Error: Invalid Swift Support when uploading a build to iTunes Connect - ios

I'm submitting my first build for TestFlight distribution and am getting the following error. Bitcode is turned off. Other answers seem decently old so figured I'd re-ask for 2018.
Invalid Swift Support - The files libswiftDarwin.dylib, libswiftMetal.dylib, libswiftCoreAudio.dylib, libswiftsimd.dylib, libswiftQuartzCore.dylib, libswiftos.dylib, libswiftObjectiveC.dylib, libswiftDispatch.dylib, libswiftCoreGraphics.dylib, libswiftCoreFoundation.dylib, libswiftUIKit.dylib, libswiftCoreMedia.dylib, libswiftAVFoundation.dylib, libswiftCore.dylib, libswiftFoundation.dylib, libswiftCoreImage.dylib aren’t at the expected location /Payload/MyApp.app/Frameworks. Move the file to the expected location, rebuild your app using the current public (GM) version of Xcode, and resubmit it.
I have a .dylib file that I compile for my project that lives at ./MyProj/Core/lib.dylib. I saw this browsing around as well
It's likely you have a plain dylib outside of a framework somewhere, which is only supported on macOS. Please review the Troubleshooting section of Tech Note 2435 for more context.
If having a bare dylib is indeed the cause of the problem, please file a bug for an error message that clearly explains this.

Have you seen this?
https://developer.apple.com/library/content/technotes/tn2435/_index.html#//apple_ref/doc/uid/DTS40017543-CH1-TROUBLESHOOTING
Search for "Embedded .dylib Files"
I would try to follow that steps, It should work.

Make sure you have the 'Always Embed Swift Standard Libraries' at its default setting in your main target and possible other targets (extensions).
Also make sure you don't archive Release version with a Debug setting (Scheme).

The solution here was to add a new target to my project, the first Framework option that Apple gives and to move the .dylib file and the interface.h file into it. Link the interface.h file into my framework.h file, import the framework into my main target
Happy to give more info (it's a longer answer) if anyone needs it. Just leave a comment.

1.In XCode 10.1, Apple has introduced new architecture for Arm64e used in A12 chipset.
2.The App Store and TestFlight don't accept submissions containing arm64e.
To remove Arm64e from swiftlib run below script, Please note that change path inside script file.
https://github.com/ndpiparava/Swift_StripArm64e

Related

Changing symbol names and embedding bitcode

tl;dr: I get this error message:
ld: -alias_list and -bitcode_bundle (Xcode setting ENABLE_BITCODE=YES)
cannot be used together
How do I fix it?
I am trying to create my own version of a third-party library. I want to make sure that none of my calls are going to the system version of this library, so I use --alias-list to put a prefix on all the symbols, and generate a header file which renames all the symbols from foo to MJB_foo. My build system then includes this header file with the --include option whenever I want to use this library.
This works great on Android and Linux (and I'm pretty sure it will eventually work on Windows too). However I get the above error when I try to link the shared library. How do I achieve the same effect?
In Build Settings of project you need to set Enable Bitcode to No. For iOS Apps bitcode is default but optional so you can send the app to AppStore without bitcode.
Bitcode re-optimize your app binary in the future without the need to submit a new version of your app to the App Store.
From Apple Doc:
For iOS apps, bitcode is the default, but optional. For watchOS and tvOS apps, bitcode is required. If you provide bitcode, all apps and frameworks in the app bundle (all targets in the project) need to include bitcode.
https://help.apple.com/xcode/mac/current/#/devbbdc5ce4f
What I have ended up doing is forcing the inclusion of the header full of #defines when building the library, as well as when using it. This allows me to drop --alias-list from the linker command line, so it is happy.
Sadly, this is not the complete solution. The library (it is OpenSSL) has a number of assembler modules, so those have to be patched with sed by the build script first.
It also has some macros which turn
FOO(SHA1)
into
void SHA1_Init(struct SHA1_CTX *ctx)
the problem is that SHA1 is one of the functions I am renaming, so it becomes instead:
void MJB_SHA1_Init(struct MJB_SHA1_CTX *ctx)
renaming the function is harmless (because it turns out it gets renamed uniformly), but I am not renaming the structs. The solution is to create another small file which renames MJB_SHA1_CTX et al back to SHA1_CTX.
*When bitcode is enabled for a target, all the objects, static libraries and user frameworks used when linking that target must contain bitcode.
Otherwise, an error or a warning will be issued by the linker. (Note: missing bitcode is currently a warning for iOS, but it will become an error in an upcoming release of Xcode .)
ENABLE_BITCODE should be consistently turned on for all the targets. If you use a library or framework provided by a third party, please contact the vendor for an updated version which contains bitcode."

