Can I settle a race condition with BOOLs - ios

I have a network operation that invokes a block when it's done:
[[session dataTaskWithRequest:request completionHandler:^(NSData *data, NSURLResponse *response, NSError *error) {
dispatch_async(dispatch_get_main_queue(), ^{
// call this method's completion handler
For my app to begin, I'd like to run this along with some UIView block animations to start an app. Before the app can proceed, both the user animations must be seen and the network operation must complete. I'd prefer to have these async things happen at the same time, and I've tried something like this:
__block BOOL animationsDone=NO, networkDone=NO;
[self doUIViewBlockAnimations:^(BOOL finished) {
animationsDone = YES;
if (networkDone) [self startTheApp];
}];
[self doNetworkThing:^(id result) {
networkDone = YES;
if (animationsDone) [self startTheApp];
}];
This seems to run fine, and I think it is safe because these blocks must both run on the main queue, so I think they cannot run simultaneously. But I'm a little shaky on this stuff (e.g. like what nonatomic does, even though I put it on every property).
Is there any risk that both of these blocks complete but somehow the state of the BOOLs gets mixed up and the app doesn't start? That could be a hard bug to figure out later on.

Related

iOS Stop block execution from progressing until block has finished

I have a method in an iOS app that is supposed to return a bool value depending upon whether or not a web call succeeds.
The web call is structured in a way such that it takes a block as a callback parameter and that callback is called when the web call has a result. Based on that result my method needs to return a True/False value.
So, I need to stop execution from progressing any further without first having a result to return.
I am trying to achieve this via semaphores, after looking at some examples that others have shared, but the callback is never called, if I remove the semaphore then the callback is always called.
What am I missing here?
+ (BOOL)getUserInformation {
__block BOOL flag = false;
dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);
[[WebServicesManager sharedManager] getUserInformationWithCallback:^(NSInteger statusCode, NSString *response, NSDictionary *responseHeaders, id obj, NSError *error) {
if (error) {
//Handle error case and perform appropriate cleanup actions.
}
else
{
//Save user information
flag = true;
}
dispatch_semaphore_signal(semaphore);
}];
dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
return flag;
}
I put a break point on if(error) to check if the callback gets called, it doesnt, unless I remove the semaphore.
I could give this method its own callback block or I could give the containing class a delegate and achieve what I need but I would really like to make this approach work.
The WebServicesManager is probably dispatching it's block on the same thread the semaphore is waiting on.
As #Rob is correctly mentioning in the comments, this is most likely not a good idea to do on the main thread; rather make use of the asynchronous model and not block the main thread for possibly minutes until the connection may time out under certain circumstances, freezing your UI.
You are undoubtedly deadlocking because you're using semaphore on same thread to which the web services manager (or the API that that is using) dispatches its completion handler.
If you want a rendition that avoids the deadlock scenario, but also avoids the pitfalls of blocking the main thread, you can do something like:
+ (void)getUserInformation:(nonnull void (^)(BOOL))completionHandler {
[[WebServicesManager sharedManager] getUserInformationWithCallback:^(NSInteger statusCode, NSString *response, NSDictionary *responseHeaders, id obj, NSError *error) {
if (error) {
completionHandler(false);
} else {
//Save user information
completionHandler(true);
}
}];
}
Then, rather than doing something like:
BOOL success = [YourClass getUserInformation];
if (success) {
...
}
You can instead do:
[YourClass getUserInformation:^(BOOL success) {
if (success) {
...
}
}];
// but do not try to use `success` here ... put everything
// contingent upon success inside the above completion handler

