How to get CLLocationManager result before all viewDidLoad stuff loads? - ios

Please check the code:
let manager = CLLocationManager()
//Location manager to determine the current location
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
let location = locations[0]
lat = location.coordinate.latitude
lon = location.coordinate.longitude
let currentLocation = CLLocation(latitude: lat!, longitude: lon!)
}
And i have few more functions in viewDidLoad():
override func viewDidLoad() {
super.viewDidLoad()
manager.delegate = self
manager.desiredAccuracy = kCLLocationAccuracyBest
manager.requestWhenInUseAuthorization()
//Here i want to get the result immediately, but...
manager.startUpdatingLocation()
parseJSONfunction()
anotherFunction()
anotherFunction2()
...}
So, i can't get the result of manager.startUpdatingLocation() function until all viewDidLoad() stuff loads.
The question: Is it possible to get coordinates before all other functions runs? If yes, please describe how?

The question: Is it possible to get coordinates before all other functions runs?
In a word, no. The location manager is asynchronous. You ask it to start updating your location and it fires up the GPS and tries to get a fix (it also uses cell towers, WiFi base stations, etc.) It can take several seconds (or longer) in order to get a reasonably accurate reading.
When I'm writing location-aware apps, I usually start the location manager, and in my locationManager(_:didUpdateLocations:) method I check the horizontal accuracy of the result and only take it if it's at least reasonably accurate. This can make it take even longer.
If you load a viewController it's synchronous. The system does the setup, which causes various framework calls to fire, and then viewDidLoad gets called, synchronously once the view loads. If you start the location manager when the user asks to display a new view controller, you can't possibly have a location fix by the time viewDidLoad is called.
If you load your app, have the app delegate invoke a singleton to begin location updates, and then wait for the user to switch to your other screen, where you then ask the singleton for the location during viewDidLoad you have a good chance of getting a good location reading, but even then it isn't certain.

Related

CLLocationManager not updating while in background, and get messy location coordinates Swift