Error after uploading app to the app store

For the record I have not touched any of the files listed below, all I did was compile, attempt to pull my hair out by uploading and then I got this error message:
Invalid Swift Support - The files libswiftDarwin.dylib,
libswiftMetal.dylib, libswiftCoreAudio.dylib,
libswiftQuartzCore.dylib, libswiftos.dylib, libswiftObjectiveC.dylib,
libswiftDispatch.dylib, libswiftCoreGraphics.dylib,
libswiftCoreData.dylib, libswiftCoreFoundation.dylib,
libswiftUIKit.dylib, libswiftCoreMedia.dylib, libswiftCore.dylib,
libswiftFoundation.dylib, libswiftXCTest.dylib,
libswiftCoreImage.dylib aren’t at the expected location
/Payload/BeginerGuideDigFor.app/Frameworks. Move the file to the
expected location, rebuild your app using the current public (GM)
version of Xcode, and resubmit it.
Once these issues have been corrected, you can then redeliver the
corrected binary.
Honestly I wouldn't even know where to beign
So to answer one of the question, according to the part apple told me to go through my libraries are fine here is a pic of me running the code for that
here is what I ran and below that is the result
UPDATE:
SOOOOO at this point I have now confounded the app support store, they cannot figure out why I am getting this error, they have asked me the same questions over and over, what version of Xcode, what version of Mac OS... still no resolution.
You mention a hair-pulling upload experience. But unless you have a build system/build scripts involved, normally the process is just Product>Archive and uploading from Window>Organizer (or using the Application Loader on an exported ipa from there). Are you doing anything different that may be corrupting the .ipa?
You might Export it for App Store, rename the .ipa file to .zip and unzip it. Right click on your app in the Payload directory, select Show Package Contents and look in your Frameworks directory for a clue. All of those files should be there. Do you have any Build Phase scripts that do anything with Frameworks?
UPDATE:
I just came across this Apple response to this type of issue in the Apple Developer Forums. That's a great resource for these types of things, by the way:
It's likely you have a plain dylib outside of a framework somewhere,
which is only supported on macOS. Please review the Troubleshooting
section of Tech Note 2435 for more context. If having a bare dylib
is indeed the cause of the problem, please file a bug for an error
message that clearly explains this.
Link: https://forums.developer.apple.com/message/218019#218019

How to debug "Invalid Bundle" error which happens only after submitting to app store

