Can a bool var be safely accessed across threads? - ios

This question pertains to Obj-C as the code is Obj-C, but I'd like to understand the difference (if any) in Swift too.
The golden rule in iOS that you shouldn't access an object across threads without using dispatch apis (or other) because this can lead to race conditions and other 'bad things'..
Is it safe however, to access a bool var from multiple threads? Since a bool var can only have one of two states, does that mean the following is always safe:
#property(nonatomic) BOOL processing;
-(void)callbackWithData(NSData *)data {
if (_processing) {
return;
}
// set from a background thread here
_processing = YES;
NSString *res = [self doSomeWorkThatReturnsString:data];
dispatch_async(dispatch_get_main_queue(), ^{
_someOtherCallback(res)
// set from the main thread here
_processing = NO;
});
}
callbackWithData gets called 1 or more times, sometimes in quick succession, on a background thread(s). Thus the _processing check to prevent the _someOtherCallback block from being called multiple times.
Maybe changing the property definition to atomic and using the synthesized getter/setter would be safer, but the question about direct access to the bool var still stands.
EDIT: To be clear, the atomic thing is a side question. My question is about where or not the code as shown is safe, or might it somehow produce memory corruption or a race condition/deadlock/other

From my knowledge, atomic properties will generate accessor code that locks the getter versus the setter call. This is only important for retain (and maybe copy) properties, since all others will just simply assign/return a value without prior checking. They won't help you in a more complex scenario, like the one you depicted in your code, when you first check the value and then do something depending on it.
Especially, if your callbackWithData is called by mutiple threads, it might evaluate _processing and see false, but and direcly after this, another thread my set _processing to true. No atomic could have helped you here.
If this might be a problem, you ought to use #synchronized(...) or some NSLock in your callbackWithData to lock the complete / most important parts of your method.

Related

Questions about atomic property in multithread operations, which case should we use atomic? [duplicate]

What do atomic and nonatomic mean in property declarations?
#property(nonatomic, retain) UITextField *userName;
#property(atomic, retain) UITextField *userName;
#property(retain) UITextField *userName;
What is the operational difference between these three?
The last two are identical; "atomic" is the default behavior (note that it is not actually a keyword; it is specified only by the absence of nonatomic -- atomic was added as a keyword in recent versions of llvm/clang).
Assuming that you are #synthesizing the method implementations, atomic vs. non-atomic changes the generated code. If you are writing your own setter/getters, atomic/nonatomic/retain/assign/copy are merely advisory. (Note: #synthesize is now the default behavior in recent versions of LLVM. There is also no need to declare instance variables; they will be synthesized automatically, too, and will have an _ prepended to their name to prevent accidental direct access).
With "atomic", the synthesized setter/getter will ensure that a whole value is always returned from the getter or set by the setter, regardless of setter activity on any other thread. That is, if thread A is in the middle of the getter while thread B calls the setter, an actual viable value -- an autoreleased object, most likely -- will be returned to the caller in A.
In nonatomic, no such guarantees are made. Thus, nonatomic is considerably faster than "atomic".
What "atomic" does not do is make any guarantees about thread safety. If thread A is calling the getter simultaneously with thread B and C calling the setter with different values, thread A may get any one of the three values returned -- the one prior to any setters being called or either of the values passed into the setters in B and C. Likewise, the object may end up with the value from B or C, no way to tell.
Ensuring data integrity -- one of the primary challenges of multi-threaded programming -- is achieved by other means.
Adding to this:
atomicity of a single property also cannot guarantee thread safety when multiple dependent properties are in play.
Consider:
#property(atomic, copy) NSString *firstName;
#property(atomic, copy) NSString *lastName;
#property(readonly, atomic, copy) NSString *fullName;
In this case, thread A could be renaming the object by calling setFirstName: and then calling setLastName:. In the meantime, thread B may call fullName in between thread A's two calls and will receive the new first name coupled with the old last name.
To address this, you need a transactional model. I.e. some other kind of synchronization and/or exclusion that allows one to exclude access to fullName while the dependent properties are being updated.
This is explained in Apple's documentation, but below are some examples of what is actually happening.
Note that there is no "atomic" keyword, if you do not specify "nonatomic", then the property is atomic, but specifying "atomic" explicitly will result in an error.
