This is my protocol
protocol PassDataDelegate {
func passData(data: String)
}
My first controller
class FirstViewController: UIViewController {
#IBOutlet weak var textField: UITextField!
var delegate: PassDataDelegate?
override func viewDidLoad() {
super.viewDidLoad()
delegate = SecondViewController()
}
#IBAction func sendDataButtonTapped(_ sender: Any) {
delegate?.passData(data: textField.text!)
performSegue(withIdentifier: "Go", sender: nil)
}
}
And second, final one
class SecondViewController: UIViewController, PassDataDelegate {
#IBOutlet weak var myLabel: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
}
func passData(data: String) {
print("This came from first: \(data). Will change UI.")
myLabel.text = data
}
}
App is crashing on label changing part. It says nil while unwrapping optional. What is wrong here?
SecondViewController() is not the controller designed in the storyboard. It's a brand new instance without connected outlets (which is the reason of the crash). You need the real reference to the SecondViewController instance.
Assuming the SecondViewController instance is the destination view controller of the segue you don't need protocol / delegate, pass the data through the segue
class FirstViewController: UIViewController {
#IBOutlet weak var textField: UITextField!
#IBAction func sendDataButtonTapped(_ sender: Any) {
performSegue(withIdentifier: "Go", sender: nil)
}
func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "Go" {
let secondController = segue.destination as! SecondViewController
controller.passedData = textField.text!
}
}
}
class SecondViewController: UIViewController, PassDataDelegate {
#IBOutlet weak var myLabel: UILabel!
var passedData = ""
override func viewDidLoad() {
super.viewDidLoad()
print("This came from first: \(passedData). Will change UI.")
myLabel.text = passedData
}
}
There are several fundamental issues with your code.
I think there might also be some misapprehensions on your side regarding delegation and UIStoryboardSegue mechanism. You should probably read up on that here (Delegation) and here (Segues).
That being said, let me post a solution to your problem with inline comments explaining what's going on.
// Has to be marked as a class protocol (`: class`) so that
// `weak var delegate: PassDataDelegate?` can be weak.
protocol PassDataDelegate: class {
func passData(data: String)
}
class FirstViewController: UIViewController {
#IBOutlet weak var textField: UITextField!
// Important!
// Make this a `weak` var. In your case, you would fortunately not create a retain cycle
// but there is a big threat of creating those when using delegation patterns with non-weak delegates.
//
// In your case, if you don't make this `weak`, `SecondViewController` would never be deallocated unless you
// cleared this var manually (setting it to `nil`).
//
// Also note that, if you're using `PassDataDelegate` solely for forwarding some data to the next view controller,
// you can dismiss this var entirely. There is no need to have a reference to the second view controller hanging around.
// In fact, as mentioned above, it can be dangerous to do so.
// Additionally, you don't need to make the protocol `: class` then.
private weak var delegate: PassDataDelegate?
override func viewDidLoad() {
super.viewDidLoad()
// It doesn't make any sense to create a `SecondViewController` here.
// The segue mechanism will create a new instance of `SecondViewController`.
// delegate = SecondViewController()
}
#IBAction func sendDataButtonTapped(_ sender: Any) {
// `delegate?` is `nil` here.
// delegate?.passData(data: textField.text!)
performSegue(withIdentifier: "Go", sender: nil)
}
// This is the proper 'hook' for you to forward data or do anything with a destination
// view controller presented using `UIStoryboardSegue`.
// This method will be called by the system following your call to `performSegue`.
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
super.prepare(for: segue, sender: sender)
// `UITextField.text` can be `nil`, so safeguard for that here.
// If the destination implements our protocol, we can forward data to it.
if let text = textField.text, let delegate = segue.destination as? PassDataDelegate {
// This is optional. You can hang on to the destination view controller here, but
// review the comments above to reason about whether this makes sense or not.
self.delegate = delegate
// We can safely forward the data (text) here.
delegate.passData(data: text)
}
}
}
SecondViewController can stay as is.
Update
Regarding Delegation
The delegation pattern usually describes a back pointer which talks back to an initiating instance. E.g. using UITableViewDataSource, a UITableView talks back to a thing implementing this protocol to get information about its data and so on.You are essentially doing the opposite here by forwarding data to SecondViewController. As mentioned in the comments, this code even breaks, because the implementation of passData in SecondViewController is using outlets not yet initialised.
