Viewcontroller loaded twice - ios

I am trying create Tab Bar application. I added to the first viewcontroller a button and a text field. When I wrote some text and pushed button I expected that loads second viewcontroller and in the label field appears text from the text field.
I have 2 problems.
Second viewcontroller loaded twice.
when I push button on tab bar and load first viewcontroller again? me text disappear.
I only start work with Xcode. Help me please and describe resolve in details🙏
import UIKit
var tfTextString: String = ""
class FirstViewController: UIViewController {
#IBOutlet weak var textField: UITextField!
#IBAction func enter(_ sender: Any) {
if textField.text != "" {
//performSegue(withIdentifier: "segue", sender: self)
//tfTextString = textField.text!
self.tabBarController?.selectedIndex = 0
}
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
var secondController = segue.destination as! SecondViewController
secondController.myString = textField.text!
}
}
import UIKit
class SecondViewController: UIViewController {
#IBOutlet weak var label: UILabel!
var myString = String()
override func viewDidLoad() {
super.viewDidLoad()
label.text = myString
}
}

It looks like your view controller is loaded twice because you are loading it twice.
Don't think of each screen on the storyboard as being it's own distinct entity as per the singleton pattern. They aren't. They're their own distinct class / view combination, which gets instantiated (loaded) once every time you call it. To put it another way, you aren't looking at the 'actual' classes in the storyboard, you're looking at the template that's used to build the class when called for. So you're calling for it twice, in two different places, and it happily produces multiple copies of the underlying view / controller for you.
I think you don't want to use a navigation controller to 'push' the view back onto the stack. You're going to want to tell the tab bar to switch to a different view instead.
The swift version of the code you're looking for is:
self.tabBarController?.selectedIndex = 1
I think the objective-C equivalent would have been...
[[self tabBarController] setSelectedIndex:1];
But it's been long enough since I've done swift I may have overlooked something important in there.

