iOS - hideable UIView at the top of the screen - ios

I want to create an info view that will show at the top of the screen and disappear after some time, and later it can show again and so on.
I have created UIView and set constraints:
topInfoView.leadingAnchor.constraint(equalTo: mainView.leadingAnchor)
topInfoView.trailingAnchor.constraint(equalTo: smainView.trailingAnchor)
topInfoView.heightAnchor.constraint(equalToConstant: HEIGHT)
Closed state:
topInfoView.topAnchor.constraint(equalTo: mainView.topAnchor, constant: -HEIGHT)
Open state:
topInfoView.topAnchor.constraint(equalTo: mainView.topAnchor, constant: 0)
where mainView is main UIViewCcontroller view.
I set HEIGHT as my user height + "status bar height" (bar with battery, Wifi etc). Problem is, that sometimes status bar height is 0 and my topInfoView is incorrectly placed. I am obtaining "status bar height" via this:
func statusBarHeight() -> CGFloat {
let statusBarSize = UIApplication.shared.statusBarFrame.size
return Swift.min(statusBarSize.width, statusBarSize.height)
}
but it sometimes not works (views are not inited?) and I am also not sure about new iPhone X, where status bar is solved differently. Is there any other way, without calculating the height?

Use the vertical stack view. Put the tableView and then your view vertically one after the another. Set the height of the table view. Keep the distribution property of stack view to fill. Create an outlet of the tableview. With this arrangement when you will hide the tableview, your view will fill the whole area. When you again set isHidden property to false of table view your table view and view will appear as original arrangement. You can animate while hiding and showing table view to give a good user experience.