Now you can do one of three things here:
1
Keep the pattern you are using right now (which is not delegation to be precise) and change SecondViewController to make things work
class SecondViewController: UIViewController, PassDataDelegate {
#IBOutlet weak var myLabel: UILabel!
private var data: String?
override func viewDidLoad() {
super.viewDidLoad()
// It is safe to access `myLabel` in `viewDidLoad`. Outlets have been connected.
if let data = data {
myLabel.text = data
}
}
func passData(data: String) {
self.data = data
// Only access `myLabel` if the view is loaded.
if isViewLoaded {
print("This came from first: \(data). Will change UI.")
myLabel.text = data
}
}
}
This approach is very cumbersome actually, because you need to manoeuvre around the fact that passData may be called at any time. So you don't know if your outlets have been initialised yet, which leads to bloated and repetitive code. Bad.
2
Strip protocols entirely and use a more straightforward approach
class FirstViewController: UIViewController {
#IBOutlet weak var textField: UITextField!
// This is the proper 'hook' for you to forward data or do anything with a destination
// view controller presented using `UIStoryboardSegue`.
// This method will be called by the system following your call to `performSegue`.
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
super.prepare(for: segue, sender: sender)
// `UITextField.text` can be `nil`, so safeguard for that here.
// If the destination is a `SecondViewController`, we know that is has `public var data: String` and we can forward data to it.
if let text = textField.text, let destination = segue.destination as? SecondViewController {
// We can safely forward the data (text) here.
destination.data = text
}
}
}
class SecondViewController: UIViewController {
#IBOutlet weak var myLabel: UILabel!
// Deliberatly marking this a `public` to make clear that
// you're intented to set this from the 'outside'.
public var data: String? {
didSet {
if isViewLoaded {
myLabel.text = data
}
}
}
override func viewDidLoad() {
super.viewDidLoad()
// It is safe to access `myLabel` in `viewDidLoad`. Outlets have been connected.
if let data = data {
myLabel.text = data
}
}
}
Again, there are things we don't like about his approach:
Still repeating code and having to check for isViewLoaded
You specifically wanted to use protocols, we don't do that here
We could work around the repetitive code issue by providing the data in an init of SecondViewController. However, since you're using segues, the storyboard will instantiate the destination view controller for you and you cannot gain control over that. Now you could strip using segues, but this quickly moves far away from your original question and is a totally different code only approach. So this is no good either.
3
Use protocols but apply the delegation pattern correctly.
protocol DataProvider: class {
func provideData() -> String?
}
protocol DataHandler: class {
var providerDelegate: DataProvider? { get set }
}
class FirstViewController: UIViewController, DataProvider {
#IBOutlet weak var textField: UITextField!
func provideData() -> String? {
return textField.text
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
super.prepare(for: segue, sender: sender)
// If the destination is a `DataHandler`, we can set yourselves as its provider.
if let destination = segue.destination as? DataHandler {
destination.providerDelegate = self
}
}
}
class SecondViewController: UIViewController, DataHandler {
#IBOutlet weak var myLabel: UILabel!
weak var providerDelegate: DataProvider?
override func viewDidLoad() {
super.viewDidLoad()
if let data = providerDelegate?.provideData() {
// Safe to access `myLabel`, because we are in `viewDidLoad`.
myLabel.text = data
}
}
}
This approach is the most generic. Both parties don't care what exactly the handler and provider are. Note that in a classical delegation pattern, you would probably not have the DataHandler protocol and check for a concrete type (here SecondViewController) in prepareForSegue. However, this approach is more flexible while still having the delegation weaved into it. This approach is also the most robust from the SecondViewController point of view. Instead of having to handle passData at any moment, it can decide itself when to ask its delegate (DataProvider) for the data. This way, SecondViewController can reason about when all of its outlets, etc. are initialised and it is safe to process the data.
Related
I have a TextLabel in the ViewController VC, which will receive the input of the user whenever the user has put text on there. Then, pressing a button, that text that was on the TextLabel, will pass onto a Label at the SecondaryView VC. But the thing is that I have tried multiple ways to set the text from the TextLabel to the Label on the SecondaryView VC.
This is the first way I tried:
This is my ViewController.swift file.
class ViewController: UIViewController {
var text: String = ""
#IBOutlet weak var mainViewTextLabel: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.destination is SecondaryView {
let vc = segue.destination as? SecondaryView
vc?.text = "\(mainViewTextLabel!)"
}
}
}
#IBAction func onButtonTap(_ sender: Any) {
}
}
And this is my SecondaryView.swift file:
import UIKit
class SecondaryView: UIViewController {
var text:String = ""
#IBOutlet weak var secondaryViewLabel: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
secondaryViewLabel?.text = text
}
}
When I run the app and type any text in the TextField and press the Button to go to the SecondaryView VC, there is no text on there.
