Firebase iOS 11 Ask for user notifications after button push - ios

I'm using Firebase to enable push notifications on iOS 11. I'm trying to ask the user's notification permission only AFTER a button is pushed.
Currently, the app asks for the users permission immediately on load. I want to ask this permission in the EnableNotificationViewController.swift class after a button is pushed.
AppDelegate.swift
import UIKit
import Firebase
import FBSDKCoreKit
import UserNotifications
import FirebaseInstanceID
import FirebaseMessaging
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate, UNUserNotificationCenterDelegate, MessagingDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
FirebaseApp.configure()
// [START set_messaging_delegate]
Messaging.messaging().delegate = self
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
FBSDKApplicationDelegate.sharedInstance().application(application, didFinishLaunchingWithOptions: launchOptions)
return true
}
func application(_ application: UIApplication, open url: URL, sourceApplication: String?, annotation: Any) -> Bool {
return FBSDKApplicationDelegate.sharedInstance().application(application, open: url, sourceApplication: sourceApplication, annotation: annotation)
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
FBSDKAppEvents.activateApp()
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
// MARK: - Notifications
// The callback to handle data message received via FCM for devices running iOS 10 or above.
func application(received remoteMessage: MessagingRemoteMessage) {
print(remoteMessage.appData)
}
}
EnableLocationViewController.swift
import UIKit
import Spring
import Firebase
class EnableNotificationsViewController: UIViewController {
// MARK: - Outlets
#IBOutlet weak var textLabel: DesignableLabel!
// MARK: - View Did Load
override func viewDidLoad() {
super.viewDidLoad()
}
// MARK: - Actions
#IBAction func notificationButton(_ sender: UIButton) {
}
}

Well you will need to move the remote notification permission request into a method in AppDelegate and then call this method from your ViewController that is called EnableNotificationsViewController.
lets start from AppDelegate and adding registerAPNSServicesForApplication method:
///- register with APNS
func registerAPNSServicesForApplication(_ application: UIApplication,withBlock block: #escaping (_ granted:Bool) -> (Void)) {
// [START register_for_notifications]
if #available(iOS 10.0, *) {
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {granted, error in
if granted == true{
DispatchQueue.main.async {
application.registerForRemoteNotifications()
}
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
}
block(granted)
})
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
application.registerForRemoteNotifications()
}
}
And then from your EnableNotificationsViewController call the method in AppDelegate to request the permission, And just so you know that iOS 10 and up you will have completion block of the permission if its granted or not and i made it so it will be returned in completion block into your view controller, but not for iOS 9 and below, You'll need a special handling:
// MARK: - Actions
#IBAction func notificationButton(_ sender: UIButton) {
let myApplication = UIApplication.shared.delegate as! AppDelegate
myApplication.registerAPNSServicesForApplication(UIApplication.shared) { (granted) -> (Void) in
if #available(iOS 10.0, *) {
if granted {
}else {
}
}else {
// will not be returned because iOS 9 has no completion block for granting the permission it will require special way.
}
}
}
To be honest i don't have device with iOS 9 to simulate completion block, but i think the users for iOS 9 and below are just 10% according to Apple Analytics for November 2017
That should do it :)

Related

How to get device token using firebase?

