I have a cake of 3 UIView layers with programmatically constraints.
Constructed function for programmatically set up constraints:
func setupViewConstraints(item:UIView, leadingTo:NSLayoutXAxisAnchor, leadingCon:CGFloat,
trailingTo:NSLayoutXAxisAnchor, trailingCon:CGFloat, topTo:NSLayoutYAxisAnchor,
topCon:CGFloat, bottomTo:NSLayoutYAxisAnchor, bottomCon:CGFloat) {
item.translatesAutoresizingMaskIntoConstraints = false
item.leadingAnchor.constraint(equalTo: leadingTo, constant: leadingCon).isActive = true
item.trailingAnchor.constraint(equalTo: trailingTo, constant: trailingCon).isActive = true
item.topAnchor.constraint(equalTo: topTo, constant:topCon).isActive = true
item.bottomAnchor.constraint(equalTo: bottomTo, constant:bottomCon).isActive = true
}
The lowest base layer is lightGray.
view = UIView()
view.backgroundColor = .lightGray
The 2nd layer contains 2 UIView (red and blue) with constraints .
let red = UIView()
red.backgroundColor = .red
view.addSubview(red)
setupViewConstraints(item: red, leadingTo: view.leadingAnchor, leadingCon: 0, trailingTo: view.trailingAnchor, trailingCon: -(view.frame.width)*0.2), topTo: view.topAnchor, topCon: 0, bottomTo: view.bottomAnchor, bottomCon: -(view.frame.width)*0.8)
let blue = UIView()
blue.backgroundColor = .blue
view.addSubview(blue)
setupViewConstraints(item: blue, leadingTo: view.leadingAnchor, leadingCon: 0, trailingTo: view.trailingAnchor, trailingCon: -(view.frame.width)*0.2), topTo: red.bottomAnchor, topCon: 0, bottomTo: view.bottomAnchor, bottomCon: 0)
And on top i have yellow UIView layer, which overlaps all the lower layers.
let yellow = UIView()
yellow.backgroundColor = .yellow
view.addSubview(yellow)
setupViewConstraints(item: yellow, leadingTo: view.leadingAnchor, leadingCon: 0, trailingTo: view.trailingAnchor, trailingCon: 0, topTo: view.topAnchor, topCon: 0, bottomTo: view.bottomAnchor, bottomCon: 0)
Also, i have UINavigationBar with UINavigationItem inside the yellow UIView.
//Add navigation item and buttons
naviItem = UINavigationItem()
naviItem.setRightBarButton(UIBarButtonItem(barButtonSystemItem:.add, target:self, action:#selector(goToDestVC)), animated: true)
naviItem.setLeftBarButton(UIBarButtonItem(image: UIImage(named: "hamburger_slim_30"), style: .plain, target: self, action: #selector(hamburgerBtnPressed)), animated: true)
//Add navigation bar with transparent background
naviBar = UINavigationBar()
naviBar.setBackgroundImage(UIImage(), for: .default)
naviBar.shadowImage = UIImage()
naviBar.isTranslucent = true
// Assign the navigation item to the navigation bar
naviBar.items = [naviItem]
view.addSubview(naviBar)
setupViewConstraints(item: naviBar, leadingTo: yellow.leadingAnchor, leadingCon: 0, trailingTo: yellow.trailingAnchor, trailingCon: 0, topTo: yellow.topAnchor, topCon: 0, bottomTo: yellow.bottomAnchor, bottomCon: -(view.frame.height)*0.9))
And i have hamburgerBtnPressed function, which should shift the yellow layer to the right by 80% (I change the values of leading and trailing constants by 80%), but this does not work!!!
var hamburgerMenuIsVisible = false
#objc func hamburgerBtnPressed(_ sender: Any) {
if !hamburgerMenuIsVisible {
let menuWidth = (self.view.frame.width)*0.8
setupViewConstraints(item: layoutView, leadingTo: view.leadingAnchor, leadingCon: menuWidth, trailingTo: view.trailingAnchor, trailingCon: menuWidth, topTo: view.topAnchor, topCon: 0, bottomTo: view.bottomAnchor, bottomCon: 0)
hamburgerMenuIsVisible = true
} else {
setupViewConstraints(item: layoutView, leadingTo: view.leadingAnchor, leadingCon: 0, trailingTo: view.trailingAnchor, trailingCon: 0, topTo: view.topAnchor, topCon: 0, bottomTo: view.bottomAnchor, bottomCon: 0)
hamburgerMenuIsVisible = false
}
// layoutIfNeeded() lays out the subviews immediately and forces the layout before drawing
UIView.animate(withDuration: 0.2, delay:0.0, options: .curveEaseIn, animations: {
self.view.layoutIfNeeded()
}) { (animationComplete) in
print("Animation is complete!")