If someone knowns another way to pass text from a View to another, or a way that the text can appear, I would appreciate it.
You have a couple of issues, I think.
Firstly, you are calling prepare(for:...) within viewDidLoad. This function isn't something you call yourself. It's something that you provide an implementation for and the system calls it just before the segue.
The second is that you are passing a reference to a UITextField rather than the text of that text field.
Maybe something like this would be better:
class ViewController: UIViewController {
var text: String = ""
#IBOutlet weak var mainViewTextLabel: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
// Do anything else you need to do when loading
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.destination is SecondaryView {
let vc = segue.destination as? SecondaryView
vc?.text = mainViewTextLabel.text ?? ""
}
}
}
It looks like you are not passing through the text of the UITextField. Instead you are passing through a reference to the UITextField as a string.
What you want to do is access the .text property:
vc?.text = mainViewTextLabel.text!
The .text property returns a String optional or String? and it is generally bad practice to force unwrap it, since it could crash your application. Instead, you can use a guard/let statement to make sure it is not null. So:
vc?.text = "\(mainViewTextLabel!)"
can be replaced by:
guard let textFromTextField = mainViewTextLabel.text else {
return
}
vc?.text = textFromTextField
I have a ViewController with a variable which value is changing every second ( from a sensor ).
I made another ViewController let's call it SensorViewController with a Label on the screen in which I want to display the value from the main ViewController.
If I use override func prepare(for segue: UIStoryboardSegue, sender: Any?) the value is send but only one time ( it doesn't refresh/update every second ).
What can I do to change the value from SensorViewController every time the value from ViewController is changing?
Example:
// ViewController example code:
class ViewController: UIViewController, CBCentralManagerDelegate, CBPeripheralDelegate {
distanta1 = String(byteArray[0]) // variable which is changing every second
#IBAction func distantaSenzori(_ sender: UIButton) { //button which send me to SensorViewController
self.performSegue(withIdentifier: "goToSenzori", sender: self)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) { // this one is sending value only when I press the button from above ( I have to exit from SensorViewController and enter again to see updated value )
if segue.identifier == "goToSenzori"{
let destinatieVC = segue.destination as! SensorViewViewController
destinatieVC.distance1 = distanta1 } }
}
// SensorViewController code:
class SensorViewViewController: UIViewController {
#IBOutlet weak var distanta1: UILabel!
var distance1: String?
override func viewDidLoad() {
super.viewDidLoad()
distanta1.text = distance2 }
}
Thank you very much, guys! You are awesome!
For Frankenstein:
In class SensorViewViewController my code looks like that:
var distance1: String?
override func viewDidLoad() {
super.viewDidLoad()
distanta1.text = distance1
print("Distance 1 is \(distance1)")
// Do any additional setup after loading the view.
}
It's called only once and the value is nil. What should I modify at the code here so the value to be refreshed?
I think a cleaner solution is to create a shared manager for handling the sensor. After that, you can notify your objects about the changing value. Of course in your case your "sensor" is something bluetooth but what I wrote is only a template basically, you can fill in your necessary methods and objects, delegates, so on.
class SensorManager {
static let shared: SensorManager = SensorManager()
private var sensor: Sensor
private init() {
sensor = Sensor()
}
//MARK: - Public methods
func startTheSensor() {
//This is what you call to start your sensor
}
func getSensorData() -> YourData {
//This is from where your objects can read the sensor data
}
//MARK: - Private methods -
private func didSensorUpdatedValue() {
//This is called whenever your sensor updates
.
.
.
let newSensorValue = "yourValue"
NotificationCenter.default.post(name: .init("SensorDataChanged"), object: nil)
}
}
In your viewcontroller:
deinit() {
NotificationCenter.default.removeObserver(self)
}
override func viewDidLoad() {
super.viewDidLoad()
weak var this = self
NotificationCenter.default.addObserver(this, selector: #selector(didSensorValueChanged), name: .init("SensorDataChanged"), object: nil)
}
#objc func didSensorValueChanged() {
SensorManager.shared.getSensorData()
}
You need to add an observer and keep reference to the destination view controller to keep passing in the new value that has been changed to the destination view controller. Here's how:
class ViewController: UIViewController, CBCentralManagerDelegate, CBPeripheralDelegate {
var distanta1 = String(byteArray[0]) {
didSet {
destinatieVC?.distance1 = distanta1
}
}
//...
var destinatieVC: SensorViewViewController?
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "goToSenzori" {
destinatieVC = segue.destination as? SensorViewViewController
}
}
}
In SensorViewViewController:
var distance1: String? {
didSet {
print(distance1 ?? "")
}
}
Better approach: Set the destinatieVC?.distanta1.text = distanta1 directly if you're not doing anything else in the didSet block avoid the distance1 property entirely.