I have a tracking function but it doesn't update location while in background.
1st case: Tracking while app is in the foreground -> the tracking is actually happening but doesn't get precise coordinates. I will change to locationManager.desiredAccuracy = kCLLocationAccuracyBestForNavigation to see if improves accuracy of the tracking.
2nd case: Tracking while screen is off -> the tracking is a straight line from a to b, tracking doesn't update coordinates.
3rd case: Tracking while app is in back ground(pressed home button) -> tracking is happening as case 1.
I found a post that explains that if authorisation is set to always you have to specify you want to keep updating location while in background, but nothing has changed. This is the code and info.plist :
override func viewDidLoad() {
super.viewDidLoad()
mapView.delegate = self
locationManager.delegate = self
// locationManager.desiredAccuracy = kCLLocationAccuracyBest
locationManager.desiredAccuracy = kCLLocationAccuracyBestForNavigation
// locationManager.allowsBackgroundLocationUpdates = true //for getting user location in background mode as well
mapView.showsUserLocation = true
mapView.userTrackingMode = .follow //map following user
configureLocationServices()
addDoubleTap() // enabling duble tap gesture recognizer
// mapView.isUserInteractionEnabled = true
let location = locationManager.location?.coordinate
let region = MKCoordinateRegionMakeWithDistance(location!, 1000, 1000) // set mapView based on user location coordinates
mapView.setRegion(region, animated: true)
centerMapOnLocation()
// alerts coordinates to post to Firebase
let alertDrawLatitude = alertDrawCoordinates?.latitude // not used ?
let alertDrawLomgitude = alertDrawCoordinates?.longitude
let title: String? = alertNotificationType
var subtitle: String? = alertNotificationType
// user alert notification. takes coordinates from alertNotificationArray( populated with firebase returning coordinate for all alerts
displayAlerts()
}
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
guard let mostRecentLocation = locations.last else { return }
self.actualRouteInUseCoordinatesArray.append(mostRecentLocation.coordinate)
}
func configureLocationServices() {
if authorizationStatus == .notDetermined{
locationManager.requestAlwaysAuthorization()
} else if authorizationStatus == .authorizedAlways {
locationManager.showsBackgroundLocationIndicator = true //set update location even if in background. very imposrtant!!
}
}
UPDATE:
changing the accuracy only made things worse.
with AccuracyBest:
and with AccuracyBestForNAvigation
second tracking is actually worse.. how can navigation apps rely on this kind of tracking? is there anything wrong with my code for LocationManager?
SECOND UPDATE:
it now get updated location when in background, but is way off..I never passed the yellow street and it shows like I waked for 10 minutes after it..
THIRD EDIT:
I found out that I should filter out GPS raw data, so I'm using a Kalman filter, and it really smooths out the resulting tracking.
So I'm fine tuning two parameters, and in order to be able to change those parameters I added two textfields #IBOutlet weak var filterValueTextField: UITextField! and #IBOutlet weak var horizontalAccuracyTextField: UITextField!and connected those to the parameters
hcKalmanFilter?.rValue = Double(String( describing:filterValueTextField?.text!))! and guard mostRecentLocation.horizontalAccuracy < Double(String( describing: horizontalAccuracyTextField?.text!))! else { return }.
My problem is now that it finds nil while unwrapping value in the horizontalAccuracy parameter.
If in horizontalAccuracy I just put a value it accepts an integer, but when I take it from the texField converting the textfield.text to Int, compiler throws an error Binary operator '<' cannot be applied to operands of type 'CLLocationAccuracy' (aka 'Double') and 'Int', while if I convert it to Double doesn't, but it finds nil.
Why the filterValue finds a value from it's textField, and the horizontal Accuracy doesn't? they're declared, and use the same way.
Any idea?
First of all you have limited time while your app goes to background, and that time is depend upon load on your device's OS, but most probably it is approx. 30 seconds. So this is the reason your are not getting location updates while your screen is off or while your app goes to background.
But Apple allows app to run in background for some tasks and location update is one of them, so you can fetch location updates even if your app goes to background by enabling Background Fetch capability for your app.
For more details please follow below official doc. of Apple:
https://developer.apple.com/documentation/corelocation/getting_the_user_s_location/handling_location_events_in_the_background
And secondly try to maintain your locationmanager object in global scope of your app like you can place it in AppDelegate or in Singleton class if you are maintaining any for your app, so it will always be available.
Sometimes location that you receive does not have desired accuracy, especially when you've just started tracking, first couple of locations are going to be well off. You can use location's horizontal accuracy property to filter location witch have, for example, less then 50m accuracy