}
}
But if I change the values of leading and trailing constants to negative, everything will work, and the menu will shift to the left without any problems.
let menuWidth = -(self.view.frame.width)*0.8
Please explain.. what's the issue? Why the yellow UIView shifted to the left with negative values of constraints, and does not work with positive values of constraints? and gives an error:
Probably at least one of the constraints in the following list is one you don't want.
(
"<NSLayoutConstraint:0x6040002853c0 UIView:0x7fa947c35850.trailing == UIView:0x7fa947e1d2d0.trailing (active)>",
"<NSLayoutConstraint:0x604000092750 UIView:0x7fa947c35850.trailing == UIView:0x7fa947e1d2d0.trailing + 331.2 (active)>"
)
Will attempt to recover by breaking constraint
<NSLayoutConstraint:0x604000092750 UIView:0x7fa947c35850.trailing == UIView:0x7fa947e1d2d0.trailing + 331.2 (active)>
Update: I have choose Option 2:
Keep a reference to the constraint that you want to change and just adjust its constant. Need to call setNeedsLayout too before layoutIfNeeded.
Updated code:
var leadingC: NSLayoutConstraint!
var trailingC: NSLayoutConstraint!
var yellow: UIView!
loadView():
yellow = UIView()
yellow.backgroundColor = .yellow
view.addSubview(yellow)
//Set up leading and trailing constraints for handling yellow view shift
leadingC = yellow.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 0)
trailingC = yellow.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: 0)
//Put leadingC.constant and trailingC.constant into the function
setupViewConstraints(item: yellow, leadingTo: view.leadingAnchor, leadingCon: leadingC!.constant, trailingTo: view.trailingAnchor, trailingCon: trailingC.constant, topTo: view.topAnchor, topCon: 0, bottomTo: view.bottomAnchor, bottomCon: 0)
Updated Hamburger function:
#objc func hamburgerBtnPressed(_ sender: Any) {
if !hamburgerMenuIsVisible {
let menuWidth = (self.view.frame.width)*0.8
leadingC!.constant = menuWidth
trailingC!.constant = menuWidth
print(leadingC.constant, trailingC.constant)
hamburgerMenuIsVisible = true
} else {
leadingC!.constant = 0
trailingC!.constant = 0
hamburgerMenuIsVisible = false
}
// layoutIfNeeded() lays out the subviews immediately and forces the layout before drawing
UIView.animate(withDuration: 0.2, delay:0.0, options: .curveEaseIn, animations: {
self.view.setNeedsLayout()
self.view.layoutIfNeeded()
}) { (animationComplete) in
print("Animation is complete!")
}
}
var hamburgerMenuIsVisible = false
I have no errors and "Animation complete!" was printed too, but nothing happens on the screen, no animation.
Firstly, it needs negative values because the constraints need to be set up in the correct direction. Change this and you can remove all of those negative constants:
item.leadingAnchor.constraint(equalTo: leadingTo, constant: leadingCon).isActive = true
item.trailingAnchor.constraint(equalTo: trailingTo, constant: trailingCon).isActive = true
item.topAnchor.constraint(equalTo: topTo, constant:topCon).isActive = true
item.bottomAnchor.constraint(equalTo: bottomTo, constant:bottomCon).isActive = true
to
item.leadingAnchor.constraint(equalTo: leadingTo, constant: leadingCon).isActive = true
trailingTo.constraint(equalTo: item.trailingAnchor, constant: trailingCon).isActive = true
item.topAnchor.constraint(equalTo: topTo, constant:topCon).isActive = true
bottomTo.constraint(equalTo: item.bottomAnchor, constant:bottomCon).isActive = true
Secondly, every time you call setupViewConstraints you are creating and activating another set of constraints.
Option 1:
Remove all constraints for the yellow view before setting them up again.
Option 2:
Keep a reference to the constraint that you want to change and just adjust its constant. You may need to call setNeedsLayout too before layoutIfNeeded.
