BarCodeScanning Not Working Swift iOS 11 - ios

Before you jump and tell me its a duplicate or send me links check out the code.
The camera shows up but the delegate for output is not called.
import AVFoundation
import UIKit
protocol ScannerViewControllerOutputDelegate : class {
func scannerOutput(scannedString: String?)
}
class ScannerViewController: UIViewController {
public weak var delegate: ScannerViewControllerOutputDelegate?
#IBOutlet private weak var cameraView: UIView!
#IBOutlet private weak var lblDataType: UILabel!
#IBOutlet private weak var lblDataInfo: UILabel!
private let captureSession: AVCaptureSession = AVCaptureSession()
private var previewLayer: AVCaptureVideoPreviewLayer!
private var presenter: ScannerViewPresenter?
deinit {
captureSession.stopRunning()
presenter = nil
delegate = nil
}
#IBAction func didTapCancelButton(_ sender: UIBarButtonItem) {
print("ScannerViewController -> USER CANCLED: will hide scannerview controller")
captureSession.stopRunning()
dismiss(animated: true) {
print("ScannerViewController -> USER CANCLED: did hide scannerview controller")
self.delegate?.scannerOutput(scannedString: nil)
}
}
override func viewDidLoad() {
super.viewDidLoad()
presenter = ScannerViewPresenter(withController: self)
self.modalPresentationStyle = .formSheet
view.backgroundColor = .eify_darkGray
guard let videoInput = initializeDeviceCamera() else {
presenter?.deviceNotSupportedAlert()
return
}
guard captureSession.add(captureInput: videoInput) else {
presenter?.deviceNotSupportedAlert()
return
}
guard captureSession.addMetadataOutput(withDelegate: self, andQueue: .global()) else {
presenter?.deviceNotSupportedAlert()
return
}
setupScanPreview()
captureSession.startRunning()
}
fileprivate func initializeDeviceCamera() -> AVCaptureDeviceInput? {
guard let videoCaptureDevice = AVCaptureDevice.default(for: AVMediaType.video) else {
presenter?.deviceNotSupportedAlert()
return nil
}
do {
let videoInput: AVCaptureDeviceInput
videoInput = try AVCaptureDeviceInput(device: videoCaptureDevice)
return videoInput
} catch let outError as NSError {
presenter?.deviceNotSupportedAlert()
print("ScannerViewController -> Device Not Supported: \(outError.description)")
return nil
}
}
fileprivate func setupScanPreview() {
previewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
previewLayer.frame = cameraView.layer.bounds
previewLayer.videoGravity = AVLayerVideoGravity.resizeAspectFill
view.layer.addSublayer(previewLayer)
}
fileprivate func stopSession() {
if (captureSession.isRunning == true) {
captureSession.stopRunning()
}
}
fileprivate func startSession() {
if (captureSession.isRunning == false) {
captureSession.startRunning()
}
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
startSession()
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
stopSession()
}
fileprivate func found(code: String?) {
delegate?.scannerOutput(scannedString: code)
}
override var prefersStatusBarHidden: Bool {
return true
}
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return .all
}
}
extension ScannerViewController : AVCaptureMetadataOutputObjectsDelegate {
func metadataOutput(_ output: AVCaptureMetadataOutput, didOutput metadataObjects: [AVMetadataObject], from connection: AVCaptureConnection) {
captureSession.stopRunning()
if let metadataObject = metadataObjects.first {
let readableObject = metadataObject as! AVMetadataMachineReadableCodeObject
AudioServicesPlaySystemSound(SystemSoundID(kSystemSoundID_Vibrate))
found(code: readableObject.stringValue)
}
dismiss(animated: true)
}
}
extension AVCaptureSession {
func add(captureInput videoInput: AVCaptureDeviceInput) -> Bool {
if self.canAddInput(videoInput) {
self.addInput(videoInput)
return true
}
return false
}
func addMetadataOutput(withDelegate delegate: AVCaptureMetadataOutputObjectsDelegate, andQueue queue: DispatchQueue) -> Bool {
let metadataOutput = AVCaptureMetadataOutput()
if self.canAddOutput(metadataOutput) {
metadataOutput.setMetadataObjectsDelegate(delegate, queue: queue)
if metadataOutput.canAddObject(ofType: .qr) {
metadataOutput.metadataObjectTypes = [.qr]
}
self.addOutput(metadataOutput)
return true
}
return false
}
}

Related

Presenting UIViewController in UIView

I have recently started with ios development. So currently I have a requirement to present a QR scanner view when a view is clicked. I came through one library https://github.com/twostraws/CodeScanner. but it doesn't work.
