I am new to Xcode and mobile app. I am doing an app to find the current location. I tested it on the simulator and got this message in the console.
"Could not inset legal attribution from corner 4". What does it mean and how can I fix it?
import UIKit
import Alamofire
import AlamofireImage
import MapKit
import CoreLocation
class MapVC: UIViewController
#IBOutlet weak var mapView: MKMapView!
var locationManager = CLLocationManager()
let authorizationStatus = CLLocationManager.authorizationStatus()
let regionRadius: Double = 1000
override func viewDidLoad() {
super.viewDidLoad()
mapView.delegate = self
locationManager.delegate = self
configureLocationServices()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func centerMapPressed(_ sender: Any) {
if authorizationStatus == .authorizedAlways || authorizationStatus == .authorizedWhenInUse{
centerMapOnUserLocation()
}
}
MKMapViewDelegate:
func centerMapOnUserLocation(){
guard let coordinate = locationManager.location?.coordinate else{return}
let coordinateRegion = MKCoordinateRegionMakeWithDistance(coordinate, regionRadius*2.0, regionRadius * 2.0 )
mapView.setRegion(coordinateRegion, animated: true)
}
CLLocationManagerDelegate:
func configureLocationServices(){
if authorizationStatus == .notDetermined{
locationManager.requestAlwaysAuthorization()
}else{
return}
}
func locationManager(_ manager: CLLocationManager, didChangeAuthorization status: CLAuthorizationStatus) {
centerMapOnUserLocation()
}
this issue occurs when the required information in the right form is not found. if your device i trying to get some location or some number a variable, and that a variable is required for afun.. the value is not set into a, but afun is called that this error occurs..
call your cell's coordinates in viewdidload without any other function.
Here is the simplest way to get your cell's position.
1. you should have updated privacies of the devices under infor.plist
Add following lines into your plist before closing tag
<key>NSLocationAlwaysAndWhenInUseUsageDescription</key>
<string>Privacy - Location Always and When In Use Usage Description</string>
<key>NSLocationAlwaysUsageDescription</key>
<string>Privacy - Location Always Usage Description</string>
<key>NSLocationWhenInUseUsageDescription</key>
<string>Privacy - Location When In Use Usage Description</string>
after that.. this is the simplest working code .. i'm happily using it with no issue..
import CoreLocation
import MapKit
class AddressVc: UIViewController, CLLocationManagerDelegate, MKMapViewDelegate {
#IBOutlet weak var map: MKMapView!
var locationManager = CLLocationManager()
here is code to move map in center for the required location
let latDelta:Double = 0.5
let lngDelta:Double = 0.5
let latitude:Double = 37.57554038
let longitude:Double = -122.40068475
let locationcoordinates = CLLocationCoordinate2D(latitude: latitude, longitude: longitude)
let zoomSpan = MKCoordinateSpan(latitudeDelta: latDelta, longitudeDelta: lngDelta)
let region = MKCoordinateRegion(center: locationcoordinates, span: zoomSpan)
self.map.setRegion(region, animated: true)
in the above code.. if you put device's lat and lng postions in latitude and lognitude that will move the map to your's devices's location.
now how to get device's location.
here is the code you can put into your viewDidLoad() function.
override func viewDidLoad() {
super.viewDidLoad()
locationManager.delegate = self
locationManager.desiredAccuracy = kCLLocationAccuracyBest
locationManager.requestWhenInUseAuthorization()
locationManager.startUpdatingLocation()
// device latitude = (locationManager.location?.coordinate.latitude)!
// device longitude = (locationManager.location?.coordinate.longitude)!
}
this is detect the device's latitude and longitude values. you can put them in above mentioned code..
