Espruino save code and start on initialization - save

I have making a cool project. I have more or less finalized my code, which will go on a NodeMCU running Espruino. I have trouble to save this code on the Espruino. This code should do this on each boot: connect to wifi, declare all functions and variables. Then the read() function should be run continuously.
As I see from https://www.espruino.com/Saving I have two options. I tried both.
If I put save() at the end of the code, after I restart NodeMCU code continues to run from where it stopped, but this mean that NodeMCU is not connected to wifi.
If I put E.setBootCode(init()); at the end of code and restart the NodeMCU code doesn't run anymore.
Does anybody know how to properly save code on Espruino so it connects to wifi and defines functions and variables each time it is powered on?
My code:
function init() {
var wifi = require("Wifi");
var http = require("http");
wifi.connect("ALHN-096D", {password:"7381491319"}, function(err){
console.log("connected? err=", err, "info=", wifi.getIP());
});
wifi.stopAP();
//NodeMCU.xx is converter to Espruino pins
I2C1.setup({ 'scl': NodeMCU.D2, // pin D4 (in Espruino firmware, different physical pin)
'sda': NodeMCU.D1, // pin D5 (in Espruino firmware, different physical pin)
bitrate: 100000
}); // set bitrate just in case Arduino is talking in a different bitrate
//function to sort and arrange data in normal order
function sort(data) {
//position cursor, points to position in data array
var position = 0;
//creates empty array, later strings will be appended
var string_arr = [];
//first while loop exits when pointer reads 255
while(data[position] != 255) {
//create empty string; important to have "" not just empty!
var string = "";
//second while loop stops when pointer reaches 44 -> in ASCII ","
while(data[position] != 44) {
//inserts last digit first, function converts decimal to string
string = String.fromCharCode(data[position]) + string;
//increments pointer
position++;
}
//increments pointer to position after the "," (44)
position++;
//pushes newly created string in to the array
string_arr.push(string);
}
return string_arr;
}
function sendToServer(sensor) {
http.get("https://xxxxxx.com/send?temp0="+ sensor[0] +"&temp1=" + sensor[1], function(res) {
res.on('data', function(serverData) {
console.log(serverData);
});
});
}
function read() {
//writes data received from Arduino
//I2C1.readFrom(<ID of device>, <number of bytes to receive>);
//ID of device is set in Arduino firmware
//ID in official docs is represented in hex 0x but works as decimal, need to be identical
var rawData = I2C1.readFrom(8, 20);
var sortedData = sort(rawData);
//console logs data
//sort function returns sorted string array with numbers in right order
console.log("Received ... " + rawData);
console.log("Reversing and sorting ... ");
console.log("Received sorted ... " + sortedData);
console.log("Reading5...");
sendToServer(sortedData);
}
//function calls anonymous function each second
setInterval(function() {
console.log("Reading...");
read();
}, 10000);
}
Output of this code:
Reading...
Received ... 49,56,49,44,49,49,57,44,44,255,255,255,255,255,255,255,255,255,255,255
Reversing and sorting ...
Received sorted ... 181,911,

Your best solution is to rename your init function to onInit, and then type save() after upload and it'll magically start working.
The page you found https://www.espruino.com/Saving mentions about onInit automatically getting called at boot.
What you're doing with E.setBootCode(init()); won't work, because it's executing a string. What you're doing is executing the init() function and then putting the return value of that function into setBootCode .
You'd need E.setBootCode("init();"); - but in this case you should really just do the first option - using onInit

Related

How to read part of a chunked stream

In Dart, stdin is a Stream<List<int>>. Bytes come in in chunks. What I want is a function that reads from stdin until I get some character (say '\0'), and then returns, so that future readers of stdin get the data after the '\0'.
Unfortunately because of the chunking, the '\0' byte might be in the middle of a chunk, so I kind of want to read a chunk, remove part of it, and then push it back to the start of the stream. But there isn't any way to do this.
Another option would be readByteSync() but reading bytes one at a time is going to be slow and this is in a GUI program so I can't use sync methods.
I think actually because a Stream<> can only ever be listened to once - even if a previous listener cancels its subscription - the only way is to have something permanently filtering the stream's events until the end of time. So you may as well just split the stream into two streams:
import 'dart:async';
class StdioPreambleSplitter {
StdioPreambleSplitter(this._input) {
var preambleFinished = false;
_input.listen((chunk) {
if (preambleFinished) {
_dataStream.add(chunk);
} else {
final nullByte = chunk.indexOf(0);
if (nullByte == -1) {
_dataStream.add(chunk);
} else {
preambleFinished = true;
_preambleStream.add(chunk.sublist(0, nullByte));
_dataStream.add(chunk.sublist(nullByte));
}
}
});
}
Stream<List<int>> preambleStream() {
return _preambleStream.stream;
}
Stream<List<int>> dataStream() {
return _dataStream.stream;
}
final Stream<List<int>> _input;
final StreamController<List<int>> _preambleStream = new StreamController();
final StreamController<List<int>> _dataStream = new StreamController();
}
Hopefully it doesn't add too much overhead.