Option 3:
Add 2 contraints. The initial leading constraint, and one with the width you desire. Change the priority of the first constraint to 999 (default is 1000) and toggle the isActive property of the other when you want to show/hide the menu.
let leading = yellow.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 0)
leading.priority = UILayoutPriority(999)
leading.isActive = true
let otherConstraint = yellow.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: (view.frame.width)*0.8)
otherConstraint.isActive = false // toggle this property to show/hide
Option 2 is probably going to be the best for performance. From the apple docs:
Setting the constant on an existing constraint performs much better
than removing the constraint and adding a new one that's exactly like
the old except that it has a different constant
Related
I have a view that has a button on top and a textview on bottom as subviews, Im trying to have the button either expand and show the textview or collapse and hide it (like a show/hide)
I used the solution here and it kind of helped, except the subview (text view) was still showing and overlapping with other views so it only hid the main UIView.
here I initialized the height constraint to 25 to leave space for the button:
heightConstraint = detailView.heightAnchor.constraint(equalToConstant: 25)
the action function that'll expand/collapse the view based on the height constraint
#objc func expandViewPressed(sender: UIButton) {
if isAnimating { return }
let shouldCollapse = detailView.frame.height > 25
animateView(isCollapsed: shouldCollapse)
}
the animation function
private func animateView(isCollapsed: Bool) {
heightConstraint[enter image description here][1].isActive = isCollapsed
isAnimating = true
UIView.animate(withDuration: 1, animations: {
self.detailText.isHidden = isCollapsed
self.view.layoutIfNeeded()
}) { (_) in
self.isAnimating = false
}
}
—
expanded view
Sherbini .. please make sure you have added proper constraints to your subviews .. make sure not to add height constraint on any of your subview ..
also make sure you have added view.clipsToBounds == true
Hope it will work for you ..
There are various ways to approach this.
One method is to use two "bottom" constraints:
one from the bottom of the button to the bottom of detailView
one from the bottom of detailText to the bottom of detailView
Then set the constraint Priority of each based on whether the view should be "collapsed" or "expanded."
Here is a full implementation for you to try:
class ExpandViewController: UIViewController {
let myButton: UIButton = {
let v = UIButton()
v.translatesAutoresizingMaskIntoConstraints = false
v.setTitle("Collapse", for: [])
v.backgroundColor = .red
return v
}()
let detailText: UITextView = {
let v = UITextView()
v.translatesAutoresizingMaskIntoConstraints = false
v.text = "This is text in the text view."
return v
}()
let detailView: UIView = {
let v = UIView()
v.translatesAutoresizingMaskIntoConstraints = false
v.backgroundColor = UIColor(red: 0.25, green: 0.5, blue: 1.0, alpha: 1.0)
v.clipsToBounds = true
return v
}()
var isAnimating: Bool = false
var collapsedConstraint: NSLayoutConstraint!
var expandedConstraint: NSLayoutConstraint!
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = UIColor(red: 0.0, green: 0.75, blue: 0.0, alpha: 1.0)
detailView.addSubview(myButton)
detailView.addSubview(detailText)
view.addSubview(detailView)
let g = view.safeAreaLayoutGuide
// when collapsed, we want button bottom to constrain detailView bottom
collapsedConstraint = myButton.bottomAnchor.constraint(equalTo: detailView.bottomAnchor, constant: -12.0)
// when expanded, we want textView bottom to constrain detailView bottom
expandedConstraint = detailText.bottomAnchor.constraint(equalTo: detailView.bottomAnchor, constant: -12.0)
// we'll start in Expanded state
expandedConstraint.priority = .defaultHigh
collapsedConstraint.priority = .defaultLow
NSLayoutConstraint.activate([
// constrain detailView Top / Leading / Trailing
detailView.topAnchor.constraint(equalTo: g.topAnchor, constant: 20.0),
detailView.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 40.0),
detailView.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -40.0),
// no Height or Bottom constraint for detailView
// constrain button Top / Center / Width
myButton.topAnchor.constraint(equalTo: detailView.topAnchor, constant: 12.0),
myButton.centerXAnchor.constraint(equalTo: detailView.centerXAnchor),
myButton.widthAnchor.constraint(equalToConstant: 200.0),
// constrain detailText Top / Leading / Trailing
detailText.topAnchor.constraint(equalTo: myButton.bottomAnchor, constant: 12.0),
detailText.leadingAnchor.constraint(equalTo: detailView.leadingAnchor, constant: 12.0),
detailText.trailingAnchor.constraint(equalTo: detailView.trailingAnchor, constant: -12.0),
// constrain detailText's Height
detailText.heightAnchor.constraint(equalToConstant: 200.0),
expandedConstraint,
collapsedConstraint,
])
myButton.addTarget(self, action: #selector(self.expandViewPressed(sender:)), for: .touchUpInside)
}
#objc func expandViewPressed(sender: UIButton) {
if isAnimating { return }
animateView()
}
private func animateView() {
isAnimating = true
// if it's expanded
if expandedConstraint.priority == .defaultHigh {
expandedConstraint.priority = .defaultLow
collapsedConstraint.priority = .defaultHigh
} else {
collapsedConstraint.priority = .defaultLow
expandedConstraint.priority = .defaultHigh
detailText.isHidden = false
}
UIView.animate(withDuration: 1, animations: {
self.view.layoutIfNeeded()
}) { (_) in
self.detailText.isHidden = self.expandedConstraint.priority == .defaultLow
self.isAnimating = false
self.myButton.setTitle(self.detailText.isHidden ? "Expand" : "Collapse", for: [])
}
}
}
Set constraint lbl_Title from bottom to collectionView.