If you do not specify "nonatomic", then the property is atomic, but you can still specify "atomic" explicitly in recent versions if you want to.
//#property(nonatomic, retain) UITextField *userName;
//Generates roughly
- (UITextField *) userName {
return userName;
}
- (void) setUserName:(UITextField *)userName_ {
[userName_ retain];
[userName release];
userName = userName_;
}
Now, the atomic variant is a bit more complicated:
//#property(retain) UITextField *userName;
//Generates roughly
- (UITextField *) userName {
UITextField *retval = nil;
#synchronized(self) {
retval = [[userName retain] autorelease];
}
return retval;
}
- (void) setUserName:(UITextField *)userName_ {
#synchronized(self) {
[userName_ retain];
[userName release];
userName = userName_;
}
}
Basically, the atomic version has to take a lock in order to guarantee thread safety, and also is bumping the ref count on the object (and the autorelease count to balance it) so that the object is guaranteed to exist for the caller, otherwise there is a potential race condition if another thread is setting the value, causing the ref count to drop to 0.
There are actually a large number of different variants of how these things work depending on whether the properties are scalar values or objects, and how retain, copy, readonly, nonatomic, etc interact. In general the property synthesizers just know how to do the "right thing" for all combinations.
Atomic
is the default behavior
will ensure the present process is completed by the CPU, before another process accesses the variable
is not fast, as it ensures the process is completed entirely
Non-Atomic
is NOT the default behavior
faster (for synthesized code, that is, for variables created using #property and #synthesize)
not thread-safe
may result in unexpected behavior, when two different process access the same variable at the same time
The best way to understand the difference is using the following example.
Suppose there is an atomic string property called "name", and if you call [self setName:#"A"] from thread A, call [self setName:#"B"] from thread B, and call [self name] from thread C, then all operations on different threads will be performed serially which means if one thread is executing a setter or getter, then other threads will wait.
This makes property "name" read/write safe, but if another thread, D, calls [name release] simultaneously then this operation might produce a crash because there is no setter/getter call involved here. Which means an object is read/write safe (ATOMIC), but not thread-safe as another threads can simultaneously send any type of messages to the object. The developer should ensure thread-safety for such objects.
If the property "name" was nonatomic, then all threads in above example - A,B, C and D will execute simultaneously producing any unpredictable result. In case of atomic, either one of A, B or C will execute first, but D can still execute in parallel.
The syntax and semantics are already well-defined by other excellent answers to this question. Because execution and performance are not detailed well, I will add my answer.
What is the functional difference between these 3?
I'd always considered atomic as a default quite curious. At the abstraction level we work at, using atomic properties for a class as a vehicle to achieve 100% thread-safety is a corner case. For truly correct multithreaded programs, intervention by the programmer is almost certainly a requirement. Meanwhile, performance characteristics and execution have not yet been detailed in depth. Having written some heavily multithreaded programs over the years, I had been declaring my properties as nonatomic the entire time because atomic was not sensible for any purpose. During discussion of the details of atomic and nonatomic properties this question, I did some profiling encountered some curious results.
Execution
Ok. The first thing I would like to clear up is that the locking implementation is implementation-defined and abstracted. Louis uses #synchronized(self) in his example -- I have seen this as a common source of confusion. The implementation does not actually use #synchronized(self); it uses object level spin locks. Louis's illustration is good for a high-level illustration using constructs we are all familiar with, but it's important to know it does not use #synchronized(self).
Another difference is that atomic properties will retain/release cycle your objects within the getter.
Performance
Here's the interesting part: Performance using atomic property accesses in uncontested (e.g. single-threaded) cases can be really very fast in some cases. In less than ideal cases, use of atomic accesses can cost more than 20 times the overhead of nonatomic. While the Contested case using 7 threads was 44 times slower for the three-byte struct (2.2 GHz Core i7 Quad Core, x86_64). The three-byte struct is an example of a very slow property.
Interesting side note: User-defined accessors of the three-byte struct were 52 times faster than the synthesized atomic accessors; or 84% the speed of synthesized nonatomic accessors.
Objects in contested cases can also exceed 50 times.
