enable a button after in app purchase is made - in-app-purchase

I'm having issues finding out how to code my button
Enter.isenabled = False
to become
Enter.isenabled = true
after the auto renew subscription is purchased. any insights on this would be awesome this is the last step I need before I can get my app going!

Assuming this is iOS. Its really pretty straight forward, you need to implement an SKPaymentQueue delegate with a paymentQueue:updatedTransactions: method.
In there you have to handle the state changes for SKPaymentTransactions. The possible states are SKPaymentTransactionStatePurchasing, SKPaymentTransactionStatePurchased, SKPaymentTransactionStateFailed, SKPaymentTransactionStateRestored, SKPaymentTransactionStateDeferred.
switch(transaction.state) {
case SKPaymentTransactionStatePurchasing:
disableUI();
break;
case SKPaymentTransactionStatePurchased:
unlockContent();
case SKPaymentTransactionStateRestored:
case SKPaymentTransactionStateDeferred:
case SKPaymentTransactionStateFailed:
enableUI();
queue.finishTransaction(transaction);
}
The above is a bad psuedo-code but should illustrate the basic idea.

Related

Sandbox trying to restore consumable IAP

I've been trying to test some consumable IAP on iOS, and I'm getting a strange error. An alert pops up with the text:
"This In-App Purchase has already been bought. It will be restored for
free. [Environment: Sandbox]"
I have checked, and I'm certain that my IAP is consumable in iTunesConnect. It seems that my validation process is somehow failing, but I wouldn't expect this error message. Does anyone have any experience with this?
I'm not sure if this is the correct action, but calling:
[[SKPaymentQueue defaultQueue] finishTransaction: transaction];
on the repeating transaction cleared them out. I suspect that I never called it in the success case due to stopping in the debugger or something.
Probably you solved your issue already, but i met the same issue and have some additional solution points:
Sorry, i use Swift, but I think it's understandable here.
First of all, there are two important moments in your code, which you must cover:
class InAppPurchaseViewController: UIViewController , SKProductsRequestDelegate
, SKPaymentTransactionObserver //NOTE THIS!
{
override func viewDidLoad() {
super.viewDidLoad()
//
...
...
SKPaymentQueue.defaultQueue().addTransactionObserver(self)
// here you create the observer
}
//before you leave this ViewController you should delete this Observer.
//I had a bug which worked like this: when user leaved the IAPViewController without
//buying something and then came back, viewDidLoad added one more Observer
// so App crashed on the attempt to buy
// for example:
#IBAction func exitTapped(sender: AnyObject) {
dismissViewControllerAnimated(true) { () -> Void in
SKPaymentQueue.defaultQueue().removeTransactionObserver(self)
}
}
after you added the observer, don't forget to finish the transaction:
func paymentQueue(queue: SKPaymentQueue, updatedTransactions transactions: [SKPaymentTransaction]) {
for transaction in transactions {
switch transaction.transactionState {
case .Restored:
print("Restored")
break
case .Failed:
print("Failed")
//FINISH TRANSACTION
SKPaymentQueue.defaultQueue().finishTransaction(transaction)
break
case .Purchasing:
print("Purchasing")
break
case .Purchased:
// DO your stuff here
// ...
// and FINISH TRANSACTION
SKPaymentQueue.defaultQueue().finishTransaction(transaction)
}
break
case .Deferred:
print("Deferred")
break
}
}
}
One more issue, that I solved here, is: I forgot to add the finish transaction line of code, so i had open transaction with consumable IAP.
When i tried to buy one more time with this Sandbox User, i received the message "This In-App Purchase has already been bought. It will be restored for free. [Environment: Sandbox]" This happened again and again even after I added FinishTransaction. I changed the sandbox user. App became to prompt FirstSandBoxUser iTunes Password every time i ran the App. Catastrophe... Very annoying...
Every time I tried to make this purchase with FirstSandBoxUser, the transaction.transactionState was .Purchasing, and you can't finish the transaction in this state!
I made an assumption, that if transaction is not finished, StoreKit takes it like a non-consumable, so I should start a restoration process, and then catch a moment to finish the transaction. This is the code:
func paymentQueue // see above
//....
case .Purchasing:
print("Purchasing")
SKPaymentQueue.defaultQueue().restoreCompletedTransactions()
break
//...
}
func paymentQueueRestoreCompletedTransactionsFinished(queue: SKPaymentQueue) {
for transaction in queue.transactions {
queue.finishTransaction(transaction)
}
}
It's enough to run this code once, I think, it will catch all "Purchasing" transaction, Restore them and after that Finish.
Of course, after fixing the issue remove this additional code.
Good luck!
This happens when the transaction was not finished on the client using.
[[SKPaymentQueue defaultQueue] finishTransaction: transaction];
You should register a transactionObserver in your apps startup phase, to ensure you will get notified of any unfinished transactions. You should finish those transactions and do whatever else is needed to correctly deliver the purchased product to the user.
From apples programming guide (emphasis mine):
Register a transaction queue observer when your app is launched, as shown in Listing 5-1. Make sure that the observer is ready to handle a transaction at any time, not just after you add a transaction to the queue. For example, consider the case of a user buying something in your app right before going into a tunnel. Your app isn’t able to deliver the purchased content because there’s no network connection. The next time your app is launched, StoreKit calls your transaction queue observer again and delivers the purchased content at that time. Similarly, if your app fails to mark a transaction as finished, StoreKit calls the observer every time your app is launched until the transaction is properly finished.
They recommend the following code to register the observer:
- (BOOL)application:(UIApplication *)application
didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
/* ... */
[[SKPaymentQueue defaultQueue] addTransactionObserver:observer];
}