TCP input data packets are combined in Dart

I have a simple TCP client in dart:
import 'dart:io';
void main() {
const sendData = "\$I,Z,0.5,5,0*\r\n";
final socket = Socket.connect("192.168.1.100", int.parse("8008"))
.timeout(Duration(seconds: 5))
.whenComplete(() {
print("Connected!");
}).catchError((_) {
print("Error!");
});
socket.then((soc) {
soc.write(sendData);
soc.listen((data) {
print(String.fromCharCodes(data).trim);
});
});
}
This program sends a special message to server and after that, the server sends back a bunch of data every 10 ms. The output is as follows:
$I,1,250,0,206*$I,1,248,0,192*$I,1,246,0,178*$I,1,245,0,165*
$I,1,244,0,153*$I,1,244,0,141*$I,1,244,0,131*$I,1,245,0,121*
$I,1,246,0,113*$I,1,248,0,105*$I,1,250,0,98*
$I,1,253,0,92*$I,2,0,0,86*$I,2,4,0,82*$I,2,8,0,79*$I,2,12,0,76*
$I,2,18,0,74*$I,2,23,0,74*$I,2,29,0,74*$I,2,36,0,75*$I,2,42,0,77*$I,2,50,0,80*$I,2,58,0,84*$I,2,66,0,89*$I,2,74,0,94*
$I,2,83,0,101*$I,2,93,0,109*$I,2,103,0,117*$I,2,113,0,126*$I,2,124,0,136*$I,2,134,0,147*
$I,2,146,0,159*$I,2,157,0,171*$I,2,169,0,185*$I,2,182,0,199*$I,2,194,0,214*$I,2,207,0,230*$I,2,220,0,246*$I,2,233,1,8*$I,2,247,1,26*$I,3,5,1,44*$I,3,19,1,64*$I,3,33,1,84*
$I,3,48,1,105*$I,3,63,1,126*$I,3,77,1,148*$I,3,93,1,171*$I,3,108,1,194*$I,3,123,1,217*
$I,3,138,1,242*$I,3,154,2,10*$I,3,169,2,35*$I,3,185,2,61*$I,3,201,2,87*$I,3,216,2,113*$I,3,232,2,140*$I,3,248,2,167*$I,4,7,2,195*
$I,4,23,2,223*$I,4,39,2,251*$I,4,54,3,23*$I,4,70,3,51*
The server sends data in $I,1,250,0,206* format, i.e. starts with $ and ends with *. As one may note, several consecutive data packages are concatenated incorrectly.
Whenever I increase the interval, for example to 200 ms, everything is ok.
What should I do?
UPDATE
Besides the BrettSutton answer which is true, the contributers in dart github gave a more complete answer here.
I decided to parse the packet in Socket listen handler, split that and append it to a list. As I want to show the data on a chart, I reset the list after 100 data. However the data could be logged as well.
soc.listen((data) {
var av = data.length;
if (av != 0) {
var stList = String.fromCharCodes(data).trim().split("\$");
stList.forEach((str) {
if (str.isNotEmpty) {
var strS = str.split(",");
if (strS != null) y = parseData(strS);
sampleList.add(y);
}
});
print(sampleList);
if (sampleList.length > 100) {
sampleList.clear();
}
print("==========");
}
});

Print barcodes from web page to Zebra printer

We're trying to print barcodes from a web page to our Zebra printer.
I'm wondering if there's a way to print them using the printer's own font perhaps using web fonts or if I knew the font name used?
I have been trying to use php barcode generators, that basically generates images containing the barcode. I have in fact been trying this approach for a few days already, without success.
The problem is when I print them it's not readable by the scanners. I have tried to change the image resolution to match that of the printer (203dpi), also tried playing with the image size and formats, but the barcodes after printed still can't be scanned.
So does anybody have experience with this?
Printer: Zebra TLP 2844
Barcodes required per page:
01 Code39 horizontal (scanable only if printed at very specific size and browser)
01 Code128 vertical (still can't get it to work, print is always very blurry and won't get scanned)
===========
I've made a little bit of progress, I found out this printer supports EPL2 language, so I'm trying to use it to print out the barcodes.
First I needed to enable pass through mode, I did that on Printer Options > Advanced Setup > Miscellaneous.
Now I'm able to print barcodes impeccably using the printer's built-in font :D using this command:
ZPL:
B10,10,0,1,2,2,60,N,"TEXT-GOES-HERE"
:ZPL
But I can only print it from Notepad, I'm still unable to print this from a browser... It's probably a problem with LF being replaced with CR+LF...
How to overcome this problem??
===========
The label I'm trying to print actually has a bit of text before the barcode, with some html tables formatting it nicely. So I need to print this first, and in the middle I need to stick in a nice label and then add some more text.
So I can't use pure EPL2 to print the whole thing, I'm wondering if I can use some of both html + EPL2 + html to achieve my goal or is that not allowed?? =/
You are running into a few obstacles:
1) When you print through the OS installed printer driver, the printer driver is trying to take the data that is sent to it and (re)rasterize or scale it for the output device (the Zebra printer). Since the printer is a relatively low resolution at 203dpi, then it does not take too much for the scaling the print driver is having to do for it to loose some integrity in the quality of the barcode. This is why barcodes generated using the direct ZPL commands are much more reliable.
2) Due to the security that web browsers purposefully provide by not allowing access to the client computer, you cannot directly communicate with the client connected printer. This sandboxing is what helps to protect users from malware so that nefarious websites cannot do things like write files to the client machine or send output directly to devices such as printers. So you are not able to directly send the ZPL commands through the browser to the client connected printer.
However, there is a way to do what you describe. The steps necessary are typically only going to be useful if you have some degree of control over the client computer accessing the site that is trying to print to the Zebra printers. For example this is only going to be used by machines on your company network, or by clients who are willing to install a small application that you need to write. To do this, you will need to look at the following steps:
A) You need to make up your own custom MIME type. This is basically just any name you want to use that is not going to collide with any registered MIME types.
B) Next you will define a filename extension that will map to your custom MIME type. To do this, you typically will need to configure your web server (steps for this depend on what web server you are using) to allow the new MIME type you want to define and what file extension is used for these types of files.
C) Then on your web application, when you want to output the ZPL data, you write it to a file using a filename extension that is mapped to your new MIME type. Then once the file is generated, you can either provide an HTML link to it, or redirect the client browser to the file. You can test if your file is working correctly at this point by manually copying the file you created directly to the raw printer port.