Due to the number of optimizations and variations in implementations, it's quite difficult to measure real-world impacts in these contexts. You might often hear something like "Trust it, unless you profile and find it is a problem". Due to the abstraction level, it's actually quite difficult to measure actual impact. Gleaning actual costs from profiles can be very time consuming, and due to abstractions, quite inaccurate. As well, ARC vs MRC can make a big difference.
So let's step back, not focussing on the implementation of property accesses, we'll include the usual suspects like objc_msgSend, and examine some real-world high-level results for many calls to a NSString getter in uncontested cases (values in seconds):
MRC | nonatomic | manually implemented getters: 2
MRC | nonatomic | synthesized getter: 7
MRC | atomic | synthesized getter: 47
ARC | nonatomic | synthesized getter: 38 (note: ARC's adding ref count cycling here)
ARC | atomic | synthesized getter: 47
As you have probably guessed, reference count activity/cycling is a significant contributor with atomics and under ARC. You would also see greater differences in contested cases.
Although I pay close attention to performance, I still say Semantics First!. Meanwhile, performance is a low priority for many projects. However, knowing execution details and costs of technologies you use certainly doesn't hurt. You should use the right technology for your needs, purposes, and abilities. Hopefully this will save you a few hours of comparisons, and help you make a better informed decision when designing your programs.
Atomic = thread safety
Non-atomic = No thread safety
Thread safety:
Instance variables are thread-safe if they behave correctly when accessed from multiple threads, regardless of the scheduling or interleaving of the execution of those threads by the runtime environment, and with no additional synchronization or other coordination on the part of the calling code.
In our context:
If a thread changes the value of the instance the changed value is available to all the threads, and only one thread can change the value at a time.
Where to use atomic:
if the instance variable is gonna be accessed in a multithreaded environment.
Implication of atomic:
Not as fast as nonatomic because nonatomic doesn't require any watchdog work on that from runtime .
Where to use nonatomic:
If the instance variable is not gonna be changed by multiple threads you can use it. It improves the performance.
After reading so many articles, Stack Overflow posts and making demo applications to check variable property attributes, I decided to put all the attributes information together:
atomic // Default
nonatomic
strong = retain // Default
weak = unsafe_unretained
retain
assign // Default
unsafe_unretained
copy
readonly
readwrite // Default
In the article Variable property attributes or modifiers in iOS you can find all the above-mentioned attributes, and that will definitely help you.
atomic
atomic means only one thread access the variable (static type).
atomic is thread safe.
But it is slow in performance
atomic is the default behavior
Atomic accessors in a non garbage collected environment (i.e. when using retain/release/autorelease) will use a lock to ensure that another thread doesn't interfere with the correct setting/getting of the value.
It is not actually a keyword.
Example:
#property (retain) NSString *name;
#synthesize name;
nonatomic
nonatomic means multiple thread access the variable (dynamic type).
nonatomic is thread-unsafe.
But it is fast in performance
nonatomic is NOT default behavior. We need to add the nonatomic keyword in the property attribute.
It may result in unexpected behavior, when two different process (threads) access the same variable at the same time.
Example:
#property (nonatomic, retain) NSString *name;
#synthesize name;
I found a pretty well put explanation of atomic and non-atomic properties here. Here's some relevant text from the same:
'atomic' means it cannot be broken down.
In OS/programming terms an atomic function call is one that cannot be interrupted - the entire function must be executed, and not swapped out of the CPU by the OS's usual context switching until it's complete. Just in case you didn't know: since the CPU can only do one thing at a time, the OS rotates access to the CPU to all running processes in little time-slices, to give the illusion of multitasking. The CPU scheduler can (and does) interrupt a process at any point in its execution - even in mid function call. So for actions like updating shared counter variables where two processes could try to update the variable at the same time, they must be executed 'atomically', i.e., each update action has to finish in its entirety before any other process can be swapped onto the CPU.
So I'd be guessing that atomic in this case means the attribute reader methods cannot be interrupted - in effect meaning that the variable(s) being read by the method cannot change their value half way through because some other thread/call/function gets swapped onto the CPU.
Because the atomic variables can not be interrupted, the value contained by them at any point is (thread-lock) guaranteed to be uncorrupted, although, ensuring this thread lock makes access to them slower. non-atomic variables, on the other hand, make no such guarantee but do offer the luxury of quicker access. To sum it up, go with non-atomic when you know your variables won't be accessed by multiple threads simultaneously and speed things up.
