Swift Image Cache not Reloading - ios

I'm having problems cacheing for images from JSON correctly with this UIImageView extension. The images load correctly when I first open the app and scroll down the page. However when I scroll back up, they don't reload and are completely gone. Can anyone see anything wrong with the code?
let imageCache = NSCache<AnyObject, AnyObject>()
extension UIImageView {
func loadImageUsingUrlString(urlString: String) {
let url = NSURL(string: urlString)
if let imageFromCache = imageCache.object(forKey: urlString as AnyObject) as? UIImage {
self.image = imageFromCache
return
}
URLSession.shared.dataTask(with: url! as URL) { (data, response, error) in
if error != nil {
print(error ?? "URLSession error")
return
}
DispatchQueue.main.async {
let imageToCache = UIImage(data: data!)
imageCache.setObject(imageToCache!, forKey: urlString as AnyObject)
self.image = imageToCache
}
}.resume()
}
}
Here is the snippet from the cell.swift file
let imageCache = NSCache<AnyObject, AnyObject>()
func setupThumbnailImage() {
if let thumbnailImageUrl = television?.poster_url {
let urlPrefix = "https://www.what-song.com"
let urlSuffix = thumbnailImageUrl
let urlCombined = urlPrefix + urlSuffix
thumbnailImageView.loadImageUsingUrlString(urlString: urlCombined)
}
}

I suggest using kingFisher, it is very easy to use and it manages all starting from cache threads etc.
let imageResource = ImageResource(downloadURL:URL(string: imagePath )!,cacheKey: imagePath )
viewImage.kf.indicatorType = .activity
viewImage.kf.setImage(with: resource)
where imagePath is the url of your image and viewImage is your imageView

Most probably you would be calling it in wrong way.
Remember that in tableView you reuse the cells.
By the time response comes back for the URLSessionTask you would have already scrolled up/down. In that case self.image would be assigned to the currently visible cell.
Please add your cellForRow code in question.

Related

Nil while caching images

I've been able to solve the issue of caching images to improve scroll performance in my app. However nil is found when it tries to add it to cache. Also how can I add a placeholder image for images that failed to load or aren't available ?
let imageCache = NSCache<NSString, UIImage>()
extension UIImageView {
func downloadImage(from imgURL: String) -> URLSessionDataTask? {
guard let url = URL(string: imgURL) else { return nil }
// set initial image to nil so it doesn't use the image from a reused cell
image = nil
// check if the image is already in the cache
if let imageToCache = imageCache.object(forKey: imgURL as NSString) {
self.image = imageToCache
return nil
}
// download the image asynchronously
let task = URLSession.shared.dataTask(with: url) { (data, response, error) in
if let err = error {
print(err)
return
}
DispatchQueue.main.async {
// create UIImage
let imageToCache = UIImage(data: data!)
// add image to cache
imageCache.setObject(imageToCache!, forKey: imgURL as NSString)
self.image = imageToCache
}
}
task.resume()
return task
}
}
A couple of observations:
Just supply placeholder as parameter to function and use it instead of nil to initialize the image.
Do that after checking the cache (because there’s no point in using the placeholder if you found desired image in the cache).
Avoid use of ! forced unwrapping operator.
Check that UIImage(data:) found an image in the guard statement (and on the session queue, not the main thread).
Thus:
let imageCache = NSCache<NSString, UIImage>()
extension UIImageView {
func downloadImage(from imgURL: String, placeholder: UIImage? = nil) -> URLSessionDataTask? {
guard let url = URL(string: imgURL) else { return nil }
// check if the image is already in the cache
if let imageToCache = imageCache.object(forKey: imgURL as NSString) {
image = imageToCache
return nil
}
// set initial image to placeholder so it doesn't use the image from a reused cell
image = placeholder
// download the image asynchronously
let task = URLSession.shared.dataTask(with: url) { data, _, error in
guard
let data = data,
error == nil,
let imageToCache = UIImage(data: data)
else {
print(error ?? URLError(.badServerResponse))
return
}
imageCache.setObject(imageToCache, forKey: imgURL as NSString)
DispatchQueue.main.async {
self.image = imageToCache
}
}
task.resume()
return task
}
}