Here is the full code.
import CoreLocation
import MapKit
class AddressVc: UIViewController, CLLocationManagerDelegate, MKMapViewDelegate {
#IBOutlet weak var map: MKMapView!
var locationManager = CLLocationManager()
override func viewDidLoad() {
super.viewDidLoad()
locationManager.delegate = self
locationManager.desiredAccuracy = kCLLocationAccuracyBest
locationManager.requestWhenInUseAuthorization()
locationManager.startUpdatingLocation()
devicelatitude = (locationManager.location?.coordinate.latitude)!
devicelongitude = (locationManager.location?.coordinate.longitude)!
let latDelta:Double = 0.5
let lngDelta:Double = 0.5
let latitude:Double = devicelatitude
let longitude:Double = devicelongitude
let locationcoordinates = CLLocationCoordinate2D(latitude: latitude, longitude: longitude)
let zoomSpan = MKCoordinateSpan(latitudeDelta: latDelta, longitudeDelta: lngDelta)
let region = MKCoordinateRegion(center: locationcoordinates, span: zoomSpan)
self.map.setRegion(region, animated: true)
}
I hope this will help you.. if not.. there would be many other who are facing this issue.
==========================
With the simulator open, go to the DEBUG menu on the mac top bar, the last option is location, mine was showing this error when set to NONE. Set it Custom Location, first with you prompt you to a custom location on a new window, fill that, close the simulator, and relaunch the app. It should get the custom location from your code now. (andrecasarini credit)
This error occurs when the "Legal" link on the bottom left of the MapView is not within bounds or is obscured. There are similar errors for the map's scale and for the compass that appears when rotating.
Consider using size constraints or a safeAreaInset.
I believe the legal inset bug is in Apple's mapkit initialization code and unrelated to what we do when we use the code. Here's my reasoning.
If you use storyboards and the UIMapKit drag and drop module, the legal inset error pops up somewhere between the call to the initial call to application in the app delegate and the first viewDidLoad call, i.e., it's an OS error.
I got curious if I could work around it and wrote a version that doesn't use the storyboard editor. I was thinking that perhaps the editor was inserting some broken code into the app. My test app has two views, the start view and a second view with the map on it. The code is shown below. Don't be harsh, it's my first attempt at understanding what's going on with controllers views and subviews using programmatic views and subviews. It isn't pretty but it works to isolate the legal inset bug.
I started by building a new xcode project and deleting the storyboard. I then replaced the application function stub in appdelegate with the following code:
func application(_ application: UIApplication, didFinishLaunchingWithOptions
launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
self.window = UIWindow(frame: UIScreen.main.bounds)
let viewController = ViewController()
self.window?.rootViewController = viewController
self.window?.makeKeyAndVisible()
let mapView = mapViewController()
mapView.otherView = viewController
viewController.mapView = mapView
return true
}
Even though the mapView is created here, the legal inset error doesn't show up. What does show up are a couple of other messages about scale and compass having some sort of issue. Since I was focusing on the legal inset bug, I ignored them and moved on.
I then replaced the default view controller with code that created two subviews, one a subview that serves as a button to switch to the second view controller and the second subview that serves as "you're on the first view" marker view. That required figuring out how to handle a tap. The color changing code in the tap handler was initial "hello world. I see a tap" code and serves no other purpose.