In old projects I have receiving the device token when app install first time or refresh the token. But now I create a new project and write code for did register device token delegate and ask permission but now did register device token is not called in swift version 4.2 . Has anyone faced this issue? If yes, what is solution?
import UIKit
import FirebaseInstanceID
import GoogleMaps
import GooglePlaces
import UserNotifications
import FirebaseCore
import FirebaseMessaging
import Alamofire
import Fabric
import Crashlytics
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate,UNUserNotificationCenterDelegate,MessagingDelegate,CLLocationManagerDelegate {
var window: UIWindow?
let locationManager = CLLocationManager()
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
if let statusbar = UIApplication.shared.value(forKey: "statusBar") as? UIView {
statusbar.backgroundColor = UIColor.fromHexaString(hex: "feac1c")
}
UIApplication.shared.statusBarStyle = .lightContent
Fabric.with([Crashlytics.self])
let remoteNotif = launchOptions?[UIApplication.LaunchOptionsKey.remoteNotification] as? NSDictionary
if remoteNotif != nil
{
}
else
{
print("Not remote")
UNUserNotificationCenter.current().removeAllDeliveredNotifications()
}
GMSServices.provideAPIKey(google_url_links().google_mapKey)
GMSPlacesClient.provideAPIKey(google_url_links().google_mapKey)
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in
Messaging.messaging().delegate = self
})
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
FirebaseApp.configure()
NotificationCenter.default.addObserver(self, selector: #selector(appDelegate.tokenRefereshNotification), name: NSNotification.Name.InstanceIDTokenRefresh, object: nil)
// Override point for customization after application launch.
return true
}
func messaging(_ messaging: Messaging, didReceive remoteMessage: MessagingRemoteMessage) {
print(remoteMessage.appData)
}
// func messaging(_ messaging: Messaging, didReceiveRegistrationToken fcmToken: String) {
//
// print("Firebase registration token: \(fcmToken)")
// UserDefaults.standard.set(fcmToken, forKey: "DeviceToken")
//
//
// }
func application(_ application: UIApplication,
didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data)
{
Messaging.messaging().apnsToken = deviceToken
//FIRInstanceID.instanceID().setAPNSToken(deviceToken, type: .none)
// Messaging.messaging().setAPNSToken(deviceToken, type: .sandbox)
}
#objc func tokenRefereshNotification()
{
let refereshtoken = InstanceID.instanceID().token() ?? ""
print("token23123::::\(refereshtoken)")
UserDefaults.standard.set(refereshtoken, forKey: "deviceToken")
connectToFCM()
}
func connectToFCM()
{
guard InstanceID.instanceID().token() != nil else
{
return
}
Messaging.messaging().disconnect()
Messaging.messaging().connect { (error) in
if (error != nil)
{
print("error unable to connect\(String(describing: error))")
}
else
{
print("connect to fcm")
}
}
}
#objc func CheckInterntConnection()
{
let alert = UIAlertController(title: "", message: custom_message().error_internet, preferredStyle: UIAlertController.Style.actionSheet)
alert.addAction(UIAlertAction(title: custom_message().OK, style: UIAlertAction.Style.default, handler: nil))
self.window?.rootViewController?.present(alert, animated: true, completion: nil)
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
You need to do this too get firebase Token
Declare a variable in your AppDelegate class.
var firebaseToken: String = ""
Call these methods in your didFinishLaunchingWithOptions function
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
FirebaseApp.configure()
self.registerForFirebaseNotification(application: application)
Messaging.messaging().delegate = self
return true
}
Add this function in your AppDelegate class.
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
Messaging.messaging().apnsToken = deviceToken
}
func registerForFirebaseNotification(application: UIApplication) {
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
}
}
And Last create an extension of AppDelegate and add these functions
extension AppDelegate: MessagingDelegate, UNUserNotificationCenterDelegate {
//MessagingDelegate
func messaging(_ messaging: Messaging, didReceiveRegistrationToken fcmToken: String) {
self.firebaseToken = fcmToken
print("Firebase token: \(fcmToken)")
}
func messaging(_ messaging: Messaging, didReceive remoteMessage: MessagingRemoteMessage) {
print("didReceive remoteMessage: \(remoteMessage)")
}
//UNUserNotificationCenterDelegate
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable : Any], fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
print("APNs received with: \(userInfo)")
}
}
The same methods in swift will help you to trace token delegate data
- (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error {
NSLog(#"Unable to register for remote notifications: %#", error);
}
// This function is added here only for debugging purposes, and can be removed if swizzling is enabled.
// If swizzling is disabled then this function must be implemented so that the
//APNs device token can be paired to
// the FCM registration token.
- (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken {
NSLog(#"APNs device token retrieved: %#", deviceToken);
// With swizzling disabled you must set the APNs device token here.
[FIRMessaging messaging].APNSToken = deviceToken;
}
You have to call the following function to get fcm token,
func messaging(_ messaging: Messaging, didReceiveRegistrationToken fcmToken: String) {
print("Firebase registration token: \(fcmToken)")
UserDefaults.standard.set(fcmToken, forKey: "DeviceToken")
}
and edit your didFinishLaunchingWithOptions() of appDelegate as,
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
FirebaseApp.configure()
if(launchOptions?[UIApplication.LaunchOptionsKey.remoteNotification] != nil){
}
InstanceID.instanceID().instanceID { (result, error) in
if let error = error {
print("Error fetching remote instance ID: \(error)")
} else if let result = result {
print("Remote instance ID token: \(result.token)")
}
}
Messaging.messaging().isAutoInitEnabled = true
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert,.sound] // .badge,
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert,.sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
Messaging.messaging().delegate = self
return true
}
Messaging.messaging().token { token, tokenGenerationError in
if let token = token{
print("the token is \(token)")
}
if let tokenError = tokenGenerationError{
print("the tokenError is \(tokenError)")
}
}
You just code these lines in didFinishLaunchingWithOptions and then run then you can see the Token in print console and use that token in Firebase.