I have also the QR code implementation
import AVFoundation
import UIKit
class QRCode: UIViewController, AVCaptureMetadataOutputObjectsDelegate {
var captureSession: AVCaptureSession!
var previewLayer: AVCaptureVideoPreviewLayer!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
view.backgroundColor = UIColor.black
captureSession = AVCaptureSession()
guard let videoCaptureDevice = AVCaptureDevice.default(for: .video) else { return }
let videoInput: AVCaptureDeviceInput
do {
videoInput = try AVCaptureDeviceInput(device: videoCaptureDevice)
} catch {
return
}
if (captureSession.canAddInput(videoInput)) {
captureSession.addInput(videoInput)
} else {
failed()
return
}
let metadataOutput = AVCaptureMetadataOutput()
if (captureSession.canAddOutput(metadataOutput)) {
captureSession.addOutput(metadataOutput)
metadataOutput.setMetadataObjectsDelegate(self, queue: DispatchQueue.main)
metadataOutput.metadataObjectTypes = [.ean8, .ean13, .pdf417]
} else {
failed()
return
}
previewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
previewLayer.frame = view.layer.bounds
previewLayer.videoGravity = .resizeAspectFill
view.layer.addSublayer(previewLayer)
captureSession.startRunning()
}
func failed() {
let ac = UIAlertController(title: "Scanning not supported", message: "Your device does not support scanning a code from an item. Please use a device with a camera.", preferredStyle: .alert)
ac.addAction(UIAlertAction(title: "OK", style: .default))
present(ac, animated: true)
captureSession = nil
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
if (captureSession?.isRunning == false) {
captureSession.startRunning()
}
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
if (captureSession?.isRunning == true) {
captureSession.stopRunning()
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
//func captureOutput(captureOutput: AVCaptureOutput!, didOutputSampleBuffer sampleBuffer: CMSampleBuffer!, fromConnection connection: AVCaptureConnection!)
func captureOutput(_ captureOutput: AVCaptureOutput!, didOutputMetadataObjects metadataObjects: [Any]!, from connection: AVCaptureConnection!) {
captureSession.stopRunning()
if let metadataObject = metadataObjects.first {
guard let readableObject = metadataObject as? AVMetadataMachineReadableCodeObject else { return }
guard let stringValue = readableObject.stringValue else { return }
AudioServicesPlaySystemSound(SystemSoundID(kSystemSoundID_Vibrate))
found(code: stringValue)
}
dismiss(animated: true)
}
func found(code: String) {
print(code)
}
override var prefersStatusBarHidden: Bool {
return true
}
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return .portrait
}
}
but I am not able to use this inside a class which inherits UIView
The class definition in which I am trying to use the QRCode class
class A: UIView
I have recently started with ios. Any help would be great
if you want to present a view controller from a presented view controller you can do the following
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction func presentPressed(sender: Any) {
let mainStoryboard: UIStoryboard = UIStoryboard(name: "Main", bundle: Bundle.main)
let presentedVC = mainStoryboard.instantiateViewController(withIdentifier: "presentedViewController")
present(presentedVC, animated: true, completion: nil)
}
}
class presentedViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction func presentQRVCPressed(sender: Any) {
let mainStoryboard = UIStoryboard(name: "Main", bundle: Bundle.main)
let qrVC = mainStoryboard.instantiateViewController(withIdentifier: "QRViewController")
present(qrVC, animated: true, completion: nil)
}
}
class QRViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
}
}
otherwise if you want to present a view controller when clicking inside a view, do the following
protocol yourCustomViewDelegate: class {
func presentQRPressed()
}
class yourCustomView: UIView {
// MARK: - Properties
weak var delegate: yourCustomViewDelegate?