On setting the bottom constraint 60, the label goes below the collection view, after setting it to -60 then it's adjusted to location.
How to set constraints based on collection?
func setCollectionViewConstraints() -> Void {
collectionView.translatesAutoresizingMaskIntoConstraints = false
collectionView.bottomAnchor.constraint(equalTo: bottomAnchor, constant: 10).isActive = true
collectionView.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 0).isActive = true
collectionView.trailingAnchor.constraint(equalTo: trailingAnchor, constant: 0).isActive = true
collectionView.heightAnchor.constraint(greaterThanOrEqualToConstant: 60).isActive = true
}
func setRecentJobLabelConstraints() -> Void {
lbl_Title.translatesAutoresizingMaskIntoConstraints = false
lbl_Title.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -60).isActive = true
lbl_Title.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 20).isActive = true
lbl_Title.heightAnchor.constraint(greaterThanOrEqualToConstant: 20).isActive = true
}
Here the issue is fixed if the constraint is set to -60, I think it's the wrong way.
Setting -60 is the right way. The coordinate system for CocoaTouch is a bit strange because it's (0,0) is in the top-left corner of the device, compared to the coordinated in Cocoa which starts from bottom-left. You'll get used to this once you do more auto-layout programmatically.
Note: Also, you need to give negative values when trying to constraint sub-views to super-views from right.
Different Approach: Another approach would be to constraint the super-view to the sub-view this way it's more readable and self-explanatory. Constraint the bottomAnchor of super-view to sub-view's bottomAnchor with a padding of 60 points.
bottomAnchor.constraint(equalTo: lbl_Title.bottomAnchor, constant: 60).isActive = true
It is not a wrong way , calling the constant while using bottom & trailing constraints should be with a minus value , you can use the below extension i created rather than repeating the same autolayout lines over & over
// MARK: - Anchors Method
extension UIView {
func anchors (top:NSLayoutYAxisAnchor? , leading:NSLayoutXAxisAnchor? , bottom : NSLayoutYAxisAnchor? , trailing: NSLayoutXAxisAnchor? , padding : UIEdgeInsets = .zero){
translatesAutoresizingMaskIntoConstraints = false
if let top = top {
topAnchor.constraint(equalTo: top , constant: padding.top).isActive = true
}
if let leading = leading {
leadingAnchor.constraint(equalTo: leading , constant: padding.left).isActive = true
}
if let bottom = bottom {
bottomAnchor.constraint(equalTo: bottom , constant: -padding.bottom).isActive = true
}
if let trailing = trailing {
trailingAnchor.constraint(equalTo: trailing , constant: -padding.right).isActive = true
}
}
}
and call it like below this :
YourUIView.anchors(top: View.topAnchor , leading: View.leadingAnchor , bottom: View.bottomAnchor , trailing: View.trailingAnchor , padding: .init(top: 10, left: 10, bottom: 10, right: 10))
A quick advice , there is no need to assign a void as a return since the function is not returning something .
