How to address this warning generated by crashlytics / fabric? - ios

Here is what I know/do:
I am importing Fabric via a pod.
The build script for Fabric is the last one
It is set to generate a dsysm
DEBUG_INFORMATION_FORMAT should be set to dwarf-with-dsym for all configurations.
This could also be a timing issue, make sure the Fabric run script build phase is the last build phase and no other scripts have moved the dSYM from the location Xcode generated it. Unable to process myapp.app.dSYM at path /Users/no-one/Library/Developer/Xcode/DerivedData/myapp-ahatoktzxteqbcaohqnktdtfczxr/Build/Products/Debug-appletvos/myapp.app.dSYM
Make sure your project build settings are generating a dSYM file.

Go into your target's Build Settings and then type in DEBUG_INFORMATION_FORMAT into the Search Bar that appears in the top right.
It looks like this:
And you can choose "Dwarf With Dsym" from the pop-up menu.

Related

Debug warning Xcode - dwarf-with-dsym?

I get this warning upon compilation:
DEBUG_INFORMATION_FORMAT should be set to dwarf-with-dsym for all configurations. This could also be a timing issue, make sure the Fabric run script build phase is the last build phase and no other scripts have moved the dSYM from the location Xcode generated it. Unable to process FieldSense.app.dSYM at path /Users/dnb/Library/Developer/Xcode/DerivedData/myApp-ggomikgtclrabvaoqmbwhjyudhxy/Build/Products/Debug-iphonesimulator/myApp.app.dSYM
How to solve?
To solve this issue:
Go to your project settings
Select your target
Go to Build settings
Scroll down to Debug Information Format (make sure to choose All settings)
Set the values to DWARF with dSYM File

TwitterKit does not compile with Xcode 6.3

I added TwitterKit from Fabric to an app under Xcode 6.3.
The app would compile before I added TwitterKit's Run Script build phase step but once I added TwitterKit it failed with this error during Debug builds:
2015-02-23 11:22:32.382 run[53735:1513077] Fabric.framework/run 1.3.13
2015-02-23 11:22:32.388 run[53735:1513077]
Fabric: dSYM Error
Unable to process fabrictest.app.dSYM at path /Users/mfoouser/Library/Developer/Xcode/DerivedData/fabrictest/Build/Products/Debug-iphonesimulator/fabrictest.app.dSYM
Make sure your project build settings are generating a dSYM file. DEBUG_INFORMATION_FORMAT should be set to dwarf-with-dsym for all configurations. This could also be a timing issue, make sure the Fabric run script build phase is the last build phase and no other scripts have moved the dSYM from the location Xcode generated it.
Command /bin/sh failed with exit code 1
Anyone find a way around this?
This was a simple fix. Just do as the error state, turn on dSYM generation for your debug build.
Change your Build Settings from this:
To this:
Then choose Build again. It should now compile and run.
You can follow below steps ,it worked for me.
open build setting of your project and search for "Generate debug symbol" and set it to Yes.
As in the below screenshot
Search for debug information format in build setting and search for "Debug information format" then set "Debug information format" to "DWARF with dSYM file"
This didn't work for me since it was already set to 'with dSYM' and it didn't build as well. After more digging and trying things out, it seems like the issue (for me at least) is under Build Settings > Generate Debug Symbols, which was set to No by default. I changed it to Yes and it worked like a charm.
No one of proposed answers worked out for me.
Deleted both Fabric.framework and Crashlytics.framework which were added via Fabric app and added them again through Cocoapods.
**It doesnt mean that Cocoapods is only workaround, but probably that they should be re-added to project again.
What worked for me was the previous answers combined:
1- Change "Build Settings -> Debug Information Format -> Debug" value to "DWARF with dSYM File"
2- Change "Build Settings -> Generate Debug Symbols" value to "Yes"
3- Remove Fabric and Crashlytics frameworks and install again

Crashlytics in iOS won't proceed past "Build Your Project" in Fabric app

I'm installing Crashlytics for my iOS app. I downloaded it via their site link, and went through all the steps for integrating the frameworks, adding the run script, etc.
I was experiencing an issue, so I removed the frameworks and decided to start over and try a fresh install. But the Fabric app updated to a newer version, and now when I try to reinstall Crashlytics into my app, it doesn't give me the option to reinstall the frameworks. It goes straight from clicking "install" to the "Build your project" screen, which I cannot pass.
To help configure your project, please build it now by pressing ⌘B
I press ⌘B, it builds and nothing happens. I think the issue is because I removed the Crashlytics and Fabric frameworks from my project, but I can't see a way to add them back again. The Fabric app doesn't give me that option.
Go into Build settings of the your target.
Find "Debug Information Format".
Set this from "DWARF" in both debug and release to "DWARF with dSYM File"
Moving from Comment to Answer.
Mike from Fabric here. If you back up through the Mac app, then click on the arrow in the top-left, click on "+ New App", that will walk you through re-adding everything.
If you check the resource navigator you may see the following message:
"DEBUG_INFORMATION_FORMAT should be set to dwarf-with-dsym for all configurations. This could also be a timing issue, make sure the Fabric run script build phase is the last build phase and no other scripts have moved the dSYM from the location Xcode generated it. Unable to process eCreditWebWrapper.app.dSYM at path"
Go to Build Settings and search for "Debug Information Format". Ensure "Debug" is set to "DWARF with dSYM File".
Without the dSYM file Fabric won't work.
As for Xcode 10.2.1, the automated installation via Fabric Mac app won't work anymore. New apps cannot be added via the New App Step-by-step guide.
You have to follow the manual installation instructions. Download and add the 2 frameworks into your Xcode workspace, then add the Run Build Script phase (and related Fabric codes), then build the App. Last (very important), run the app in an actual device.
Once the App is successfully launched, the new App information will be available in the Fabric dashboard as well as the Fabric Mac App (needs to relaunch the App to see the new app).
Here are the steps:
Download the 2 frameworks
Drag to your project where your App Delegate is (make sure ticked "Copy items if needed")
Compile the project / workspace in Xcode
Add the "Run Script Phase" as instructed here; note that Xcode 10+ requires an extra configuration at Input Files
Add the required import and initialization codes in App Delegate
Add the Fabric API keys in Info.plist
Compile again
Run the App in a real device. You will see the line Crashlytics in the Xcode log. If no log appears, checks if your active scheme contains OS_ACTIVITY_MODE settings. Set it to default if the current setting is disabled.
If the Crashlytics line appears, that means the manual installation is working; you will see your App appearing at Fabric online dashboard.
I have solved this issue by the following way. Following the advise from above, I began adding a new app to crashlytics. When I reached to adding new "Run script" build phase, I just copied that text and pasted it over the previous one(created with Crashlytics).
I have also unchecked "Run script only when installing".
After this, I canceleed adding a new app and procedeed back to the UPGRADE. At this moment, building the app, can pass you to the next step and you don't get stuck on that screen anymore.
I was stucked on Build phases too.
I have also unchecked "Run script only when installing" and press again command+B and then I passed to the next step.
If the script is not running, you may have checked the "run script only when installing" in the run script section.
I hope it helps
TL;DR
Tap your scheme -> edit scheme -> set build configuration to "Release"
Explanation:
The most voted answer sounds about right, but there are situations where you just don't need crashlytics in debug builds (who wants crashes sent when you just develop and experiment with your code?). In this case you should disable crashlytics by checking debug compilation flags (out of scope of this answer) and for the first time during installation build app for release to let crashlytics know that you built app.
I had the same issue today. The problem was that i didn't have the run-script :
./Fabric.framework/run <api key>
in my project. Once i put this back in then it all worked perfectly. I also cleaned my project and deleted derived data just to be sure.
you must check that your deployment target version because of "Fabric's minimum iOS version is 6.0"
I was only able to get the Fabric app to continue the installation process after setting my build target to 'Generic iOS Device' and creating an archive from the Product > Archive menu.
Simply building the app or running it on an emulator doesn't seem to trigger the Fabric App to proceed.
If you use Xcode 10.
Project Navigator -> your project -> Targets -> Build Phases -> your Run Script for Fabric -> Input Files -> "+" (add input file) -> clear field and past this line:
$(BUILT_PRODUCTS_DIR)/$(INFOPLIST_PATH)
Be sure to remove this: $(SRCROOT)/
In the Run Script build phase there is a call:
./Crashlytics.framework/run <your_api_key_here>
Maybe you added some conditions to trigger it only on certain builds like:
releaseConfig="Release"
if [ "$releaseConfig" = "${CONFIGURATION}" ]; then
echo "Running Crashlytics"
./Crashlytics.framework/run <your_api_key_here>
fi
so that it will not just trigger on ⌘B
See https://dev.twitter.com/crashlytics/ios/advanced-setup
In my situation I was following all the steps correctly but got stuck on 'add build phase' step.
Then I just restarted fabric and all works just fine
Also there are some other possible actions:
1) Just restart Fabric, Xcode and your Mac.
2) Also if you use Cocoapods change build phase line from
./Crashlytics.framework/run [yourAPIKey]
to
"${PODS_ROOT}/Fabric/run" [yourAPIKey]
3) After building project if Fabric will stop responding just wait a while. It took about minute on my Mac.
Thanks, I solved the problem by removing folders:
~ / Library / Caches / com.crashlytics.data
~ / Library / Caches / com.crashlytics.mac
Kindly cross verify that run script you adding is to your actual target if u will add to tests target it will not proceed until you add it to actual target
None of the solutions here worked for me. The scenario for me was someone else added the Fabric framework to our project and committed it to the repo. The run script on their computer launched/triggered the Fabric Plugin, but would not launch/trigger on mine, although it did not report errors.
The solution was to create a separate project, using Cocoapods download the same version of Fabric, replace the run script in our project/repo (and the one referenced in the target's run script) with the downloaded version from Cocoapods. Rebuild and then the plugin would respond.
Comparing the two run script files, they are drastically different, but the run script from Cocoapods was not a flat text file and it was unreadable. So I'm not sure what was different between the scripts, but we somehow got different versions of the script while using the same version of Fabric.
What I did wrong was adding the script to the pods project build phase instead of the main project build phase, adding it to the main projects build phase solved the problem.
If you are duplicating the target, remove the run script from build phase and add it again to solve the issue.
If you have multiple TARGETS,
check your Schema selection is correct before you build project.
For Xcode 10. Add your app's built Info.plist location to the Build Phase's Input Files field:
$(BUILT_PRODUCTS_DIR)/$(INFOPLIST_PATH)
This solved my issue i hope this can solve others issue.
It turned out I had not enough permissions to create new project in Fabric.
Upgrading from Member to Admin resolved the issue.
In my case, removing an app from helped.
1) Remove the app from Fabric.
2) Follow all the steps again to add the app and install Crashlytics.
Nothing helped me. Now Fabric catches my archive creation. But I create the archives via fastlane's build_app.
Open Project in higher version of Xcode. This resolved my issue after waste many hours.
My Project build on Xcode 10.2 and I was running on Xcode 10.1 but when I run the same project on Xocode 11. The build was succeeded.
Try to wrap your run script variable with double quotes ""
"${PODS_ROOT}/Fabric/run"
Go to folder /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/<CURRENT_IOS_SDK>/usr/lib/ and delete all .dylib files.
It worked for me.

Lipo error with additional schemes in XCode

I want to create additional build configurations and schemes in my XCode project in order to build sepcific archives for TestFlight. One connected to our DEV environment for internal testers, and one connected to our PROD environment for external beta testers.
So I was following this excellent blog post and I created 2 additional build configurations by duplicating the Release one. Then I created 2 additional schemes based on the default one, by changing the build configuration of the Archive build operation to the proper build configuration. Finally I set some user-defined settings in each build configuration to point to the right server URL depending on whether we are in a DEV build or a PROD build.
But now when I archive my project using one of these two additional schemes, I get the following Lipo error:
/fatal error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/lipo: can’t open input file: /Users/sarbogast/Library/Developer/Xcode/DerivedData/Build/Intermediates/ArchiveIntermediates/MyAppTestFlightPROD/IntermediateBuildFilesPath/MyApp.build/TestFlight PROD-iphoneos/MyApp.build/Objects-normal/armv7/MyApp (No such file or directory)
And indeed when I go to /Users/sarbogast/Library/Developer/Xcode/DerivedData/Build/Intermediates/ArchiveIntermediates/MyAppTestFlightPROD/IntermediateBuildFilesPath/MyApp.build/TestFlight PROD-iphoneos/MyApp.build/Objects-normal/armv7 directory, there is no MyApp file or directory in there.
I read here and there that setting 'Build Active Architecture only' to YES might solve the problem, but I don't want to do that as these are release builds for TestFlight and I want them to work on all architectures.
Any idea what might be wrong in my set up?
I am using CocoaPods and I had log messages saying that the linker could not find Pods for my new scheme. So I added my new scheme to link_with in my podfile and now it works perfectly.
I still don't understand why, because I thought link_with was only to list targets and this is not a target, this is a scheme. But it works.

Archiving xcode project that contains static library

I created a project with static library.
When I tried to archive, It fails and library Headers are missing.
But when I build the app, it works fine.
And in build folder headers, bundle resources and library are created outside app file.
Is it possible to create these file in app file and archive
or any other process available for archiving?
Thanks in advance.
If you are able to build the app but not archive then it seems that the build settings that you are using for archive build configuration (probably Release) is not correct. Quick test will be to change the build configuration for archive to same as build, most probably Debug (you can do that in Product->Scheme->Edit Scheme).
To fix this you can open the Build Settings for your target, search for "Header Search Path", click the ">" to open this setting and fix it for the build configuration that is used by archive (i.e. make it same as the build configuration used by Build)

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