#IBAction func presentQRButton(sender: Any) {
if let delegate = delegate {
delegate.presentQRPressed()
}
}
}
class yourViewController: UIViewController, yourCustomViewDelegate {
func presentQRPressed() {
present(yourQRVC, animated: true, completion: nil)
}
}

iOS barcode scanner App crashes with no crash log

I am trying to make a barcode scanner app. As soon as the camera session begins, the app crashes within a few seconds.
I am unable to find the reason behind this. and, how to fix this one.
I have used https://www.appcoda.com/barcode-reader-swift/ to make the barcde scanner.
import Foundation
import UIKit
import AVFoundation
import CoreData
enum BarcodeScanError : String{
case cameraLoadFailed = "Camera Load Failed"
case NoValidBarcode = "No Valid Barcode"
}
class ScanBoardingPassViewController : UIViewController {
//MARK: - Properties
var viewModel : ScanBoardingPassViewModel? = nil
var captureSession : AVCaptureSession?
var videoPreviewLayer: AVCaptureVideoPreviewLayer?
var qrCodeFrameView: UIView?
private let supportedCodeTypes = [AVMetadataObject.ObjectType.aztec,
AVMetadataObject.ObjectType.pdf417]
//MARK: - Outlets
#IBOutlet weak var btnCancel: UIButton!
//MARK: - View Life Cycle
override func viewDidLoad() {
viewModel = ScanBoardingPassViewModel()
self.captureSession = AVCaptureSession()
self.setUpView()
super.viewDidLoad()
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(true)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
//MARK: - Set Up View
func setUpView() {
self.setUpBarCodeScanner()
self.view.bringSubviewToFront(self.btnCancel)
self.setUpBarcodeRecognizerFrame()
}
private func setUpBarCodeScanner() {
// Get the back-facing camera for capturing videos
guard let captureDevice = AVCaptureDevice.default(for: AVMediaType.video) else {
debugPrint(BarcodeScanError.cameraLoadFailed)
return
}
do {
// Get an instance of the AVCaptureDeviceInput class using the previous device object.
let input = try AVCaptureDeviceInput(device: captureDevice)
// Set the input device on the capture session.
captureSession?.addInput(input)
// Initialize a AVCaptureMetadataOutput object and set it as the output device to the capture session.
let captureMetadataOutput = AVCaptureMetadataOutput()
captureSession?.addOutput(captureMetadataOutput)
// Set delegate and use the default dispatch queue to execute the call back
captureMetadataOutput.setMetadataObjectsDelegate(self, queue: DispatchQueue.main)
captureMetadataOutput.metadataObjectTypes = supportedCodeTypes
// captureMetadataOutput.metadataObjectTypes = [AVMetadataObject.ObjectType.qr]
} catch {
// If any error occurs, simply print it out and don't continue any more.
print(error)
return
}
// Initialize the video preview layer and add it as a sublayer to the viewPreview view's layer.
videoPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession!)
videoPreviewLayer?.videoGravity = AVLayerVideoGravity.resizeAspectFill
videoPreviewLayer?.frame = view.layer.bounds
view.layer.addSublayer(videoPreviewLayer!)