Keeping track of time in background to handle location updates

I have two constraints in my app, one is user location and the other one is time. Following is the simple location implementation.
func determineMyCurrentLocation() {
locationManager = CLLocationManager()
locationManager.delegate = self
locationManager.allowsBackgroundLocationUpdates = true
locationManager.desiredAccuracy = kCLLocationAccuracyHundredMeters
locationManager.requestAlwaysAuthorization()
locationManager.distanceFilter = 20
if CLLocationManager.locationServicesEnabled() {
locationManager.startUpdatingLocation()
}
}
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
print("*******Location updated*******")
}
With this code, I expect to get triggered every time the user location changes by 20m (in background as well). However, I also need to track the time the user stays in a particular location. Since i need to track the background case, I cannot use timer.
I followed https://www.raywenderlich.com/143128/background-modes-tutorial-getting-started to try background task but as stated in the article, the background time allowed that I got was around 3 min (which is variable). So i believe I cannot go with this.
How can I solve this?
EDIT: I also need to make an api call if the user stays in a location for X minutes. So for that case, it would not be feasible to wait for location updates and calculate the time differences. I could previously solve this by removing the distance filter and continuously checking the location and comparing the time and location. I guess continuous location tracking will get the app rejected, that's why I went for filter. But i am not sure if it will still get rejected or not since iOS will need to track the location for filter as well.
You can use simple Date objects to track the time spent between location updates even if your app is in the background. Simply declare a Date property for your class, update its value from func locationManager(_:, didUpdateLocations:) and compare that to the current time.
// Declare this in a scope that can be accessed from `didUpdateLocations` and where its value won't be released from memory
var lastUpdateTimestamp = Date()
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
let now = Date()
let timeSinceLastUpdate = now.timeIntervalSince(lastUpdateTimestamp)
print("\(timeSinceLastUpdate) seconds passed since last location update")
lastUpdateTimestamp = now
}
Response to the question edit: making an API call after X minutes have passed in the background without a location update is not possible, since there's no supported background mode for executing arbitrary functions at specific points in time. Getting rid of the distance filter as you explained in your edit could be a valid alternative, however if your app is only using location updates to be able to make the API calls and isn't actually doing anything with those locations, your app might indeed get rejected.
When you receive a new location update, check the time difference from the previous update.. giving you the time that they were at the last location.
Depending on what you are doing with these location updates, this might just be pulling the latest update from some DB, or posting to an API.
An example..
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
print("*******Location updated*******")
let lastUpdateDate = // get the last datetime you received information
let currentDate = Date()
let minutesDifference = let componentsLeftTime = Calendar.current.dateComponents([.minute], from: lastUpdateDate, to: currentDate)
}

Getting really bad accuracy from CLLocationManager

I'm using CLLocationManager to get users location.
I want to get a single location update.
My problem is that I'm getting really bad horizontalAccuracy
location is %# <+xx.xxxxxx,+yy.yyyyyyy> +/- 3881.91m
verticalAccuracy: 65.4401861912846, horizontalAccuracy: 3881.90892434957
Code:
fileprivate lazy var locationManager: CLLocationManager = {
let manager = CLLocationManager()
manager.desiredAccuracy = kCLLocationAccuracyBest
manager.delegate = self
manager.requestAlwaysAuthorization()
manager.pausesLocationUpdatesAutomatically = false
manager.desiredAccuracy = kCLLocationAccuracyBest
manager.distanceFilter = kCLDistanceFilterNone
return manager
}()
override init() {
super.init()
locationManager.startUpdatingLocation()
}
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
guard let mostRecentLocation = locations.last else {
return
}
let verticalAccuracy = mostRecentLocation.verticalAccuracy
let horizontalAccuracy = mostRecentLocation.horizontalAccuracy
print("location is %#", mostRecentLocation)
print("verticalAccuracy: \(verticalAccuracy), horizontalAccuracy:\(horizontalAccuracy)")
}
Any suggestions why is this happening?
I'm in a room next to a window so i except to get bad accuracy but not that bad.
Thanks
I'm getting ridiculous results.
I got horizontalAccuracy of 15,000 m.
When i go out doors it works great but in doors should not be as bad as this.
Using Cellular triangulation and wifi should give a lot better results.
after 20 minutes i started to get good results of +- 50 m accuracy in doors.
I suggest you add a condition to make sure that you will just be using a location that have a better accuracy. On my case I use 20 as the desired horizontal accuracy on below example.
Example:
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
locationManager.stopUpdatingLocation()
if locations.last!.horizontalAccuracy < 20 {
//Only use location that enters here
}
else {
//If the accuracy is not met then start updating location again and if possible increase more the accuracy (use kCLLocationAccuracyBestForNavigation if you really need it). Make sure that you use the desired accuracy and filter properly to avoid draining battery.
locationManager.startUpdatingLocation()
}
}
I always have found that when you first start location updates, the first few readings are quite poor, and then the accuracy improves as the GPS settles down.
What I do is to first check if the timestamp on the location is more than a few seconds old. If it is, I discard it. (Not sure if recent OS versions still send "stale" GPS readings, but the system used to give you a location from the last time the GPS was powered up, sometimes several hours old.)
Once I get current locations, I check the accuracy, and discard any location updates who's accuracy reading is too poor. Only when I get a reading that's good enough do I use it (and stop location updates in your case, since you only want 1 update.)
Bear in mind that it can take 30 seconds (or more) for the GPS to settle down, and in an area with poor GPS signal, you may never get a good enough reading.