Caching in AWS socket S3 bucket

What my requirement is "I have an application that downloads images from the amazon s3 bucket. And I need to cache those images, I used normal cache for doing it. But I need to implement the cache technique same as that of SDWebImage". How the caching method in SDWebImage works.
create a cache and set image to the url string and assign it from anywhere by checking the cache have the object or not
let imageCache = NSCache<AnyObject, AnyObject>()
imageCache.setObject(imageToCache!, forKey: urlString as AnyObject)
if let imageFromCache = imageCache.object(forKey: urlString as AnyObject) as? UIImage {
self.image = imageFromCache
return
}
Pretty Handy UIImageview Extension for image caching.
import UIKit
let imageCache = NSCache<AnyObject, AnyObject()
extension UIImageView {
func cacheImage(urlString: String){
let url = URL(string: urlString)
image = nil
if let imageFromCache = imageCache.object(forKey: urlString as AnyObject) as? UIImage {
self.image = imageFromCache
return
}
URLSession.shared.dataTask(with: url!) {
data, response, error in
if let response = data {
DispatchQueue.main.async {
let imageToCache = UIImage(data: data!)
imageCache.setObject(imageToCache!, forKey: urlString as AnyObject)
self.image = imageToCache
}
}
}.resume()
}
}

How i can see the image inside UIImageView?

I have an array filled with parsed json data including image url's. But when i try to see that images inside uiimageview, it doesn't the show. What should i do
I printed the url. This is my url inside array.
This is my array
var feedResult = [Result]()
It shows the name inside collectionview but i couldn't see the images. I used named like everybody does. But what is missing?
let info = feedResult[indexPath.row]
cell.appLabel.text = info.artistName
cell.customCollectionImage.image = UIImage(named: info.artWorkUrl)
You have to download the image Data using the url you got, only then you will use the downloaded data, like so:
imageView.image = UIImage(data: downloadedData)
Here is a quick subclass of UIImageView that does the downloading:
class URLImageView: UIImageView {
func download(url urlString: String) {
guard let url = URL(string: urlString) else { return }
let task = URLSession.shared.dataTask(with: url) { (downloadedData, _, error) in
guard error == nil && downloadedData != nil else { return }
DispatchQueue.main.async{
self.image = UIImage(data: downloadedData!)
}
}
task.resume()
}
}
Update-1 Use the download function using UIImageView extension, without subclassing, like so:
extension UIImageView {
func download(url urlString: String) {
guard let url = URL(string: urlString) else { return }
let task = URLSession.shared.dataTask(with: url) { (downloadedData, _, error) in
guard error == nil && downloadedData != nil else { return }
DispatchQueue.main.async{
self.image = UIImage(data: downloadedData!)
}
}
task.resume()
}
}
Usage:
cell.customCollectionImage.download(url: info.artWorkUrl)
By using UIImage(named: info.artWorkUrl) you are not accessing the image in your array but the images in your Assets.xcassets (assets that you add manually in your project).
You need to download the image from the artWorkUrl and then directly use the downloaded image like this:
cell.customCollectionImage.image = UIImage(data: yourImageData)
Where yourImageData is what you have downloaded from the server with the artWorkUrl.