Executes dispatch_after when using dispatch_semaphore

I'm having a problem when I want to execute a code inside my dispatch_after block.
First of all, I'm calling a UIActivityIndicator when a button is pressed in order to show it in screen and after the uiactivityindicator starts runnning I want to execute a server call, when I get a response from the server I return that value.
The problem is: When I call my UIAtivityIndicator to run and after that I make my server call, the UIActivityIndicator doesn't show in screen even when the [UIActivityIndicatorInstance startAnimating]; was called and after that the server operation was called.
So I decided to use a dispatch_after in order to wait a certain time after de [UIActivityIndicatorInstance startAnimating]; It works whe I do this, the problem becomes when I have to return the value, so for that reason a use dispatch_semaphore to tell me when the operation has finished and then return the value.
The big problem here is that the dispatch_after is not called.
This is my code, I appreciate you can help me with this problem or some other solution you have in mind.
The main idea that I want to accomplish is that I want to show an UIActivityIndicator while the server operation is executing and when it finishes I want to return that value in the same method.
- (BOOL)getUserSatatus {
// This is when the UIActivityIndicator is starts running
[Tools startActivityIndicator];
double delayInSeconds = 0.5;
// This is used to save server response.
__block BOOL serverResponse;
dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);
dispatch_time_t executionTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds * NSEC_PER_SEC);
// I want to execute the server call after a perios of time in order to show first de indicator on screen
dispatch_after(executionTime, dispatch_get_main_queue(), ^{
NSLog(#"This is where the server will call");
// This is when I perform the service call and it returns a values that is
// assigned to server response.
serverResponse = [_backendManager getStatus];
// This is the signal for the semaphore in order to execute the next lines.
dispatch_semaphore_signal(semaphore);
});
// Wait until the signal in order to execute the next line.
dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
return serverResponse; // Here will be the server return response.
}
You say:
The big problem here is that the dispatch_after is not called.
Yes, that's because you're blocking the main thread with dispatch_semaphore_wait, so the dispatch_after never has a chance to run on the main thread and you're deadlocking.
We can walk you through ways to get around this, but you really shouldn't have synchronous network calls or semaphores in your code at all (for a myriad of reasons, not just for your activity indicator and for solving your deadlocking issue).
You should remove these synchronous network requests, remove the dispatch_after, and remove the semaphores. If you do all of that, and instead follow asynchronous patterns (like using completion blocks), your activity indicator view stuff will then work properly and you won't have any deadlock either.
The correct answer is to refactor the "back end manager" to perform its requests asynchronously (with completion blocks) and then use completion block pattern with getUserStatus method, too.
For example, let's say you fixed getStatus of the _backendManager to behave asynchronously:
- (void)getStatusWithCompletion:(void (^)(BOOL))completion {
NSMutableURLRequest *request = ... // build the request however appropriate
NSURLSessionTask *task = [[NSURLSession sharedSession] dataTaskWithRequest:request completionHandler:^(NSData *data, NSURLResponse *response, NSError *error) {
BOOL status = ...; // parse the response however appropriate
dispatch_async(dispatch_get_main_queue(), ^{
if (completion) completion(status);
});
}];
[task resume];
}
Then you can refactor the getUserStatus from your question to also take a completion handler:
- (void)getUserStatusWithCompletion:(void (^)(BOOL))completion {
// This is when the UIActivityIndicator is starts running
[Tools startActivityIndicator];
[_backendManager getStatusWithCompletion:^(BOOL status){
[Tools stopActivityIndicator];
if (completion) completion(status);
}
}
And then the code that needs to get the user status would do something like:
[obj getUserStatusWithCompletion:^(BOOL success) {
// use `success` here
}];
// but not here