D) Next you need to write a small application which can be installed on the client. When the application is installed, you need to have it register itself as a valid consuming application for your custom MIME type. If a browser detects that there is an installed application for a file of the specified MIME type, it simply writes the file to a temporary directory on the client machine and then attempts to launch the application of the same registered MIME type with the temporary file as a parameter to the application. Thus your application now just reads the file that the browser passed to it and then it attempts to dump it directly to the printer.
This is an overview of what you need to do in order to accomplish what you are describing. Some of the specific steps will depend on what type of web server you are using and what OS your clients machines are. But this is the high level overview that will let you accomplish what you are attempting.
If you'd consider loading a java applet, qz-print (previously jzebra) can do exactly what you are describing and works nicely with the LP2844 mentioned in the comments.
https://code.google.com/p/jzebra/
What we did for our web app :
1) Download the free printfile app http://www.lerup.com/printfile/
"PrintFile is a freeware MS Windows utility program that will enable you to print files fast and easily. The program recognizes plain text, PostScript, Encapsulated PostScript (EPS) and binary formats. Using this program can save you a lot of paper and thereby also saving valuable natural resources."
When you first run PrintFile, go into the advanced options and enable "send to printer directly".
2) Setup the ZEBRA printer in windows as a Generic Text Printer.
2) Generate a file.prt file in the web app which is just a plain text EPL file.
3) Double clicking on the downloaded file will instantly print the barcode. Works like a charm. You can even setup PrintFile so that you don't even see a gui.
I am using QZ Tray to print labels from a web page to Zebra thermal printer.
In the demo/js folder of QZ Tray there are three JavaScript files that are required to communicate with QZ Tray application - dependencies/rsvp-3.1.0.min.js, dependencies/sha-256.min.js and qz-tray.js.
Include these JavaScript files in your project as follows:
<script type="text/javascript" src="/lib/qz-tray/rsvp-3.1.0.min.js"></script>
<script type="text/javascript" src="/lib/qz-tray/sha-256.min.js"></script>
<script type="text/javascript" src="/lib/qz-tray/qz-tray.js"></script>
The most simple way to print a label to Zebra thermal printer is shown below.
<script type="text/javascript">
qz.websocket.connect().then(function() {
// Pass the printer name into the next Promise
return qz.printers.find("zebra");
}).then(function(printer) {
// Create a default config for the found printer
var config = qz.configs.create(printer);
// Raw ZPL
var data = ['^XA^FO50,50^ADN,36,20^FDRAW ZPL EXAMPLE^FS^XZ'];
return qz.print(config, data);
}).catch(function(e) { console.error(e); });
</script>
See How to print labels from a web page to Zebra thermal printer for more information.
You can also send the ZPL commands in a text file (you can pack multiple labels in a single file) and have the user open and print the file via windows notepad. The only caveat is that they have to remove the default header and footer (File --> Page Setup).
Its a bit of user training, but may be acceptable if you don't have control over the client machines.
I'm developing something similar here.
I need to print in a LP2844 from my webapp. The problem is that my webapp is in a remote server in the cloud (Amazon EC2) and the printer is going to be in a warehouse desk.
My solution:
The webapp generates the EPL2 code for the label with the barcodes, then publish a PubNub message.
I wrote a little C# program that runs in the computer where the printer is connected. The program receives the message and then send the code to the printer.
I followed the idea proposed by "Tres Finocchiaro" on my application based on:
ASP.NET 4.0
IIS
Chrome, IExplorer, Firefox
Zebra TLP 2844
EPL protocolo
Unfortunatly the jzebra needs some improvements to work corectly due to the issues of security of current browser.
Installing jzebra
Downlod jzebdra and from dist directory I copy into your directory (eg. mydir):
web
mydir
js
..
deployJava.js
lib
..
qz-print.jar
qz-print_jnlp.jnlp
Create your print.html
<html>
<script type="text/javascript" src="js/deployJava.js"></script>
<script type="text/javascript">
/**
* Optionally used to deploy multiple versions of the applet for mixed
* environments. Oracle uses document.write(), which puts the applet at the
* top of the page, bumping all HTML content down.
*/
deployQZ();
/** NEW FUNCTION **/
function initPrinter() {
findPrinters();
useDefaultPrinter();
}
/** NEW FUNCTION **/
function myalert(txt) {
alert(txt);
}
/**
* Deploys different versions of the applet depending on Java version.
* Useful for removing warning dialogs for Java 6. This function is optional
* however, if used, should replace the <applet> method. Needed to address
* MANIFEST.MF TrustedLibrary=true discrepency between JRE6 and JRE7.
*/
function deployQZ() {
var attributes = {id: "qz", code:'qz.PrintApplet.class',
archive:'qz-print.jar', width:1, height:1};
var parameters = {jnlp_href: 'qz-print_jnlp.jnlp',
cache_option:'plugin', disable_logging:'false',
initial_focus:'false'};
if (deployJava.versionCheck("1.7+") == true) {}
else if (deployJava.versionCheck("1.6+") == true) {
delete parameters['jnlp_href'];
}
deployJava.runApplet(attributes, parameters, '1.5');
}
/**
* Automatically gets called when applet has loaded.
*/
function qzReady() {
// Setup our global qz object
window["qz"] = document.getElementById('qz');
var title = document.getElementById("title");
if (qz) {
try {
title.innerHTML = title.innerHTML + " " + qz.getVersion();
document.getElementById("content").style.background = "#F0F0F0";
} catch(err) { // LiveConnect error, display a detailed meesage
document.getElementById("content").style.background = "#F5A9A9";
alert("ERROR: \nThe applet did not load correctly. Communication to the " +
"applet has failed, likely caused by Java Security Settings. \n\n" +
"CAUSE: \nJava 7 update 25 and higher block LiveConnect calls " +
"once Oracle has marked that version as outdated, which " +
"is likely the cause. \n\nSOLUTION: \n 1. Update Java to the latest " +
"Java version \n (or)\n 2. Lower the security " +
"settings from the Java Control Panel.");
}
}
}
/**
* Returns whether or not the applet is not ready to print.
