Setting next LaunchScreen during runtime - ios

In my app the background color can be changed. Currently the LaunchScreen is just white and changes to the background color once the app has loaded. Is there any way that I can change the color that the LaunchScreen is going to have the next time the app starts. I know there is no way to run code while in the LaunchScreen, but maybe its image can be changed during runtime.

As said in the comment, it is impossible.

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Main.storyboard is pitch black

I've been coding in Xcode for a long time but I've never used the storyboard. When I opened it up I got this pitch-black.
Does any one know how to fix this ?
A lot can cause a black screen. I think, most likely, you are currently previewing dark mode. You can switch back to light mode by clicking View as and changing the appearance.
Or, the background color of the view might be set to black (probably not the case though). You can change this in the attributes inspector.
Black color
System background color
System Background Color is white in light mode, and black in dark mode.
And there's always the possibility that Xcode is glitching. In that case, quit and relaunch.
For me, I had a datepicker set to inline mode, and it messed things up. I'd try and recall if you did anything that Xcode didn't like before it went black, and try and reverse that.

iOS 11+ launch screen - custom named colors in dark mode

Is it possible to use user defined named colors in the launch screen storyboard?
I tried creating test color in xcassets, with appearances {dark, any} and setting it as Launch screen main view background.
I noticed significant differences:
- in RELEASE my custom colors never work
- in DEBUG some colors work, some are ignored, some are changing values (e.x. dark color is correct, but light is biased), and generally it is a mess
I know I need to delete app every time since launch screen is cached, are there any additional constraints? I fail to get any consistent results. Only thing that seems to work is "System background color".
Similar question goes for images.
OK, so short update. It is possible to use named colors and images with dark appearance on the launch screen after all.
It just works like nightmare. Which means that some parts are getting somehow cached (not sure what is happening underneath).
The final result is that to get consistent results, I had not only to delete app from the device, but also restart the phone.
I also noticed, that images with dark appearance are somehow broken - twice bigger or twice smaller, than their "any" appearance counterparts (even when I used exactly same files). That altogether creates unbelievable mess making it hard to test.
This is still a mess in iOS 13. I ended up using the build in dynamic system colours and tinting them with an overlay.

ios custom font with splash screen [duplicate]

I'm using a label to display text with my custom font on LaunchScreen.xib. My custom font shows up fine in the Interface Builder, but when I test it on my iPhone the font reverts back to the default font.
Not sure how to fix this or if it's a bug.
There's no big surprise here. The launch screen is shown at launch time - actually, before launch time - so the font probably hasn't yet loaded.
You could file a bug if you think you have a compelling use case. But I don't really think you do. Why are you showing any text in your launch image? It should be much more bare-bones than that - just enough to give the structure of the opening interface, which will be filled in when the opening interface actually appears. A "blank" screen with the same background color as the initial view controller's background color would be sufficient. You goal is just to provide an alternative to blackness.
A quick workaround is to use an UIImageView and have your text as UIImage on it, literally a picture of your text as .png / .jpeg or similar.
Note: It may take some time before you can see the image, I had to clean the Build Folder and reinstall the app a couple of times in order to see the image.
Another note: If you want to support multiple languages with different texts you will need to have different images for each language using this approach.

Change launchScreen color

My application supported multi-theme. I need to change the launch screen color after user changing the theme.
Is this possible? I tried to set the color in app delegate in application.didFinishLaunchingWithOptions but nothing changed.
No, a launch screen is static and can't be changed in any way at runtime.
Keep in mind that the launch screen is shown before your app is actually running.

Launch screen - fonts not loading in simulator [duplicate]

I'm using a label to display text with my custom font on LaunchScreen.xib. My custom font shows up fine in the Interface Builder, but when I test it on my iPhone the font reverts back to the default font.
Not sure how to fix this or if it's a bug.
There's no big surprise here. The launch screen is shown at launch time - actually, before launch time - so the font probably hasn't yet loaded.
You could file a bug if you think you have a compelling use case. But I don't really think you do. Why are you showing any text in your launch image? It should be much more bare-bones than that - just enough to give the structure of the opening interface, which will be filled in when the opening interface actually appears. A "blank" screen with the same background color as the initial view controller's background color would be sufficient. You goal is just to provide an alternative to blackness.
A quick workaround is to use an UIImageView and have your text as UIImage on it, literally a picture of your text as .png / .jpeg or similar.
Note: It may take some time before you can see the image, I had to clean the Build Folder and reinstall the app a couple of times in order to see the image.
Another note: If you want to support multiple languages with different texts you will need to have different images for each language using this approach.

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