UIView does not get updated correctly after setting UIImage and UITextField

I have some data that I am getting from a server and then displaying in my UIViewController class. To do this, I have two classes. The UIViewController and another one named ServerCommunicator. UIViewController is the delegate for ServerCommunicator class. The serverCommunicator looks as follows:
- (void)fetchServerData:(NSString *) serverAddress{
NSURL *url = [[NSURL alloc] initWithString:serverAddress];
[NSURLConnection sendAsynchronousRequest:[[NSURLRequest alloc] initWithURL:url] queue:[[NSOperationQueue alloc] init] completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) {
if (error) {
[self.delegate fetchingSongsFailedWithError:error];
} else {
[self.delegate receivedSongsJSON:data];
}
}];
}
The UIViewController allocates the serverCommunicator, sets itself as delegate and then issue the fetch request.
- (void)viewDidLoad {
[super viewDidLoad];
self.songServerCommunicator = [[serverCommunicator alloc] init];
self.songServerCommunicator.delegate = self;
[self.songServerCommunicator fetchServerData:<some_server_ip>];
}
After it does that it implements the required protocol method:
- (void)receivedSongsJSON:(NSData *)data{
NSLog(#"received server response");
/* Parses the data and displays in textfield/imageview */
}
My problem is that when I do display the data received in the delegate method, it doesn't get reflected right away in the UI. It is very weird, sometimes it gets shown 20 seconds laters on its own, other times it takes like a minute. I am not sure whats going on. I know for a fact that the data was fetched right away because the logged message gets printed way before the UIView gets updated.
Thanks for any help on this.
Make sure you are on the main thread when you update the UI
Other people have pointed out the problem, but they did not provide the solution in concrete code. This is the coded solution:
- (void)fetchServerData:(NSString *) serverAddress{
NSURL *url = [[NSURL alloc] initWithString:serverAddress];
[NSURLConnection sendAsynchronousRequest:[[NSURLRequest alloc] initWithURL:url] queue:[[NSOperationQueue alloc] init] completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) {
dispatch_async(
dispatch_get_main_queue(),
^void {
if (error) {
[self.delegate fetchingSongsFailedWithError:error];
} else {
[self.delegate receivedSongsJSON:data];
}
}
);
}];
}
You must understand how Grand Central Dispatch works in iOS. GCD is an abstraction layer for multithreading.
The main queue, which your UI runs on, is a serial queue. That means you can't have two blocks of code running at the same time. It would be poor user experience if you were to do a long network query on the main queue, because it would prevent any UI code from running. This would make the app appear like it is frozen to the user.
To solve the freezing UI issue, iOS gives you other queues to do work without blocking up the main queue. iOS provides ways to create your own custom queues or use pre-made global concurrent queues. The queues that NSURLConnection uses is not known to us because we don't have the Cocoa source code. But what we do know is that NSURLConnection is definitely not using the main queue because UI is not frozen while it is grabbing data from a server.
Since NSURLConnection is running on a different thread than what the main queue (UI) runs on, you cannot just update UI at any random time. This is a common problem with multithreaded programs. When multiple threads access the same block of code, instructions may be interleaved and both blocks get unexpected results. One of the unexpected results that you experienced was the 20 second delay of the UI finally being updated. To prevent interleaving, you need to run all the UI code on the same thread. You do this by enqueuing your UI update code to the end of the main queue.
The method receivedSongsJSON() is called from a callback given to [NSURLConnection sendAsynchronousRequest] which I think is being called from a background thread.
Even if the method receivedSongsJSON() is declared in your UIViewController it will be executed in background thread if it is called from one.
As #robdashnash has indicated make sure you call all the UI updating code from main thread. If you are not sure how to do that please check the documentation of Grand Central Dispatch (GCD) here.