I want to animate hide show when one of my view is hidden. so I'm using content hugging priority to animate that, but it failed it has a gap between view. here I show you the ui and my code
This is 3 uiview code like the picture above
scrollView.addSubview(chooseScheduleDropDown)
chooseScheduleDropDown.translatesAutoresizingMaskIntoConstraints = false
chooseScheduleDropDown.setContentCompressionResistancePriority(.required, for: .vertical)
NSLayoutConstraint.activate([
chooseScheduleDropDown.centerXAnchor.constraint(equalTo: scrollView.centerXAnchor),
chooseScheduleDropDown.topAnchor.constraint(equalTo: scrollView.topAnchor),
chooseScheduleDropDown.widthAnchor.constraint(equalToConstant: 285),
chooseScheduleDropDown.heightAnchor.constraint(equalToConstant: 60)
])
scrollView.addSubview(entryView)
entryView.isHidden = true
entryView.setContentHuggingPriority(.defaultLow, for: .vertical)
entryView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
entryView.centerXAnchor.constraint(equalTo: scrollView.centerXAnchor),
entryView.topAnchor.constraint(equalTo: chooseScheduleDropDown.bottomAnchor, constant: topPadding),
entryView.widthAnchor.constraint(equalToConstant: 285),
entryView.heightAnchor.constraint(equalToConstant: 60)
])
scrollView.addSubview(chooseDateView)
chooseDateView.setContentHuggingPriority(.defaultLow, for: .vertical)
chooseDateView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
chooseDateView.centerXAnchor.constraint(equalTo: scrollView.centerXAnchor),
chooseDateView.topAnchor.constraint(equalTo: entryView.bottomAnchor, constant: topPadding),
chooseDateView.widthAnchor.constraint(equalToConstant: 285),
chooseDateView.heightAnchor.constraint(equalToConstant: 60)
])
After exchanging comments, you have a number of different tasks to work on.
But, to give you an example of one approach to showing / hiding the "middle" view and having the bottom view move up / down, here is something to try. It will look like this:
Tapping the top (red) view will hide the middle (green) view and slide the bottom (blue) view up. Tapping the top (red) view again will slide the bottom (blue) view down and show the middle (green) view.
This is done by creating two top constraints for the Bottom view. One relative to the bottom of the Top view, and the other relative to the bottom of the Middle view, with different .priority values.
The example code is fairly straight-forward, and the comments should make things clear. All done via code - no #IBOutlet or #IBAction connections - so just create a new view controller and assign its custom class to AnimTestViewController:
class DropDownView: UIView {
}
class AnimTestViewController: UIViewController {
let scrollView: UIScrollView = {
let v = UIScrollView()
return v
}()
let chooseScheduleDropDown: DropDownView = {
let v = DropDownView()
return v
}()
let entryView: DropDownView = {
let v = DropDownView()
return v
}()
let chooseDateView: DropDownView = {
let v = DropDownView()
return v
}()
var visibleConstraint: NSLayoutConstraint = NSLayoutConstraint()
var hiddenConstraint: NSLayoutConstraint = NSLayoutConstraint()
override func viewDidLoad() {
super.viewDidLoad()
[chooseScheduleDropDown, entryView, chooseDateView].forEach {
v in
v.translatesAutoresizingMaskIntoConstraints = false
scrollView.addSubview(v)
}
scrollView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(scrollView)
let g = view.safeAreaLayoutGuide
let topPadding: CGFloat = 20.0
// chooseDateView top anchor when entryView is visible
visibleConstraint = chooseDateView.topAnchor.constraint(equalTo: entryView.bottomAnchor, constant: topPadding)
// chooseDateView top anchor when entryView is hidden
hiddenConstraint = chooseDateView.topAnchor.constraint(equalTo: chooseScheduleDropDown.bottomAnchor, constant: topPadding)
// we will start with entryView visible
visibleConstraint.priority = .defaultHigh
hiddenConstraint.priority = .defaultLow
NSLayoutConstraint.activate([
scrollView.topAnchor.constraint(equalTo: g.topAnchor, constant: 40.0),
scrollView.bottomAnchor.constraint(equalTo: g.bottomAnchor, constant: -40.0),
scrollView.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 40.0),
scrollView.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -40.0),
chooseScheduleDropDown.centerXAnchor.constraint(equalTo: scrollView.centerXAnchor),
chooseScheduleDropDown.topAnchor.constraint(equalTo: scrollView.topAnchor),
chooseScheduleDropDown.widthAnchor.constraint(equalToConstant: 285),
chooseScheduleDropDown.heightAnchor.constraint(equalToConstant: 60),
entryView.centerXAnchor.constraint(equalTo: scrollView.centerXAnchor),