Related

UIScrollView with dynamically sized content

(Xcode 11, Swift)
Being a newbie to iOS and Autolayout, I'm struggling with implementing a fairly simple (IMHO) view which displays a [vertical] list of items. The only problem is that items are decided dynamically and each of them could be either text or image (where either of those could be fairly large so scrolling would be required). WebView is not an option, so it has to be implemented natively.
This is how I understand the process:
Make in IB a UIScrollView and size it to the size of the outer frame.
Make a container view as a subview of UIScrollView (again, in IB) and size it the same.
Set constraint on equal width of both
At runtime, populate container view with UILabels/UIImageViews and also set constraints programmatically to ensure proper layout.
"Tell" scrollview about the subview height in order to make it manage the scrolling thereof.
Is this the right approach? It doesn't seem to work for me (for a toy example of dynamically adding a very tall image to a container view - I cannot get the scrolling to work). What would be the proper way to do the last step in the process above - just force the contentSize of the scrollview to the size of the populated container view (it doesn't seem to work for me). Any help would be appreciated.
When adding multiple elements to a scroll view at run-time, you may find it much easier to use a UIStackView... when setup properly, it will automatically grow in height with each added object.
As a simple example...
1) Start by adding a UIScrollView (I gave it a blue background to make it easier to see). Constrain it to Zero on all 4 sides:
Note that we see the "red circle" indicating missing / conflicting constraints. Ignore that for now.
2) Add a UIView as a "content view" to the scroll view (I gave it a systemYellow background to make it easier to see). Constrain it to Zero on all 4 sides to the Content Layout Guide -- this will (eventually) define the scroll view's content size. Also constrain it equal width and equal height to the Frame Layout Guide:
Important Step: Select the Height constraint, and in the Size Inspector pane select the Placeholder - Remove at build time checkbox. This will satisfy auto-layout in IB during design time, but will allow the height of that view to shrink / grow as necessary.
3) Add a Vertical UIStackView to the "content view". Constrain it to Zero on all 4 sides. Configure its properties to Fill / Fill / 8 (as shown below):
4) Add an #IBOutlet connection to the stack view in your view controller class. Now, at run-time, as you add UI elements to the stack view, all of your "scrollability" will be handled by auto-layout.
Here is an example class:
class DynaScrollViewController: UIViewController {
#IBOutlet var theStackView: UIStackView!
override func viewDidLoad() {
super.viewDidLoad()
// local var so we can reuse it
var theLabel = UILabel()
var theImageView = UIImageView()
// create a new label
theLabel = UILabel()
// this gets set to false when the label is added to a stack view,
// but good to get in the habit of setting it
theLabel.translatesAutoresizingMaskIntoConstraints = false
// multi-line
theLabel.numberOfLines = 0
// cyan background to make it easy to see
theLabel.backgroundColor = .cyan
// add 9 lines of text to the label
theLabel.text = (1...9).map({ "Line \($0)" }).joined(separator: "\n")
// add it to the stack view
theStackView.addArrangedSubview(theLabel)
// add another label
theLabel = UILabel()
// multi-line
theLabel.numberOfLines = 0
// yellow background to make it easy to see
theLabel.backgroundColor = .yellow
// add 5 lines of text to the label
theLabel.text = (1...5).map({ "Line \($0)" }).joined(separator: "\n")
// add it to the stack view
theStackView.addArrangedSubview(theLabel)
// create a new UIImageView
theImageView = UIImageView()
// this gets set to false when the label is added to a stack view,
// but good to get in the habit of setting it
theImageView.translatesAutoresizingMaskIntoConstraints = false
// load an image for it - I have one named background
if let img = UIImage(named: "background") {
theImageView.image = img
}
// let's give the image view a 4:3 width:height ratio
theImageView.widthAnchor.constraint(equalTo: theImageView.heightAnchor, multiplier: 4.0/3.0).isActive = true
// add it to the stack view
theStackView.addArrangedSubview(theImageView)
// add another label
theLabel = UILabel()
// multi-line
theLabel.numberOfLines = 0
// yellow background to make it easy to see
theLabel.backgroundColor = .green
// add 2 lines of text to the label
theLabel.text = (1...2).map({ "Line \($0)" }).joined(separator: "\n")
// add it to the stack view
theStackView.addArrangedSubview(theLabel)
// add another UIImageView
theImageView = UIImageView()
// this gets set to false when the label is added to a stack view,
// but good to get in the habit of setting it
theImageView.translatesAutoresizingMaskIntoConstraints = false
// load a different image for it - I have one named AquariumBG
if let img = UIImage(named: "AquariumBG") {
theImageView.image = img
}
// let's give this image view a 1:1 width:height ratio
theImageView.heightAnchor.constraint(equalTo: theImageView.widthAnchor, multiplier: 1.0).isActive = true
// add it to the stack view
theStackView.addArrangedSubview(theImageView)
}
}
If the steps have been followed, you should get this output:
and, after scrolling to the bottom:
Alignment constraints (leading/trailing/top/bottom)
The alignment constraint between Scroll View and Content View defines the scrollable range of the content. For example,
If scrollView.bottom = contentView.bottom, it means Scroll View is
scrollable to the bottom of Content View.
If scrollView.bottom = contentView.bottom + 100, the scrollable
bottom end of Scroll View will exceed the end of Content View by 100
points.
If scrollView.bottom = contentView.bottom — 100, the bottom of
Content View will not be reached even the scrollView is scrolled to
the bottom end.
That is, the (bottom) anchor on Scroll View indicates the (bottom) edge of the outer frame, i.e., the visible part of Content View; the (bottom) anchor on Content View refers to the edge of the actual content, which will be hidden if not scrolled to.
Unlike normal use cases, alignment constraints between Scroll View and Content View have nothing to do with the actual size of Content View. They affect only “scrollable range of content view” but NOT “actual content size”. The actual size of Content View must be additionally defined.
Size constraints (width/height)
To actually size Content View, we may set the size of Content View to a specific length, like width/height of 500. If the width/height exceeds the width/height of Scroll View, there will be a scrollbar for users to scroll.
However, a more common case will be, we want Content View to have the same width (or height) as Scroll View. In this case, we will have
contentView.width = scrollView.width
The width of Content View refers to the actual full width of content. On the other hand, the width of Scroll View refers to the outer container frame width of Scroll View. Of course, it doesn’t have to be the same width, but can be other forms like a * scrollView.width + b.
And if we have Content View higher (or wider) than Scroll View, a scrollbar appears.
Content View can not only be a single view, but also multiple views, as long as they are appropriately constrained using alignment and size constraints to Scroll View.
For details, you may follow this article: Link.

Xamarin iOS Autolayout: Resize width and vertical scroll automatically for various devices while keeping the horizontal scroll disabled