Atomic :
Atomic guarantees that access to the property will be performed in an atomic manner. E.g. it always return a fully initialised objects, any get/set of a property on one thread must complete before another can access it.
If you imagine the following function occurring on two threads at once you can see why the results would not be pretty.
-(void) setName:(NSString*)string
{
if (name)
{
[name release];
// what happens if the second thread jumps in now !?
// name may be deleted, but our 'name' variable is still set!
name = nil;
}
...
}
Pros :
Return of fully initialised objects each time makes it best choice in case of multi-threading.
Cons :
Performance hit, makes execution a little slower
Non-Atomic :
Unlike Atomic, it doesn't ensure fully initialised object return each time.
Pros :
Extremely fast execution.
Cons :
Chances of garbage value in case of multi-threading.
Easiest answer first: There's no difference between your second two examples. By default, property accessors are atomic.
Atomic accessors in a non garbage collected environment (i.e. when using retain/release/autorelease) will use a lock to ensure that another thread doesn't interfere with the correct setting/getting of the value.
See the "Performance and Threading" section of Apple's Objective-C 2.0 documentation for some more information and for other considerations when creating multi-threaded apps.
Atomic means only one thread accesses the variable (static type). Atomic is thread-safe, but it is slow.
Nonatomic means multiple threads access the variable (dynamic type). Nonatomic is thread-unsafe, but it is fast.
Atomic is thread safe, it is slow and it well-assures (not guaranteed) that only the locked value is provided no matter how many threads are attempting access over the same zone. When using atomic, a piece of code written inside this function becomes the part of the critical section, to which only one thread can execute at a time.
It only assures the thread safety; it does not guarantee that. What I mean is you hire an expert driver for you car, still it doesn't guarantees car won't meet an accident. However, probability remains the slightest.
Atomic - it can't be broken down, so the result is expected. With nonatomic - when another thread access the memory zone it can modify it, so the result is unexpected.
Code Talk :
Atomic make getter and setter of the property thread safe. for example if u have written :
self.myProperty = value;
is thread safe.
[myArray addObject:#"Abc"]
is NOT thread safe.
atomic (default)
Atomic is the default: if you don’t type anything, your property is
atomic. An atomic property is guaranteed that if you try to read from
it, you will get back a valid value. It does not make any guarantees
about what that value might be, but you will get back good data, not
just junk memory. What this allows you to do is if you have multiple
threads or multiple processes pointing at a single variable, one
thread can read and another thread can write. If they hit at the same
time, the reader thread is guaranteed to get one of the two values:
either before the change or after the change. What atomic does not
give you is any sort of guarantee about which of those values you
might get. Atomic is really commonly confused with being thread-safe,
and that is not correct. You need to guarantee your thread safety
other ways. However, atomic will guarantee that if you try to read,
you get back some kind of value.
nonatomic
On the flip side, non-atomic, as you can probably guess, just means,
“don’t do that atomic stuff.” What you lose is that guarantee that you
always get back something. If you try to read in the middle of a
write, you could get back garbage data. But, on the other hand, you go
a little bit faster. Because atomic properties have to do some magic
to guarantee that you will get back a value, they are a bit slower. If
it is a property that you are accessing a lot, you may want to drop
down to nonatomic to make sure that you are not incurring that speed
penalty.
See more here: https://realm.io/news/tmi-objective-c-property-attributes/
There is no such keyword "atomic"
#property(atomic, retain) UITextField *userName;
We can use the above like
#property(retain) UITextField *userName;
See Stack Overflow question I am getting issues if I use #property(atomic,retain)NSString *myString.
The default is atomic, this means it does cost you performance whenever you use the property, but it is thread safe. What Objective-C does, is set a lock, so only the actual thread may access the variable, as long as the setter/getter is executed.
Example with MRC of a property with an ivar _internal:
[_internal lock]; //lock
id result = [[value retain] autorelease];
[_internal unlock];
return result;
So these last two are the same:
#property(atomic, retain) UITextField *userName;
#property(retain) UITextField *userName; // defaults to atomic
On the other hand does nonatomic add nothing to your code. So it is only thread safe if you code security mechanism yourself.
#property(nonatomic, retain) UITextField *userName;
The keywords doesn't have to be written as first property attribute at all.