* Displays an alert if not ready.
*/
function notReady() {
// If applet is not loaded, display an error
if (!isLoaded()) {
return true;
}
// If a printer hasn't been selected, display a message.
else if (!qz.getPrinter()) {
/** CALL TO NEW FUNCTION **/
initPrinter();
return false;
}
return false;
}
/**
* Returns is the applet is not loaded properly
*/
function isLoaded() {
if (!qz) {
alert('Error:\n\n\tPrint plugin is NOT loaded!');
return false;
} else {
try {
if (!qz.isActive()) {
alert('Error:\n\n\tPrint plugin is loaded but NOT active!');
return false;
}
} catch (err) {
alert('Error:\n\n\tPrint plugin is NOT loaded properly!');
return false;
}
}
return true;
}
/**
* Automatically gets called when "qz.print()" is finished.
*/
function qzDonePrinting() {
// Alert error, if any
if (qz.getException()) {
alert('Error printing:\n\n\t' + qz.getException().getLocalizedMessage());
qz.clearException();
return;
}
// Alert success message
alert('Successfully sent print data to "' + qz.getPrinter() + '" queue.');
}
/***************************************************************************
* Prototype function for finding the "default printer" on the system
* Usage:
* qz.findPrinter();
* window['qzDoneFinding'] = function() { alert(qz.getPrinter()); };
***************************************************************************/
function useDefaultPrinter() {
if (isLoaded()) {
// Searches for default printer
qz.findPrinter();
// Automatically gets called when "qz.findPrinter()" is finished.
window['qzDoneFinding'] = function() {
// Alert the printer name to user
var printer = qz.getPrinter();
myalert(printer !== null ? 'Default printer found: "' + printer + '"':
'Default printer ' + 'not found');
// Remove reference to this function
window['qzDoneFinding'] = null;
};
}
}
/***************************************************************************
* Prototype function for finding the closest match to a printer name.
* Usage:
* qz.findPrinter('zebra');
* window['qzDoneFinding'] = function() { alert(qz.getPrinter()); };
***************************************************************************/
function findPrinter(name) {
// Get printer name from input box
var p = document.getElementById('printer');
if (name) {
p.value = name;
}
if (isLoaded()) {
// Searches for locally installed printer with specified name
qz.findPrinter(p.value);
// Automatically gets called when "qz.findPrinter()" is finished.
window['qzDoneFinding'] = function() {
var p = document.getElementById('printer');
var printer = qz.getPrinter();
// Alert the printer name to user
alert(printer !== null ? 'Printer found: "' + printer +
'" after searching for "' + p.value + '"' : 'Printer "' +
p.value + '" not found.');
// Remove reference to this function
window['qzDoneFinding'] = null;
};
}
}
/***************************************************************************
* Prototype function for listing all printers attached to the system
* Usage:
* qz.findPrinter('\\{dummy_text\\}');
* window['qzDoneFinding'] = function() { alert(qz.getPrinters()); };
***************************************************************************/
function findPrinters() {
if (isLoaded()) {
// Searches for a locally installed printer with a bogus name
qz.findPrinter('\\{bogus_printer\\}');
// Automatically gets called when "qz.findPrinter()" is finished.
window['qzDoneFinding'] = function() {
// Get the CSV listing of attached printers
var printers = qz.getPrinters().split(',');
for (i in printers) {
myalert(printers[i] ? printers[i] : 'Unknown');
}
// Remove reference to this function
window['qzDoneFinding'] = null;
};
}
}
/***************************************************************************
* Prototype function for printing raw EPL commands
* Usage:
* qz.append('\nN\nA50,50,0,5,1,1,N,"Hello World!"\n');
* qz.print();
***************************************************************************/
function print() {
if (notReady()) { return; }
// Send characters/raw commands to qz using "append"
// This example is for EPL. Please adapt to your printer language
// Hint: Carriage Return = \r, New Line = \n, Escape Double Quotes= \"
qz.append('\nN\n');
qz.append('q609\n');
qz.append('Q203,26\n');
qz.append('B5,26,0,1A,3,7,152,B,"1234"\n');
qz.append('A310,26,0,3,1,1,N,"SKU 00000 MFG 0000"\n');
qz.append('A310,56,0,3,1,1,N,"QZ PRINT APPLET"\n');
qz.append('A310,86,0,3,1,1,N,"TEST PRINT SUCCESSFUL"\n');
qz.append('A310,116,0,3,1,1,N,"FROM SAMPLE.HTML"\n');
qz.append('A310,146,0,3,1,1,N,"QZINDUSTRIES.COM"');
// Append the rest of our commands
qz.append('\nP1,1\n');
// Tell the applet to print.
qz.print();
}
/***************************************************************************
* Prototype function for logging a PostScript printer's capabilites to the
* java console to expose potentially new applet features/enhancements.
* Warning, this has been known to trigger some PC firewalls
* when it scans ports for certain printer capabilities.
* Usage: (identical to appendImage(), but uses html2canvas for png rendering)
* qz.setLogPostScriptFeatures(true);
* qz.appendHTML("<h1>Hello world!</h1>");
* qz.printPS();
***************************************************************************/
function logFeatures() {
if (isLoaded()) {
var logging = qz.getLogPostScriptFeatures();
qz.setLogPostScriptFeatures(!logging);
alert('Logging of PostScript printer capabilities to console set to "' + !logging + '"');
}
}
/***************************************************************************
****************************************************************************
* * HELPER FUNCTIONS **
****************************************************************************
***************************************************************************/
function getPath() {
var path = window.location.href;
return path.substring(0, path.lastIndexOf("/")) + "/";
}
/**
* Fixes some html formatting for printing. Only use on text, not on tags!