entryView.topAnchor.constraint(equalTo: chooseScheduleDropDown.bottomAnchor, constant: topPadding),
entryView.widthAnchor.constraint(equalToConstant: 285),
entryView.heightAnchor.constraint(equalToConstant: 60),
chooseDateView.centerXAnchor.constraint(equalTo: scrollView.centerXAnchor),
//chooseDateView.topAnchor.constraint(equalTo: entryView.bottomAnchor, constant: topPadding),
visibleConstraint,
hiddenConstraint,
chooseDateView.widthAnchor.constraint(equalToConstant: 285),
chooseDateView.heightAnchor.constraint(equalToConstant: 60),
])
//entryView.isHidden = true
chooseScheduleDropDown.backgroundColor = .red
entryView.backgroundColor = .green
chooseDateView.backgroundColor = .blue
let tap = UITapGestureRecognizer(target: self, action: #selector(toggleEntryView(_:)))
chooseScheduleDropDown.addGestureRecognizer(tap)
}
#objc func toggleEntryView(_ sender: UITapGestureRecognizer) -> Void {
print("tapped")
// if entryView IS hidden we want to
// un-hide entryView
// animate alpha to 1.0
// animate chooseDateView down
// if entryView is NOT hidden we want to
// animate alpha to 0.0
// animate chooseDateView up
// hide entryView when animation is finished
let animSpeed = 0.5
if entryView.isHidden {
entryView.isHidden = false
hiddenConstraint.priority = .defaultLow
visibleConstraint.priority = .defaultHigh
UIView.animate(withDuration: animSpeed, animations: {
self.entryView.alpha = 1.0
self.view.layoutIfNeeded()
}, completion: { _ in
})
} else {
visibleConstraint.priority = .defaultLow
hiddenConstraint.priority = .defaultHigh
UIView.animate(withDuration: animSpeed, animations: {
self.entryView.alpha = 0.0
self.view.layoutIfNeeded()
}, completion: { _ in
self.entryView.isHidden = true
})
}
}
}
Do
// declare an instance property
var hCon:NSLayoutConstraint!
// get only the height constraint out of the activate block
hCon = entryView.heightAnchor.constraint(equalToConstant: 60)
hCon.isActive = true
and play with
hCon.constant = 300 / 0
view.layoutIfNeeded()
I use the following method to add a view as subview and adding its constraints programatically.
This is how I create the view:
// In class
let view: UIView = {
let view = UIView()
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
And this is how I add it's constraints:
addSubview(view)
view.leadingAnchor.constraint(equalTo: leadingAnchor).isActive = true
view.trailingAnchor.constraint(equalTo: trailingAnchor).isActive = true
view.widthAnchor.constraint(equalToConstant: 100).isActive = true
view.heightAnchor.constraint(equalToConstant: 100).isActive = true
Is there any method in which I can achieve this easier or with less lines of code. I need constraints to be created programatically and I don't recommend using another library just for this purpose.
It's not fewer lines of code, but rather than .isActive = true, line-by-line, I find activate to be a little cleaner:
NSLayoutConstraint.activate([
view.leadingAnchor.constraint(equalTo: leadingAnchor),
view.trailingAnchor.constraint(equalTo: trailingAnchor),
view.widthAnchor.constraint(equalToConstant: 100),
view.heightAnchor.constraint(equalToConstant: 100)
])
Or, if you're doing this a lot, write your own extension:
extension UIView {
func activate(leading: NSLayoutAnchor<NSLayoutXAxisAnchor>? = nil,
trailing: NSLayoutAnchor<NSLayoutXAxisAnchor>? = nil,
top: NSLayoutAnchor<NSLayoutYAxisAnchor>? = nil,
bottom: NSLayoutAnchor<NSLayoutYAxisAnchor>? = nil,
centerX: NSLayoutAnchor<NSLayoutXAxisAnchor>? = nil,
centerY: NSLayoutAnchor<NSLayoutYAxisAnchor>? = nil,
width: CGFloat? = nil,
height: CGFloat? = nil) {
translatesAutoresizingMaskIntoConstraints = false
if let leading = leading { leadingAnchor.constraint(equalTo: leading).isActive = true }
if let trailing = trailing { trailingAnchor.constraint(equalTo: trailing).isActive = true }
if let top = top { topAnchor.constraint(equalTo: top).isActive = true }
if let bottom = bottom { bottomAnchor.constraint(equalTo: bottom).isActive = true }
if let centerX = centerX { centerXAnchor.constraint(equalTo: centerX).isActive = true }
if let centerY = centerY { centerYAnchor.constraint(equalTo: centerY).isActive = true }
if let width = width { widthAnchor.constraint(equalToConstant: width).isActive = true }
if let height = height { heightAnchor.constraint(equalToConstant: height).isActive = true }
}
}
And then you can do it with one line of code:
view.activate(leading: leadingAnchor, trailing: trailingAnchor, width: 100, height: 100)
You could use visual format language. In doing so you gain conciceness but lose clarity to developers who don't understand the syntax.