import UIKit
import MapKit
import CoreLocation
class ViewController: UIViewController,CLLocationManagerDelegate {
let DynamicView = UIView()
let switchView = UIView(frame: CGRect(x: UIScreen.main.bounds.minX+10, y: UIScreen.main.bounds.minY+20, width: 40, height: 40))
public var mapView:mapViewController? = nil
public var otherView:UIViewController? = nil
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
self.view.backgroundColor = .white
DynamicView.backgroundColor = .yellow
DynamicView.layer.cornerRadius = 25
DynamicView.layer.borderWidth = 2
switchView.backgroundColor = .orange
switchView.layer.borderWidth = 2
var gR = UITapGestureRecognizer(target: self, action:#selector(self.handlebigTap(_:)))
DynamicView.addGestureRecognizer(gR)
gR = UITapGestureRecognizer(target: self, action:#selector(self.handlesmallTap(_:)))
switchView.addGestureRecognizer(gR)
self.view.addSubview(switchView)
self.view.addSubview(DynamicView)
DynamicView.translatesAutoresizingMaskIntoConstraints = false
let margins = view.layoutMarginsGuide
DynamicView.leadingAnchor.constraint(equalTo: margins.leadingAnchor, constant: 10).isActive = true
DynamicView.trailingAnchor.constraint(equalTo: margins.trailingAnchor, constant: 10).isActive = true
DynamicView.topAnchor.constraint(equalTo: margins.topAnchor, constant: 40).isActive = true
DynamicView.bottomAnchor.constraint(equalTo: margins.topAnchor, constant: 110).isActive = true
}
#objc func handlebigTap(_ sender: UITapGestureRecognizer) {
if ( self.DynamicView.backgroundColor == .green){
self.DynamicView.backgroundColor = .blue
} else {
self.DynamicView.backgroundColor = .green
}
}
#objc func handlesmallTap(_ sender: UITapGestureRecognizer) {
if ( self.switchView.backgroundColor == .orange){
self.switchView.backgroundColor = .blue
present(mapView!, animated: true, completion: nil)
} else {
self.switchView.backgroundColor = .orange
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
At this point, I checked to see if the first call to viewDidLoad triggered the legal inset error and saw that it did not. That meant the error was being triggered somewhere in the mapKit initialization code which was yet to be built. I simply copied and pasted the first viewController into a new file and called that mapViewController. I commented out the DynamicView code left over from the first controller and added the mapKit initialization code as shown here:
import UIKit
import MapKit
import CoreLocation
class mapViewController: UIViewController,CLLocationManagerDelegate,MKMapViewDelegate {
let DynamicView = UIView(frame: CGRect(x: UIScreen.main.bounds.maxX-110, y: UIScreen.main.bounds.maxY-110, width: 100, height: 100))
let switchView = UIView(frame: CGRect(x: UIScreen.main.bounds.minX+10, y: UIScreen.main.bounds.minY+20, width: 40, height: 40))
var mapView = MKMapView()
public var otherView:UIViewController? = nil
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
self.view.backgroundColor = .white
// DynamicView.backgroundColor = .yellow
// DynamicView.layer.cornerRadius = 25
// DynamicView.layer.borderWidth = 2
switchView.backgroundColor = .orange
switchView.layer.borderWidth = 2
var gR = UITapGestureRecognizer(target: self, action:#selector(self.handlebigTap(_:)))
DynamicView.addGestureRecognizer(gR)
gR = UITapGestureRecognizer(target: self, action:#selector(self.handlesmallTap(_:)))
switchView.addGestureRecognizer(gR)
self.view.addSubview(switchView)
// self.view.addSubview(DynamicView)
// mapView.frame = CGRect(x: 10, y: 60, width: view.frame.size.width-20, height: 300)
mapView.mapType = MKMapType.standard
mapView.isZoomEnabled = true
mapView.isScrollEnabled = true
view.addSubview(mapView)
mapView.translatesAutoresizingMaskIntoConstraints = false
let margins = view.layoutMarginsGuide
mapView.leadingAnchor.constraint(equalTo: margins.leadingAnchor, constant: 10).isActive = true
mapView.trailingAnchor.constraint(equalTo: margins.trailingAnchor, constant: 0).isActive = true
mapView.topAnchor.constraint(equalTo: margins.topAnchor, constant: 45).isActive = true
mapView.bottomAnchor.constraint(equalTo: margins.bottomAnchor, constant: -20).isActive = true
}
#objc func handlebigTap(_ sender: UITapGestureRecognizer) {
if ( self.DynamicView.backgroundColor == .green){
self.DynamicView.backgroundColor = .blue
} else {
self.DynamicView.backgroundColor = .green
}
}
#objc func handlesmallTap(_ sender: UITapGestureRecognizer) {
if ( self.switchView.backgroundColor == .orange){
self.switchView.backgroundColor = .blue
dismiss(animated: true, completion: nil)
} else {
self.switchView.backgroundColor = .orange
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(true)
}
}
I ran the above code and stepped through looking for the legal inset message to show up. This is the offending line:
mapView.frame = CGRect(x: 10, y: 60, width: view.frame.size.width-20, height: 300)
As soon as the view is framed, the error message comes out. Doesn't matter what dimensions you give the view, the message appears. OK.... Maybe the message expects a constraint based framing instead of hard coded per the offending line.
