Unable to remove child viewcontroller after Navigation - ios

I have added a child viewcontroller to VC1. On tapping a button in child viewcontroller , I am pushing to another viewcontroller , VC2. On tapping back button in VC2 , I need to remove the child viewcontroller but I m unable to do it.Can u pls help me ?
override func viewDidDisappear(_ animated: Bool) {
let controller = storyboard!.instantiateViewController(withIdentifier: "PopupViewController") as! PopupViewController
controller.willMove(toParentViewController: nil)
controller.view.removeFromSuperview()
controller.removeFromParentViewController()
}

I added the following in VC1 and it solved my problem
override func viewWillDisappear(_ animated: Bool) {
for controllers in self.childViewControllers
{
controllers.willMove(toParentViewController: nil)
controllers.view.removeFromSuperview()
controllers.removeFromParentViewController()
}
}

Related

Swift dismiss current Viewcontroller after presenting new ViewController

My scenario, I am trying to create multiple present ViewController. Here, presenting new ViewController after I need to dismiss previous ViewController.
ViewController A (RootViewController) next button click to presenting ViewController B then View Controller B next button click to present ViewController C. Now, If I close ViewController C need to show ViewController A.
Here is how you can proceed,
class VCA: UIViewController {
#IBAction func onTapNextButton(_ sender: UIButton) {
if let controller = self.storyboard?.instantiateViewController(withIdentifier: "VCB") as? VCB {
self.present(controller, animated: true, completion: nil)
}
}
}
Since VCC is embedded in a UINavigationController, you need to present UINavigationController instead of VCC.
For this subclass UINavigationController and set it as class of UINavigationController in the storyboard.
class VCB: UIViewController {
#IBAction func onTapNextButton(_ sender: UIButton) {
if let controller = self.storyboard?.instantiateViewController(withIdentifier: "NavVC") {
self.dismiss(animated: false, completion: nil)
self.presentingViewController?.present(controller, animated: true, completion: nil)
}
}
}
class NavVC: UINavigationController {}
class VCC: UIViewController {
#IBAction func onTapCloseButton(_ sender: UIButton) {
self.navigationController?.dismiss(animated: true, completion: nil)
}
}

How to dismiss previous Viewcontroller after presenting new Viewcontroller using Swift?

My Scenario, In my project I am maintaining three ViewController (Main, VC1 and VC2). In main ViewController I am maintaining UIButton, This button click to VC1 presenting model view controller. Again, VC1 I am maintain UIButton with action click to present model to VC2. After VC2 presenting I need to dismiss VC1.
// presenting ViewController
var presentingViewController: UIViewController! = self.presentingViewController
self.dismissViewControllerAnimated(false) {
// go back to MainMenuView as the eyes of the user
presentingViewController.dismissViewControllerAnimated(false, completion: nil)
}
Try this in VC2's close button action
var vc = self.navigationController?.presentingViewController
while vc?.presentingViewController != nil {
vc = vc?.presentingViewController
}
vc?.dismiss(animated: true, completion: nil)
Hope this will work:
You need to have a UIViewController as a base, in this case MainViewController is the base ViewController. You need to use a protocol to call the navigation between Controllers.
you can do using protocol:-
In to your FirstViewController setting Protocol :
protocol FirstViewControllerProtocol {
func dismissViewController()
}
class FirstViewController: UIViewController {
var delegate:FirstViewControllerProtocol!
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
#IBAction func goBack(sender: AnyObject) {
self.dismissViewControllerAnimated(true) {
self.delegate!.dismissViewController()
}
}
Now in your MainViewController
class MainViewController: UIViewController, FirstViewControllerProtocol {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func goToFirstViewController(sender: AnyObject) {
let viewController = self.storyboard?.instantiateViewControllerWithIdentifier(String(FirstViewController)) as! FirstViewController
viewController.delegate = self
self.presentViewController(viewController, animated: true, completion: nil)
}
//MARK: Protocol for dismiss
func dismissViewController() {
if let viewController = self.storyboard?.instantiateViewControllerWithIdentifier(String(SecondViewController)){
self.presentViewController(viewController, animated: true, completion: nil)
}
}
To solve the problem statement, what you can do is present VC2 using Main instead of VC1.
We can get the reference to Main in VC1 using
self.presentingViewController
When VC2 is presented, dismiss VC1 in the completionHandler of present(_:animated:completion:) method
class Main: UIViewController {
#IBAction func onTapButton(_ sender: UIButton) {
let vc1 = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "VC1")
self.present(vc1, animated: true, completion: nil)
}
}
class VC1: UIViewController {
#IBAction func onTapButton(_ sender: UIButton) {
let vc2 = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "VC2")
vc2.view.backgroundColor = .blue
self.dismiss(animated: false, completion: nil)
self.presentingViewController?.present(vc2, animated: true, completion: nil)
}
}
class VC2: UIViewController {
}
This approach is giving the expected output. Let me in case anything else is required.
You need to open vc2 from the mainVC - In order to do this you need a delegate method which will tell mainVC to close the current opened vc (i.e. vc1) and in the success block open vc2.
Code Snipet:-
dismiss(animated: false) {
//Open vc2
present(vc2)
}
In this case you need to call dismiss from the view controller over which your other view controllers are presented(Main in your case).
As you stated your situation in the question above Main presents VC1 and VC1 then presents VC2:
then calling Main.dismiss(animated: true, completion: nil) will dismiss VC1 and VC2 simultaneously.
If you don't have a reference to the root controller(Main), you could chain a couple of presentingViewController properties to access it; Something like this in the topmost controller(VC2):
presentingViewController?.presentingViewController?.dismiss(animated: true)
I hope this helps.
There is a present(_:animated:completion:) method which takes a completion. Inside that you can dismiss your VC1.
Your code will look something like this
#IBAction func ButtonTapped(_ sender: Any) {
present(VC2, animated: true) {
dismiss(animated: true, completion: nil)
}
}

Swift 4 Call ViewWillAppear after dismissing View Controller

I would like to call viewWillAppear after dismissing a layover ViewController.
ViewController1 -> Segue -> ViewController2
In VeiwController2
1.)
self.dismiss(animated: true, completion: nil)
2.)
override func viewDidDisappear(_ animated: Bool) {
ViewController1().viewWillAppear(true)
}
In VeiwController1
When viewWillAppear is called im getting null errors crashing my app. How can i dismiss a overContext ViewController and call the viewWillAppear method in a correct manner.
viewWillAppear is called automatically when you dismiss VC2. Delete:
ViewController1().viewWillAppear(true)
Try deleting:
super.viewWillAppear(animated) in VC1.
viewDidAppear not getting called
Does it even go back to your VC? self.dismiss works with "Present Modally" segue here. Or embed in NavigationBar, with popViewController
// Override this function in ViewController1
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(true)
//Your code here will execute after viewDidLoad() or when you dismiss the child viewController
}
I'd suggest you go through the life cycle of ViewController.
Apple documentation for ViewController life cycle
yout modal should be .fullScreen
Try with this:
let createAccounts = CreateAccounts();
let navController = UINavigationController(rootViewController: createAccounts)
navController.modalPresentationStyle = .fullScreen

Does 'pushViewController' Prevent the ViewController from Calling deinit?

I have several view controllers (UIViewController). Each view controller has its own storyboard. And I want the app to call deinit when it transitions from one view controller to another. But it won't.
The app starts with HomeViewController. And it will transition to SelectViewController when the user taps a button (UIButton).
class HomeViewController: BasicViewController {
#IBAction func selectTapped(_ sender: UIButton) {
let storyboard = UIStoryboard(name:"Select",bundle:nil)
let controller = storyboard.instantiateViewController(withIdentifier: "SelectView") as! UINavigationController
let viewController = controller.topViewController as! SelectViewController
self.navigationController?.pushViewController(viewController, animated: true)
}
deinit {
print("HOME HAS BEEN REMOVED FROM MEMORY")
}
}
The app never calls deinit when it leaves HomeViewController. I wonder if that's because it's pushing a view controller? If I set the view controller as follows, the app will crash. What am I doing wrong? I have never done it with different storyboards. Thanks.
class HomeViewController: BasicViewController {
#IBAction func selectTapped(_ sender: UIButton) {
let storyboard = UIStoryboard(name:"Select",bundle:nil)
let viewController = storyboard.instantiateViewController(withIdentifier: "SelectView") as! SelectViewController
self.navigationController?.setViewControllers([viewController], animated: true)
}
}
UPDATE 1
I guess it's just the following.
#IBAction func selectTapped(_ sender: UIButton) {
let storyboard = UIStoryboard(name:"Select",bundle:nil)
let controller = storyboard.instantiateViewController(withIdentifier: "SelectView") as! UINavigationController
self.present(controller, animated: true, completion: nil)
}
UPDATE 2
I also clear the view controller stack when SelectViewController appears as follows.
override func viewWillAppear(_ animated:Bool) {
super.viewWillAppear(animated)
var navigationArray = self.navigationController?.viewControllers
navigationArray?.removeAll()
}
Actually, It is not about storyboards. As per the Apple's documentation, "deinit" method gets automatically called when an object is deallocated from memory, not when a view controller is pushed from current one.
When you push "SelectViewController" from "HomeViewController", instance of "HomeViewController" does not deallocated from memory, hence deinit method does not called.
Here is a link to Apple's Documentation for Deinitialization. Alternatively, you can use "viewDidDisappear" method of the view controller to perform an operation if it satisfies your need.
From your code snippet, I understand that you expect deinit is called after pushViewController. But, by calling pushViewController, your navigation controller pushes your HomeViewContoller to navigation stack, which means navigation controller holds strong reference to your HomeViewController object. So, deinit is not called. If you don't need HomeViewController, you have to manually remove it from navigation stack w/in SelectViewController.
See this how. How to remove a specific view controller from uinavigationcontroller stack?
In SelectViewController,
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
let allControllers = NSMutableArray(array: navigationController!.viewControllers)
allControllers.removeObject(at: allControllers.count - 2)
self.navigationController!.setViewControllers(allControllers as [AnyObject] as! [UIViewController], animated: false)
}

Swift: Not able to dismiss modally presented LoginViewController

As SplitViewController loads, I am showing a Login Screen. On successful login, I need to go back to parent view controller. Somehow dismissal is not working for me. Here is the code:
ParentViewController:
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
if !appDelegate.loggedIn {
self.performSegueWithIdentifier("loginScreen", sender: self)
}
}
override func viewDidLoad() {
super.viewDidLoad()
}
Child ViewController:
let appDelegate = UIApplication.sharedApplication().delegate as! AppDelegate
appDelegate.loggedIn = true
self.dismissViewControllerAnimated(true, completion: nil)
The dismissal part never works. It just hangs on Login Screen.
Try one of the following:
1) remove self. keep only dismissViewControllerAnimated(true, completion: nil)
or remove self. and make it:
2) presentingViewController.dismissViewControllerAnimated(true, completion: nil)
or remove self. and try:
3) presentedViewController.dismissViewControllerAnimated(true, completion: nil)
Try this in your parent view controller:
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
if !appDelegate.loggedIn {
let loginVC: UIViewController = self.storyboard!.instantiateViewControllerWithIdentifier("LoginViewController") as UIViewController
loginVC = UIModalTransitionStyle.CoverVertical
self.parentViewController?.presentViewController(loginVC, animated: true, completion: nil)
}
}
You're instantiating the new view controller by its own name rather than by the segue name.

Resources