If you want to setup the above constraints for a view using VFL, the code would be as follows.
var constraints = [NSLayoutConstraint]()
constraints += NSLayoutConstraint.constraints(withVisualFormat: "H:|[view(100)]|", options: [], metrics: nil, views: ["view":view])
constraints += NSLayoutConstraint.constraints(withVisualFormat: "V:[view(100)]", options: [], metrics: nil, views: ["view":view])
NSLayoutConstraint.activate(constraints)
As you can see, for such a simple set of constraints, you don't gain a lot. However, consider you have to build a complex UI with many constraints on different objects, all relating to eachother, VFL would make doing so far easier and more concise.
VFL is very much a love it or hate it kind of thing, though I would recommend doing some reading on it so you can make your informed decision. This RayWendelich guide is particularly useful.
I wrote down a few extensions that I think is going to help all developers.
extension UIView {
func addView(view: UIView, top: NSLayoutYAxisAnchor?, leading: NSLayoutXAxisAnchor?, bottom: NSLayoutYAxisAnchor?, trailing: NSLayoutXAxisAnchor?, padding: UIEdgeInsets? = .zero, width: CGFloat?, height: CGFloat?) {
view.translatesAutoresizingMaskIntoConstraints = false
if !self.subviews.contains(view) {
addSubview(view)
}
if let top = top {
view.topAnchor.constraint(equalTo: top, constant: padding?.top ?? 0).isActive = true
}
if let leading = left {
view.leadingAnchor.constraint(equalTo: leading, constant: padding?.left ?? 0).isActive = true
}
if let bottom = bottom {
view.bottomAnchor.constraint(equalTo: bottom, constant: -(padding?.bottom ?? 0)).isActive = true
}
if let trailing = right {
view.trailingAnchor.constraint(equalTo: trailing, constant: -(padding?.right ?? 0)).isActive = true
}
if let width = width, width != 0 {
view.widthAnchor.constraint(equalToConstant: width).isActive = true
}
if let height = height, height != 0 {
view.heightAnchor.constraint(equalToConstant: height).isActive = true
}
}
func anchorSizeTo(width: NSLayoutDimension?,and height: NSLayoutDimension?) {
if let width = width {
self.widthAnchor.constraint(equalTo: width).isActive = true
}
if let height = height {
self.heightAnchor.constraint(equalTo: height).isActive = true
}
}
func anchorCenterTo(x: NSLayoutXAxisAnchor?, y: NSLayoutYAxisAnchor?,with padding: CGPoint = .zero) {
if let anchor = x {
self.centerXAnchor.constraint(equalTo: anchor, constant: padding.x).isActive = true
}
if let anchor = y {
self.centerYAnchor.constraint(equalTo: anchor, constant: padding.y).isActive = true
}
}
}
Usage:
superView.addView(view: subView, top: upperView.bottomAnchor, leading: leftView.trailingAnchor, bottom: superView.bottom, trailing: rightView.trailingAnchor, padding: UIEdgeInsetsMake(12, 12, 12, 12), width: 0, height: nil)
NSLayoutAnchor class has made writing AutoLayout code much easier but still it's verbose and repetitive. You can create extension on UIView and add wrapper around AutoLayout which can be used from all UIViewControllers. For example I have added methods for size and pinning edges below
extension UIView {
func size(width: CGFloat, height: CGFloat) {
NSLayoutConstraint.activate([
self.widthAnchor.constraint(equalToConstant: width),
self.heightAnchor.constraint(equalToConstant: height)
])
}
func edges(_ edges: UIRectEdge, to view: UIView, offset: UIEdgeInsets) {
if edges.contains(.top) || edges.contains(.all) {
self.topAnchor.constraint(equalTo: view.topAnchor, constant: offset.top).isActive = true
}
if edges.contains(.bottom) || edges.contains(.all) {
self.bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: offset.bottom).isActive = true
}
if edges.contains(.left) || edges.contains(.all) {
self.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: offset.left).isActive = true
}
if edges.contains(.right) || edges.contains(.all) {
self.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: offset.right).isActive = true
}
}
}
now you can set constraints for the your view using just 2 lines
view.edges([.left, .right], to: self.view, offset: .zero)
view.size(width: 100, height: 100)
Besides from NSLayoutConstraint.activate method that Rob mentioned, you can use a more general approach to eliminate multiple .isActive = true statements:
[
view.leadingAnchor.constraint(equalTo: leadingAnchor),
view.trailingAnchor.constraint(equalTo: trailingAnchor),
view.widthAnchor.constraint(equalToConstant: 100),
view.heightAnchor.constraint(equalToConstant: 100),
].forEach {$0.isActive = true}
The provided inline function(closure) {$0.isActive = true} will be called for each element of the array.