I commented out the line and added constraints to the view and still the error popped up.
At this point I gave up. I couldn't figure out how to configure a map view so the error message doesn't show up. Hopefully Apple will pipe up and say something at this point or someone else will pick up the baton to see if there's a way to configure mapkit to stop spewing error messages.
As for myself at least I learned how to dynamically add views, subviews, gesture recognizers and constraints so my time was profitably spent chasing the bug. Thanks to all who posted sample dynamic view code, gesture recognition code, subview code and constraint code. You may recognize a bit of your code here.
You have not typed in an opening curly bracket for your MapVC Class:
your code:
class MapVC: UIViewController
to fix:
class MapVC: UIViewController {
Related
I have a UIViewController with a MapKit View inside of it, the app runs perfectly in simulator and physical device connected to my mac, but when I try to run the app with the device disconnected, it crashes when going to the MapKit View
I Tried to make the MapKit View the initial View Controller
I tried to reset my phone
I tried to reset Xcode
import UIKit
import ChameleonFramework
class PanicMapViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = FlatYellowDark()
configureNavigationBar()
}
func configureNavigationBar() {
navigationController?.navigationBar.barTintColor = FlatYellowDark()
navigationController?.navigationBar.barStyle = .black
navigationController?.navigationBar.titleTextAttributes = [NSAttributedString.Key.foregroundColor:ContrastColorOf(FlatYellowDark(),returnFlat: true)]
navigationItem.title = "Side Menu"
}
}
I expect that when my physical device is disconnected I can run the app and see the MapKit view.
I was having this problem (Xcode 11 building for iOS 12.4) and stumbled across this question whilst looking for a solution.
For me, I resolved the problem by adding 'Maps' as a 'Capability' under the 'Signing and Capabilities' tab of the project file.
You need to
import MapKit
Inside PanicMapViewController
I was having same issue. even after typing import MapKit.
i did some research and found out the device was not able to find current location.
import UIKit
import MapKit
Class PSSearchVC: UIViewController, CLLocationManagerDelegate, MKMapViewDelegate {
#IBOutlet var mapview: MKMapView!
let locationmanager = CLLocationManager()
override func viewDidLoad() {
super.viewDidLoad()
mapview.mapType = MKMapType.standard
let location = CLLocationCoordinate2DMake(22.4651, 70.0771)
let span = MKCoordinateSpan.init(latitudeDelta: 0.01, longitudeDelta:
0.01)
let coordinate = CLLocationCoordinate2D.init(latitude: 21.282778, longitude: -157.829444) // provide you lat and long
let region = MKCoordinateRegion.init(center: coordinate, span: span)
mapview.setRegion(region, animated: true)
let annonation = MKPointAnnotation()
annonation.coordinate = location
annonation.title = "Chandi Bazar"
annonation.subtitle = "Jamnagar"
//
mapview.addAnnotation(annonation)
self.locationmanager.requestWhenInUseAuthorization()
if CLLocationManager.locationServicesEnabled()
{
locationmanager.delegate = self
locationmanager.desiredAccuracy = kCLLocationAccuracyNearestTenMeters
locationmanager.startUpdatingLocation()
}
}
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation])
{
let locValue:CLLocationCoordinate2D = manager.location!.coordinate
print("locations = \(locValue.latitude) \(locValue.longitude)")
locationmanager.stopUpdatingLocation()
}
}
I currently have a GMSMapView with a UIView subview, but I can't get the subview to recognize tap gestures. I've tried many solutions like setting isUserInteractionEnabled equal to true and overriding the delegate but none have worked so far.
import UIKit
import GoogleMaps
class MapViewController: UIViewController, UIGestureRecognizerDelegate {
var testView: UIView!
var mapView: GMSMapView!