* Very important!
* 1. HTML ignores white spaces, this fixes that
* 2. The right quotation mark breaks PostScript print formatting
* 3. The hyphen/dash autoflows and breaks formatting
*/
function fixHTML(html) {
return html.replace(/ /g, " ").replace(/’/g, "'").replace(/-/g,"‑");
}
/**
* Equivelant of VisualBasic CHR() function
*/
function chr(i) {
return String.fromCharCode(i);
}
/***************************************************************************
* Prototype function for allowing the applet to run multiple instances.
* IE and Firefox may benefit from this setting if using heavy AJAX to
* rewrite the page. Use with care;
* Usage:
* qz.allowMultipleInstances(true);
***************************************************************************/
function allowMultiple() {
if (isLoaded()) {
var multiple = qz.getAllowMultipleInstances();
qz.allowMultipleInstances(!multiple);
alert('Allowing of multiple applet instances set to "' + !multiple + '"');
}
}
</script>
<input type="button" onClick="print()" />
</body>
</html>
the code provided is based on "jzebra_installation/dist/sample.html".
try creating a websocket that controls the print on the client side and send data with ajax from the page to localhost.
/// websocket
using System;
using System.Net;
using System.Net.WebSockets;
using System.Text;
using System.Threading;
namespace Server
{
class Program
{
public static WebsocketServer ws;
static void Main(string[] args)
{
ws = new Server.WebsocketServer();
ws.LogMessage += Ws_LogMessage;
ws.Start("http://localhost:2645/service/");
Console.WriteLine("Press any key to exit...");
Console.ReadKey();
}
private static void Ws_LogMessage(object sender, WebsocketServer.LogMessageEventArgs e)
{
Console.WriteLine(e.Message);
}
}
public class WebsocketServer
{
public event OnLogMessage LogMessage;
public delegate void OnLogMessage(Object sender, LogMessageEventArgs e);
public class LogMessageEventArgs : EventArgs
{
public string Message { get; set; }
public LogMessageEventArgs(string Message)
{
this.Message = Message;
}
}
public bool started = false;
public async void Start(string httpListenerPrefix)
{
HttpListener httpListener = new HttpListener();
httpListener.Prefixes.Add(httpListenerPrefix);
httpListener.Start();
LogMessage(this, new LogMessageEventArgs("Listening..."));
started = true;
while (started)
{
HttpListenerContext httpListenerContext = await httpListener.GetContextAsync();
if (httpListenerContext.Request.IsWebSocketRequest)
{
ProcessRequest(httpListenerContext);
}
else
{
httpListenerContext.Response.StatusCode = 400;
httpListenerContext.Response.Close();
LogMessage(this, new LogMessageEventArgs("Closed..."));
}
}
}
public void Stop()
{
started = false;
}
private async void ProcessRequest(HttpListenerContext httpListenerContext)
{
WebSocketContext webSocketContext = null;
try
{
webSocketContext = await httpListenerContext.AcceptWebSocketAsync(subProtocol: null);
LogMessage(this, new LogMessageEventArgs("Connected"));
}
catch (Exception e)
{
httpListenerContext.Response.StatusCode = 500;
httpListenerContext.Response.Close();
LogMessage(this, new LogMessageEventArgs(String.Format("Exception: {0}", e)));
return;
}
WebSocket webSocket = webSocketContext.WebSocket;
try
{
while (webSocket.State == WebSocketState.Open)
{
ArraySegment<Byte> buffer = new ArraySegment<byte>(new Byte[8192]);
WebSocketReceiveResult result = null;
using (var ms = new System.IO.MemoryStream())
{
do
{
result = await webSocket.ReceiveAsync(buffer, CancellationToken.None);
ms.Write(buffer.Array, buffer.Offset, result.Count);
}
while (!result.EndOfMessage);
ms.Seek(0, System.IO.SeekOrigin.Begin);
if (result.MessageType == WebSocketMessageType.Text)
{
using (var reader = new System.IO.StreamReader(ms, Encoding.UTF8))
{
var r = System.Text.Encoding.UTF8.GetString(ms.ToArray());
var t = Newtonsoft.Json.JsonConvert.DeserializeObject<Datos>(r);
bool valid = true;
byte[] toBytes = Encoding.UTF8.GetBytes(""); ;
if (t != null)
{
if (t.printer.Trim() == string.Empty)
{
var printers = "";
foreach (var imp in System.Drawing.Printing.PrinterSettings.InstalledPrinters)
{
printers += imp + "\n";
}
toBytes = Encoding.UTF8.GetBytes("No se Indicó la Impresora\nLas Impresoras disponibles son: " + printers);
valid = false;
}
if (t.name.Trim() == string.Empty)
{
toBytes = Encoding.UTF8.GetBytes("No se Indicó el nombre del Documento");
valid = false;
}
if (t.code == null)
{
toBytes = Encoding.UTF8.GetBytes("No hay datos para enviar a la Impresora");
valid = false;
}
if (valid)
{
print.RawPrinter.SendStringToPrinter(t.printer, t.code, t.name);
toBytes = Encoding.UTF8.GetBytes("Correcto...");
}
await webSocket.SendAsync(new ArraySegment<byte>(toBytes, 0, int.Parse(toBytes.Length.ToString())), WebSocketMessageType.Binary, result.EndOfMessage, CancellationToken.None);
}
else
{
toBytes = Encoding.UTF8.GetBytes("Error...");
await webSocket.SendAsync(new ArraySegment<byte>(toBytes, 0, int.Parse(toBytes.Length.ToString())), WebSocketMessageType.Binary, result.EndOfMessage, CancellationToken.None);