$0 here is a shorthand parameter name. In our case it holds reference to an array element, a NSConstraint object.
I need to calculate the distance between the bottom anchor of the safe area and the bottom of the screen. Is there a way to do that in code given a view?
Try this one
if #available(iOS 11.0, *) {
let window = UIApplication.shared.keyWindow
let bottomPadding = window?.safeAreaInsets.bottom
}
You could try pinning a subview (clear , hidden or whatever) to the bottom of the safeAreaLayoutGuide and calculate the difference between the bottom of this view and your view controller's view in viewDidLayoutSubviews.
class ViewController: UIViewController {
let measuringView = UIView()
override func viewDidLoad() {
super.viewDidLoad()
measuringView.backgroundColor = .magenta
measuringView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(measuringView)
let vConstraint = measuringView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor)
let heightConstraint = measuringView.heightAnchor.constraint(equalToConstant: 34)
var constraints = NSLayoutConstraint.constraints(withVisualFormat: "|[measuring]|", options: [], metrics: nil, views: ["measuring": measuringView])
constraints.append(vConstraint)
constraints.append(heightConstraint)
NSLayoutConstraint.activate(constraints)
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
let measuringBottom = measuringView.frame.origin.y + measuringView.frame.height
let viewBottom = view.bounds.height
let distance = abs(measuringBottom - viewBottom)
print("distance is \(distance) points")
}
}
To re-iterate previous answers. Pin a subview to the bottom of the view of a UIViewController. Then pin a second one to the view.safeAreaLayoutGuide.bottomAnchor anchor of the view. With both subviews pinning the top, leading and trailing anchors of the parent view. Then, I would assume in viewDidAppear, you could print out the difference between the two subview's frame.maxY values. This should give you the difference.
let viewA = UIView()
let viewB = UIView()
override func viewDidLoad() {
view.addSubview(viewA)
view.addSubview(viewB)
viewA.translateAutoResizingMasksIntoConstraints = false
viewB.translateAutoResizingMasksIntoConstraints = false
if #available(iOS 11.0, *) {
NSLayoutConstraint.activate([viewA.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 0),
viewA.leadingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leadingAnchor, constant: 0),
viewA.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor, constant: 0),
viewA.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor, constant: 0),
viewB.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 0),
viewB.leadingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leadingAnchor, constant: 0),
viewB.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor, constant: 0),
viewB.bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: 0)])
} else {
// Fallback on earlier versions
}
}
override func viewDidAppear() {
super.viewDidAppear()
print("Safe Distance Value is:\(viewA.frame.maxY - viewB.frame.maxY)")
}
As a reference for others, the value appears to be 34 on an iPhone X simulator
Here is a solution that works well on tableviews with adding a bottomView for buttons:
let buttonsView = UIView()
buttonsView.translatesAutoresizingMaskIntoConstraints = false
buttonsView.backgroundColor = .secondarySystemBackground
self.tableView.addSubview(buttonsView)
let window = UIApplication.shared.windows.filter {$0.isKeyWindow}.first
let bottomPadding = window?.safeAreaInsets.bottom ?? 0
buttonsView.bottomAnchor.constraint(equalTo: self.view.safeAreaLayoutGuide.bottomAnchor, constant: bottomPadding ).isActive = true
buttonsView.leftAnchor.constraint(equalTo: self.view.safeAreaLayoutGuide.leftAnchor).isActive = true
buttonsView.rightAnchor.constraint(equalTo: self.view.safeAreaLayoutGuide.rightAnchor).isActive = true
buttonsView.heightAnchor.constraint(equalToConstant: 88.0 + bottomPadding ).isActive = true