Stop UIACtivityIndicatorView temperamental iOS

I do a post request using Async
[NSURLConnection sendAsynchronousRequest:request queue:[NSOperationQueue mainQueue] completionHandler:^(NSURLResponse *response, NSData *data, NSError *error)
I have the call backs for when the connection has stopped and in here I call my method for stopping the UIActivityIndicatorView
-(void)connectionDidFinishLoading:(NSURLConnection*)connection
{
NSLog(#"Connection finish");
[self stopAnimatingSpinner];
}
Heres the stop animating method (I have tried a combination and all of the below stop, remove hide methods
-(void)stopAnimatingSpinner{
[submittingActivity stopAnimating];
submittingActivity.hidden = YES;
[submittingActivity removeFromSuperview];
[[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO];
}
Now the problem is sometimes it stops sometimes it doesnt and is very random. If I move the stopping of the activity to the finish parsing of my data instead of relying on the connection callbacks the behaviour is exactly the same. Sometimes they stop sometimes they don't?
The only thing I can think of is that the connection is blocking the main thread but why would it work sometimes and not others?
Two principal problems:
If you use the sendAsynchronousRequest: (etc.) method of NSURLConnection, then only the completion block will be called upon completion, and the connectionDidFinishLoading: delegate method isn't. That's another API.
If you're updating the UI, you should always do so on the main thread. Otherwise your program invokes undefined behavior. So wrap the code which stops the animation in a block that's dispatched on the main thread:
dispatch_sync(dispatch_get_main_queue(), ^{ [self stopAnimatingSpinner]; });
If you are invoking NSURLConnection from main thread, then your completion handler also will be called from main thread. Hence, you should not invoke dispatch_sync when stopping the spinner.

Make multiple NSURLConnections and using sendAsynchronousRequest:queue:completionHandler: iOS 5 method

I have some difficulties to set up the correct configuration relative to sendAsynchronousRequest:queue:completionHandler: method (NSURLConnection class).
My scenario is the following:
I set up a singleton class that manages different NSURLConnections. This singleton istance has a NSOperation Queue (called downloadQueue) that makes a request to a web server and retrieves a string path (1).
Once done, the path is used to download a file within a web server (2). Finally, when the file has been correctly downloaded, I need to update the UI (3).
I figured out only the first request: the one through which I'm able to download the path. Could you suggest me a way to perform the other two steps?
Few questions here:
the download queue (downloadQueue) is not the main one, is it possible to open a new NSURLConnection in that queue? In other words, is it correct? (See comments in code snippets)
if the previous question is correct, how can I grab the main queue and update the UI?
Here the code snippet I use to perform the first step where downloadQueue is an instance variable that can be obtain through accessor mehods (#property/#synthesized);
// initializing the queue...
downloadQueue = [[NSOperation alloc] init];
// other code here...
[NSURLConnection sendAsynchronousRequest:urlRequest queue:[self downloadQueue] completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) {
if([data length] > 0 && error == nil) {
// here the path (1)
// how to perform a second connection?
// what type of queue do I have to use?
}
}];
You're on the right track for performing your first download.
In the completion handler block after the first download, you're computing the URL that you'll need for a second download, right? Then you can perform that second download the same way: call +[NSURLConnection sendAsynchronousRequest:...] again with the new URL and the same queue. You can do this within the completion block for the first download.
To update the UI after the second download is done, switch to the main queue within the completion block for that download. You can do this with dispatch_async() or dispatch_sync() (in this case it doesn't matter which because you don't have further work to do on the download queue) and dispatch_get_main_queue(), or with -[NSOperationQueue addOperationWithBlock:] and +[NSOperationQueue mainQueue].
Your code should look something like this:
// init download queue
downloadQueue = [[NSOperationQueue alloc] init];
// (1) first download to determine URL for second
[NSURLConnection sendAsynchronousRequest:urlRequest queue:[self downloadQueue] completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) {
if([data length] > 0 && error == nil) {
// set newURLRequest to something you get from the data, then...
// (2) second download
[NSURLConnection sendAsynchronousRequest:newURLRequest queue:[self downloadQueue] completionHandler:^(NSURLResponse *newResponse, NSData *newData, NSError *newError) {
if([newData length] > 0 && newError == nil) {
[[NSOperationQueue mainQueue] addOperationWithBlock:^{
// (3) update UI
}];
}
}];
}
}];
For updating the ui, as far as I know, you have to do that on the main thread. The ui could be updated from other threads but those updates are not fully reliable. In an app that I put together that made request to a web service, I make use of dispatch_async() to get access to the main queue and then I update, in my case a table view, from that call.
dispatch_async(dispatch_get_main_queue(), ^{
//block to be run on the main thread
[self.tableView reloadData];
});
I hope this helps.

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