Don't forget, this doesn't mean that the property as a whole is thread-safe. Only the method call of the setter/getter is. But if you use a setter and after that a getter at the same time with 2 different threads, it could be broken too!
-Atomic means only one thread access the variable(static type).
-Atomic is thread safe.
-but it is slow in performance
How to declare:
As atomic is default so,
#property (retain) NSString *name;
AND in implementation file
self.name = #"sourov";
Suppose a task related to three properties are
#property (retain) NSString *name;
#property (retain) NSString *A;
#property (retain) NSString *B;
self.name = #"sourov";
All properties work parallelly (like asynchronously).
If you call "name" from thread A,
And
At the same time if you call
[self setName:#"Datta"]
from thread B,
Now If *name property is nonatomic then
It will return value "Datta" for A
It will return value "Datta" for B
Thats why non atomic is called thread unsafe But but it is fast in performance because of parallel execution
Now If *name property is atomic
It will ensure value "Sourov" for A
Then It will return value "Datta" for B
That's why atomic is called thread Safe and
That's why it is called read-write safe
Such situation operation will perform serially.
And Slow in performance
- Nonatomic means multiple thread access the variable(dynamic type).
- Nonatomic is thread unsafe.
- but it is fast in performance
-Nonatomic is NOT default behavior, we need to add nonatomic keyword in property attribute.
For In Swift
Confirming that Swift properties are nonatomic in the ObjC sense. One reason is so you think about whether per-property atomicity is sufficient for your needs.
Reference: https://forums.developer.apple.com/thread/25642
Fro more info please visit the website
http://rdcworld-iphone.blogspot.in/2012/12/variable-property-attributes-or.html
If you are using your property in multi-threaded code then you would be able to see the difference between nonatomic and atomic attributes. Nonatomic is faster than atomic and atomic is thread-safe, not nonatomic.
Vijayendra Tripathi has already given an example for a multi-threaded environment.
Before you begin: You must know that every object in memory needs to be deallocated from memory for a new writer to happen. You can't just simply write on top of something as you do on paper. You must first erase (dealloc) it and then you can write onto it. If at the moment that the erase is done (or half done) and nothing has yet been wrote (or half wrote) and you try to read it could be very problematic! Atomic and nonatomic help you treat this problem in different ways.
First read this question and then read Bbum's answer. In addition, then read my summary.
atomic will ALWAYS guarantee
If two different people want to read and write at the same time, your paper won't just burn! --> Your application will never crash, even in a race condition.
If one person is trying to write and has only written 4 of the 8 letters to write, then no can read in the middle, the reading can only be done when all 8 letters is written --> No read(get) will happen on 'a thread that is still writing', i.e. if there are 8 bytes to bytes to be written, and only 4 bytes are written——up to that moment, you are not allowed to read from it. But since I said it won't crash then it would read from the value of an autoreleased object.
If before writing you have erased that which was previously written on paper and then someone wants to read you can still read. How? You will be reading from something similar to Mac OS Trash bin ( as Trash bin is not still 100% erased...it's in a limbo) ---> If ThreadA is to read while ThreadB has already deallocated to write, you would get a value from either the final fully written value by ThreadB or get something from autorelease pool.
Retain counts are the way in which memory is managed in Objective-C.
When you create an object, it has a retain count of 1. When you send
an object a retain message, its retain count is incremented by 1. When
you send an object a release message, its retain count is decremented
by 1. When you send an object an autorelease message, its retain count
is decremented by 1 at some stage in the future. If an objectʼs retain
count is reduced to 0, it is deallocated.
Atomic doesn't guarantee thread safety, though it's useful for achieving thread safety. Thread Safety is relative to how you write your code/ which thread queue you are reading/writing from. It only guarantees non-crashable multithreading.
What?! Are multithreading and thread safety different?
Yes. Multithreading means: multiple threads can read a shared piece of data at the same time and we will not crash, yet it doesn't guarantee that you aren't reading from a non-autoreleased value. With thread safety, it's guaranteed that what you read is not auto-released.