I want to create a page which has a vertical but no horizontal scroll. It must adjust width of the content and vertical scroll automatically as per screen size.
Something similar to this:
I can not use UITableView since, my page may not have necessarily homogenous elements. It could have a combination of textfields , dropdown etc.
The previous answer was quite right, but not right at all. Indeed I tried to solve this problem using the method described before, but to make it work, I made some adjustments.
Your view's hierarchy has to be as follow :
UIScrollview :
View1
View2
View3
You don't need a container inside the UIScrollview, because apart the fact that it will be an extraview that you don't need, there is the problem that if you use this container-view you will get problem getting touch events in the views added.
So, let's make a step-by-step process:
Add scrollview to your viewController
The first step is to add the scrollview to your viewController, and we can simply do this programmatically in the following way:
UIScrollView scrollView = new UIScrollView();
scrollView.TranslatesAutoresizingMaskIntoConstraints = false;
View.AddSubview(scrollView);
View is the main-view of the viewController you are working in (aka Self.View).
Put attention to set TranslateAutoResizionMaskIntoConstrains property of the scrollview to false, otherwise autoresizing will mess your constraints.
Add constraint (autolayout) to your scrollView
You need to ensure that you layout will adjust for every different iPhone-screen, so simply use auotlayout to pin your scrollView to the viewController main-view (is the View used in the next code sample):
scrollView.TopAnchor.ConstraintEqualTo(View.TopAnchor, 0).Active = true;
scrollView.BottomAnchor.ConstraintEqualTo(View.BottomAnchor, 0).Active = true;
scrollView.LeadingAnchor.ConstraintEqualTo(View.LeadingAnchor, 0).Active = true;
scrollView.TrailingAnchor.ConstraintEqualTo(View.TrailingAnchor, 0).Active = true;
In this way your scrollView is pinned to the bound of the main-view.
Create the view to be added
You need to create the view that you will add to the scrollView:
UIView viewToBeAdded = new UIView();
viewToBeAdded.TranslatesAutoresizingMaskIntoConstraints = false;
viewToBeAdded.Frame = new CGRect(0, 0, UIScreen.MainScreen.Bounds.Width, 200);
We have created a new UIView that setting its frame large as the screen (UIScreen.MainScreen.Bounds.Width) so it won't scroll horizontally, and with an arbitrary height (200 in the sample).
NOTE : even in this case you have to set TranslateAutoResizingMaskProperty to false, otherwise you will get a mess.
Add the view to the scrollView
Next step is to add our new view to the scrollView as follow:
scrollView.AddSubview(view);
Nothing more.
Set constraint for the view added in relation to the scrollView
Once you have added your view you have to said which will her behavior related to the scrollView. We assume that we will add several view to the scrollView, so we have to made a distinction, to the behavior of the FIRST view, the IN-BETWEEN views, and the LAST view.
So to be clear we assume that we are adding only 3 views, so we will have the three different cases.
FIRST VIEW
The important thing is that the first view has to be pinned to the top of the scrollView, we do this as follow :
firstView.TopAnchor.ConstraintEqualTo(scrollView.TopAnchor, 0).Active = true;
and then we set the others constraints:
firstView.WidthAnchor.ConstraintEqualTo(firstView.Bounds.Width).Active = true;
firstView.HeightAnchor.ConstraintEqualTo(firstView.Bounds.Height).Active = true;
IN-BETWEEN VIEW
The in between views (in our sample the secondView) need to be pinned to the previous view added (in our case the first view). So we do as follow:
secondView.TopAnchor.ConstraintEqualTo(firstView.BottomAnchor).Active = true;
So the top of the secondView is pinned to the bottom of the firstView.
And then we add the others constraints:
secondView.WidthAnchor.ConstraintEqualTo(secondView.Bounds.Width).Active = true;
secondView.HeightAnchor.ConstraintEqualTo(secondView.Bounds.Height).Active = true;
LAST VIEW
The last view (in our case the third view) instead needs to be pinned to the bottom of the previousView (in our case the secondView) and to the bottom of the scrollView.
thirdView.TopAnchor.ConstraintEqualTo(secondView.BottomAnchor).Active = true;
thirdView.BottomAnchor.ConstraintEqualTo(scrollView.BottomAnchor).Active = true;
And the usual other constraints for width and eight:
thirdView.WidthAnchor.ConstraintEqualTo(thirdView.Bounds.Width).Active = true;
thirdView.HeightAnchor.ConstraintEqualTo(thirdView.Bounds.Height).Active = true;
In this way the eight of the scrollView will adapt to the eight of the views added, due to the fact that the views inside are pinned to the top and the bottom of the scrollView.
CONCLUSIONS
If you follow these simple instruction you will get everything work. Remember to disable autoResizingMask, as this is on of the common mistake.
Hope it was helpful.
Cheers
In a custom renderer for Xamarin.Forms i've written my UITableViewController like this:
_controller = new InfoFieldItemsTableViewController();
_controller.TableView.SeparatorStyle = UITableViewCellSeparatorStyle.None;
_controller.TableView.SeparatorColor = UIColor.Clear;
_controller.TableView.AllowsSelection = false;
// http://useyourloaf.com/blog/self-sizing-table-view-cells/
_controller.TableView.RowHeight = UITableView.AutomaticDimension;
In my controller i am doing this to register all potential cell candidates:
private void RegisterCells()
{
foreach (var tuple in InfoFieldCellMapping.Map)
{
this.TableView.RegisterNibForCellReuse(tuple.Value.Item1, tuple.Value.Item2);
}
}
public override void ViewDidLoad()
{
RegisterCells();
base.ViewDidLoad();
}
I am doing this in my controller so cells resize themselves depending on how much height they need:
public override nfloat EstimatedHeight(UITableView tableView, NSIndexPath indexPath)
{
return 100;
}
Now all you need to do is create cell files from within your IDE which should be .xib files and design them in the editor using autolayout (so they can adapt to orientation changes automatically).
Within your TableViews datasource all that's left to do is mapping between your data item and it's corresponding cell similar to:
public override UICollectionViewCell GetCell(UICollectionView collectionView, NSIndexPath indexPath)
{
var dataItem = Items[indexPath.Row];
var key = ""; // use info from data item to figure out which key identifies your table cell to dequeue the correct kind of cell
var cell = collectionView.DequeueReusableCell(key, indexPath) as UICollectionViewCell;
}
That's all you need really. In my scenario i am mapping fields which may contain different controls for date entries, number entries, long texts, short texts etc etc.
I hope that helps
1.Add Leading,Trailing,Top,Bottom Constraints on scrollView to it'superview.
2.Add UIView as containerView of scrollview and add 6 Constraints from containerView to scrollview as below.
a)Leading b)trailing c)top d)bottom e)Center Horizontally.
3.Make sure top elements in container view must bind to top by adding top constraints and also bind bottom most element to bottom of container view by adding bottom constraints.And also all the items between topmost and bottommost in the container view must be vertically connected to each other so it will define the content size of container view.
it will define the actual content height for scrollview.
and finally define content size for scrollview in code.
As I mentioned here .
Refer to Step 1 and Step 2 ,set constraints on Scrollview and containerView.
I remove the margin between Scrollview and View , and I add some controls on the containerView , so it looks like as below:
Notice
Since we set the containerView's width equal to scrollview's width, the width is fixed, so we can scroll vertically not horizontally.
Height of controls and spaces between them should be set clearly, because the contentSize is auto calculated by adding them. (If contentSize is greater than the height of screen ,the scrollview can be scrolled)
I saw you set those constrains on controls , but you can't scroll down to see the controls out of screen, I think you are missing to set bottom margin on the last control(the downmost one).
Let us do a test.
1. We set the margin (between button and textfield ) to 1000 and don't set bottom margin between the textfield and containerView.
Result : can't scroll down to see the textfield out of screen.
2. Set the margin 1000 and add a bottom margin(10) between textfiled and containerView.
Result: can scroll
Demo Link