override func viewDidLoad() {
super.viewDidLoad()
let camera = GMSCameraPosition.camera(withLatitude: 0, longitude: 0, zoom: 15.0)
mapView = GMSMapView.map(withFrame: CGRect.zero, camera: camera)
mapView.isUserInteractionEnabled = true
self.view = mapView
let screenSize: CGRect = UIScreen.main.bounds
let screenWidth = screenSize.width
let screenHeight = screenSize.height
testView = UIView()
testView.backgroundColor = UIColor(white: 0, alpha: 0.5)
testView.frame.origin = CGPoint(x: 0, y: 0);
testView.frame.size = CGSize(width: screenWidth, height: screenHeight)
testView.isUserInteractionEnabled = true
let gesture = UITapGestureRecognizer(target: self, action: #selector(self.doSomething(_:)))
gesture.numberOfTapsRequired = 1
gesture.numberOfTouchesRequired = 1
gesture.delegate = self
self.view.addSubview(testView)
testView.addGestureRecognizer(gesture)
}
#objc func doSomething(_ sender: UIGestureRecognizer) {
print("doSomething")
}
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
if (touch.view == gestureRecognizer.view) {
print("returned true")
return true
}
return false
}
}
The interesting thing is that when I do tap on testView, it does print out "returned true" from my shouldReceiveTouch function. So I'm not quite sure how the delegate function returns true, yet the selector function isn't firing. I also tried this swipe gestures with another UIView and that did not work either. Any help is appreciated, thank you in advance!
Put the following code:
mapView.settings.consumesGesturesInView = false
From the Google Maps iOS SDK Reference:
Controls whether gestures by users are completely consumed by the
GMSMapView when gestures are enabled (default YES). This prevents
these gestures from being received by parent views.
When the GMSMapView is contained by a UIScrollView (or other
scrollable area), this means that gestures on the map will not be
additional consumed as scroll gestures. However, disabling this (set
to NO) may be useful to support complex view hierarchies or
requirements.
Hey guys I'm new to iOS programming and I have been struggling to figure this out. My locationManager delegate is not being called. Here is my code:
import UIKit;
import MapKit;
class MapViewController: UIViewController, MKMapViewDelegate, CLLocationManagerDelegate{
var mapView: MKMapView!;
let locationManager = CLLocationManager();
override func loadView() {
// Create a map view
mapView = MKMapView();
// Set it as *the* view of this view controller
view = mapView
}
override func viewDidLoad() {
super.viewDidLoad()
print("MapViewController loaded its view.");
mapView.showsUserLocation = true;
let btnImage = UIImage(named: "mapview-track-user.png");
//Tracking button creation code
let trackButton = UIButton(type: UIButtonType.custom) as UIButton;
trackButton.frame = CGRect(x: 10, y: 500, width: 60, height: 60);
trackButton.setImage(btnImage, for: UIControlState.normal);
trackButton.addTarget(self, action: #selector(centerMapOnUserButtonClicked), for: .touchDown);
//Shadow for track user location button
trackButton.layer.shadowColor = UIColor.lightGray.cgColor;
trackButton.layer.shadowOffset = CGSize(width: 0.0, height: 2.0);
trackButton.layer.masksToBounds = false;
trackButton.layer.shadowRadius = 1.0;
trackButton.layer.shadowOpacity = 0.9;
mapView.addSubview(trackButton);
locationManager.delegate = self;
mapView.delegate = self;
locationManager.requestAlwaysAuthorization();
locationManager.desiredAccuracy = kCLLocationAccuracyBest;
if CLLocationManager.locationServicesEnabled() {
print("Location servicese are enabled!");
locationManager.startUpdatingLocation();
locationManager.startUpdatingHeading();
}
else {
print("Location Services not endabled!");
}
}
//Called upon clicking track user button in order to snap map to user
#objc func centerMapOnUserButtonClicked() {
self.mapView.setUserTrackingMode(MKUserTrackingMode.followWithHeading, animated: true);
print("Track button clicked!");
}
func locationManager(manager: CLLocationManager, didUpdateLocations locations: [AnyObject]!) {
let location = locations.last as! CLLocation
let center = CLLocationCoordinate2D(latitude: location.coordinate.latitude, longitude: location.coordinate.longitude)
var region = MKCoordinateRegion(center: center, span: MKCoordinateSpan(latitudeDelta: 0.1, longitudeDelta: 0.1))
region.center = mapView.userLocation.coordinate;
mapView.setRegion(region, animated: true)
print("*** locationManager Called! ***");
}
}
I am trying to follow various guides online and get familiar with tracking users and eventually displaying other users on the map. Right now I am also slightly confused as to the uses of the CLLocationManager delegate vs. mapView.setUserTrackingMode when it comes to tracking a user in real time.