The reason that we don't make everything atomic by default is, that there is a performance cost and for most things don't really need thread safety. A few parts of our code need it and for those few parts, we need to write our code in a thread-safe way using locks, mutex or synchronization.
nonatomic
Since there is no such thing like Mac OS Trash Bin, then nobody cares whether or not you always get a value (<-- This could potentially lead to a crash), nor anybody cares if someone tries to read halfway through your writing (although halfway writing in memory is very different from halfway writing on paper, on memory it could give you a crazy stupid value from before, while on paper you only see half of what's been written) --> Doesn't guarantee to not crash, because it doesn't use autorelease mechanism.
Doesn't guarantee full written values to be read!
Is faster than atomic
Overall they are different in 2 aspects:
Crashing or not because of having or not having an autorelease pool.
Allowing to be read right in the middle of a 'not yet finished write or empty value' or not allowing and only allowing to read when the value is fully written.
Atomicity
atomic (default)
Atomic is the default: if you don’t type anything, your property is
atomic. An atomic property is guaranteed that if you try to read from
it, you will get back a valid value. It does not make any guarantees
about what that value might be, but you will get back good data, not
just junk memory. What this allows you to do is if you have multiple
threads or multiple processes pointing at a single variable, one
thread can read and another thread can write. If they hit at the same
time, the reader thread is guaranteed to get one of the two values:
either before the change or after the change. What atomic does not
give you is any sort of guarantee about which of those values you
might get. Atomic is really commonly confused with being thread-safe,
and that is not correct. You need to guarantee your thread safety
other ways. However, atomic will guarantee that if you try to read,
you get back some kind of value.
nonatomic
On the flip side, non-atomic, as you can probably guess, just means,
“don’t do that atomic stuff.” What you lose is that guarantee that you
always get back something. If you try to read in the middle of a
write, you could get back garbage data. But, on the other hand, you go
a little bit faster. Because atomic properties have to do some magic
to guarantee that you will get back a value, they are a bit slower. If
it is a property that you are accessing a lot, you may want to drop
down to nonatomic to make sure that you are not incurring that speed
penalty. Access
courtesy https://academy.realm.io/posts/tmi-objective-c-property-attributes/
Atomicity property attributes (atomic and nonatomic) are not reflected in the corresponding Swift property declaration, but the atomicity guarantees of the Objective-C implementation still hold when the imported property is accessed from Swift.
So — if you define an atomic property in Objective-C it will remain atomic when used by Swift.
courtesy
https://medium.com/#YogevSitton/atomic-vs-non-atomic-properties-crash-course-d11c23f4366c
The atomic property ensures to retain a fully initialised value irrespective of how many threads are doing getter & setter on it.
The nonatomic property specifies that synthesized accessors simply set or return a value directly, with no guarantees about what happens if that same value is accessed simultaneously from different threads.
Atomic means only one thread can access the variable at a time (static type). Atomic is thread-safe, but it is slow.
Nonatomic means multiple threads can access the variable at same time (dynamic type). Nonatomic is thread-unsafe, but it is fast.
The truth is that they use spin lock to implement atomic property. The code as below:
static inline void reallySetProperty(id self, SEL _cmd, id newValue,
ptrdiff_t offset, bool atomic, bool copy, bool mutableCopy)
{
id oldValue;
id *slot = (id*) ((char*)self + offset);
if (copy) {
newValue = [newValue copyWithZone:NULL];
} else if (mutableCopy) {
newValue = [newValue mutableCopyWithZone:NULL];
} else {
if (*slot == newValue) return;
newValue = objc_retain(newValue);
}
if (!atomic) {
oldValue = *slot;
*slot = newValue;
} else {
spin_lock_t *slotlock = &PropertyLocks[GOODHASH(slot)];
_spin_lock(slotlock);
oldValue = *slot;
*slot = newValue;
_spin_unlock(slotlock);
}
objc_release(oldValue);
}
In a single line:
Atomic is thread safe. Nonatomic is thread-unsafe.
If you are using atomic, it means the thread will be safe and read-only. If you are using nonatomic, it means the multiple threads access the variable and is thread unsafe, but it is executed fast, done a read and write operations; this is a dynamic type.
Atomic: Ensure thread-safety by locking the thread using NSLOCK.
Non atomic: Doesn't ensure thread-safety as there is no thread-locking mechanism.
To simplify the entire confusion, let us understand mutex lock.
Mutex lock, as per the name, locks the mutability of the object. So if the object is accessed by a class, no other class can access the same object.