I have a lot of frameworks in my app. App works fine in adhoc/enterprise release. Only if I submit to the app store for testflight testing I get this error email from apple:
Dear developer,
We have discovered one or more issues with your recent delivery for "My app's name here". To process your delivery, the following
issues must be corrected:
Invalid Bundle - One or more dynamic libraries that are referenced by your app are not present in the dylib search path.
Once these issues have been corrected, you can then redeliver the corrected binary.
Regards,
The App Store team
there is no specific information here. How can I debug it?
Got an answer from Apple Developer Technical Support which says it is a bug on Apple's side. this is the suggested workaround below which did not work for me:
To diagnose this issue, you should export the IPA you are sending to
the App Store from Xcode. Since IPAs are zip files, you can
decompress it by right clicking and saying Open With > Archive
Utility. You should find your main executable inside the unzipped
folder structure and run otool at the command line to see the library
list: otool -L
The list of paths you get should match what you find inside of your
IPA. All of your libraries should start with #rpath. A simple
comparison of everything in this list with the unzipped IPA folders
should reveal what is missing.
Once you know what is missing, go to your Xcode build phases setup.
There should be a build phase for either Copy Files or Embed
Frameworks that includes the missing library — you should just add the
library to the list. If you don’t see either of these build phases,
you can recreate it by adding a new Copy Files build phase, setting
the Destination to Frameworks, and adding the library to the list,
ensuring that Code Sign On Copy is checked.
If you don’t find anything missing in your main binary, make sure to
do the same search on any other binaries you may have, like for a
watchOS app or an iOS app extension.
If you find that all of the frameworks are in this build phase, please
take a look at the Embedded Binaries section of your app target’s
General page, and let me know if you see multiple levels of ../ next
to the binary that you found is missing.
Please let me know if it works for you!
I have encountered the same issue when uploading an app with watch support to the app store.
I was able to solve it with the hint from the first answer, using otool -L to analyze the binary from the ipa or xcarchive.
However, the problem was not with my frameworks (at #rpath) but with a swift lib. I noticed that libswiftWatchKit.dylib was missing in the frameworks folder.
The solution that worked for me was as simple as to set EMBEDDED_CONTENT_CONTAINS_SWIFT=YES in the build settings of the watch app (or the watch app extension, but not both). After that, all necessary swift libraries were correctly copied to the watch app path in the archive and upload to app store was working correctly.
Apparently, the watch app works and upload passes if you provide the necessary swift libraries only in the main app's folder.
After adding the custom Swift framework to my project I got this email after uploading the app to iTunes connect.
I got this email from iTunes store,
Invalid Bundle - One or more dynamic libraries that are referenced by your app are not present in the dylib search path.
The fix is simple for this issue,
Step 1: Make sure your Custom framework is added to Embedded Binaries in General tab of your target.
Step 2: Under build settings,
Set Always Embed Swift Standard Libraries = Yes for your main project target.
And Set Always Embed Swift Standard Libraries = No for your custom framework target.
This solved my problem and I was able to upload binary to iTunes connect.
Ref
Tried all the above solutions and did not work for me.
I was experiencing this issue in Xcode 10.1 recently and all my frameworks were referenced correctly (did otool -L and everything lined up).
Seems there were some changes in the apple validation process, may be a bug, may not be on Apple's end, but all my prior builds uploaded and validated fine -- and I did not add any new frameworks since.
Upon uploading the binary to iTunesConnect, I'd see the following error:
Invalid Bundle - One or more dynamic libraries that are referenced by
your app are not present in the dylib search path.
Invalid Bundle - The app uses Swift, but one of the binaries could not
link to it because it wasn't found. Check that the app bundles
correctly embed Swift standard libraries using the "Always Embed Swift
Standard Libraries" build setting, and that each binary which uses
Swift has correct search paths to the embedded Swift standard
libraries using the "Runpath Search Paths" build setting.
MY SOLUTION:
After days of debugging, what worked for me was to disable 'Include bitcode for iOS content' upon uploading the archive from Xcode organizer. Seems that this option modifies the binary which caused the validator to fail.
Or you can disable bitcode in your Build Settings
My Problem:
I had the same error with embedded frameworks.
The App project has Custom Framework project
Inside the Custom Framework project is another Custom Framework project
The app built to the simulator and to devices with no problem but failed the Apple test, returning "Invalid Bundle".
I inspected the package just like Taha had been told to by Tech Support and everything was present and correct!
My Solution:
I restructured the project so that the two custom frameworks sit side by side and one is no longer embedded within the other.
This looks to be an Apple validation problem since everything works fine on devices and the simulator but the work around was straight forward.
In my case, in the build settings, this was fixed when I added the following to the build settings for the library:
DYLIB_INSTALL_NAME_BASE = #rpath
The clue was a linker warning: 'YourLibrary has an install name beginning with “/”, but it is not from the specified SDK'
Had same issue. This happened to me because one of my Framework target was added to main target in "Link Binary With Libraries" but was not added to "Target Dependencies" and "Embedded Binaries"
I also received a similar mail from Apple:
Dear Developer,
We identified one or more issues with a recent delivery for your app,
"********. Please correct the following issues, then
upload again.
ITMS-90562: Invalid Bundle - One or more dynamic libraries that are
referenced by your app are not present in the dylib search path.
Best regards,
The App Store Team
I used my own framework for my watch app. I solved this issue by changing the framework option to "Embed Without Signing" in the Extension Target. The default option was "Do Not Embed".
I had the same problem, it was due to one framework not being present in the Frameworks subfolder in the app bundle.
I fixed it by adding a Copy Fields build phase, and adding the missing .framework file there.
This error message is also addressed in Apple Technical Note TN2435
Embedding Frameworks In An App: https://developer.apple.com/library/archive/technotes/tn2435/_index.html
You can find the error message under the heading "Missing Framework Bundle" with troubleshooting steps.
We had the same problem, and even after going through all the steps (see "Missing Framework Bundle"), the only thing that worked was disabling Bitcode.
So I struggled on this for two days. What it turned out to be was I had UITests checked in Archive for the Build for the Scheme I was archiving.
After unchecking it from Archive, re-archiving it, validating it (although validating it before always passed), and "Upload to AppStore" I did not get the e-mail from Apple informing me of Invalid Swift Support. Instead I got the e-mail that it'd been processed and is good to go!
In my case, I've had to add a framework from Notification App Extension to the main target (embed & sign in the main target, do not embed in the extension) - even though there was no mention about it in otool -L output.
Funny thing that Iterable official doc says that the framework should be embedded & signed in the extension - which would lead to another upload problem because of nested bundles.

