarn to install node modules:
Try npm install
This error is caused by a failed third party library download in the build step. In your home folder there should be a ~/.rncache directory with a number of compressed C++ libraries. The error occurs when one or more of these files fails to download completely from the github amazon s3 servers. (likely in China)
The problem sticks around because the script in the react-native xcode build doesn't know how to resume the broken download. So you can fix this by deleting your ~/.rncache folder and because these folders are extracted into your modules you should also rm -rf node_modules and reinstall.
More info can be found here and here
May be this will work. Try these steps:
Backup your icons, images etc from ios folder.
Check that app name is set for key "name" in {project-root}\app.json file.
Delete ios/ and android/ directories
Run react-native eject
Replace the icons,images etc you copied earlier
Run react-native link
Launch you app from Xcode using short cut key command+r

React Native ios build failed on react-native run-ios

getting this error
** BUILD FAILED **
The following build commands failed:
CompileC /Users/karthikn/AwesomeProject/ios/build/Build/Intermediates/React.build/Debug-iphonesimulator/React.build/Objects-normal/x86_64/RCTTabBarItem.o Views/RCTTabBarItem.m normal x86_64 objective-c com.apple.compilers.llvm.clang.1_0.compiler
(1 failure)
Installing build/Build/Products/Debug-iphonesimulator/AwesomeProject.app
An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=2):
Failed to install the requested application
An application bundle was not found at the provided path.
Provide a valid path to the desired application bundle.
Print: Entry, ":CFBundleIdentifier", Does Not Exist
Command failed: /usr/libexec/PlistBuddy -c Print:CFBundleIdentifier build/Build/Products/Debug-iphonesimulator/AwesomeProject.app/Info.plist
Print: Entry, ":CFBundleIdentifier", Does Not Exist
Xcode 8.2 still occur same error. Three lines bellow fixed it for me :)
Downgrade react(16.0.0-alpha.12 -> 16.0.0-alpha.6) & react-native(0.45.0 -> 0.44.0)
rm -rf node_modules/react
npm i react#16.0.0-alpha.6 -S
npm i react-native#0.44.0 -S
Then run react-native run-ios
Your build could be failing because of the current node js version installed, or due to your pod files or a number of other reasons.
This error may also be when cloning a react native repository from github.
This solution may work as I was able to recreate this issue(refer to the screen shots):
Solution one:
firstly:
If you have the latest version of node js installed you may have some compatibility issues with some of the dependencies, install the recommended version of Nodejs instead.
after installation, reinstall your dependencies and update your pod files:
npm install
cd ios
pod install
or
pod update
solution two:
this can happen if you haven't installed react native previously on your system and are trying to run a clone react native repository from github.
brew install watchman
sudo gem install cocoapods
then in the rn project clone
cd ios
pod install
Problem:
This is what the error message looks like:
legacy compatibility issues:
Build failed
Solution:
After following the above steps this issue was resolved instantly:
If it's your first project, you may have the same problem than me:
do NOT use space in your project path! 🎉 😄
If your xcode is open, close it
Remove DrivedData
Update your pod files using pod update command
Run npx react-native ios command
its worked for me i hope work for you too
There's a good chance you're running an outdated version of React-Native and your template is no longer compatible.
There are instructions provided on ways to upgrade.
The simplest would be to run react-native upgrade and you'll be prompted with files react-native wants to overwrite. Clicking yes through all the prompts solved this issue for me but if you're concerned about losing any changes, it's recommended to install npm install -g react-native-git-upgrade and merge any conflicts after running react-native-git-upgrade
Try sudo react-native run-ios
This helped me
Check this In Your info.plist Bundle identifier
Or Add this Bundle identifier name as --> com.cmpname.yourapp // change name according
DO NOT use space in project path. It had solved my problem.
Replace Boost C++ Libraries with this one Download Link
/node_modules/react-native/third-party/boost_1_63_0
seems like there is an issue with the react-native version, downgrading the version will resolve the issue. Use the following commands:
rm -rf node_modules/react
npm i react#16.0.0-alpha.6 -S
npm i react-native#0.44.0-alpha.6 -S
react-native run-ios
There are different problems that cause this issue. I'll post here what I did to resolve in my case.
1 - Delete the folder node_modules and the folders of android and ios from project root:
rm -rf node_modules/ ios/ android/
2 - Rebuild the folders:
npm install && react-native upgrade
or (If you have used yarn in the project)
yarn install && react-native upgrade
3 - After that, just run the command again:
react-native run-ios
or
react-native run-android.
I hope it helped =)

Resources