// Start video capture.
captureSession?.startRunning()
}
private func setUpBarcodeRecognizerFrame() {
// Initialize QR Code Frame to highlight the QR code
qrCodeFrameView = UIView()
if let qrCodeFrameView = qrCodeFrameView {
qrCodeFrameView.layer.borderColor = UIColor.green.cgColor
qrCodeFrameView.layer.borderWidth = 2
view.addSubview(qrCodeFrameView)
view.bringSubviewToFront(qrCodeFrameView)
}
}
//MARK: - Outlets
#IBAction func btnCancelPressed(_ sender: UIButton) {
self.dismissView()
}
func dismissView() {
self.dismiss(animated: true, completion: nil)
}
}
extension ScanBoardingPassViewController: AVCaptureMetadataOutputObjectsDelegate {
func metadataOutput(_ output: AVCaptureMetadataOutput, didOutput metadataObjects: [AVMetadataObject], from connection: AVCaptureConnection) {
// Check if the metadataObjects array is not nil and it contains at least one object.
if metadataObjects.count == 0 {
qrCodeFrameView?.frame = CGRect.zero
debugPrint(BarcodeScanError.NoValidBarcode)
return
}
// Get the metadata object.
let metadataObj = metadataObjects[0] as! AVMetadataMachineReadableCodeObject
if supportedCodeTypes.contains(metadataObj.type) {
// If the found metadata is equal to the QR code metadata (or barcode) then update the status label's text and set the bounds
let barCodeObject = videoPreviewLayer?.transformedMetadataObject(for: metadataObj)
qrCodeFrameView?.frame = barCodeObject!.bounds
if metadataObj.stringValue != nil {
captureSession?.stopRunning()
debugPrint("Valid Barcode found \(metadataObj.stringValue!)")
if let boardingPass = viewModel?.parseBoardingPassString(boardingPassString : metadataObj.stringValue!) {
let unitOfWork = UnitOfWork(context:( UIApplication.shared.delegate as! AppDelegate).persistentContainer.newBackgroundContext() )
unitOfWork.boardingPassRepository.saveBoardingPasses(boardingPass: boardingPass)
unitOfWork.saveChanges()
print(unitOfWork.boardingPassRepository.getBoardingPasses(predicate: nil))
self.dismissView()
}
}
}
}
}
The camera doesnt get struck. But, the app gives an lldb everytime within a few seconds.
// Created by Satya Narayana on 17/11/20.
//
import UIKit
import AVFoundation
import UIKit
class QRViewController: UIViewController, AVCaptureMetadataOutputObjectsDelegate {
//MARK: Outlets
#IBOutlet weak var qrLbl: UILabel! // BarCode displaying Label
#IBOutlet weak var sView: UIView! // View
//MARK: Variables
var captureSession: AVCaptureSession!
var previewLayer: AVCaptureVideoPreviewLayer!
//MARK: View Methods
override func viewDidLoad() {
super.viewDidLoad()
captureSession = AVCaptureSession()
guard let videoCaptureDevice = AVCaptureDevice.default(for: .video) else { return }
let videoInput: AVCaptureDeviceInput
do {
videoInput = try AVCaptureDeviceInput(device: videoCaptureDevice)
} catch {
return
}
if (captureSession.canAddInput(videoInput)) {
captureSession.addInput(videoInput)
} else {
failed()
return
}
let metadataOutput = AVCaptureMetadataOutput()
if (captureSession.canAddOutput(metadataOutput)) {
captureSession.addOutput(metadataOutput)
metadataOutput.setMetadataObjectsDelegate(self, queue: DispatchQueue.main)
metadataOutput.metadataObjectTypes = [.qr, .ean13, .code128]
} else {
failed()
return
}
previewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
previewLayer.frame = sView.layer.bounds
previewLayer.videoGravity = .resizeAspectFill
sView.layer.addSublayer(previewLayer)
captureSession.startRunning()
}
func failed() {
self.showToast(message: "Scanning not supported.Your device does not support scanning a code from an item. Please use a device with a camera.", seconds: 1.0)
captureSession = nil
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
qrLbl.isHidden = true
if (captureSession?.isRunning == false) {
captureSession.startRunning()
}
