Ignore known header of video file - vlc

i have video uncompressed .avi video files. however they come with a known 2048kb header at the beginning of the file, such that no video program (Vlc player) recognises the file as video files. can i force VLC to ignore the first 2048kb? how?
what would be the easiest way to remove this header?

Unfortunately there is no known to me way of getting vlc to use a larger "probesize" or somehow just skip to byte X.
Also unfortunately there is no known to me way to add some "camouflage" or even add an empty chunk to the front of an avi container. Next approach could be to genereate a reference movie but also no automatic usage tools available at the best of my knowledge. And as there is also no way to just "set or change" the start offset of a file, we have to copy it.
My recommendation for copying parts of files is this sourceforge project: skf
https://sourceforge.net/projects/swissfileknife/?source=typ_redirect
some examples

Related

libffmpeg: writing an RTSP stream to an output file

I'm working with libffmpeg in an iOS app. My goal is to connect to an RTSP source and write the media out to a file that can later be used with the iOS media player. Ideally I'd like to do this without transcoding the incoming data. I also want to be able to later re-encode the media with AVAssetExportSession if the user chooses to do so.
Because I want to create a file that is compatible with iOS, I'm limited (I believe) to mpeg, mp4 or quicktime (mov) formats.
Whenever I try to use one of these formats, I see the following warnings during my call to avformat_write_header:
[mov # 0x16401c00] Codec for stream 0 does not use global headers but container format requires global headers
[mov # 0x16401c00] Codec for stream 1 does not use global headers but container format requires global headers
My understanding is that the header wants to know the ultimate file size, which I do not know (the RTSP server is live streaming a camera, and the user stops the recording whenever they want). I guess that makes sense, but I know that others have successfully done this using the ffmpeg command line, so I'm confused as to what else I need to do here.
If I ignore the warning, I can still proceed with writing the file. If I choose mpeg or mp4 formats, my app crashes when I call av_write_trailer. If I use mov, I can successfully close the file, and the file does play back, but usually fails when I try to hand it to the AVAssetExportSession.
I would appreciate any insight into this. Thanks.
Frank
I found what appears to be a solution -- at least, it eliminates the warning. I had to set the CODEC_FLAG_GLOBAL_HEADER on both the audio and video codecs, before calling avcodec_open2.

How to download HLS stream into a local machine?

Sometimes it is useful to download a stream into our local machine.
Reasons could be
To make a manual modification to the manifest
For getting fast access to files of a server with poor networking.
If we try to use curl or wget to download the asset which is pointed by the URL for the stream, we end up downloading a small text file. It is surely not the video asset.
So how can we download the stream itself?
The actual script which does the download is given in the link at the bottom of my answer. But before we proceed to the how-to, let's first understand the steps for downloading a stream.
Without going into too much details, the URL pointing to the stream is typically named with the m3u8 extension. That file is called the manifest of the stream and is actually a text file containing, among other things, a list of pairs: a bitrate and a corresponding URL for the matching playlist file. Here is an excerpt from a manifest file:
#EXT-X-STREAM-INF:PROGRAM-ID=1,BANDWIDTH=380600,CODECS="avc1.4d00c,mp4a.40.2",RESOLUTION=320x180
http://f24hls-i.akamaihd.net/hls/live/221193-b/F24_EN_LO_HLS/master_250.m3u8
#EXT-X-STREAM-INF:PROGRAM-ID=1,BANDWIDTH=655600,CODECS="avc1.77.30,mp4a.40.2",RESOLUTION=640x360
http://f24hls-i.akamaihd.net/hls/live/221193/F24_EN_LO_HLS/master_500.m3u8
A playlist file is another text file which tell the player which TS file is to be playing on each position of the playback head.
Here is the beginning of a typical playlist file:
#EXTM3U
#EXT-X-VERSION:3
#EXT-X-TARGETDURATION:10
#EXT-X-MEDIA-SEQUENCE:303165
#EXTINF:10.000,
20170216T114458/master_500/00151/master_500_01165.ts
#EXTINF:10.000,
20170216T114458/master_500/00151/master_500_01166.ts
So after downloading the playlist file for each of the bitrates, we can start downloading the TS files required to play the stream at each of the possible bitrates.
All this is done using a quite simple and self-explaining script which I was putting in GitHub: https://github.com/ishahak/HLS_Downloader
I hope it will be useful for others.
You can simply use ffmpeg. Like this:
fmpeg -i "http://somewhere.com/video.m3u8" -c copy -bsf:a aac_adtstoasc output.mp4

MPD templates for MPEG DASH TS content

I am looking for MPD templates which can be used to stream MPEG2-TS fragments.
Client is VLC with DASH plugin.
Go http://mediapm.edgesuite.net/dash/public/support-player/current/index.html and change the "Caption Test" to something else. You would get a corresponding .mpd then.
I couldn't find any fragmented content for DASH with video/mp2t mimeType. I looked here but all of them are based on BMFF (video/mp4) so I think that the best option is to generate your own fragments and corresponding MPD. You can use Gpac's MP4Box like described here.
It appears that most of the work that was put into DASH is based on ISOBMFF and not on MPEG2 TS. Maybe because it provides better separation between audio and video, therefore in case of adaptation you have more flexibility. (Using TS you must create muxed content for each configuration).
The public MPEG-DASH standard is available here: ISO/IEC 23009-1:2014
See sections 6.4, 7.4, 8.6, 8.7, G.3.
You can also find the schema files here: MPEG-DASH Schema

How to copy audio stream using FFMpeg API ( not a command line tool )

I'm developing some Video Editing Apps on Android.
the objective of the app is "Editing Videos on Android".
and...
I'm just completed making video file using some images.
but.. I can't attach audio into the video.
my method is same as follows.
1.VideoStream, audio stream creation using AVFormatContext
2.Movie encoding in video stream was successful
3.Encode codec open in audio stream was successful
4.Set sample format to AV_SAMPLE_FMT_FLTP
5.Sample rate and channel was set same as source audio
6.Choose appropriate Decoder and read packet
7.Convert packets using swr_converter, setting same as sample format
8.Encode converted data
9.memory deallocation
10.END!
Problem is here:
Video of finally created video file was normally played. but the Audio wasn't.
It heared like weird. It have many noises and plays slowly.
I've googled with many keywords but they only say about "FFmpeg command line usage".
I wanna make with FFMpeg API. not a Command line tool.
Please help.
Your question is vague without some kind of code to go along with it, as trust me there are a lot of things that can go wrong when using ffmpeg's libraries directly (and on Windows there is no debuging). Unfortunately ffmpeg's libraries are not well documented so it is generally best to read the source code for ffmpeg in order to use its libraries. Find the equivalent command line options to perform what you want and track that through ffmpeg's source to see the library calls.

How do you inject metadata into a f4v file?

I was wondering how do you inject metadata into an f4v file with quepoints? I've been reading somewhere that it's either during encoding or a custom actionscript that embeds when the file runs.
An F4V file is merely a renamed MP4 file. By and large, any tools, tips and technologies that work on MP4 file will do so for F4V files.
Seeking into MP4 files is non-trivial, and much more difficult than FLV files, which I assume you are thinking about. (But maybe I am wrong?)
That said, the meta data you are after is probably already in the MP4 in the MOOV atom. (MP4 files are composed of atoms. The MOOV atom is the meta data atom.) There probably is no need to inject it. But, to get quick starts and have a player be able to seek through out a file, then you need to have the MOOV 'atom' at the front of the file. There are tools to do this on existing files, and it can be done when encoding the file.
I've never heard of AS doing any of this.

Resources