Search bar as header in tableview - appear and disappear

I need to put a search bar at the top of my tableview. I am making a network call and when the results are greater than 100 I want to search bar to appear and when they are less than 100 I don't want to search bar to appear. The tableview is on the right side of the VC and does not take up the whole view controller. I want the search bar to be at the top of the table view as a header.
I cannot use a search controller because in iOS 11, using a search controller makes the search bar pop to the top of the VC when it is active.
I tried to set the tableviewheader to nil to get it to disappear. But I can't get it back obviously because I made the header nil.
self.rightDetailFilterTableView.tableHeaderView = nil
self.rightDetailFilterTableView.sectionHeaderHeight = 0
I have put the search bar into the storyboard as seen in the image below. Is this the right way to add the search bar as a header?
What is the best way to get it to appear and disappear in the tableview? I have tried a bunch of different methods. They all either leave a blank header or do something else that causes problems. I also tried using the header delegate methods but that still did not work.
I am not using a tableview controller, I am using a normal VC. I am also not using a search bar controller because of issues it causes in iOS 11.
Here's what I've done in one of my recent project. First, laid out my views like so:
That is, the Search Bar was added to the parent view rather than the table view. This allows me to hide/show it as needed.
Next, I've defined two optional layout constraint, one ensuring that the tableview is aligned to the top of the safe area, priority 750; the other aligning the top of the search bar to the top of the safe area; priority lower than 750 to hide it below the nav bar or priority higher than 750 to reveal it and push the table view down.
In code, I created a #IBOutlet to the layout constraint for the search bar to the top of the safe area, and I change its priority as needed:
#IBAction
func toggleSearchBar(_ sender: Any?) {
if searchBarVisibleLayoutConstraint.priority.rawValue > 750.0 {
searchBarVisibleLayoutConstraint.priority = UILayoutPriority(rawValue: 1.0)
searchBar?.endEditing(true)
} else {
searchBarVisibleLayoutConstraint.priority = UILayoutPriority(rawValue: 999.0)
}
UIView.animate(withDuration: 0.3) {
self.view.layoutIfNeeded()
}
}
In my case, the navigation bar is opaque and the search bar is not visible behind it. Your case may be different so you may also want to either clip the parent view or alpha fade the search bar when it is not visible.
Good luck!
Please check :
Created IBOutlet for my SearchBar.
#IBOutlet weak var testbar: UISearchBar!
And in my viewDidLoad :
override func viewDidLoad() {
var contentOffset = tableView.contentOffset
let showSearchBar = (results.count > 100)
self.tableView.tableHeaderView?.isHidden = !(showSearchBar)
if showSearchBar {
contentOffset.y -= testbar.frame.size.height
} else {
contentOffset.y += testbar.frame.size.height
}
tableView.contentOffset = contentOffset
}
Here is my tableview storyboard