didUpdateLocations delegate method is repeated a random number of times

I get latitude and longitude of the user in my method didUpdateLocations. If location is allowed I call a method that takes in parameters latitude, longitude, and calls a webservice, else I display an UIAlertView.
Problem is: iOS calls my locationManager delegate method a random number of times. So my webservice is called several times... How can I fix it please?
When I call the location, verify if is allowed... I make the request in the previous screen:
// GET LOCATION
self.initializeWaitingScreen()
if( CLLocationManager.authorizationStatus() == CLAuthorizationStatus.AuthorizedWhenInUse ||
CLLocationManager.authorizationStatus() == CLAuthorizationStatus.AuthorizedAlways){
self.locationManager.delegate = self
self.locationManager.desiredAccuracy = kCLLocationAccuracyBest
self.locationManager.startUpdatingLocation()
} else {
let loginFailAlert: UIAlertView = UIAlertView(title: "Localisation refusée", message: "Vos fonctionnalités sont restreintes, pour accéder à l'application complète, veuillez activer la localisation", delegate: self, cancelButtonTitle: "OK")
loginFailAlert.show()
self.initializeUIComponent()
self.initializeDataWithWebServiceWithoutLocation()
}
My locationManager method:
func locationManager(manager: CLLocationManager!, didUpdateLocations locations: [AnyObject]!) {
var lon = manager.location.coordinate.longitude.description
var lat = manager.location.coordinate.latitude.description
self.locationManager.stopUpdatingLocation()
self.initializeDataWithWebServiceWithLocation(lon, _lat: lat)
self.initializeUIComponent()
}
self.initializeDataWithWebServiceWithLocation(lon, _lat: lat)
take longitude and latitude, and give it to my method who call webservices.
This is expected behavior. As CLLocationManager determines the user's location, updates will be sent (I don't just mean the obvious). See this excerpt from Apple's docs:
Regardless of which location service you use, location data is reported to your app via the location manager’s associated delegate object. Because it can take several seconds to return an initial location, the location manager typically delivers the previously cached location data immediately and then delivers more up-to-date location data as it becomes available. Therefore it is always a good idea to check the timestamp of any location object before taking any actions. If both location services are enabled simultaneously, they deliver events using the same set of delegate methods.
If you require some filtering of events, you'll need to (1) ensure you've set your desiredAccuracy properly to help minimize the number of events then (2) perform any particular app-specific filtering. Be cautious though, since the reason you get multiple updates is that the determined location has changed. If you second-guess the system, you may wind up with inaccurate data.
Finally, evaluate whether you need location changes or significant location changes. If you don't need the high granularity, go with "significant".

didUpdateLocations always be called several times with different coordinates

So, my app requires to capture location every 15 meter.
in viewDidLoad
NSOperationQueue.mainQueue().addOperationWithBlock {
self.manager = CLLocationManager()
self.manager.delegate = self
self.manager.desiredAccuracy = kCLLocationAccuracyNearestTenMeters
self.manager.distanceFilter = 15.0
self.manager.headingFilter = 10
self.manager.startUpdatingLocation()
}
First time (i don't move), in
func locationManager(manager:CLLocationManager, didUpdateLocations locations:[AnyObject])
i get (real example):
*.1488241293991
*.5997807433053
second time:
*.1489010891664
*.599624152471
I test on real device with ios7, and swift.
What am I doing wrong?
Thanks!
From CLLocationManager Class Reference:
When requesting high-accuracy location data, the initial event delivered by the location service may not have the accuracy you requested. The location service delivers the initial event as quickly as possible. It then continues to determine the location with the accuracy you requested and delivers additional events, as necessary, when that data is available.
So the first location you retrieve might be inaccurate.

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