}
}
}
}
}
}
catch (Exception e)
{
LogMessage(this, new LogMessageEventArgs(String.Format("Exception: {0} \nLinea:{1}", e, e.StackTrace)));
}
finally
{
if (webSocket != null)
webSocket.Dispose();
}
}
}
public class Datos
{
public string name { get; set; }
public string code { get; set; }
public string printer { get; set; } = "";
}
}
raw Print:
using Microsoft.VisualBasic;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.IO;
namespace print
{
public class RawPrinter
{
// Structure and API declarions:
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public class DOCINFOA
{
[MarshalAs(UnmanagedType.LPStr)]
public string pDocName;
[MarshalAs(UnmanagedType.LPStr)]
public string pOutputFile;
[MarshalAs(UnmanagedType.LPStr)]
public string pDataType;
}
[DllImport("winspool.Drv", EntryPoint = "OpenPrinterA", SetLastError = true, CharSet = CharSet.Ansi, ExactSpelling = true, CallingConvention = CallingConvention.StdCall)]
public static extern bool OpenPrinter([MarshalAs(UnmanagedType.LPStr)]
string szPrinter, ref IntPtr hPriknter, IntPtr pd);
[DllImport("winspool.Drv", EntryPoint = "ClosePrinter", SetLastError = true, ExactSpelling = true, CallingConvention = CallingConvention.StdCall)]
public static extern bool ClosePrinter(IntPtr hPrinter);
[DllImport("winspool.Drv", EntryPoint = "StartDocPrinterA", SetLastError = true, CharSet = CharSet.Ansi, ExactSpelling = true, CallingConvention = CallingConvention.StdCall)]
public static extern bool StartDocPrinter(IntPtr hPrinter, Int32 level, [In(), MarshalAs(UnmanagedType.LPStruct)]
DOCINFOA di);
[DllImport("winspool.Drv", EntryPoint = "EndDocPrinter", SetLastError = true, ExactSpelling = true, CallingConvention = CallingConvention.StdCall)]
public static extern bool EndDocPrinter(IntPtr hPrinter);
[DllImport("winspool.Drv", EntryPoint = "StartPagePrinter", SetLastError = true, ExactSpelling = true, CallingConvention = CallingConvention.StdCall)]
public static extern bool StartPagePrinter(IntPtr hPrinter);
[DllImport("winspool.Drv", EntryPoint = "EndPagePrinter", SetLastError = true, ExactSpelling = true, CallingConvention = CallingConvention.StdCall)]
public static extern bool EndPagePrinter(IntPtr hPrinter);
[DllImport("winspool.Drv", EntryPoint = "WritePrinter", SetLastError = true, ExactSpelling = true, CallingConvention = CallingConvention.StdCall)]
public static extern bool WritePrinter(IntPtr hPrinter, IntPtr pBytes, Int32 dwCount, ref Int32 dwWritten);
// SendBytesToPrinter()
// When the function is given a printer name and an unmanaged array
// of bytes, the function sends those bytes to the print queue.
// Returns true on success, false on failure.
public static bool SendBytesToPrinter(string szPrinterName, IntPtr pBytes, Int32 dwCount, string DocName = "")
{
Int32 dwError = 0;
Int32 dwWritten = 0;
IntPtr hPrinter = new IntPtr(0);
DOCINFOA di = new DOCINFOA();
bool bSuccess = false;
// Assume failure unless you specifically succeed.
di.pDocName = string.IsNullOrEmpty(DocName) ? "My C#.NET RAW Document" : DocName;
di.pDataType = "RAW";
// Open the printer.
if (OpenPrinter(szPrinterName.Normalize(), ref hPrinter, IntPtr.Zero))
{
// Start a document.
if (StartDocPrinter(hPrinter, 1, di))
{
// Start a page.
if (StartPagePrinter(hPrinter))
{
// Write your bytes.
bSuccess = WritePrinter(hPrinter, pBytes, dwCount, ref dwWritten);
EndPagePrinter(hPrinter);
}
EndDocPrinter(hPrinter);
}
ClosePrinter(hPrinter);
}
// If you did not succeed, GetLastError may give more information
// about why not.
if (bSuccess == false)
{
dwError = Marshal.GetLastWin32Error();
}
return bSuccess;
}
public static bool SendFileToPrinter(string szPrinterName, string szFileName)
{
// Open the file.
FileStream fs = new FileStream(szFileName, FileMode.Open);
// Create a BinaryReader on the file.
BinaryReader br = new BinaryReader(fs);
// Dim an array of bytes big enough to hold the file's contents.
Byte[] bytes = new Byte[fs.Length];
bool bSuccess = false;
// Your unmanaged pointer.
IntPtr pUnmanagedBytes = new IntPtr(0);
int nLength = 0;
nLength = Convert.ToInt32(fs.Length);
// Read the contents of the file into the array.
bytes = br.ReadBytes(nLength);
// Allocate some unmanaged memory for those bytes.
pUnmanagedBytes = Marshal.AllocCoTaskMem(nLength);
// Copy the managed byte array into the unmanaged array.
Marshal.Copy(bytes, 0, pUnmanagedBytes, nLength);
// Send the unmanaged bytes to the printer.
bSuccess = SendBytesToPrinter(szPrinterName, pUnmanagedBytes, nLength);
// Free the unmanaged memory that you allocated earlier.
Marshal.FreeCoTaskMem(pUnmanagedBytes);
return bSuccess;
}
public static bool SendStringToPrinter(string szPrinterName, string szString, string DocName = "")
{
IntPtr pBytes = default(IntPtr);
Int32 dwCount = default(Int32);
// How many characters are in the string?
dwCount = szString.Length;
// Assume that the printer is expecting ANSI text, and then convert
// the string to ANSI text.
pBytes = Marshal.StringToCoTaskMemAnsi(szString);
// Send the converted ANSI string to the printer.