In iOS, #sychronise also provides the mutex lock .Now it serves in FIFO mode and ensures the flow is not affected by two classes sharing the same instance. However, if the task is on main thread, avoid accessing object using atomic properties as it may hold your UI and degrade the performance.
Atomic properties :- When a variable assigned with atomic property that means it has only one thread access and it will be thread safe and will be slow in performance perspective, will have default behaviour.
Non Atomic Properties :- When a variable assigned with nonatomic property that means it has multi thread access and it will not be thread safe and will be fast in performance perspective, will have default behaviour and when two different threads want to access variable at same time it will give unexpected results.

Atomic NSMutableArray being processed by two different threads

I was asked during a technical interview this following question that confused me:
if there is an atomic NSMutableArray that being modified by two different threads. What are the risks for that scenario? Would that cause a crash? and how to avoid them?
Can anyone tell me why there would be any risks? atomic is a thread safe isn't it?
Thanks
The atomic property attribute does not refer (directly) to thread safety. It refers to the fact that the compiler will synthesize the ivar and getter/setter methods. If you want to provide your own getter/setter, for example, you mark the property as nonatomic and then write your getter/setting; the compiler will not generate an ivar.
Atomic property mutations are generally thread safe, but that's largely a side effect of modern CPUs. For example, setting an array property with a new object reference is generally thread safe. In other words, if two threads are setting a reference property at the same time exactly one will succeed; you won't end up with a weird half-reference that points off into space.
However, simply because the reference to an object is thread safe it does not make the object it refers to thread safe.
As a rule, any mutable object must use semaphores or some similar technique to safely mutate its state from multiple threads (or arrange that all access be performed from the same thread).
By far the simplest is to use semaphores. Surround or wrap any code that modifies or accesses the object with code that holds a semaphore until the operation is finished:
#implementation SafeCollection
{
NSLock* collectionLock;
NSMutableArray* collection;
}
- (void)addToCollection:(id)obj
{
[collectionLock lock];
[collection addObject:obj];
[collectionLock unlock];
}
- (id)objectInCollectionAtIndex:(NSUInteger)index
{
[collectionLock lock];
id obj = collection[index];
[collectionLock unlock];
return obj;
}
Thread safety is an expansive and complex topic, but the basics for two threads attempting to manipulate a mutable resource are pretty straight forward.

How would #synchronized work if called on separate threads? [duplicate]

I just created a singleton method, and I would like to know what the function #synchronized() does, as I use it frequently, but do not know the meaning.
It declares a critical section around the code block. In multithreaded code, #synchronized guarantees that only one thread can be executing that code in the block at any given time.
If you aren't aware of what it does, then your application probably isn't multithreaded, and you probably don't need to use it (especially if the singleton itself isn't thread-safe).
Edit: Adding some more information that wasn't in the original answer from 2011.
The #synchronized directive prevents multiple threads from entering any region of code that is protected by a #synchronized directive referring to the same object. The object passed to the #synchronized directive is the object that is used as the "lock." Two threads can be in the same protected region of code if a different object is used as the lock, and you can also guard two completely different regions of code using the same object as the lock.
Also, if you happen to pass nil as the lock object, no lock will be taken at all.
From the Apple documentation here and here:
The #synchronized directive is a
convenient way to create mutex locks
on the fly in Objective-C code. The
#synchronized directive does what any
other mutex lock would do—it prevents
different threads from acquiring the
same lock at the same time.
The documentation provides a wealth of information on this subject. It's worth taking the time to read through it, especially given that you've been using it without knowing what it's doing.
The #synchronized directive is a convenient way to create mutex locks on the fly in Objective-C code.
The #synchronized directive does what any other mutex lock would do—it prevents different threads from acquiring the same lock at the same time.
Syntax:
#synchronized(key)
{
// thread-safe code
}
Example:
-(void)AppendExisting:(NSString*)val
{
#synchronized (oldValue) {
[oldValue stringByAppendingFormat:#"-%#",val];
}
}
Now the above code is perfectly thread safe..Now Multiple threads can change the value.
The above is just an obscure example...
#synchronized block automatically handles locking and unlocking for you. #synchronize
you have an implicit lock associated with the object you are using to synchronize. Here is very informative discussion on this topic please follow How does #synchronized lock/unlock in Objective-C?