Related

Swift Protocol Third VC to First VC

I need to pass a String and Array from my Third ViewController to my First ViewController directly using protocol/delegate, I have no problem doing it from VC 2 to VC 1 but I'm having a hard time with this. Also after clicking a button in my VC3 I need to go back to VC 1 and update the VC UI how would I do that? Would that have to be in viewdidload?
This in Swift UIKit and Storyboard
You need two protocols, and your firstVC and SecondVC have to conform those. When pushing new ViewController you need to give the delegate of that ViewController to self. On your third VC, when you click the button you need to call your delegate and pass your data to that delegate method, then repeat the same for other.
For FirstVC
protocol FirstProtocol: AnyObject {
func firstFunction(data: String)
}
class FirstVC: UIViewController, FirstProtocol {
weak var delegate: FirstProtocol?
#IBAction func buttonClicked(_ sender: Any) {
let secondVC = SecondVC()
secondVC.delegate = self
navigationController?.pushViewController(secondVC, animated: true)
}
func firstFunction(data: String) {
navigationController?.popToRootViewController(animated: true)
print(data)
}
}
You handle your navigation from your root. For better experience you can use something like coordinator pattern to handle it.
protocol SecondProtocol: AnyObject {
func secondFunction(data: String)
}
class SecondVC: UIViewController, SecondProtocol {
weak var delegate: FirstProtocol?
#objc func buttonClicked() {
let thirdVC = ThirdVC()
thirdVC.delegate = self
navigationController?.pushViewController(thirdVC, animated: true)
}
func secondFunction(data: String) {
delegate?.firstFunction(data: data)
}
}
Second VC is something that you just need to pass parameters.
class ThirdVC: UIViewController {
weak var delegate: SecondProtocol?
#objc func buttonClicked() {
delegate?.secondFunction(data: "data") // PASS YOUR ARRAY AND STRING HERE
}
}
What you need is unwind segue. Unwind segue will act like segue, only backward, popping, in this case, VC2. You can read here for more information.
Updating data code would be put in a function similar to prepareToSegue() but for unwind segue in your VC1.
Example of the function inside VC1:
#IBAction func unwindToDestination(_ unwindSegue: UIStoryboardSegue) {
switch unwindSegue.identifier {
case SegueIdentifier.yourSegueIdentifier:
let sourceVC = unwindSegue.source as! SourceVC
dataToPass = sourceVC.dataToPass
reloadData()
default:
break
}
}
Here is a different approach that accomplishes what you described by performing a Present Modally segue directly from View Controller 3 to View Controller 1, and sharing the string and array values by way of override func prepare(for segue....
In Main.storyboard, I set up 3 View Controllers, and have segues from 1 to 2, 2 to 3, and 3 to 1. These are Action Segues directly from the buttons on each VC, which is why you won't see self.performSegue used inside any of the View Controller files. Here is the picture:
In the first view controller, variables are initialized (with nil values) that will hold a String and an Array (of type Int in the example, but it could be anything):
import UIKit
class FirstViewController: UIViewController {
#IBOutlet weak var updatableTextLabel: UILabel!
var string: String?
var array: [Int]?
override func viewDidLoad() {
super.viewDidLoad()
// These will only not be nil if we came here from the third view controller after pressing the "Update First VC" button there.
// The values of these variables are set within the third View Controller's .prepare(for segue ...) method.
// As the segue is performed directly from VC 3 to VC 1, the second view controller is not involved at all, and no unwinding of segues is necessary.
if string != nil {
updatableTextLabel.text = string
}
if let a = array {
updatableTextLabel.text? += "\n\n\(a)"
}
}
}
The second view controller doesn't do anything except separate the first and third view controllers, so I didn't include its code.
The third view controller assigns the new values of the string and array inside prepare (this won't be done unless you press the middle button first, to demonstrate both possible outcomes in VC 1). This is where your string and array get passed directly from 3 to 1 (skipping 2 entirely).
import UIKit
class ThirdViewController: UIViewController {
var theString = "abcdefg"
var theArray = [1, 2, 3]
var passValuesToFirstVC = false
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction func updateFirstVC(_ sender: UIButton) {
passValuesToFirstVC = true
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if passValuesToFirstVC && segue.identifier == "toFirst" {
// Cast segue.destination (which on its own has type UIViewController, the superclass to all your custom View Controllers) to the specific subclass that your first View Controller belongs to
let destinationVC = segue.destination as! FirstViewController
// When your first view controller loads, it will receive these values for the 'string' and 'array' variables. They replace the original 'nil' values these had in the FirstViewController definition.
destinationVC.string = theString
destinationVC.array = theArray
}
}
}
Note that there is an IBOutlet to the label on the first View Controller which contains the text to be updated.
After visiting the third view controller, pressing the "Update First VC Text" button, and then performing the segue back to the first, here is how it will look:
This doesn't address the part about protocols and delegates in your question (as I'm not sure how they're being used in your program, and other answers have already addressed that), but it illustrates the method of transferring variables directly from one View Controller to another without unwinding segues or using the UINavigationController.