FCM Not Sending Message to all Users

I only receive the notification on my test device, but on a user's device does not receive the message. What could be the error?
import UIKit
import Firebase
import IQKeyboardManagerSwift
import SVProgressHUD
import UserNotifications
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate, UNUserNotificationCenterDelegate, MessagingDelegate{
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
window?.rootViewController = initialVC
window?.makeKeyAndVisible()
//Config. Firebase
FirebaseApp.configure()
//Config. Push Notification
if #available(iOS 10.0, *) {
UNUserNotificationCenter.current().delegate = self
Messaging.messaging().delegate = self
UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .badge, .sound]) { (success, error) in
if error == nil{
print("Autorizacion exitosa")
}
}
} else {
// Fallback on earlier versions
let setting : UIUserNotificationSettings = UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(setting)
}
application.registerForRemoteNotifications()
NotificationCenter.default.addObserver(self, selector: #selector(self.refreshToken(notification:)), name: NSNotification.Name.InstanceIDTokenRefresh, object: nil)
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
Messaging.messaging().shouldEstablishDirectChannel = false
application.applicationIconBadgeNumber = 0
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
ConnectToFCM()
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
#objc func refreshToken(notification: NSNotification){
let refreshToken = InstanceID.instanceID().token()!
print("refreshToken: \(refreshToken)")
ConnectToFCM()
}
func ConnectToFCM(){
Messaging.messaging().shouldEstablishDirectChannel = true
}
func messaging(_ messaging: Messaging, didReceiveRegistrationToken fcmToken: String) {
let token = Messaging.messaging().fcmToken
print("FCM token: \(token ?? "")")
}
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
Messaging.messaging().apnsToken = deviceToken
}
}

Unable to add push notifications with Firebase to iOS 11 app

I tried following the tutorial on Firebase's webpage to add Push Notifications to my app. I have done everything with the certificates and such, but I think something is wrong with the code.
My iPhone is not receiving any notifications when I sent them from the Firebase webpage.
What am I missing in my code?
Here is my AppDelegate.swift file:
import UIKit
import Firebase
import FirebaseMessaging
import FirebaseInstanceID
import UserNotifications
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate, UNUserNotificationCenterDelegate {
var window: UIWindow?
let gcmMessageIDKey = "gcm.message_id"
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
UIApplication.shared.statusBarStyle = UIStatusBarStyle.lightContent
FIRApp.configure()
// Register for remote notifications. This shows a permission dialog on first run, to
// show the dialog at a more appropriate time move this registration accordingly.
// [START register_for_notifications]
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
// [END register_for_notifications]
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
FIRMessaging.messaging().disconnect()
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(_ app: UIApplication, open url: URL, options: [UIApplicationOpenURLOptionsKey : Any] = [:]) -> Bool {
return TWTRTwitter.sharedInstance().application(app, open: url, options: options)
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable : Any]) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler(UIBackgroundFetchResult.newData)
}
}

