I'm currently trying to use the Visual Studio 2017 Performance Profiler, but with some of my F# code I just see
This is because the profiler failed to load symbols for FSharp.Core.ni.dll and FSharp.Core.dll.
I found this thread which discusses the FSharp.Core.pdb. Where can I download this and how can I reference it to get a better visualization of the most frequently executed source lines in the performance profiler?
Related
I had Studio 2019 Community Edition installed, as well ReSharper. Since we use ReSharper for code analysis, we deactivated Studio code analysis by .editorconfig with only 2 lines:
root = true
dotnet_analyzer_diagnostic.severity = none
Everything worked fine (and still does on another PC).
Now I got a new PC, installed Win 10 from scratch, as well Studio and ReSharper. Now Visual Studio always does code analysis and comments/suggests several issues. Even if I reconfigure issues severity to None, I do not get any changes to my .editorconfig, but still analysing the code.
How can I get rid of Studio code analysis?
This is not a direct answer to your question, but take a look at this article. It describes a way to disable Roslyn-based Visual Studio features through the project properties used by Visual Studio design-time builds. This approach significantly improves memory usage on large solutions.
I have a web application developed in Visual Studio 2019 (free Community edition), running on .NET Core 2.2
Because it's a web app, unit tests don't really help. But I would like to see if I have tested all the code when doing manual testing. Is this possible?
If you care to suggest a way of automating the testing of a complex web app, that would be nice, provided it isn't too open ended a question.
I have a big Delphi 2007 project, and the Delphi IDE is slow and unstable even I install DelphiSpeedUP, FixIDE Pack.
The IDE freezes for a few seconds when first loading the project (300K lines of code). The Type Library Editor is very inefficient when I want to add a new method/property because it has around 1000 APIs and it kinda freezes for ten seconds in the Type Library Editor.
But the Delphi Compiler is good and I am happy with that, just the IDE has many issues. The Visual Studio 2010/2012 is very good and stable.
Just wondering if it is possible to code in Delphi in the Visual Studio, a basic syntax highlighting, debugger is OK.
It is not possible.
Visual Studio not work with pascal lang.
You can use np++ for simple syntax highlighting and compile with command lines in DCC32.exe.
and the docs in here.
and for Debug use ollydb.
and I'll not suggest it.
and I think the likely pascal IDE to Delphi is Lazarus but it can't compile your Delphi source code directly.
and I'll not suggest it too.
I think use the Delphi with fix and speedup patches.
I'm very new to Mono for Android and am having issues getting started - specifically as a new user I tend to have to step through code to ensure that it is doing what I want. This is extremely slow using VS 2010 and the latest version of Mono for Android. Just wondering if MonoDevelop will improve matters and whether it is as easy to develop using MonoDevelop rather than VS 2010 which is my normal tool.
Thanks for any advice
As far as i know the slowness is not due to Visual Studio but to the Android Emulator itself.
Debugging Monodroid on a physical device is lots faster with either VS or MonoDevelop, but then you need to buy a license to be able to deploy to anything else than the emulator..
I would keep using Visual Studio as it's far more complete and stable than MonoDevelop.
if performances are really an issue you might need to consider purchasing a license for Monodroid and use a physical Android device.
From my experience Mono Develop is more lightweight, but also more buggy. For the moment I am using Visual Studio. It compiles resources right away whereas Mono Develop sometimes does not recognize when I've added a resource. But you are right about the debugger. It is painfully slow. Other than the debugger I have found developing in MonoDroid to be fairly productive.
Is there an F# compiler (plugin?) for SharpDevelop? I use SharpDevelop on my netbook for hobby development and it would be cool to program in f# on it.
If you install the F# compiler, SharpDevelop 3.0 automatically supports it. (Oh well. At least people will get a good answer now.)
On Windows, I settled on Visual Studio Shell and the May F# CTP.
There's a rather old (Aug 2008) F# Plugin for MonoDevelop. Read more on its Wiki page.
For the F# compiler, download the xip file from the F# May 2009 CTP page. there are certain known issues with running it on Mono, just search for "F# Mono" for more info.
Now Visual Studio 2010 supports F#. However, that doesn't include the Express editions, so if you're looking for F# IDEs for free, then there's a MonoDevelop plugin (which needs v2.6 IIRC), you can install Visual Studio Shell Integrated and add FSharp to that, or SharpDevelop.
Of these, I'd probably recommend the Visual Studio Shell over the others as it seems to have the best integration between the editor window and the F# Console window. However, if you're interested in doing things cross-platform, then look at MonoDevelop, as you can make sure that something will work on Mono.