I'm having difficulty with IBOutlets. I'm trying to allow the user to input a goal (called nameOfRewardText) in a table view controller (LoLAddGoalsTableViewController) and then when they click "Done", have that goal show up in a label called "currentGoalTextField" in a different view controller (LoLGoalViewController). I had been trying to implement this using a Save segue, but was advised to use a protocol with a delegate instead (Updating text in ViewController using Save function). Now that I've replaced the Save segue with the protocol and delegate, the inputted "nameOfRewardText" text is not showing up in the "currentGoalTextField" label, I suspect because the IBOutlets are no longer tied together properly. I've attached the code and screenshots of the Outlets below to try to clarify where I'm at. Does anyone know how I could fix the IBOutlets or if there's something else I need to add to get this working? I deleted the line where I assign nameOfRewardText.text to be goal.goalText, so I think nameOfRewardText isn't getting assigned to var goal? Maybe I'm using too many names for this text (nameOfRewardText, goalText, and currentGoalTextField) and that's complicating things? Any help at all would be greatly appreciated, as I'm very new to this! Thank you everybody!
Here is the struct goal:
import UIKit
struct Goal {
var goalText: String
var pointsToCompleteGoal: Int
var pointsEarnedTowardsGoal: Int
var repeatGoal: Bool
init(goalText: String, pointsToCompleteGoal: Int, pointsEarnedTowardsGoal: Int, repeatGoal: Bool = false) { //Made String non-optional. If issue later, can revert.
self.goalText = goalText
self.pointsToCompleteGoal = pointsToCompleteGoal
self.pointsEarnedTowardsGoal = pointsEarnedTowardsGoal
self.repeatGoal = repeatGoal
}
}
Here is the public protocol:
import Foundation
import UIKit
protocol GoalDelegate: class {
func passGoal(_ goal: Goal?)
}
Here is where the delegate is created, and as you can see, the statement where I assign nameOfRewardText.text to be goal.goalText is now gone:
import UIKit
class AddGoalsTableViewController: UITableViewController {
var goal:Goal?
var delegate: GoalDelegate?
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// HASHED OUT THE BELOW BECAUSE REPLACING WITH DELEGATE:
// if segue.identifier == "SaveGoal" {
// let pointsNeededInt = Int(pointsNeededText.text!)
// let pointsEarnedInt = Int(goalProgressText.text!)
// goal = Goal(goalText: nameOfRewardText.text!, pointsToCompleteGoal: pointsNeededInt!, pointsEarnedTowardsGoal: pointsEarnedInt!)
// }
if let secondViewController = segue.destination as? LoLGoalViewController{
delegate = secondViewController
delegate?.passGoal(goal)
}
}
#IBOutlet var goalTableTitleText : UILabel!
#IBOutlet weak var goalProgressText: UILabel!
#IBOutlet weak var nameOfRewardText: UITextField!
#IBOutlet weak var pointsNeededText: UITextField!
#IBOutlet weak var repeatSwitch: UISwitch!
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
Screen cap of AddGoalsTableViewController with Outlets:
Here I conform to the protocol and call the function passGoal:
import UIKit
class LoLGoalViewController: UIViewController, GoalDelegate {
#IBOutlet weak var currentGoalTextField: UILabel!
func passGoal(_ goal: Goal?) {
currentGoalTextField.text = goal?.goalText
}
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
extension LoLGoalViewController {
#IBAction func cancelToLoLGoalViewController(_ segue: UIStoryboardSegue) {
}
}
Screen cap of LoLGoalViewController with Outlets:
Your LoLGoalViewController view controller might not have fully loaded with all of its outlets. Adding on to my answer to your previous question, you can declare another variable in LolGoalViewController:
#IBOutlet weak var currentGoalTextField: UILabel!
var goalText: String = ""
In your passGoal method, set your string to the goalText variable instead of the label's text:
func passGoal(_ goal: Goal?) {
goalText = goal?.goalText
}
Lastly, in your viewDidLoad of LolGoalViewController, set the label text to be goalText:
override func viewDidLoad() {
super.viewDidLoad()
currentGoalTextField.text = goalText
}
I have not found an exact solution for my problem. I need to pass data from one view controller to another view controller. The problem is, that after the segue, the passed string data does not appear in the label.
func prepareForSegue(segue: UIStoryboardSegue!, sender: AnyObject) {
if (segue.identifier == "segue1") {
if let destination = segue.destination as? ResultsViewController {
destination.name = correctslabel.text!