iOS Firebase messaging not receiving

I've been breaking my head on this today and yesterday, for some reason my iOS application is not receiving any firebase notifications. For as far as I know I have done everything as it should be.
I have checked the certifications in my Apple developer account and everything is set up correctly (see screenshots).
I am testing on a physical device
Firebase is set up properly and the logs show it connected to firebase correctly
I have enabled push notifications, background fetch and remote notifications in the capabilities tab of the project
I have added my APN key from my Apple console to Firebase
When sending a notification through the Firebase console to a topic or to all iOS apps nothing happens. I have the same app running on android smoothly which is receiving all notifications when targeted.
AppDelegate.swift
//
// AppDelegate.swift
// CoyoteBreda
//
// Created by Milan van Dijck on 28/02/2017.
// Copyright © 2017 Miscoria web development. All rights reserved.
//
import UIKit
import GoogleMaps
import Firebase
import FirebaseMessaging
import UserNotifications
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
GMSServices.provideAPIKey("AIzaSyB2JNmY2D6q7lYKmJmyeeDXdk-ILEM4q1Q")
UIApplication.shared.setMinimumBackgroundFetchInterval(UIApplicationBackgroundFetchIntervalMinimum)
//Initialize firebase
//FIRApp.configure()
do {
Network.reachability = try Reachability(hostname: "www.google.com")
do {
try Network.reachability?.start()
} catch let error as Network.Error {
print(error)
} catch {
print(error)
}
} catch {
print(error)
}
// Add observer for InstanceID token refresh callback.
NotificationCenter.default.addObserver(self, selector: #selector(self.tokenRefreshNotification),
name: NSNotification.Name.firInstanceIDTokenRefresh, object: nil)
return true
}
func application(_ application: UIApplication, willFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey : Any]? = nil) -> Bool {
// -----------------------
// FIREBASE MESSAGING
// -----------------------
FIRApp.configure()
application.registerForRemoteNotifications()
requestNotificationAuthorization(application: application)
if let userInfo = launchOptions?[UIApplicationLaunchOptionsKey.remoteNotification] {
NSLog("[RemoteNotification] applicationState: \(applicationStateString) didFinishLaunchingWithOptions for iOS9: \(userInfo)")
//TODO: Handle background notification
}
application.registerForRemoteNotifications()
return true;
}
func tokenRefreshNotification(notification: NSNotification)
{
if let refreshedToken = FIRInstanceID.instanceID().token()
{
print("InstanceID token: \(refreshedToken)")
}
// Connect to FCM since connection may have failed when attempted before having a token.
connectToFcm()
}
func application(application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: NSData)
{
FIRInstanceID.instanceID().setAPNSToken(deviceToken as Data, type: FIRInstanceIDAPNSTokenType.sandbox)
FIRInstanceID.instanceID().setAPNSToken(deviceToken as Data, type: FIRInstanceIDAPNSTokenType.prod)
}
func connectToFcm()
{
FIRMessaging.messaging().connect { (error) in
if (error != nil)
{
print("[Unable to connect with FCM. \(String(describing: error))]")
}
else
{
print("[Connected to FCM.]")
}
}
}
var applicationStateString: String {
if UIApplication.shared.applicationState == .active {
return "active"
} else if UIApplication.shared.applicationState == .background {
return "background"
}else {
return "inactive"
}
}
func requestNotificationAuthorization(application: UIApplication) {
if #available(iOS 10.0, *) {
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(options: authOptions, completionHandler: {_, _ in })
} else {
let settings: UIUserNotificationSettings = UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
}
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
print("[REGISTERING FOR TOPICS]")
FIRMessaging.messaging().subscribe(toTopic: "/topics/activiteit")
FIRMessaging.messaging().subscribe(toTopic: "/topics/message")
}
func application(_ application: UIApplication, performFetchWithCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
// Update the database
DatabaseUpdater.performUpdate(performFetchWithCompletionHandler: completionHandler)
// TODO: update views
//completionHandler(.newData)
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
connectToFcm()
DatabaseUpdater.performUpdate(performFetchWithCompletionHandler: {(result: UIBackgroundFetchResult) -> Void in