Swift Grand Central Dispatch Queues and UIImages

I know this type of question has been asked 1e7 times but I have come across a specific issue that I don't think has been covered/is blatantly obvious but I am too novice to fix it on my own.
I have the following code snippet within my cellForRowAt method in a TableViewController:
let currentDictionary = parser.parsedData[indexPath.row] as Dictionary<String,String>
let urlString = currentDictionary["media:content"]
if urlString != nil {
let url = NSURL(string: urlString!)
DispatchQueue.global().async {
let data = try? Data(contentsOf: url! as URL) //make sure your image in this url does exist, otherwise unwrap in a if let check / try-catch
DispatchQueue.main.async {
cell.thumbnailImageView.image = UIImage(data: data!)
}
}
}
Which executes fine, downloads the images and assigns them to the UIImageView of each tableViewCell.
There is a finite delay when scrolling the table as the images are downloaded 'on the fly' so to speak.
What I want to do is pre-download all these images and save them in a data structure so they are fetched from URL's less frequently.
I have tried the following implementation:
var thumbnail = UIImage()
for item in parser.parsedData {
let currentDictionary = item as Dictionary<String,String>
let title = currentDictionary["title"]
let link = currentDictionary["link"]
let urlString = currentDictionary["media:content"]
let url = NSURL(string: urlString!)
if urlString != nil {
let url = NSURL(string: urlString!)
DispatchQueue.global().async {
let data = try? Data(contentsOf: url! as URL)
DispatchQueue.main.sync {
thumbnail = UIImage(data: data!)!
}
}
}
var newsArticle: News!
newsArticle = News(title: title!, link: link!, thumbnail: thumbnail)
news.append(newsArticle)
Where news is my data structure. This code also executes fine, however each thumbnail is a 0x0 sized image, size {0, 0} orientation 0 scale 1.000000, according to the console output.
Does anyone have any ideas how to download these images but not immediately assign them to a UIImageView, rather store them for later use?
The problem is that you create your newsArticle before the global dispatch queue even started to process your url. Therefore, thumbnail is still the empty UIImage() created in the very first line.
You'll have to create the thumbnail inside the inner dispatch closure, like:
for item in parser.parsedData {
guard let currentDictionary = item as? Dictionary<String,String> else { continue /* or some error handling */ }
guard let title = currentDictionary["title"] else { continue /* or some error handling */ }
guard let link = currentDictionary["link"] else { continue /* or some error handling */ }
guard let urlString = currentDictionary["media:content"] else { continue /* or some error handling */ }
guard let url = URL(string: urlString) else { continue /* or some error handling */ }
DispatchQueue.global().async {
if let data = try? Data(contentsOf: url) {
DispatchQueue.main.sync {
if let thumbnail = UIImage(data: data) {
let newsArticle = News(title: title, link: link, thumbnail: thumbnail)
news.append(newsArticle)
}
}
}
}
}
By the way, your very first code (cellForRow...) is also broken: You must not reference the cell inside the dispatch closure:
DispatchQueue.main.async {
// Never do this
cell.thumbnailImageView.image = UIImage(data: data!)
}
Instead, reference the IndexPath, retrieve the cell inside the clousure, and go on with that cell. But as you already mentioned, there are many many entries on stackoverflow regarding this issue.

Adding new UIImage to SubView takes very long

In my first swift project I face some problems by adding a new UIImage to the SubView after downloading the content of this image.
It looks like the download is done pretty fast but the App needs another 5-15 seconds to update the view. I have no clue why.
Here is what I have done:
override func viewDidLoad() {
super.viewDidLoad()
//...
loadPic(PrevPic)
}
func loadPic(prevImage: UIImageView){
//... get URL; result in object["data"]
let fileUrl = NSURL(string: object["data"] as! String)
let session = NSURLSession.sharedSession()
let request = NSMutableURLRequest(URL: fileUrl!)
let task = session.dataTaskWithRequest(request){
(data, response, error) -> Void in
if error != nil {
print(error!.localizedDescription)
} else {
var imagePic: UIImageView?
let imageData = NSData(data: data!)
prevImage.removeFromSuperview()
let image: UIImage = UIImage(data: imageData)!
imagePic = UIImageView(image: image)
imagePic?.contentMode = .ScaleAspectFit
self.view.addSubview(imagePic!)
//... alignment
}
}
task.resume()
//...
}
An ideas why?
Thanks for the support.
You dont have to remove UIImageView from your view and add it back. That is taking a lot of time. You should replace imageView's old image with new one.You can use following code.
if let newImage = UIImage(data: imageData){
imageView.image = newImage
}
When call for the web service then the task execute on main thread thats why the UI become freeze and none responsive. To get rid of this problem call the main queue and the update the UI like this:
func loadPic(prevImage: UIImageView){
//... get URL; result in object["data"]
let fileUrl = NSURL(string: object["data"] as! String)
let session = NSURLSession.sharedSession()
let request = NSMutableURLRequest(URL: fileUrl!)
let task = session.dataTaskWithRequest(request){
(data, response, error) -> Void in
if error != nil {
print(error!.localizedDescription)
} else {
var imagePic: UIImageView?
let imageData = NSData(data: data!)
dispatch_async(dispatch_get_main_queue(), {
prevImage.removeFromSuperview()
let image: UIImage = UIImage(data: imageData)!
imagePic = UIImageView(image: image)
imagePic?.contentMode = .ScaleAspectFit
self.view.addSubview(imagePic!)
//... alignment
})
}
}
task.resume()
//...
}
The basic idea is
dispatch_async(dispatch_get_main_queue(), {
// update UI
})

Resources