AudioKit playground AudioKitUI views not showing - audiokit

Just downloaded AudioKitPlaygrounds-4.0.3 and built it. I am getting audio just fine but none of the UI views show in the playgrounds. For example Mixing Nodes, the audio plays perfectly but I don't see any AudioKitUI views in the right pane. Tried clean and build again still no ui elements. I believe I should see them. I'm sure I missed something so I would appreciate help or pointer to docs that clears this up. Using Xcode 9.1 Mac OS X 10.12.6.
Thanks
Chris

It sounds like you are not showing the timeline view in your playgrounds.

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I feel this question may help somebody in the future so I won't bother deleting it.
Through my own stupidity I ended up building the UI under the LaunchScreen.storyboard ViewController instead of the Main.storyboard ViewController. Simple fix -> Put things where it belongs!

iOS Resizable GUIs with JUCE

I'm using the JUCE framework to make my first few iOS apps, mostly just proofs of concepts for my Github account for job recruiters.
I've got my first app compiled and working on iOS, but I'm having tons of issues with the GUI.
I can't seem to find the right resolutions to fill the screen. I'm testing with an iPhone 7 Plus, and I figured I could just type in the resolution of that screen to the Projucer, but it doesn't work correctly.
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SpriteKit Scene Editor changes are not applied

I'm developing a game for iOS 9 in Swift, my testing device is a iPhone 6.
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SpriteKit and SceneKit Scene Editors are buggy, works in progress.
You'll find all sorts of quirks from one version to another. Unfortunately this might well be one of them. There's no consistency to these quirks and oddities.
There's also no descriptions of changes made from one version of iOS to another with regards Sprite Kit or Scene Kit, which is causing a great deal of annoyance because it's left to the small community to find the changes through trial and error and the sorts of experience you're having.
A compendium of issues would be helpful, and you'd think someone like Apple would have sufficient resources.
If corporations are people, too, then Apple is a poor communicator with attitude issues and a highly secretive nature.

Can't find containerView Xcode 6.4

Today I tried to use a container view in Xcode and when I searched in the bar at the bottom of the Library menu, I could not find it. I have also searched through the entire list and can not find it.
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Any suggestions will be much appreciated.
It looks like the reason I can't find it is because I am using XIB's and not a storyboard (which is what I used in the past when I used a container view).
Thanks to the other answers which helped me come to this conclusion.
I am using Xcode V6.4 and searched by the name UIContainer/container in the object library section of utilities. and It is showing the container view.
You can find it in your storyboard. See image bellow.
This is definitely a bug that is still present in Xcode 7.3.1.
However, I kept playing with switching tabs and looking into other storyboards to see if I could make it find it from a different file. It turns out that after a navigating thru some of my storyboards and seeing the storyboard form the main editor (instead of doing it from the assistant editor) I was able to find it.
Hope this helps!
Oddly, there seems to be a bug in Xcode 6.4. Once I changed the tab in the lower right navigator and came back to the Objects tab, the search/filter worked again. I had the same exact problem in the same exact version of Xcode.
Like kriztho said, container view won't be listed in the object library when viewing storyboard from the assistant editor for some stupid reason. I'm using Xcode 9, and this is still an issue. Right when I switched storyboard to the standard editor (Cmd + return on Mac), the container view was listed once again in the object library.

Show taps in iOS App Demo Video

I am making demo videos of my iOS apps, some of which I made with XCode and others of which I made in Unity3D. I plan to use the Elgato Game Capture HD to capture my demo videos but I am not sure how to show the "taps." I found Touchpose, but when I changed the main.m as suggested by the instructions on the GitHub page I got error messages saying that QAppDelegate and QTouchposeApplication were undefined. I added import "QTouchposeApplication" but got an error message suggesting I change QAppDelegate to AppDelegate. When I did this the build failed. When I left it as QAppDelegate, added QAppDelegate to the project and imported it into the main.m the error messages went away but the build still failed. Am I doing something incorrectly? I found no tutorials on Touchpose online and am confused. Alternatively, is there some other easy solution, for example using the Elgato software or some other software or framework? I also tried Reflector but my wifi is not fast enough to support good frame rates with it. I am aware that I could use unity and "build for OSX" or in the case of XCode apps just screen record the simulator but I would prefer a single, foolproof solution for all of my apps. Thanks!
One way is to use assistive touch and create your own touch. You can do this by going to Settings > General > Accessibility > AssistiveTouch, turn it on, then tap the thing that pops up, click Custom, then create your own touch. Then use that touch to show taps in a screen recording.
It's a bad solution, but I'll post it in case it fits your needs.
You would have to superimpose multiple videos to make it so that only the tap shows and not the AssistiveTouch icon. Also, you can't scroll while using it.
It's also explained here: https://www.youtube.com/watch?v=4JqjU0-4Cek
Are you able to demo on a simulator? If so, Giphy Capture is a good solution. It has an option for showing taps in the settings.
If you can make your screen recording on iOS simulator, you can enable displaying taps with following code. Open your terminal and run it and restart your simulator.
defaults write com.apple.iphonesimulator ShowSingleTouches 1
I had trouble with Touchpose initially but figured out how to use it. The issue is that you have to go to build phases and add the .m. In regard to screen recording I am using the Elgato Game Capture HD. My only problem is showing the dots on Unity 3D applications, which is something I am still working on.

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