NSLog("Done updating!")
})
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
#available(iOS 10, *)
extension AppDelegate : FIRMessagingDelegate {
// Receive data message on iOS 10 devices.
func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) {
print("%#", remoteMessage.appData)
}
}
extension AppDelegate : UNUserNotificationCenterDelegate {
// iOS10+, called when presenting notification in foreground
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
NSLog("[UserNotificationCenter] applicationState: \(applicationStateString) willPresentNotification: \(userInfo)")
//TODO: Handle foreground notification
completionHandler([.alert])
}
// iOS10+, called when received response (default open, dismiss or custom action) for a notification
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Void) {
let userInfo = response.notification.request.content.userInfo
NSLog("[UserNotificationCenter] applicationState: \(applicationStateString) didReceiveResponse: \(userInfo)")
//TODO: Handle background notification
completionHandler()
}
}
Application output:
Apple certificates:
Any help would be much appreciated.
try this
import UIKit
import Firebase
import FirebaseMessaging
import UserNotifications
#UIApplicationMain
class AppDelegate: UIResponder,UIApplicationDelegate,UNUserNotificationCenterDelegate{
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
//create the notificationCenter
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
// For iOS 10 data message (sent via FCM)
//FIRMessaging.messaging().remoteMessageDelegate = self
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
FirebaseApp.configure()
return true
}
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
var token = ""
for i in 0..<deviceToken.count {
token = token + String(format: "%02.2hhx", arguments: [deviceToken[i]])
}
print("Registration succeeded! Token: ", token)
}
func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
print("Registration failed!")
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
// Firebase notification received
#available(iOS 10.0, *)
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (_ options: UNNotificationPresentationOptions) -> Void) {
// custom code to handle push while app is in the foreground
print("Handle push from foreground\(notification.request.content.userInfo)")
// let dict = notification.request.content.userInfo["aps"] as! NSDictionary
// print(dict)
// let d : [String : Any] = dict["alert"] as! [String : Any]
// let body : String = d["body"] as! String
// let title : String = d["title"] as! String
//
// print("Title:\(title) + body:\(body)")
//
//
//
// self.showAlertAppDelegate(title: title,message:body,buttonTitle:"ok",window:self.window!)
completionHandler(.alert)
}
#available(iOS 10.0, *)
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Void) {
// if you set a member variable in didReceiveRemoteNotification, you will know if this is from closed or background
if response.actionIdentifier == "goToApp"{
let storyBoard : UIStoryboard = UIStoryboard(name: "Main", bundle:nil)
let nextViewController = storyBoard.instantiateViewController(withIdentifier: "SecondViewController") as! SecondViewController
let appDelegate = UIApplication.shared.delegate as! AppDelegate
appDelegate.window?.rootViewController = nextViewController
}else if response.actionIdentifier == "cancel" {
print("close")
}else {
}
print("Handle push from background or closed\(response.notification.request.content.userInfo)")
}
func showAlertAppDelegate(title: String,message : String,buttonTitle: String,window: UIWindow){
let alert = UIAlertController(title: title, message: message, preferredStyle: UIAlertControllerStyle.alert)
alert.addAction(UIAlertAction(title: buttonTitle, style: UIAlertActionStyle.default, handler: nil))
window.rootViewController?.present(alert, animated: false, completion: nil)
}
// Firebase ended here
}
As you say that you are receiving notification in Android and having issue with iOS, then there is possibility that this issue comes because of Payload format. I also met with this issue earlier.
Please make sure that your Payload format must be like below.
{
"aps" : {
"alert" : {
"body" : "great match!",
"title" : "Portugal vs. Denmark",
},
"badge" : 1,
},
"customKey" : "customValue"
}
And if your app running on ios 10 or later, then make sure you set delegate.
For more information, see here