SendBytesToPrinter(szPrinterName, pBytes, dwCount, DocName);
Marshal.FreeCoTaskMem(pBytes);
return true;
}
}
}
html page:
<!DOCTYPE html>
<html>
<head>
</head>
<body ng-app="myapp">
<div ng-controller="try as ctl">
<input ng-model="ctl.ticket.nombre">
<textarea ng-model="ctl.ticket.code"></textarea>
<button ng-click="ctl.send()">Enviar</button>
</div>
<script src="https://ajax.googleapis.com/ajax/libs/angularjs/1.5.6/angular.min.js"></script>
<script>
var ws = new WebSocket("ws://localhost:2645/service");
ws.binaryType = "arraybuffer";
ws.onopen = function () {
console.log('connection is opened!!!');
};
ws.onmessage = function (evt) {
console.log(arrayBufferToString(evt.data))
};
ws.onclose = function () {
console.log("Connection is Closed...")
};
function arrayBufferToString(buffer) {
var arr = new Uint8Array(buffer);
var str = String.fromCharCode.apply(String, arr);
return decodeURIComponent(escape(str));
}
var app = angular.module('myapp', []);
app.controller('try', function () {
this.ticket= {nombre:'', estado:''}
this.send = () => {
var toSend= JSON.stringify(this.ticket);
ws.send(toSend);
}
});
</script>
</body>
</html>
then send a ZPL code from html(write this on textarea code);
^XA
^FO200,50^BY2^B3N,N,80,Y,N^FD0123456789^FS
^PQ1^XZ

How to wait for 3 seconds in ActionScript 2 or 3?

Is there any way to implement waiting for, say, 3 seconds in ActionScript, but to stay within same function? I have looked setInterval, setTimeOut and similar functions, but what I really need is this:
public function foo(param1, param2, param3) {
//do something here
//wait for 3 seconds
//3 seconds have passed, now do something more
}
In case you wonder why I need this - it is a legal requirement, and no, I can't change it.
Use the Timer to call a function after 3 seconds.
var timer:Timer = new Timer(3000);
timer.addEventListener(TimerEvent.TIMER, callback); // will call callback()
timer.start();
To do this properly, you should create the timer as an instance variable so you can remove the listener and the timer instance when the function is called, to avoid leaks.
class Test {
private var timer:Timer = new Timer(3000);
public function foo(param1:int, param2:int, param3:int):void {
// do something here
timer.addEventListener(TimerEvent.TIMER, fooPartTwo);
timer.start();
}
private function fooPartTwo(event:TimerEvent):void {
timer.removeEventListener(TimerEvent.TIMER, fooPartTwo);
timer = null;
// 3 seconds have passed, now do something more
}
}
You could also use another function inside your foo function and retain scope, so you don't need to pass variables around.
function foo(param1:int, param2:int, param3:int):void {
var x:int = 2; // you can use variables as you would normally
// do something here
var timer:Timer = new Timer(3000);
var afterWaiting:Function = function(event:TimerEvent):void {
timer.removeEventListener(TimerEvent.TIMER, afterWaiting);
timer = null;
// 3 seconds have passed, now do something more
// the scope is retained and you can still refer to the variables you
// used earlier
x += 2;
}
timer.addEventListener(TimerEvent.TIMER, afterWaiting);
timer.start();
}
For AS3 use Radu's answer.
For AS2 use the setInterval function like so:
var timer = setInterval(function, 3000, param1, param2);
function (param1, param2) {
// your function here
clearInterval(timer);
}
You can also use delayedCall, from TweenMax. IMHO, it's the sharpest way to do that if you are familiar to TweenMax family.
TweenMax.delayedCall(1, myFunction, ["param1", 2]);
function myFunction(param1:String, param2:Number):void
{
trace("called myFunction and passed params: " + param1 + ", " + param2);
}
In your case, using a anonymous function:
public function foo(param1, param2, param3) {
//do something here
trace("I gonna wait 3 seconds");
TweenMax.delayedCall(3, function()
{
trace("3 seconds have passed");
});
}
why you are doing some confused ways instead of doing the right way?
there is a method named:"setTimeout()";
setTimeout(myFunction,3000);
myFunction is the function you want to call after the period.and 3000 is the period you want to wait(as miliseconds).
you don't need to set then clear interval, or make a timer with one repeat count or do sth else with more trouble☺.
There is no Sleep in ActionScript. But there are other ways to achieve the same thing without having all your code in a single function and wait within that function a specific amount of time.
You can easily have your code in two functions and call the 2nd one after a specific timeout you set in your 1st function.
THIS IS NOT WITHIN ONE FUNCTION - ANSWERS: "How to wait for X seconds in AS2 & 3"
...without using setInterval or clearInterval.
The answers posted above are much faster and easier to use. I posted this here, just in case...
Sometimes you may not be able to use set/clearInterval or other methods based on development restrictions. Here is a way to make a delay happen without using those methods.
AS2 - If you copy/paste the code below to your timeline, make sure to add two movie clips to the stage, btnTest and btnGlowTest (include like instance names). Make "btnGlowTest" larger, a different color, & behind "btnTest" (to simulate a glow and a button, respectively).
Compile and check the output panel for the trace statements to see how the code is working. Click on btnTest - btnGlowTest will then become visible throughout the duration of the delay, (just for visual representation).
I have an onEnterFrame countdown timer in here as well, (demos stopping/switching timers).