The second controller: there is just variable and "name" and a UIlabel, which does not show the passed data.
import UIKit
class ResultsViewController: UIViewController {
#IBOutlet var namelabel: UILabel!
var name = ""
override func viewDidLoad() {
super.viewDidLoad()
name = namelabel.text!
}
}
I've tried many ways to do it, but none of them worked. Thank you
Finally worked for me to do an override func of it, which meant, that I had to change the sender from AnyObject to Any?.
Haven't you tried this?
// ResultsViewController.swift
override func viewDidLoad() {
super.viewDidLoad()
namelabel.text = name
}
I am trying to pass data between my two view controllers in my UIscrollview. I am trying to use delegation to send data between Viewcontroller1 and Viewcontroller2. The delegate is Viewcontroller, while the delegator is Viewcontroller1 and Viewcontroller2.
In the code posted below, when the switch in Viewcontroller1 is toggled, it makes the switch in Viewcontroller2 put to the "off" state. I keep on getting the
fatal error: unexpectedly found nil while unwrapping an Optional value
error when I run it, but I have no clue what is causing this problem. Any ideas why?
Below is the Viewcontroller that contains the Uiscrollview and the subviews/childviews
import UIKit
class ViewController: UIViewController, testing {
var vc1 = ViewController1(nibName: "ViewController1", bundle: nil)
var vc2 = ViewController2(nibName: "ViewController2", bundle: nil)
#IBOutlet weak var scrollView: UIScrollView!
func test1() {
vc2.switch2.on = false
}
override func viewDidLoad() {
super.viewDidLoad()
self.addChildViewController(vc1)
self.scrollView.addSubview(vc1.view)
vc1.didMoveToParentViewController(self)
var frame1 = vc2.view.frame
frame1.origin.x = self.view.frame.size.width
vc2.view.frame = frame1
self.addChildViewController(vc2)
self.scrollView.addSubview(vc2.view)
vc2.didMoveToParentViewController(self)
self.scrollView.contentSize = CGSizeMake(self.view.frame.size.width * 2, self.view.frame.size.height);
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
here is the Viewcontoller1 code
protocol testing{
func test1()
}
class ViewController1: UIViewController {
var delegate:testing?
#IBOutlet weak var switch1: UISwitch!
override func viewDidLoad() {
super.viewDidLoad()
let vc = ViewController()
self.delegate = vc
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func switch1toggled(sender: AnyObject) {
delegate?.test1()
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}
and here is the Viewcontroller 2 code
import UIKit
class ViewController2: UIViewController {
#IBOutlet weak var switch2: UISwitch!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func switch2toggled(sender: AnyObject) {
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}
sorry for the long post, I have been stuck for a week on how to change the state of another switch from toggling a switch in another class, and this was the most efficient way that I found
Try This:
ViewController1
class ViewController1: UIViewController {
let defaults = NSUserDefaults.standardUserDefaults()
let switch1Key = "view1Switch"
override func viewWillAppear(animated: Bool) {
view1Switch.on = defaults.boolForKey(switch1Key)
}
#IBOutlet weak var view1Switch: UISwitch!
#IBAction func view1SwitchChanged(sender: UISwitch) {
defaults.setBool(view1Switch.on, forKey: switch1Key)
}
}
ViewController2
class ViewController2: UIViewController {
let defaults = NSUserDefaults.standardUserDefaults()
let switch1Key = "view1Switch"
override func viewWillAppear(animated: Bool) {
view2Switch.on = defaults.boolForKey(switch1Key)
}
#IBOutlet weak var view2Switch: UISwitch!
#IBAction func view2SwitchChanged(sender: UISwitch) {
defaults.setBool(view2Switch.on, forKey: switch1Key)
}
}
This method syncs the state of the two UISwitches using viewWillAppear and NSUserdefaults. The basic thought pattern is that you save the state of the switch to NSUserdefaults so that when either ViewController1 or ViewController2 is instantiated the view1Switch or view2Switch outlet's .on property is set to the saved value.
Caveats:
The first value for the switch when ViewController1 is instantiated (in the first app run) will be off because boolForKey returns false when there is no saved value. This can be hacked by using view1Switch.on = true directly after view1Switch.on = defaults.boolForKey(switch1Key)
This method makes the switches have the same value. In order to make them have different values, you can use a ! operator like so in ViewController2 view2Switch.on = !defaults.boolForKey(switch1Key). This way switch 1 will always be the opposite of switch 2.
I recommend this method over delegation because, while delegation is powerful, its power doesn't seem needed here.
If you have any questions please ask! :D