How to ask user permission for receiving notifications?

I am using Swift 3.0 and I want the user to be able to click on a button to trigger the alert box that requests his permission for using notifications.
I am surprised not to find more information about that.
I would like to support iOS 9.0 as well as 10.
What is the way to trigger this ask-for-permission alert box again ?
import UserNotifications
and Declare this UNUserNotificationCenterDelegate Method in header
in appDelegates just put this code :
func registerForRemoteNotification() {
if #available(iOS 10.0, *) {
let center = UNUserNotificationCenter.current()
center.requestAuthorization(options: [.sound, .alert, .badge]) { (granted, error) in
if error == nil{
UIApplication.shared.registerForRemoteNotifications()
}
}
}
else {
UIApplication.shared.registerUserNotificationSettings(UIUserNotificationSettings(types: [.sound, .alert, .badge], categories: nil))
UIApplication.shared.registerForRemoteNotifications()
}
}
And when user give permission at that time you can get user token via didRegisterForRemoteNotificationsWithDeviceToken Delegates method
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
let token = deviceToken.map { String(format: "%02.2hhx", $0) }.joined()
print(token)
print(deviceToken.description)
if let uuid = UIDevice.current.identifierForVendor?.uuidString {
print(uuid)
}
UserDefaults.standard.setValue(token, forKey: "ApplicationIdentifier")
UserDefaults.standard.synchronize()
}
Below is the full code for all the scenarios, check with break points
Working copy of code, copy paste in your Appdelegate.
XCode 9 , iOS 11, Swift 4
//
// AppDelegate.swift
// PushNotification
import UIKit
import UserNotifications
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate,UNUserNotificationCenterDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
if #available(iOS 10, *)
{ // iOS 10 support
//create the notificationCenter
let center = UNUserNotificationCenter.current()
center.delegate = self
// set the type as sound or badge
center.requestAuthorization(options: [.sound,.alert,.badge]) { (granted, error) in
if granted {
print("Notification Enable Successfully")
}else{
print("Some Error Occure")
}
}
application.registerForRemoteNotifications()
}
else if #available(iOS 9, *)
{
// iOS 9 support
UIApplication.shared.registerUserNotificationSettings(UIUserNotificationSettings(types: [.badge, .sound, .alert], categories: nil))
UIApplication.shared.registerForRemoteNotifications()
}
else if #available(iOS 8, *)
{
// iOS 8 support
UIApplication.shared.registerUserNotificationSettings(UIUserNotificationSettings(types: [.badge, .sound,
.alert], categories: nil))
UIApplication.shared.registerForRemoteNotifications()
}
else
{ // iOS 7 support
application.registerForRemoteNotifications(matching: [.badge, .sound, .alert])
}
return true
}
//get device token here
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken
deviceToken: Data)
{
var token = ""
for i in 0..<deviceToken.count {
token = token + String(format: "%02.2hhx", arguments: [deviceToken[i]])
}
print("Registration succeeded!")
print("Token: ", token)
//send tokens to backend server
// storeTokens(token)
}
//get error here
func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error:
Error) {
print("Registration failed!")
}
//get Notification Here below ios 10
func application(_ application: UIApplication, didReceiveRemoteNotification data: [AnyHashable : Any]) {
// Print notification payload data
print("Push notification received: \(data)")
}
//This is the two delegate method to get the notification in iOS 10..
//First for foreground
#available(iOS 10.0, *)
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (_ options:UNNotificationPresentationOptions) -> Void)
{
print("Handle push from foreground")
// custom code to handle push while app is in the foreground
print("\(notification.request.content.userInfo)")
}
//Second for background and close
#available(iOS 10.0, *)
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response:UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Void)
{
print("Handle push from background or closed")
// if you set a member variable in didReceiveRemoteNotification, you will know if this is from closed or background
print("\(response.notification.request.content.userInfo)")
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
You can use UserNotifications framework to handle notifications for iOS app. Once you ask for authorization system will automatically prompts alert to user.
UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .sound, .badge]) { (success, error) in
if let error = error {
print("Request Authorization Failed (\(error), \(error.localizedDescription))")
}
else{
//Success.. do something on success
}
}
For iOS 9.0 :
private func requestAuthorizationForiOS9AndBelow(){
let notificationSettings = UIUserNotificationSettings(
types: [.badge, .sound, .alert], categories: nil)
UIApplication.shared.registerUserNotificationSettings(notificationSettings)
}
You can do this way
In AppDelegate inside the didFinishLaunching method
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(options: authOptions, completionHandler: { (granted, error) in
if (granted == true){
}else{
print("request authorisation error: \(error)")
}
})
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()

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