Invalid Swift Support - Files not in right location

I've been trying to upload a new build to iTunes Connect to update an app. I first used xCode 6 but got a email from Apple stating this:
Dear Developer,
We have discovered one or more issues with your recent delivery for "App". To process your delivery, the following issues must be corrected:
Invalid Swift Support - The files libswiftDarwin.dylib, libswiftDispatch.dylib, libswiftCoreGraphics.dylib, libswiftUIKit.dylib, libswiftContacts.dylib, libswiftCore.dylib, libswiftCoreAudio.dylib, libswiftFoundation.dylib, libswiftXCTest.dylib, libswiftCoreImage.dylib, libswiftObjectiveC.dylib aren’t at the expected location /Payload/App.app/Frameworks.
Move the file to the expected location, rebuild your app using the current public (GM) version of Xcode, and resubmit it.
Once these issues have been corrected, you can then redeliver the corrected binary.
I thought it was a simple fix, so I just updated to the latest GM (Xcode 7.2) & completed the Swift 2 migration, however I received the same email. Could someone explain how to solve this and what those files are? This isn't a "files don't match" problem as seen in other questions.
I stumbled upon this as I've encountered the same problem. It's the first time I've been tasked with handling the release of a Swift app to the App Store.
I found that this answer by TALAA works a treat: https://stackoverflow.com/a/26949219/1567836
There is an "Embedded Content Contains Swift Code" flag in the Build Settings that needs to be set to YES. After setting this, clean the project before building again.
After the clean, you'll have to recreate a build to upload to the App Store. You might find that the new upload will get rejected claiming that a binary already exists for that number. If you update the build number (has to be larger than the previous one) then the new upload will be accepted.
As per the #Thomas You need to enable that flag and after that for the "Invalid Swift Support", I had the issues with Application Loader since Xcode 6.4. So, I started uploading the app from the "Organizer" (Xcode > Window > Organizer > Upload to App Store).
This solves the problem.
Inspect the payload and also the SwiftSupport folder in the .ipa file (by converting it to a .zip) and make sure the libraries in the email match across both those directories. Those need to match apparently.
You should probably not have libswiftXCTest.dylib in the Payload/App.app/Frameworks or SwiftSupport folders in something you're submitting to Apple. If you do, check the build section of the scheme for your App target and make sure you aren't including any test targets in your Archive step.

Xcode 7.0.1 - Invalid Swift Support - The SwiftSupport folder is missing.

I try to publish on AppStore an App that contains Swift 2.0 files, but I receive the following email:
Dear developer,
We have discovered one or more issues with your recent delivery for
"EMO MILANO". To process your delivery, the following issues must be
corrected:
Invalid Swift Support - The SwiftSupport folder is missing. Rebuild
your app using the current public (GM) version of Xcode and resubmit
it.
Once these issues have been corrected, you can then redeliver the
corrected binary.
Regards,
The App Store team
I read the following thread oh stackoverflow (Invalid Binary Or Invalid Swift Support Invalid Swift Support / invalid implementation of swift) but I don't find any solution.
I Have a project that has multiple target and uses Cocoa pods.
This is a screenshot of the project navigator:
Ideas?
To be safe, all components of your app should be built with the same version of Xcode and the Swift compiler to ensure that they work together.
I think you need to do a pod clean and install. I reckon one of your swift pods was created on a old version of Xcode, you updated Xcode and then tried to do a submission to the app store.
Read the apple swift blog about binary compatibility and frameworks
You will also want to specify that your embedded content contains swift in the build settings:
EMBEDDED_CONTENT_CONTAINS_SWIFT
Enable this setting to indicate that content embedded in a target's product contains Swift code, so that the standard Swift libraries can be included in the product.
I just resolved an instance of this problem with Apple support.
The problem turned out to be some junk files were being included in the IPA file from my CI/CD system. In particular I had a .gitkeep file which came from a rsync command, and a .DS_Store file which I put there indirectly by poking around with Finder.
The fix was to tighten the rsync command I was using to import some frameworks from Jenkins to exclude .gitkeep, .DS_Store and any other dot-files.
YMMV. The support engineer agreed that it was a confusing error message.

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