Swift Siesta Framework: do something before sending requests - ios

I am trying the Siesta framework and I want to call a function before sending every API calls.
I saw that decorateRequests(with:) is best suited for what I am looking to do, but as the return value must be a Request, there's an error on the following code:
service.decorateRequests(with: { (res, req) -> Request in
if (res.url == self.tests.url) {
// do things..., then call req.repeated()
} else {
req.repeated()
}
})
However, I have this error:
Missing return in a closure expected to return 'Request'
Any idea how I can make it work? Thanks

The basic Swift syntax error here is that you need to use the return keyword if a value-returning closure contains more than one statement.
If what you need to do is something that either:
can synchronously block the main thread because it is brief (e.g. log the request, flip a test expectation), or
needs to be started when the request is sent, but the request can go ahead and start immediately without waiting for it to finish
…then it needn’t be complicated. Do your brief task while everyone waits, then return the request:
service.decorateRequests { req, res in
if res.url == self.tests.url {
doThatOtherThing() // blocks the main thread, which is fine if it’s brief
}
return req
}
If on the other hand you need to do something that will take an indefinite amount of time while the main thread continues, and then at a later time initiate that request, then Siesta currently doesn’t support that very well. You can do it by writing a custom implementation of the Request protocol, but that's laborious and error prone. A better approach is coming in a future version of Siesta.

Related

Pattern for retrying URLSession dataTask?

I'm fairly new to iOS/Swift development and I'm working on an app that makes several requests to a REST API. Here's a sample of one of those calls which retrieves "messages":
func getMessages() {
let endpoint = "/api/outgoingMessages"
let parameters: [String: Any] = [
"limit" : 100,
"sortOrder" : "ASC"
]
guard let url = createURLWithComponents(endpoint: endpoint, parameters: parameters) else {
print("Failed to create URL!")
return
}
do {
var request = try URLRequest(url: url, method: .get)
let task = URLSession.shared.dataTask(with: request as URLRequest) { (data, response, error) in
if let error = error {
print("Request failed with error: \(error)")
// TODO: retry failed request
} else if let data = data, let response = response as? HTTPURLResponse {
if response.statusCode == 200 {
// process data here
} else {
// TODO: retry failed request
}
}
}
task.resume()
} catch {
print("Failed to construct URL: \(error)")
}
}
Of course, it's possible for this request to fail for a number of different reasons (server is unreachable, request timed out, server returns something other than 200, etc). If my request fails, I'd like to have the ability to retry it, perhaps even with a delay before the next attempt. I didn't see any guidance on this scenario in Apple's documentation but I found a couple of related discussions on SO. Unfortunately, both of those were a few years old and in Objective-C which I've never worked with. Are there any common patterns or implementations for doing something like this in Swift?
This question is airing on the side of opinion-based, and is rather broad, but I bet most are similar, so here goes.
For data updates that trigger UI changes:
(e.g. a table populated with data, or images loading) the general rule of thumb is to notify the user in a non-obstructing way, like so:
And then have a pull-to-refresh control or a refresh button.
For background data updates that don't impact the user's actions or behavior:
You could easily add a retry counter into your request result depending on the code - but I'd be careful with this one and build out some more intelligent logic. For example, given the following status codes, you might want to handle things differently:
5xx: Something is wrong with your server. You may want to delay the retry for 30s or a minute, but if it happens 3 or 4 times, you're going to want to stop hammering your back end.
401: The authenticated user may no longer be authorized to call your API. You're not going to want to retry this at all; instead, you'd probably want to log the user out so the next time they use your app they're prompted to re-authenticate.
Network time-out/lost connection: Retrying is irrelevant until connection is re-established. You could write some logic around your reachability handler to queue background requests for actioning the next time network connectivity is available.
And finally, as we touched on in the comments, you might want to look at notification-driven background app refreshing. This is where instead of polling your server for changes, you can send a notification to tell the app to update itself even when it's not running in the foreground. If you're clever enough, you can have your server repeat notifications to your app until the app has confirmed receipt - this solves for connectivity failures and a myriad of other server response error codes in a consistent way.
I'd categorize three methods for handling retry:
Reachability Retry
Reachability is a fancy way of saying "let me know when network connection has changed". Apple has some snippets for this, but they aren't fun to look at — my recommendation is to use something like Ashley Mill's Reachability replacement.
In addition to Reachability, Apple provides a waitsForConnectivity (iOS 11+) property that you can set on the URLSession configuration. By setting it, you are alerted via the URLSessionDataDelegate when a task is waiting for a network connection. You could use that opportunity to enable an offline mode or display something to the user.
Manual Retry
Let the user decide when to retry the request. I'd say this is most commonly implemented using a "pull to refresh" gesture/UI.
Timed/Auto Retry
Wait for a few second and try again.
Apple's Combine framework provides a convenient way to retry failed network requests. See Processing URL Session Data Task Results with Combine
From Apple Docs: Life Cycle of a URL Session (deprecated)... your app should not retry [a request] immediately, however. Instead, it should use reachability APIs to determine whether the server is reachable, and should make a new request only when it receives a notification that reachability has changed.

