I know how it works on VCL and there is even an option for Firemonkey.Running the wizard for webbroker and selecting standalone and then firemokey it create an application that works on windows. There is no option to add Android platform.
However I wanted to have TWebBroker + Indy on Android.
Is it possible? Can I change the Wizard created sample for Firemoney (standalone) to be Android compatible? Otherwise is there another way?
I've created a project on Github that might have you started. Sorry there's no doc as yet:
https://github.com/DelphiWorlds/MultiPlatformWebServer
Related
I've started learning Xamarin for Android in visual studio, few days back. I'm a noob to this.
I need to build a navigation drawer, for which I need Android support v7 component and Android Support Design Component.
I added both of these from Component store.
But the design component shows 'Incomplete' in brackets in components list, also I'm unable to use it's widgets in project.
It looks like it isn't actually added to my project.
Below are the screenshots for this component.
1) Incomplete status
2) Package reference error, when double clicked on Support design component
Looking forward to response. Thanks in advance.
I got this resolved.
What I did is, I removed the component for Android Support Design, and searched for the same in nuGet packages.
Downloaded it from there, and it is now correctly referenced by my project.
Thanks anyways.
I am new to Xamarin and wanted to try its Getting Started module, and hence started with Hello, Android - Introduction to Android Development with Xamarin.
https://developer.xamarin.com/guides/android/getting_started/hello,android/hello,android_quickstart/
I got stuck where I have to use the Plain Text control from the toolbox onto the designer, I am not able to use that control.
I am able to use only 1 control on the designer and if I try any other control, it doesn't allow.
I want to port a Compact Framework/Windows CE app to Xamarin to create Android and IOS (and possibly Windows Phone) "versions." I reckon I need Windows 8 for Windows Phone (8) but for now I thought I could get started with Android and IOS in moving this prehistoric app into the 21st century.
According to this article, I first need "Project linker" and can NuGet it, but searching for it via Tools > Extensions and Updates in VS 2013 returns no search results.
That article says you need VS 2012 or better; the direct link to "Project Linker," though, says it supports VS 2010.
Where do I go from here?
UPDATE
I went here, and am in the processing of downloading.
UPDATE 2
Here, it says, "Modern Integrated Development Environment (IDE) – Xamarin uses Xamarin Studio on Mac OS X, and also Xamarin Studio or Visual Studio 2010 on Windows."
Yet in VS 2013, I do have project types now for Android and IOS*, so I reckon that's just a typo (hasn't been updated)?
although I don't have a Mac, so that is not possible for me right now; also, since I'm still on Windows 7 at work, Windows 8 Phone apps are not yet a possibility, either. So at present, Xamarin within Visual Studio is simply a replacement for Eclipse/Java in the creation of Android apps.
UPDATE 3
I've been waiting for something better than PhoneGap, and I think maybe I've found it. If MS were to buy this company and bake Xamarin into Visual Studio -- voila!/yowza/wow! The cats in Cupertino will have to reach for the Pepto-Bismol!
That's a bit outdated and there's a much better approach available today.
You can use Portable Class Libraries (PCL) to share code across project spanning iOS, Android, Windows (Phones) and even OSX.
See this article (and where it leads) for more details.
I certainly agree with #poupou that PCL's are the way to go (if possible). I would recommend James Montemagno's app on github. He just created this for channel9 using VS 2013. I just created a cross-platform app based off of this and it worked out well. I would only use the file-linking for the platform specific implementations with compiler directives. This can be seen in his ServiceRegistrar class in said app.
This SO answer actually explains how to get the 2012 Project Linker to work with 2013 if you still want to go that route and gives a link to the extension.
Also, you may want to check out MvvmCross. It is open-source, has a large user-base and following, and really helps with maximum code re-use. Best part, it uses PCLs and all of it's features (plugins) are available via nuget.
I would recommend reading the article #poupou posted, watching James' channel9 videos on his github page, and (if you want to check out mvvmcross) watch #slodge's N+1 videos on mvvmcross.
I have just developed and android app using eclipse and now I want to develope its IOS version. I want to use Visual Studio and C# (I feel pretty much comfortable in these environments).
I read that, to achieve this I can use Xamarine. Everything is OK with configuring Xamarine on Visual Studio and using it in Visual Studio (I understood this part). I couldnt understant the "mac" part. They are saying that in order to build this app I need a mac running in my local network. Unfortunately I have no idea about Mac. Instead of using it in a local network, could I just install it in a Virtual Machine in windows and configure it on that way that I can see this mac from Visual Studio (How can I do this ?! :S).
I am sorry if my question is unclear but I would be greateful if any of you helps me understand these issues and help me develop my first IOS app in Visual Studio.
If you are going to do iOS development using Xamarin you need a Mac. A Mac will always be required to submit the app to the app store, and the way Xamarin works, you need to use a Mac to create the UI for iOS apps as well.
To get the most of the Xamarin, you ideally would develop your base code using Xamarin and C#, then build separate UI's for both Android and iOS. While your UIs are separate, your base core code is all the same for both apps.
It really does not make sense to have a native Android app all in Java, and then write the entire iOS app in C#. Either stick to completely native apps for both platforms, or use a wrapper like Xamarin for both.
Xamarin.iOS for Visual Studio makes it possible to develop iOS
applications on Windows, but you will still need a Mac in order to
compile and run the code.
Today, Xamarin.iOS integration in Visual Studio is focused on enabling
developers to develop in C#. Xamarin developers who write Xamarin.iOS
applications on Windows typically hand-code their user interfaces—or
they will need to switch to the Mac to use Xcode (or a beta version of
Xamarin’s new iOS Designer) to interactively design an iOS user
interface layout.
"or use a wrapper like Xamarin for both"
I have discovered the term wrapping is not correct for this product.
Unlike other products (Corona, Phonegap, Titanium, ...) that wrap up in a common, genericized library, Xamarin compiles at core level with no penalty. It is 100% native. All functionality in all it's supported platforms is 100% available and not watered down.
Wrappers can be faster to program in, in theory, but when you factor in the time you will spend looking for workarounds for the one piece of functionality that is available natively but not in your wrapper library. When you factor in the constant bugs because wrapping for 3 or more platforms is a constantly moving target and you can't count on it working from day to day.
When you factor all those things in, writing native in c# for all platforms is the better option.
I tried them all, and xamarin was my last choice as I was distracted chasing that perfect golden goose wrapper product.
We are writing an application in Delphi XE2/Firemonkey for IOS (to run on an IPad) We need to be able to create an email witn an attachment from within the application. We have tried to use the Indy components but they do not work on IOS. Is there anyway we can do this in Delphi or do we have to resort to writing the app in Xcode?
Indy doesn't work on iOS. See this SO question.
There's a thread on the Embarcadero Delphi Firemonkey forums about this very topic. In it, it's suggested you use the iOS MessageUI framework, and refers to this SO question for an example.
Sending an email from an iOS FireMonkey application
http://blogs.embarcadero.com/ao/2011/10/04/39133
Delphi xe4 has all Indy components working both win32
/iOS platform.