What should the app do in response to a deferred SKPaymentTransaction?

I have in-app purchases in my app, and new to iOS 8 are "deferred" transactions, partially described in a tech note
I understand what it does and that I need to not block the UI, and update my UI to reflect that the transaction state is deferred. But what am I supposed to place in the method -(void)transactionDeferred:(SKPaymentTransaction *)transaction to disregard the transaction for the time being?
Do I only have update the UI? Also what should the content of the UI be? Do I need to replace the price label with something like "Your purchase is deferred"? I don't think there is a way to test this, at least I haven't seen anything about it with my sandbox test account. If there was a way to go through the process and see how it works, it would make a lot more sense to me.
What I am doing is:
Stopping indicator animation
Activating buy and restore buttons
Showing an alert:
Waiting For Approval
Thank you! You can continue to use Altershot while your purchase is pending an approval from your parent.
I watched WWDC 14 video. Apple says you should't block UI and allow to click on buy button again. I think we need this in case parent miss alert, so child can send one more.
What I know is that we should not call following method for deferred transactions:
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
The code bellow will allow you to check if the product ID you want to sell is in deferred mode. Use it to update the UI accordingly.
if ([[SKPaymentQueue defaultQueue].transactions count] > 0) {
for (SKPaymentTransaction *transaction in [SKPaymentQueue defaultQueue].transactions) {
if ([#"your.product.id" isEqualToString:transaction.payment.productIdentifier]) {
if (transaction.transactionState == SKPaymentTransactionStateDeferred) {
// update UI that you are still waiting for parent approval. You'll get "PURCHASED" if parent approved or "FAILD" if parent declined or 24 hours passed since request.
}
break;
}
}
}

How to handle not finished iOS in-app purchase of consumable?

I check & process IAP receipts (of consumables) on server side, and only call [[SKPaymentQueue defaultQueue] finishTransaction:transaction] on the app when it gets an okay back.
When the server does not return this okay (for whatever reason), the app correctly won't finish the transaction.
My question now is: Is there anything the app needs to do to receive the receipt again for a retry, or does iOS take care of this by invoking - (void)paymentQueue:(SKPaymentQueue*)queue updatedTransactions:(NSArray*)transactions`? When I reran my app, the item was re-submitted; but a user should not need to restart the app.
Related question: When I tried to buy a still pending item again (on the sandbox), I got an iOS alert saying that I bought it earlier but was not downloaded. Why is this? I would expect (and have actually seen) this for non-consumables. I could buy another consumable, with this previous one still pending.
Once you finish the transaction of CONSUMABLE IN-APP the following method will fire there add this statement "[[SKPaymentQueue defaultQueue] finishTransaction:transaction]" to remove the purchased product.Using this statement you can avoid the alert message(I bought it earlier but was not downloaded).
-(void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions
{
for (SKPaymentTransaction *transaction in transactions)
{
switch (transaction.transactionState) {
case SKPaymentTransactionStatePurchased:
if (transaction.downloads)
{
[[SKPaymentQueue defaultQueue]
startDownloads:transaction.downloads];
} else {
//Add the following line to remove purchased observer
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
}
break;
case SKPaymentTransactionStateFailed:
[[SKPaymentQueue defaultQueue]
finishTransaction:transaction];
break;
}
}
}
The next time your App adds a transaction observer the transaction will appear in the queue.
And perhaps this is why you get the 'not yet downloaded' message - that means 'the app store has not yet gotten a finishTransaction'.