Delegate/Protocols Passing data from one view controller to another

Trying to pass data from one view controller MainScreenVC to Another RatesVC with protocol and extension, but that's not working, app crashing everytime . I'm clearly see that problem with code on second VC(because print showing correct data after action on first VC) but not sure where is error.
StoryBoard and 1st VC Example
Second VC
1st View controller
import UIKit
protocol transferNameOfCurrency {
func currencySelected(nameOfCurrency: String)
}
class MainScreenVC: UIViewController {
var transferCurrencyDelegate: transferNameOfCurrency?
var nameOfTheCurrency: String?
#IBAction func updateRates(_ sender: Any) {
nameOfTheCurrency = "EUR"
transferCurrencyDelegate?.currencySelected(nameOfCurrency:
nameOfTheCurrency)
print(nameOfTheCurrency)
}
}
2nd ViewController
import UIKit
class RatesVC: UIViewController {
var currencySelected: String?
override func viewDidLoad() {
super.viewDidLoad()
if let push = self.storyboard?.instantiateViewController(withIdentifier: "MainScreenVC") as? MainScreenVC
{
push.transferCurrencyDelegate = self
}
// Do any additional setup after loading the view.
}
}
extension RatesVC: transferNameOfCurrency {
func currencySelected(nameOfCurrency: String) {
currencySelected = nameOfCurrency
print(currencySelected)
}
}
The most obvious problem lies here:
if let push = self.storyboard?.instantiateViewController(withIdentifier: "MainScreenVC") as? MainScreenVC {
push.transferCurrencyDelegate = self
}
You have to realize that instantiateViewController creates a new view controller - it's not the reference to the view controller presented at the screen. In that code you just created a completely new view controller and then set its delegate to self, but otherwise nothing else.
Without knowing the context it is really hard to suggest anything - prepare(for:) segue might be the place where you want to set the delegate. Anyway, the problem is that you have to obtain a reference to the controller that is presented on the screen, the one that is supposed to be reacting to those events.
Moreover, from the memory management aspect, you should really consider making the delegate property a weak one to prevent memory leaks.
EDIT
So after seeing the minimal working example you provided at link, I think I can provide the solution on how to get that string to the SecondVC.
Your first view controller with comments:
import UIKit
class ViewController: UIViewController {
var newLine: String = "EUR"
#IBAction func push(_ sender: Any) {
// here the secondVC does not exist yet, calling delegate.transferWord() here would have no sense
// performSegue will create that secondVC, but now it does not exist, nor it is set up as the delegate
self.performSegue(withIdentifier: "ViewController", sender: navigationController)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if let secondVC = segue.destination as? SecondVC, segue.identifier == "ViewController" {
// at this moment secondVC did not load its view yet, trying to access it would cause crash
// because transferWord tries to set label.text directly, we need to make sure that label
// is already set (for experiment you can try comment out next line)
secondVC.loadViewIfNeeded()
// but here secondVC exist, so lets call transferWord on it
secondVC.transferWord(word: newLine)
}
}
}
No need for delegates here, because your ViewController is the one pushing the SecondVC to the Navigation controller - that means that you can access it directly in prepare(for:), as you can see above.
Now the SecondVC is super simple (I omitted unnecessary code):
import UIKit
class SecondVC: UIViewController {
#IBOutlet weak var label: UILabel!
func transferWord(word: String) {
label.text = word
}
}
Storyboards can stay as they are.

Xcode 8/Swift 3: how to make ViewController save state when segue occurs?

App has two View Controllers: ViewController (this is the main View Controller that displays the majority of the app's content) and SecondViewController (accessible via a UIButton on ViewController; SecondViewController is only used to display a user's inventory, and a UIButton within SecondViewController allows the user to return to the original view, ViewController). Currently, the app uses the "Show" action segue to switch between View Controllers when the user presses the appropriate UIButton. However, after switching from ViewController to SecondViewController, and then pressing the UIButton to return to ViewController, the properties of ViewController have been reverted to the properties that occur when the app launches (background color is changed, certain text fields appear that shouldn't).
So, how do I "save the state" of ViewController when the user moves to SecondViewController, so that the user resumes where they left off when they return to ViewController?
What you are looking for is an unwind segue. Here's the simplest way of how to create it:
In your ViewController (or, basically any other view controller you are willing to pop to) create an IBAction that accepts an instance of a segue (function name doesn't really matter):
#IBAction func unwindToThisVC(segue: UIStoryboardSegue) { }
In the storyboard, go to SecondViewController, and control + drag from your UIButton to the Exit outlet of ViewController and then select the IBAction you've created in step 1:
More on Unwind Segues
The way you are doing it now (using Show from the second to get back to the first) actually brings up a third VC.
What you want to do is dismiss the second view controller.
The normal way is to implement a protocol for the second one that the first one implements and then to have a function in that protocol for the second one to let the first one know it is done.
When the function is called, the first one dismisses the second and then it will be shown again with its state intact.
Here is a simple example of segue and unwind that you can adapt to your problem... Assume that you have ViewController with label and a button and a SecondViewController with label and a button.
For the first ViewController...
import UIKit
//steps to receive data back from SecondViewController...
//1. create protocol in the SecondViewController (see SecondViewController code)
//2. conform to the protocol
class ViewController: UIViewController, UnwindSegue {
//3. method that gets triggred.
func dataReceived(dataSegued: String) {
labelOne.text = dataSegued
}
#IBOutlet weak var textField: UITextField!
#IBOutlet weak var labelOne: UILabel!
var textReceived : String = ""
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
#IBAction func btPressed(_ sender: Any) {
performSegue(withIdentifier: "goToSecondController", sender: self)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "goToSecondController" {
let destinationVC = segue.destination as! SecondViewController
destinationVC.textSegued = textField.text!
//4. create delegate in the SecondViewController (see SecondViewController code)
//5. set ourselves up as delegate of SecondViewController
destinationVC.delegate = self
//6. then dismiss the SecondViewController (see SecondViewController code)
}
}
}
Then for your SecondViewController...
import UIKit
//1. create protocols and delegates to transfer data back
protocol UnwindSegue {
//single required method with a single parameter
func dataReceived(data:String)
}
class SecondViewController: UIViewController {
var textSegued : String?
//4. create delegate of the protocol of type CanReceive that can be a nil. If it is nil, it doesn't go anywhere when BT is pressed
var delegate : UnwindSegue?
#IBOutlet weak var label: UILabel!
#IBOutlet weak var secondTextField: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
label.text = textSegued
}
#IBAction func btTwoPressed(_ sender: Any) {
//this is not triggered if var delegate is nil (as defined as optional)
delegate?.dataReceived(data: secondTextField.text!)
//6. dismiss the 2nd VC so you can see the fist VC
dismiss(animated: true, completion: nil)
}
}