If you want the delay/glow to be longer - increase the glowGameTime number. Change the names to fit your own needs and/or apply the logic differently.
var startTime:Number = 0;
var currentTime:Number = 0;
var mainTime:Number = 5;//"game" time on enter frame
var glowStartTime:Number = 0;
var glowCurrentTime:Number = 0;
var glowGameTime:Number = 1.8;//"delayed" time on press
btnGlowTest._visible = false;
this.onEnterFrame = TimerFunction;
startTime = getTimer();
function TimerFunction()
{
currentTime = getTimer();
var timeLeft:Number = mainTime - ((currentTime - startTime)/1000);
timeLeft = Math.floor(timeLeft);
trace("timeLeft = " + timeLeft);
if(timeLeft <= 0)
{
trace("time's up...3 bucks off");
//...do stuff here
btnGlowTest._visible = false;//just for show
btnTest._visible = false;//just for show
StopTime();
}
}
function glowTimerFunction()
{
glowCurrentTime = getTimer();
var glowTimeLeft:Number = glowGameTime - ((glowCurrentTime - glowStartTime)/1000);
glowTimeLeft = Math.floor(glowTimeLeft);
//trace("glowTimeleft = " + glowTimeLeft);
if(glowTimeLeft <= 0)
{
trace("TIME DELAY COMPLETE!");
//...do stuff here
btnGlowTest._visible = false;//just for show
btnTest._visible = false;//just for show
StopTime();
}
}
btnTest.onPress = function()
{
trace("onPress");
btnGlowTest._visible = true;
StopTime();
GlowTime();
}
function GlowTime()
{
trace("GlowTime Function");
this.onEnterFrame = glowTimerFunction;
glowStartTime = getTimer();
}
function StopTime()
{
trace(">>--StopTime--<<");
delete this.onEnterFrame;
}
AS3 - Below is the code from above setup to run in AS3. There are different ways to accomplish similar results, yet based on the project scope, these are the methods that were used in order to get things functioning properly.
If you copy/paste the code below to your timeline, make sure to add two movie clips to the stage, btnTest and btnGlowTest (include like instance names). Make "btnGlowTest" larger, a different color, & behind "btnTest" (to simulate a glow and a button, respectively).
Compile and check the output panel for the trace statements to see how the code is working. Click on btnTest - btnGlowTest will then become visible throughout the duration of the delay, (just for visual representation).
If you want the delay/glow to be longer - increase the GlowTimer:Timer number, (currently set to 950). Change the names to fit your own needs and/or apply the logic differently.
import flash.events.MouseEvent;
import flash.utils.Timer;
import flash.events.TimerEvent;
var startTime:Number = 0;
var currentTime:Number = 0;
var gameTime:Number = 4;//"game" time on enter frame
var GlowTimer:Timer = new Timer(950,0);//"delayed" time on press
btnGlowTest.visible = false;
GlowTimer.addEventListener(TimerEvent.TIMER, GlowTimeListener, false, 0, true);
btnTest.addEventListener(MouseEvent.MOUSE_DOWN, btnTestPressed, false, 0, true);
addEventListener(Event.ENTER_FRAME,TimerFunction, false, 0, true);
startTime = getTimer();
function TimerFunction(event:Event)
{
currentTime = getTimer();
var timeLeft:Number = gameTime - ((currentTime - startTime)/1000);
timeLeft = Math.floor(timeLeft);
trace("timeLeft = " + timeLeft);
if(timeLeft <= 0)
{
trace("time's up, 3 bucks off");
StopTime();
}
}
function GlowTimeListener (e:TimerEvent):void
{
trace("TIME DELAY COMPLETE!");
StopTime();
}
function btnTestPressed(e:MouseEvent)
{
trace("PRESSED");
removeEventListener(Event.ENTER_FRAME, TimerFunction);
btnGlowTest.visible = true;
GlowTimer.start();
}
function StopTime()
{
trace(">>--Stop Time--<<");
btnGlowTest.visible = false;//just for show
btnTest.visible = false;//just for show
GlowTimer.stop();
removeEventListener(TimerEvent.TIMER, GlowTimeListener);
removeEventListener(Event.ENTER_FRAME, TimerFunction);
}

Flex AsyncToken implementation on Rails

i'm using a Rails backend with my App and getting a AsyncToken returned from it (a DB-Call to be specific)
As far as i know the AsyncToken returns a result event when done loading all data from the request, this way its possible to make sure all data was loaded before executing some function which uses the data.
i tried the following implementation to get the AsyncToken converted into an Array and plotting its objects as strings to the user:
var dataSrv:services.databaseservice.DatabaseService = new services.databaseservice.DatabaseService;
dataSrv.addEventListener(ResultEvent.RESULT, dbListener);
//DBOPERATION returns my AsyncToken
var listData:AsyncToken = dataSrv.DBOPERATION;
var responder:AsyncResponder = new AsyncResponder( resultHandler, faultHandler );
listData.addResponder(responder);
public function resultHandler(event:ResultEvent, token:Object=null):void{
var output: Array = (event.result as Array);
for (var i:int = 0; i<output.length; i++){
Alert.show( output[i].toString() );
}
}
public function faultHandler(event:FaultEvent, token:Object=null):void{
Alert.show( "FAULT: " + event.fault.message );
}
But i keep getting a "null object-pointer" error!
Ok here how it works:
var output:ArrayCollection = (event.result as ArrayCollection);
for (var i:int = 0; i<output.length; i++)
{
// where VARIABLE is the name of the transmitted data-variable
Alert.show(output[i].VARIABLE);
}
hope this helps others. Thx for Help Guys, stackoverflow is just awesome!
You could add a breakpoint on the following line
var output: Array = (event.result as Array);
Then go to the Flash Debug perspective, in the "Variables" pane you should be able to access the properties of the event and see the content of the result property.
If the result property is null, you may want to double check what is returned from Rails

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