I have searched all around for a solution but have been completely stumped here. Any help is greatly appreciated.
The map view call will produce temporary permission to location. Whereas the location manager will allow you to specify behavior more rigorously. Please be sure to add the appropriate line to your info.plist. In your case; add the middle entry from below and your location manager should start updating.
I am using a search bar to use Google Place Autocomplete feature. However, it is not working when I am putting the search bar on top of GMSMapView. It works completely fine when I comment out loadView() function. Is there a way to use the place autocomplete with Google map?
import UIKit
import GoogleMaps
class ViewController: UIViewController {
var resultsViewController: GMSAutocompleteResultsViewController?
var searchController: UISearchController?
var resultView: UITextView?
override func loadView() {
let camera = GMSCameraPosition.cameraWithLatitude(1.285, longitude: 103.848, zoom: 12)
let mapView = GMSMapView.mapWithFrame(.zero, camera: camera)
self.view = mapView
}
override func viewDidLoad() {
super.viewDidLoad()
resultsViewController = GMSAutocompleteResultsViewController()
resultsViewController?.delegate = self
searchController = UISearchController(searchResultsController: resultsViewController)
searchController?.searchResultsUpdater = resultsViewController
let subView = UIView(frame: CGRectMake(0, 65.0, 350.0, 45.0))
subView.addSubview((searchController?.searchBar)!)
self.view.addSubview(subView)
searchController?.searchBar.sizeToFit()
searchController?.hidesNavigationBarDuringPresentation = false
// When UISearchController presents the results view, present it in
// this view controller, not one further up the chain.
self.definesPresentationContext = true
}
}
// Handle the user's selection.
extension ViewController: GMSAutocompleteResultsViewControllerDelegate {
func resultsController(resultsController: GMSAutocompleteResultsViewController,
didAutocompleteWithPlace place: GMSPlace) {
searchController?.active = false
// Do something with the selected place.
print("Place name: ", place.name)
print("Place address: ", place.formattedAddress)
print("Place attributions: ", place.attributions)
}
func resultsController(resultsController: GMSAutocompleteResultsViewController,
didFailAutocompleteWithError error: NSError){
// TODO: handle the error.
print("Error: ", error.description)
}
// Turn the network activity indicator on and off again.
func didRequestAutocompletePredictionsForResultsController(resultsController: GMSAutocompleteResultsViewController) {
UIApplication.sharedApplication().networkActivityIndicatorVisible = true
}
func didUpdateAutocompletePredictionsForResultsController(resultsController: GMSAutocompleteResultsViewController) {
UIApplication.sharedApplication().networkActivityIndicatorVisible = false
}
}
The code above is from https://developers.google.com/maps/documentation/ios-sdk/map and https://developers.google.com/places/ios-api/autocomplete. I copied these for testing and is still not working.
Sorry, I don't have the reputation to write comments yet, but I think this could help you to figure out the issue.
First call the super.loadView() and when you initialize the GMSMapView you must set a frame size. Finally add the mapView to the subview.
override func loadView() {
super.loadView()
let camera = GMSCameraPosition.cameraWithLatitude(1.285, longitude: 103.848, zoom: 12)
let mapView = GMSMapView.mapWithFrame(self.view.frame, camera: camera)
self.view.addSubview(mapView)
}
I have a issue with my swipe gesture on a MapView, to be more accurate I have issues with the first swipe gesture on a MapView because it does not does a function & moves the screen at the same time.
The code recognize my location, put an annotation on me, and runs a 5 sec timer that allows the app to add new annotations only every 5 secs. The MapView follows my path as usually. All good so far. Check the pic of my simulator at the end.