Downloading iAP Hosted Content gets stucks on SKDownloadStateWaiting for some users

Pretty much what the title says. The code works fine for all my development devices in the sandbox environment and for a majority of my users. However, there are some users reporting that the download process doesn't move beyond the waiting state (SKDownloadStateWaiting), even when left through the night. Some do manage to get the download started after a few tries (closing the app completely and going through restore purchases feature), so it does look to be completely random.
Here is the code I'm using to manage downloading:
- (void)paymentQueue:(SKPaymentQueue *)queue updatedDownloads:(NSArray *)downloads
{
SKDownload *download = [downloads objectAtIndex:0];
SKPaymentTransaction *transaction = download.transaction;
// Keep track of download status
switch (download.downloadState) {
case SKDownloadStateActive:
// Present time remaining and percentage
break;
case SKDownloadStateWaiting:
// Present "Waiting..." label
break;
case SKDownloadStateFinished:
[self purchaseNonconsumableAtURL:download.contentURL forProductIdentifier:productIdentifier];
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
break;
case SKDownloadStateFailed:
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
break;
case SKDownloadStateCancelled:
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
break;
default:
break;
}
}
Any help would be much appreciated.
You can try to start a download that's in SKDownloadStateWaiting by calling
[[SKPaymentQueue defaultQueue] startDownloads:[NSArray arrayWithObject:download]];
My application would always get downloads that were in a permanent "waiting" state when it attempted to resume earlier transactions. I edited the paymentQueue updatedDownloads function so that whenever it's called with a download that's in a waiting state, it will pass that download to startDownloads, and this seemed to fix the issue.
It's worth checking whether your users have a 12 hour (AM/PM) or 24 hour time setting on their devices, especially if you're performing receipt validation locally and ensuring certain date fields are present / valid (e.g., purchase date). I had problems with receipts not being validated with users who have 12 hour time setting. To make this even more of an edge case, the receipt validation for 12 hour time users will only fail if the purchase has been made in the afternoon in GMT. This is certainly a thing worth testing in sandbox.
If you use DateFormatter / NSDateFormatter in your receipt validation at all, ensure you set the locale to one that uses 24 hour time (e.g., en_GB) to ensure it uses a 24 hour time format.
For example, in Swift 3, my receipt validator's time formatter property would be something like this:
private let dateFormatter: DateFormatter = {
let formatter = DateFormatter()
formatter.timeZone = TimeZone(secondsFromGMT: 0)
formatter.locale = Locale(identifier: "en_GB")
formatter.dateFormat = "yyyy'-'MM'-'dd'T'HH':'mm':'ss'Z'"
return formatter
}()

Autorenewable Subscriptions won't be autorenewed

Sorry for that millionth question on autorenewable subscriptions, but i don't get it.
I've done everything as describet in Apples In-App Purchase Guidelines but it didn't solve the problem.
My problem is that i have created autorenewable subscriptions but they won't be autorenewed.
I've create a Payment Transaction Observer class, which implements the SKPaymentTransactionObserver interface. This class will be installed as a paymentObserver at Application startup in the viewDidLoad: method.
PaymentTransactionObserver *observer = [[PaymentTransactionObserver alloc] init];
[[SKPaymentQueue defaultQueue] addTransactionObserver:observer];
In the paymenttransactionobserver i have the paymentQueue:updateTransactions method: (same as describet in Apple's documentation)
(void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions {
for (SKPaymentTransaction *transaction in transactions) {
switch (transaction.transactionState) {
case SKPaymentTransactionStatePurchased:
[self completeTransaction:transaction];
break;
case SKPaymentTransactionStateFailed:
[self failedTransaction:transaction];
break;
case SKPaymentTransactionStateRestored:
[self restoreTransaction:transaction];
break;
default:
break;
}
}
When i buy a autorenewable product, the product will successfully be purchase.
But it will never be autorenewed. I thought of, that the transaction observer, somehow will get deallocated, but it won't (Otherwhise, i would be notified by the debugger). I also though, i did remove the observer but it will never be removed.
I used the debugger to ensure, that the updateTranscations: method will get called, but nothing. When i buy a test product (in sandbox-mode) with autorenewal time of one week, the method should get called after 3 minutes, but it wont.
What am i doing wrong?
Can anybody help?
Br Nic
If a subscription is autorenewed, the transaction won't pass the paymentQueue:updateTransactions method. The renew just happens on the Store. If you want to test for it you have to either:
Revalidate the receipt on your application server, if you store the receipt there.
Revalidate the receipt on ur iOS client
(http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/StoreKitGuide/VerifyingStoreReceipts/VerifyingStoreReceipts.html#//apple_ref/doc/uid/TP40008267-CH104-SW1)
In order to avoid testing for an autorenew each launch/activation you should store the endDate of the subscription period to test for a renew afterwards.
Also see:
http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/StoreKitGuide/RenewableSubscriptions/RenewableSubscriptions.html#//apple_ref/doc/uid/TP40008267-CH4-SW4
However, there seems to be a bug in the sandbox. Subscriptions sometimes get renewed, sometimes not. Hard to test....
Auto-renewals only get posted to your app's purchase queue on app launch or when it cycles back from being backgrounded. Try clicking the home button and then returning to your app.

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