Excellent answer here:
Help understanding class method returning singleton
with further explanation of the process of creating a singleton.
#synchronized is thread safe mechanism. Piece of code written inside this function becomes the part of critical section, to which only one thread can execute at a time.
#synchronize applies the lock implicitly whereas NSLock applies it explicitly.
It only assures the thread safety, not guarantees that. What I mean is you hire an expert driver for you car, still it doesn't guarantees car wont meet an accident. However probability remains the slightest.

Can I implement a property setter in such a way that it calls another method generically to perform the set?

Consider the below setters:
- (void)setWinterStatus:(NSString *)status
{
NSLog(#"Variable update called");
if (_status != status)
{
[_status release];
_status = [status retain];
NSLog(#"Variable actually updated");
}
}
- (void)setCharacterState:(EnumCharacterState)state
{
NSLog(#"Variable update called");
if (_state != state)
{
_state = state;
NSLog(#"Variable actually updated");
}
}
Notice the methods are similar - it logs a generic message, checks if it's actually changing, effects the change, and logs if it does so. If I had enough such methods, I might want to write a wrapper, so that I could simply write:
- (void)setCharacterState:(EnumCharacterState)state
{
[setValue:#(state) forSelector:#selector(state)];
}
But I'm not sure if this is possible. I can't use KVO as it seems the KVO code added by default actually call's the setter, so doing so results in endless recursion. I don't know how to get the instance variable from #selector(state), nor check whether it needs release/retain. Any way to do this?
One note: the object type's base class has to remain NSObject; I can't use NSManagedObject as a base and handle my own KVO.
Edit:
So there apparently is a way using the runtime c functions (see accepted answer); seems like it could take some time to get right, but I found another solution in the interim. I register myself an an observer for all the methods I want to 'wrap', observing NSKeyValueObservingOptionNew, NSKeyValueObservingOptionOld, and NSKeyValueObservingOptionPrior. Then in the prior handler, I NSLog(#"Variable update called"), and in the update handler, I NSLog(#"Variable actually updated"). This seems to be working out well :)
Short Answer: Yes, but don't.
Long Answer:
Assuming you want to do this for educational reasons (rather than just have the compiler create the setter for you, the default in recent compilers) it is possible, but it is non-trivial.
You've noticed one difference - whether you need to retain/release (assuming MRC) - but there are more. For example, consider the simple line:
_state = state;
What does it do? Copy a byte? Two bytes? Eight bytes? The code might look the same in different setters but it compiles to different machine code.
And then there are copy and weak attributes on properties to consider...
Still considering doing this?
You'll need to be comfortable with what void ** means, copying data of variable length via pointers, etc. Then take a look at object_setInstanceVariable, property_getAttributes etc. - these are all C functions, you'll find them in Objective-C Runtime Reference.
From that you'll find you need to know about type encodings (which will help you with how many bytes to copy around), and more...
Have fun!
HTH

Is there a good way to prevent recursion of a particular bit of code in Objective-C?

Here is what I'm currently doing for a looping scroll-view:
// Call the on-scroll block
static BOOL inOnScrollBlock = NO;
if((_onScrollBlock != nil) && !inOnScrollBlock)
{
inOnScrollBlock = YES;
_onScrollBlock(self, self.loopOffset);
inOnScrollBlock = NO;
}
This is in the setContentOffset for the looping scroll view. So the user can run code whenever it scrolls. If you set up two of these and you want them to track each other, so for both you supply a block that sets the other then you can get a recursive situation where they keep calling each other.
Actually in this case it's not too bad as there's a separate check to see if the value being set is already set before doing all the more advanced stuff, but because it's a looping view there are multiple equivalent values so it can happen a few times.
Anyway, the question is about preventing recursion in this kind of situation. Given that this is a UI method and therefore only called on the main thread, is my approach of a simple flag to catch when you're being called from within the block a reasonable one, or not?
Are there any language features or framework patterns (available in iOS) to do this - similar to #synchronized or dispatch_once but to prevent recursion of a particular code section?
I wouldn't use a static BOOL as a static is implemented at class level. What if you had two instances of this class? They would be shooting each other in the foot! At the very least, use an instance variable (i.e. a property, and don't declare it nonatomic either, just in case).

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