Then it occurred to me that it would be a good idea to allow the user to scape from that region and explore the rest of the map. The user can do that only swiping in any direction. And when the user is at any other location he can press the "getBack" button to center the map on his current location. All works good too.
The issue is that when the gesture Swipe is detected , that first swipe does not move the screen. It is only the second swift which does it.
I think that may be the first swipe only stops the map from following my path, and then the second one is the one that moves the screen.
Is there a way for the first swipe to stop following my path and move the map at the same time ?
I hope I made myself clear :(
The Code of the ViewController:
import UIKit
import MapKit
import CoreLocation
class ViewController: UIViewController, MKMapViewDelegate, CLLocationManagerDelegate {
#IBOutlet var map: MKMapView!
var locationManager = CLLocationManager()
let latDelta:CLLocationDegrees = 0.05
let longDelta:CLLocationDegrees = 0.05
var reStartCountClock = true
var getBackInPlace = true
var timer = NSTimer()
#IBAction func getBack(sender: AnyObject) {
getBackInPlace = true
}
override func viewDidLoad() {
super.viewDidLoad()
locationManager.delegate = self
locationManager.desiredAccuracy = kCLLocationAccuracyBest
locationManager.requestAlwaysAuthorization()
locationManager.startUpdatingLocation()
let uilpgr = UILongPressGestureRecognizer(target: self, action: "actionWhenPressed:")
uilpgr.minimumPressDuration = 1
map.addGestureRecognizer(uilpgr)
let uilpgrD = UISwipeGestureRecognizer(target: self, action:Selector("handleSwipe:"))
uilpgrD.direction = .Down
let uilpgrU = UISwipeGestureRecognizer(target: self, action:Selector("handleSwipe:"))
uilpgrU.direction = .Up
let uilpgrR = UISwipeGestureRecognizer(target: self, action:Selector("handleSwipe:"))
uilpgrR.direction = .Right
let uilpgrL = UISwipeGestureRecognizer(target: self, action:Selector("handleSwipe:"))
uilpgrL.direction = .Left
map.addGestureRecognizer(uilpgrD)
map.addGestureRecognizer(uilpgrR)
map.addGestureRecognizer(uilpgrL)
map.addGestureRecognizer(uilpgrU)
}
func locationManager(manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
let locationOnline:CLLocation = locations[0]
let spanOnline:MKCoordinateSpan = MKCoordinateSpanMake(latDelta, longDelta)
let centerOnline:CLLocationCoordinate2D = CLLocationCoordinate2DMake(locationOnline.coordinate.latitude, locationOnline.coordinate.longitude)
let regionOnline:MKCoordinateRegion = MKCoordinateRegionMake(centerOnline, spanOnline)
if getBackInPlace == true {
self.map.setRegion(regionOnline, animated: true)
}
if reStartCountClock == true {
timer = NSTimer.scheduledTimerWithTimeInterval(5, target: self, selector: "Anota", userInfo: nil, repeats: true)
reStartCountClock = false
let annotationOnline = MKPointAnnotation()
annotationOnline.title = "Updated Location"
annotationOnline.subtitle = "Pin Pam Pum"
annotationOnline.coordinate = centerOnline
self.map.addAnnotation(annotationOnline)
}
}
func handleSwipe (gestureRecognizer: UIGestureRecognizer)
{
getBackInPlace = false
print("Entra en el gesto")
}
func Anota (){
reStartCountClock = true
timer.invalidate()
}
func actionWhenPressed (gestureRecognizer: UIGestureRecognizer) {
if gestureRecognizer.state == UIGestureRecognizerState.Began
{
getBackInPlace = false
print("Gesture Recognized")
let touch = gestureRecognizer.locationInView(self.map)
let touchCoordinate:CLLocationCoordinate2D = map.convertPoint(touch, toCoordinateFromView: self.map)
let touchAnnotation = MKPointAnnotation()
touchAnnotation.coordinate = touchCoordinate
touchAnnotation.title = "You tapped here"
touchAnnotation.subtitle = "It is a recommended place"
self.map.addAnnotation(touchAnnotation)
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
The Simulator: