SVProgressHUD not displaying until UITableView is displayed - ios

I am trying to use the SVProgressHUD to indicate that the app is busy.
My code is now:
SVProgressHUD.show()
DispatchQueue.global(qos: .background).async {
parser.parse()
print("start reloading")
self.protocolTableView.reloadData()
print("end reloading")
SVProgressHUD.dismiss()
}
I get this warning:
UITableView.reloadData() must be used from main thread only
And it takes quite a while before the tableView is displayed after the parsing has been done.
How can I update the tableView after reading in the parsing from the main thread?
Thanks,
Bart

XMLParser.parse can block the UI. Try doing that on a background thread:
DispatchQueue.global(qos: .background).async {
parser.parse()
}

UI updates should be done in main thread:
SVProgressHUD.show()
DispatchQueue.global(qos: .background).async {
parser.parse()
print("start reloading")
DispatchQueue.main.async(execute: {() -> Void in
self.protocolTableView.reloadData()
SVProgressHUD.dismiss()
})
}

DispatchQueue.main.async {
self.protocolTableView.reloadData()
}
Reload tableView in Main Thread.

This was the solution:
SVProgressHUD.show()
DispatchQueue.global(qos: .background).async {
parser.parse()
DispatchQueue.main.sync {
self.protocolTableView.reloadData()
}
SVProgressHUD.dismiss()
}
Thanks for all the help!!

Related

EXC_BAD_ACCESS (code=2) when using JSONEncoder.encode()

I have a (custom, linked-list based) queue that I want to deserialize when the app starts and serialize when the app stops, like so (AppDelegate.swift):
func applicationWillResignActive(_ application: UIApplication) {
RequestManager.shared.serializeAndPersistQueue()
}
func applicationDidBecomeActive(_ application: UIApplication) {
RequestManager.shared.deserializeStoredQueue()
}
The issue is during serialization when I exit the app. Here's the code that's running:
public func serializeAndPersistQueue() {
do {
let encoder = JSONEncoder()
let data = try encoder.encode(queue) // Bad access here
if FileManager.default.fileExists(atPath: url.path) {
try FileManager.default.removeItem(at: url)
}
FileManager.default.createFile(atPath: url.path, contents: data, attributes: nil)
}
catch {
print(error)
}
}
As you can see, fairly straightforward. It uses the JSONEncoder to convert my queue to a data object, then writes that data to the file at url.
However, during encoder.encode() I get EXC_BAD_ACCESS every time, without fail.
Additionally, I should note that peak and dequeue operations are conducted on the queue from a background thread. I'm not sure if that makes a difference due to my lack of understanding surrounding GCD. Here's what that method looks like:
private func processRequests() {
DispatchQueue.global(qos: .background).async { [unowned self] in
let group = DispatchGroup()
let semaphore = DispatchSemaphore(value: 0)
while !self.queue.isEmpty {
group.enter()
let request = self.queue.peek()!
self.sendRequest(request: request, completion: { [weak self] in
_ = self?.queue.dequeue()
semaphore.signal()
group.leave()
})
semaphore.wait()
}
group.notify(queue: .global(), execute: { [weak self] in
print("Ending the group")
})
}
}
Lastly, I'll note that:
My queue conforms to the Codable protocol just fine––well, there are no compiler errors, at least. If its implementation beyond that matters, let me know and I'll show it.
The crash occurs a few seconds after I exit the app, while the execution of the processRequests function stops immediately after

How to cancel a thread running in the background ? (iOS)

This is my function using dispatch queue, I would like to cancel it when it is running in the background. How can I do that?
extension DispatchQueue {
static func background(delay: Double = 0.0, background: (()->Void)? = nil, completion: (() -> Void)? = nil) {
DispatchQueue.global(qos: .background).async {
background?()
if let completion = completion {
DispatchQueue.main.asyncAfter(deadline: .now() + delay, execute: {
completion()
})
}
}
}
}
DispatchQueue.background(background: {
do {
}
catch let error {
// Error handling
}
}, completion:{
})
you can make use of DispatchWorkItem with DispatchGroup.
// create a work item with the custom code
let workItem = DispatchWorkItem {
// Insert your code here
}
//Create dispatch group
let dispatchGroup = DispatchGroup()
// execute the workItem with dispatchGroup
DispatchQueue.global().async(group: dispatchGroup, execute: workItem)
//Handle code after the completion of global queue
dispatchGroup.notify(queue: DispatchQueue.global()) {
print("global queue execution completed")
}
//when the App goes to background cancel the workItem
workItem.cancel()
You should definitely check the Apple Official Documentation concerning :
OperationQueue
BlockOperation
But also this WWDC 2014
Hope it will help you and build up your knowledge base about iOS and higher level API.

How to call multiple functions in order one after another as long as the previous is complete

I am trying to call 3 functions in order but each function needs to have been completed before the next should run. Each function has a completion handler that calls another function upon completion. After reading lots online about dispatch queues I though this may be the best way to approach it, that's if I am understanding it correctly of course. When I run my code Each function is called in order but not when the previous has been completed. In the first function I am downloading an image from firebase but the second function gets called before the image has downloaded. I've taken out specifics in my code but this is what I have so far.
typealias COMPLETION = () -> ()
let functionOne_completion = {
print("functionOne COMPLETED")
}
let functionTwo_completion = {
print("functionTwo COMPLETED")
}
let functionThree_completion = {
print("functionThree COMPLETED")
}
override func viewDidLoad() {
super.viewDidLoad()
let queue = DispatchQueue(label: "com.myApp.myQueue")
queue.sync {
functionOne(completion: functionOne_completion)
functionTwo(completion: functionTwo_completion)
functionThree(completion: functionThree_completion)
}
func functionOne(completion: #escaping COMPLETION) {
print("functionOne STARTED")
completion()
}
func functionTwo(completion: #escaping COMPLETION) {
print("functionTwo STARTED")
completion()
}
func functionThree(completion: #escaping COMPLETION) {
print("functionThree STARTED")
completion()
}
You could use DispatchGroup
DispatchQueue.global().async {
let dispatchGroup = DispatchGroup()
dispatchGroup.enter()
functionOne { dispatchGroup.leave() }
dispatchGroup.wait() //Add reasonable timeout
dispatchGroup.enter()
functionTwo { dispatchGroup.leave() }
dispatchGroup.wait()
dispatchGroup.enter()
functionThree { dispatchGroup.leave() }
dispatchGroup.wait()
dispatchGroup.notify(queue: .main) {
//All tasks are completed
}
}
You need to call the second function on the completion of the first.
Something like:
func first(_ completion : #escaping()->()){
print("first")
completion()
}
func second(_ completion : #escaping()->()){
print("second")
}
func third(){
print("third")
}
override func viewDidLoad(){
....
first{
self.second{
self.third()
}
}
}
So when your image download gets finished, inside the completion block where you get the callback of download completion, you should call your second method/block passed as argument which in turn will call your second method.

Swift: Deadlock with DispatchGroup

I've got some issue with CoreData concurrency.
I can't do context.perform while a destination thread is blocked with DispatchGroup.
Here is a simple example which shows the issue:
func upload(objects: [NSManagedObject]) {
let group = DispatchGroup()
for object in objects {
group.enter()
upload(object) {
group.leave()
}
}
group.wait() // current thread is blocked here
someAdditionalWorkToDoInSameThread()
}
func upload(object: NSManagedObject, completion: ()->()) {
let context = object.managedObjectContext
performAlamofireRequest(object) {
context.perform {
// can't reach here because the thread is blocked
update(object)
completion()
}
}
}
Please, help me to reimplement this properly. Thanks.
Using notify on dispatch group instead of wait, should resolve your issues.
Calling wait() blocks current thread for completion of previously submitted work.
notify(queue:execute:) will notify the queue that you passed as argument that the group task has been completed.
func upload(objects: [NSManagedObject], completion: ()->()) {
let group = DispatchGroup()
for object in objects {
group.enter()
upload(object) {
group.leave()
}
}
group.notify(queue: DispatchQueue.main) {
completion()
}
}

Swift UITableView reloadData in a closure

I believe I'm having an issue where my closure is happening on a background thread and my UITableView isn't updating fast enough. I am making a call to a REST service and in my closure i have a tableView.reloadData() call but it takes a few seconds for this to happen. How do I make the data reload faster (perhaps on the main thread?)
REST Query Function - using SwiftyJSON library for Decoding
func asyncFlightsQuery() {
var url : String = "http://127.0.0.1:5000/flights"
var request : NSMutableURLRequest = NSMutableURLRequest()
request.URL = NSURL(string: url)
request.HTTPMethod = "GET"
NSURLConnection.sendAsynchronousRequest(request, queue: NSOperationQueue(), completionHandler:{ (response:NSURLResponse!, networkData: NSData!, error: NSError!) -> Void in
var error: AutoreleasingUnsafeMutablePointer<NSError?> = nil
// Parse with SwiftyJSON
let json = JSON(data: networkData)
// Empty out Results array
self.resultArray = []
// Populate Results Array
for (key: String, subJson: JSON) in json["flights"] {
print ("KEY: \(key) ")
print (subJson["flightId"])
print ("\n")
self.resultArray.append(subJson)
}
print ("Calling reloadData on table..??")
self.tableView.reloadData()
})
}
Once self.tableView.reloadData() is called in my debugger
UIKit isn't thread safe. The UI should only be updated from main thread:
dispatch_async(dispatch_get_main_queue()) {
self.tableView.reloadData()
}
Update. In Swift 3 and later use:
DispatchQueue.main.async {
self.tableView.reloadData()
}
You can also reload UITableView like this
self.tblMainTable.performSelectorOnMainThread(Selector("reloadData"), withObject: nil, waitUntilDone: true)
With Swift 3 use
DispatchQueue.main.async {
self.tableView.reloadData()
}
You can also update the main thread using NSOperationQueue.mainQueue(). For multithreading, NSOperationQueue is a great tool.
One way it could be written:
NSOperationQueue.mainQueue().addOperationWithBlock({
self.tableView.reloadData()
})
Update: DispatchQueue is the way to go for this
Update 2: Use DispatchQueue solution as seen in accepted answer above
SWIFT 3:
OperationQueue.main.addOperation ({
self.tableView.reloadData()
})
DispatchQueue.main.async {
self.tableView.reloadData()
}
Do this to update the UI on the main thread. Using this method it will bring update the table view and reflect the data in the UI.
I suggest to improve it one step further (starting from swift 3):
struct UIHelper {
static func performUpdate(using closure: #escaping () -> Void) {
if Thread.isMainThread {
closure()
} else {
DispatchQueue.main.async(execute: closure)
}
}
}
And then:
UIHelper.performUpdate {
self.tableView.reloadTable()
}
The reason for this is that sometimes the call is made on main thread, so there's no need to execute UI update on async thread.

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