How to guarantee the correct order in async request

I have a iOS application that use Alamofire to make URL requests. I sometimes find the requests arriving in the wrong order when there is very little time between them. This has to do with the nature of async requests as I understand. Is there any way to guarantee the correct order of the requests? I've been thinking you could wait for each request to finish because you have a completion handler or maybe you could handle this at the server side with a timestamp on each request so the server can discard requests that has a lower timestamp. I don't know what's the best solution though.
My code so far:
Alamofire.request(
defaults.string(forKey: "APIurl")! + path,
method: httpMethod,
parameters: parameters,
encoding: JSONEncoding.default,
headers: headers).responseJSON
{ response in
// Check if the request was successful
var success = false
if (response.result.isSuccess) {
let statusCode = response.response!.statusCode
if (statusCode == 200) {
success = true
} else {
showAlert("COULD_NOT_COMPLETE_TASK_TITLE", message: "TRY_AGAIN_LATER")
}
}
}
I use sliders to change a value between 0 and 100. So in my case the order of the requests are crucial. Let's say I change a slider from 50 to 60. With async requests it sometimes execute first 60 and then 50. This is an issue as it's sent to my API that way and saves the latest value (in this case 50) in the database even though my desired value was 60.
If the thread is serial which in your case it is then the order will always be the same as you input it. So calling a few operations asynchronously on a same serial thread will force the operations to preserve that order.
The problem in your case is that you are not calling these operations, Alamofire is calling them. The order is preserved but it depends on when the responses are received and parsed. That means you may have no control over the order of the async operations being called.
You have 2 ways of serializing responses:
You need to wait for each response to be completed before you call the next request. If your responses are standard (all look alike) you only need some manager that will store an array of requests and will not call the new one until the previous one is completed. This might be a bit slow since there is no reason (or at least it seems that way in your case) not to perform the requests at the same time.
Serialize the responses so they are called in the same order as input. This means you call the requests whenever and responses will be called whenever. But once the response is received you will check for other responses being complete and only if they are you will trigger a callback on this one. That would again mean having some manager that serializes there responses.
So for the second one you would need something like:
SerializedRequestManager.performRequest(request, myCallbackClosure)
The manager would then save the request into some array of request wrappers like:
let requestWrapper = RequestWrapper(request, myCallbackClosure, isCompleted: false)
self.requestPool.append(requestWrapper)
AF.performRequest(request, myInternalClosure)
Then on response (myInternalClosure) you need to set the correct wrapper to have response to true and then flush the responses from the start of the array. All the responses finished then must be removed from the array:
requestWrapper.responseData = data // Same wrapper that was just added into the array
requestWrapper.responseError = error // Same wrapper that was just added into the array
requestWrapper.isCompleted = true
self.flushResponses()
So then flushResponses:
var newPool = [RequestWrapper]() // This is where all the pending items will stay
var shouldFlushResponse = true // Will be set to false with first request that was not completed
self.requestPool.forEach { wrapper in
if wrapper.isCompleted && shouldFlushResponse {
wrapper.callback(wrapper.responseData, wrapper.responseError) // perform response closure
} else {
shouldFlushResponse = false
newPool.append(wrapper)
}
}
self.requestPool = newPool
But you need to be very careful about the multithreading here. All the operation on the array requestPool should be done on the same thread but it may be any thread you want.
Well if the order of requests in crucial in your case then you should go for the NSOperationQueue that is the only way to make sure the order of your requests.
Follow this tutorial to have a border idea

swift, calling network another time in the same task's thread

Sorry for beginner's question.
I have an action that depends on the result of the data returned from the network, and the action may require another network request. Since the first network request is called in datatask already, I want to use that same thread for the 2nd network request, but don't know how to do it. Any tip? tks
let task = URLSession.shared.dataTask(with: request as URLRequest )
{ data, response, error in
if func_1 (data) {
return
}else {
//call another network request here, but don't want to do
//another task = URLSession.shared.... again since we are already on an async thread
}
}
//call another network request here, but don't want to do
//another task = URLSession.shared.... again since we are already on an async thread
This is a misunderstanding. There is no problem creating another network request at this point. All that does is place another request on the appropriate queue. It doesn't matter what thread you're running on when you schedule that.
I highly recommend Apple's Concurrency Programming Guide. You may have some misunderstandings about how iOS concurrency works. A key part of iOS work is understanding GCD queues, and particularly how they differ from threads.

Alamofire cancel sometimes does not work

I have a simple request like:
func newRequest() {
println("CANCEL = \(self.getTime())")
self.request_.cancel()
self.request_ = request(method, url)
validate(statusCode: [200])
.validate(contentType: ["application/json"])
.responseJSON { [unowned self] (_, _, json, error) in
if(error?.code == NSURLErrorCancelled ) {
println("CANCELED!")
}
println("DONE LOADING = \(self.getTime())")
// ...
}
}
As shown above, when new request is invoked, I want previous to be canceled.
And it usually works, but sometimes when previous request is about to end (there is a very short amount of time between logs), it does not.
(newRequest) CANCEL = 1436103465.93128
// CANCELED! SHOULD BE HERE
(previousRequest) DONE LOADING = 1436103466.08223
To make it work I added a var isCanceled and check whether it is set to true.
I am not sure if it works as it should (it may be too late to cancel) or it is a small bug.
You expectation here is incorrect. The cancellation is not a synchronous behavior. It is asynchronous and needs to hop several dispatch queues before your responseJSON closure will be called. Since you are repointing the self.request_ reference to a new request, your previous request is actually going out of memory and your responseJSON closure for the previous request will never be executed.
Instead of using a single reference to one request, you could use your self.request_ property to store the latest request, and use a requests set to store all the active requests. Once the responseJSON closure is called, make sure to remove the request from the requests set. This way, you would keep a reference to all requests until they finished properly canceling.
Believe me, Alamofire cancellation works properly. Our giant test suite agrees. 👍🏼

Force AFNetwork POST request to be synchronous

I have a button that connects a view controller to another via a segue and when pressed, sends the text from a UITextField as a parameter to an AFNetwork POST request and must decide whether the segue can continue or not depending on whether the request was successful or not.
So I wrote this:
var proceed = false
let token = tokenTextField.text.trim()
let requestURL = "https://myapi.com/authenticate/"
// Make this a synchronous HTTP POST request so that we only decide whether
// to proceed with the segue or not once we know if the request was successful
manager.POST(requestURL,
parameters: [ "code" : token ],
success: { (operation: AFHTTPRequestOperation!, responseObject: AnyObject!) in
proceed = true
NSLog("Success! Response is \(responseObject.description)")
},
failure: { (operation: AFHTTPRequestOperation!, error: NSError!) in
println("Failure! Error is: \(error.localizedDescription)")
proceed = false
self.displayLoginAttempErrorAlert()
}).waitUntilFinished()
println("what a hard thing")
return proceed
But this code prints "what a hard thing" before anything printed within the success or error callbacks, so it is obviously asynchronous. For the reasons explained above, I want it to be synchronous. How can I force that behavior?
Please bear in mind that there is nothing wrong with the request itself. I just wanna ensure the right order of things.
UPDATE: I'm aware that forcing things to be synchronous may block the UI and that's fine for my purpose. This is like a login screen where nothing should really happen between the issuing of the request and the arrival of the response.
Thanks in advance
You can:
specify the completionQueue of the manager to be something other than the main queue (so that you don't deadlock when you block the main thread, waiting for the completion handler to be called);
dispatch_semaphore_semaphore before you start the request;
dispatch_semaphore_signal the semaphore inside the completion block of the request; and
dispatch_semaphore_wait for the semaphore after the request, but before you return from your function.
But making an asynchronous method behave synchronously is fundamentally the incorrect approach, in my opinion. Not only is it a poor UX, limits your UI, etc., but also you risk having the watchdog process kill your app.
Rather than making an asynchronous process behave synchronously in shouldPerformSegueWithIdentifier, I would instead employ a standard asynchronous pattern:
remove the existing segue you presumably have from the UIKit control to the next scene;
create a new segue between the view controllers (as shown here) that won't be performed automatically, but only programmatically (see below);
have an IBAction that performs the asynchronous request, and have a completion block that
initiates the segue programmatically, as needed.
Why dont you call your viewController in success block... we also have the same situation where user has a login screen and while authentication if failure occurs then we need to show alert else on success redirect it to homeViewController.
If you use queueCompletion block it will be same as handling it in success block if you are executing only one operation in queue.
Still needs a synchronous call then use NSURLConnection class of iOS
-[NSURLConnection sendSynchronousRequest:returningResponse:error]

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