I am trying to integrate paypal to my web app. I want to use paypal as payment gateway. In the process i am encountering various errors as listed below.
1) I logged into developer.paypal.com. When i click Accounts under Sandbox it lists all sandbox accounts i have. I wanted to delete the unused account but it says "Something went wrong. One or more sandbox accounts could not be deleted. Try again.".
2) I created merchant or business account in developer.paypal.com. I then logged into sandbox.paypal.com using the created business account. In the dashboard page there is Tools at the top. I clicked on it and selected API credentials in order to get the api credentials for paypal integration to my web app. After clicking on it, it redirects me to my official paypal account dashboard page. i.e https://www.paypal.com/myaccount/home
3) Finally another issue i have been facing and of which i have not been able to receive any solution yet is described in detail here. error trying to make sandbox paypal to work with rails?
So seeing all these issues i am wondering whether sandbox account is full of bugs and cannot be trusted for api integration testing. In that case does one recommend testing with real accounts? but that will be expensive because we need to send real money.
I appreciate any help on this dilemma. Thanks!
1) Unfortunately, this is something that tends to happen in their sandbox. You can try again later and it might work...it might not.
2) If this happens you should be able to add "sandbox" back into the URL. So in this case if you change it back to https://www.sandbox.paypal.com/myaccount/home then it should load what you're expecting.
3) Need to see the actual error code that's coming back in the PayPal response to help more on this one.
Related
we developed a very simple Tab app that will bring out application to Teams. We wanted to use Single Sign On so not to require the user to register with our app but to authenticate her/him immediately by taking the name and the email from the requested token. We followed thoroughly this Doc page Single Sign-On and all works well in the account that the app was developed. But when we try to install on another account, we couldn't get the token. microsoftTeams.authentication.getAuthToken(authTokenRequest) returns error that the app is not authorized. The strange thing is that no consent screen is presented to the user so I really don't know how to let the user authorize the app. I thought this is part of the flow. Any ideas? Thank you.
Please note that the app is allowed to work in "Accounts in any organizational directory".
My app has been OAuth verified for youtube and youtube.upload.
When I OAuth with these scopes, it's still not working.
I get the following in the web browser as before verification. They closed out my ticket, so I have no means to contact them.
Sign in with Google temporarily disabled for this app
This app has not been verified yet by Google in order to use Google Sign In.
If you are a developer for this application, please submit a verification request to re-enable Sign in with Google. Learn more
Please advise
Sign in with Google temporarily disabled for this app This app has not been verified yet by Google in order to use Google Sign In.
If you are a developer for this application, please submit a verification request to re-enable Sign in with Google. Learn more
The message you are getting clearly states the issue. Your application is not verified or its verification has bee removed. In order to fix this you must go thought he verification process. You might want to check your email and see if there is any messages from google as to why your verification was removed. I have seen several posts like this over the last week it seams Google may be going though projects.
Hello Everyone I am using the prime 31 facebook plugin for the Unity 3D engine and I am running into an issue of testing out the ability for our users to post a message containing their score onto their facebook wall.
I believe the issue is related to needing to add a publish_permission to my app yet I can't test this feature because I believe I have to have that permission approved to utilize it in my pap.
I also noticed that the approval process calls for explaining your usage of said permission and submitting your app with what I imagine would be a form of implementation .
So I guess my confusion has to do with the general process of having my publish permissions approved and whether or not i can make use of the publish permissions in my not-approved app for testing at the very least .
You should always be able to test your permissions with the admin/test/developer users of the specific app.
Have a look at https://developers.facebook.com/docs/apps/review/login#do-you-need-review which is stating that
...your app's developers will be able to see, and grant, any permission without requiring review by Facebook.
Note: People who are listed in your app's Roles tab will have access to extended permissions without going through review (e.g. publish_actions or manage_pages). For example, if you use the Facebook Plugin for Wordpress to publish your blog posts to your Facebook Page or Profile, you do not need to submit for review so long as all your publishers are listed in your app's Roles tab.
Also, if you're the developer of an app and are the only person using it, then your app doesn't need to go through review. Since you're the developer, all app capabilities should be available. You will still need to take your app out of developer mode, but you should be able to do that without going through review.
i created an IOS app using the new paypal IOS sdk. i have a test account set up with paypal, and i am playing in the sandbox.
i get the paypal login screen, but that is where i am a bit stuck.
i am trying to use an actual paypal account to log in with, and after trying to validate it, the email and password fields "wiggle", and then stop. i am still faced with the login screen, and it doesn't log me in.
i know the sandbox is working, since i can use the credit card portion perfectly.
my question therefore is:
do i need a special second sandbox account to test with instead of a "real" paypal account?
that is the only thing i can think of. does this makes sense?
Yes your guess is right. You need to create sandbox test account to test it in a sandbox box.
You can not use your real account in sandbox mode.
You can do it from here.
Our iOS app requires users to login using their Facebook account and we need to provide the AppStore reviewers with a test account(s).
Can we take for granted that Apple have their own Facebook accounts that they use to test out apps that solely rely on Facebook for login?
Do we need to set up a Facebook "test user" via their Test User API?
Grateful for any pointers from someone who did this.
Short answer: assume they have an account.
I think you're in a bit of a catch-22 here. It's probably against Facebooks terms of service to create a test account and hand those details to a third party... but, you're right, Apple may ask you for details.
However, in practice, they seem not to. One of my apps requires a login to a third-party website and I just put "you need an account" in the iTC notes section. I've been rejected once (since 2008) because I didn't specify a specific username/password. I explained why (see first paragraph) and it sailed through on the next attempt.
Having said that, apparently Facebook allows a way of creating test accounts. This is probably what you want to do if they insist.
For any app that requires a login you need to provide Apple with a guest/demo login account to test the app. So yes, give Apple a login/password to use.