Saving an instance of a ViewController

I have a program in which the user will enter data in one view controller and the information is calculated in another. I've gotten to the point where I can enter the data and when I segue to the SecondViewController I can access my data. But when I switch back to the first ViewController, the UITextFields are blank because the ViewController is re-instantiated.
Basically my application so far has one ViewController with two UITextfields and a SecondViewController that shows the data. I need a way to save the instance of the first ViewController when I am switching between the two.
I've tried using the answer from iOS Swift, returning to the same instance of a view controller , but yourVariable cannot be set to nil, so I got stuck there.
This is my code for segue-ing from the first ViewController to the SecondViewController
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?)
{
if (segue.identifier == "Show")
{
var destinationVC = segue.destinationViewController as! MainViewController
}
}
I only have a button that I press to go back to the first ViewController.
You can create a class to store your text file, create instance of it in appdelegate(in a global scope) and get your text data to the textfield using observer. global instance of a class may not be the best choice if your app is not as simple as you described it in which case you can use NSUsersDefault to save it as plist. I hope I helped :)
//in first view controller
#IBOutlet weak var textfield: UITextField!{
didSet{
textfield.text = text
}
}
var text:String = ""{
didSet{
textfield?.text = text
}
}
func override viewWillAppear(animated: Bool) {
//set value of text from your global class instance or
//decode it here from the archive file if you used NSUsersDefault
text =
}

Passing data between view in swift

I am trying to familiarize with swift but I can't find how to pass data between views using Swift.
class ViewController: UIViewController {
#IBOutlet var field: UITextField
#IBOutlet var butt: UIButton
override func prepareForSegue(segue: UIStoryboardSegue!, sender: AnyObject!) {
if let vc = segue.destinationViewController as? secondViewController {
if(vc.lab != nil){
vc.lab.text=self.field.text
println(self.field.text)
}
}
and second view controller:
class secondViewController: UIViewController {
#IBOutlet var lab: UILabel
override func viewDidLoad() {
super.viewDidLoad()
}
What I want to do is simply change the label in the second view with the text of the textfield of the first view.
In this way does not give me any error but I do not change the label.
To me, this doesn't look like a Swift problem. It looks like a view lifecycle problem. At the time prepareForSegue: is called, the secondViewController has not loaded it's IBOutlets from the storyboard yet. A better solution would be to set some type of property on the file, like
vc.myLabelString = self.field.text
then in viewDidLoad of secondViewController assign the text to your label.
FYI: You can always check if a view controller has loaded it's view with vc.isViewLoaded()

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