Swift: Views not adjusting to programmatic constraints

I have a view that I am making hidden at the bottom of the screen, and want the scrollView above it to adjust and fill the void space.
The view at the bottom of the screen is a GADBannerView and has a fixed height of 50 (bannerHeight). The scroll view above it has a constraint to the bottom of the container that equals 50 (scrollConstraint). See photo.
In viewDidLoad is am setting these constraints to the following:
bannerHeight.constant = 0
scrollConstraint.constant = 0
This is causing the bannerView did disappear but the scroll view is staying in it's original position and not filling the void space.
You can force the superview to take into account the change of the constraint because this does not happen automatically. Add your code to viewDidLayoutSubviews() instead or simply call view.layoutIfNeeded() after you set the constants to 0 in the viewDidLoad().
If this does not work, you can try this alternative approach:
Go to your Storyboard and click on the scroll view's bottom constraint (the blue line that gives the scroll view its bottom constraint of 50). In the Attributes Inspector you should be able to see details about your constraint, it should look something like this
In the field that asks for an Identifier, give it the name "ScrollViewBottom" or whatever name you like.
Now loop over all the constraints that make up your scroll view and use the identifier name to find the correct one and change it's constant as follows
for constraint in yourScrollView.superview!.constraints {
if constraint.identifier == "ScrollViewBottom" {
constraint.constant = 0
}
}
Finally, force the view to take into account of this change by calling the following straight after
view.layoutIfNeeded()

Adjust UIView width when other views increase or decrease in size

I have a UIView with a side menu that comes from the left and pushes the right view from full with to a smaller size (full width - (menu width)).
Per someones suggestion I accomplish that effect by changing the constant in the constraint for the menu width: from 0 to 200.
The (right side view) UIView that's gonna hold the view that I will load to it has the constraints seen in this image (menu is on the left in blue):
I add the new UIView to the detailsView (container mentioned above) with the following code:
var viewNames = NSDictionary.FromObjectsAndKeys (new NSObject[] {
view.View
}, new NSObject[] {
new NSString ("detailsView")
});
detailsViewContainer.AddSubview (view.View);
view.View.TranslatesAutoresizingMaskIntoConstraints = false;
detailsViewContainer.AddConstraints (NSLayoutConstraint.FromVisualFormat ("H:|[detailsView]|", 0, new NSDictionary (), viewNames));
The problem is that the newly added view always has the full width (1024) when the menu is collapsed but also when the menu is expanded, pushing the view outside the app limits on the right.
Any help would be appreciated.
Thanks in advance!
Make the master view width constraint (add one if there is no) to be <= 1024 (not strict). I would do the following:
|H:|-0-menuView-masterView-0-|
and specify in designer the width constraint for masterView as Less or Equal 1024
and specify in designer the width constraint for menuView as equal to 200. Make an outlet for it and change dynamically in code with
animation from 200 to 0 and back when required.
where:
menuView is menu UIView
masterView is master UIView placeholder
when your menu (green view) is open width constraint will be equal 200:
as soon as you set constraint to 0 your view will resize the main placeholder (orange view) as well:
Please find storyboard sample by the following link:
https://dl.dropboxusercontent.com/u/19503836/Main.storyboard

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