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
if (captureSession?.isRunning == true) {
captureSession.stopRunning()
}
}
func metadataOutput(_ output: AVCaptureMetadataOutput, didOutput metadataObjects: [AVMetadataObject], from connection: AVCaptureConnection) {
captureSession.stopRunning()
if let metadataObject = metadataObjects.first {
guard let readableObject = metadataObject as? AVMetadataMachineReadableCodeObject else { return }
guard let stringValue = readableObject.stringValue else { return }
AudioServicesPlaySystemSound(SystemSoundID(kSystemSoundID_Vibrate))
found(code: stringValue)
}
dismiss(animated: true)
}
//MARK:- Found BARCODE
func found(code: String) {
print(code)
if code != ""{
print(code) // This is Barcode
qrLbl.text = code
}else{
// if you need run again uncomment below line
//self.captureSession.startRunning()
}
}
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return .portrait
}
}

Scanning barcodes one at a time in SwiftUI

I've used this guide to create my scanner:
I first run QRCodeScan() from content view with an overlay:
import SwiftUI
struct ContentView: View {
var body: some View {
ZStack {
QRCodeScan()
ScannerOverlayView()
}
}
}
QRCodeScan:
import SwiftUI
struct QRCodeScan: UIViewControllerRepresentable {
func makeCoordinator() -> Coordinator {
Coordinator(self)
}
func makeUIViewController(context: Context) -> ScannerViewController {
let vc = ScannerViewController()
vc.delegate = context.coordinator
return vc
}
func updateUIViewController(_ vc: ScannerViewController, context: Context) {
}
class Coordinator: NSObject, QRCodeScannerDelegate {
#State var barcode = ""
func codeDidFind(_ code: String) {
barcode = code
FoundItemSheet(barcode: self.$barcode) //This creates a sheet at the bottom of the screen, saying if a product was found with the barcode
}
var parent: QRCodeScan
init(_ parent: QRCodeScan) {
self.parent = parent
}
}
}
ScannerViewController:
protocol QRCodeScannerDelegate {
func codeDidFind(_ code: String)
}
import AVFoundation
import UIKit
class ScannerViewController: UIViewController, AVCaptureMetadataOutputObjectsDelegate {
var captureSession: AVCaptureSession!
var previewLayer: AVCaptureVideoPreviewLayer!
var delegate: QRCodeScannerDelegate?
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = UIColor.black
captureSession = AVCaptureSession()
guard let videoCaptureDevice = AVCaptureDevice.default(for: .video) else { return }
let videoInput: AVCaptureDeviceInput
do {
videoInput = try AVCaptureDeviceInput(device: videoCaptureDevice)
} catch {
return
}
if (captureSession.canAddInput(videoInput)) {
captureSession.addInput(videoInput)
} else {
failed()
return
}
let metadataOutput = AVCaptureMetadataOutput()
if (captureSession.canAddOutput(metadataOutput)) {
captureSession.addOutput(metadataOutput)
metadataOutput.setMetadataObjectsDelegate(self, queue: DispatchQueue.main)
metadataOutput.metadataObjectTypes = [.ean13, .ean8, .qr]
} else {
failed()
return
}
previewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
previewLayer.frame = view.layer.bounds
previewLayer.videoGravity = .resizeAspectFill
view.layer.addSublayer(previewLayer)
captureSession.startRunning()
}
func failed() {
let ac = UIAlertController(title: "Scanning not supported", message: "Your device does not support scanning a code from an item. Please use a device with a camera.", preferredStyle: .alert)
ac.addAction(UIAlertAction(title: "OK", style: .default))
present(ac, animated: true)
captureSession = nil
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
if (captureSession?.isRunning == false) {
captureSession.startRunning()
}
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
if (captureSession?.isRunning == true) {
captureSession.stopRunning()
}
}
func metadataOutput(_ output: AVCaptureMetadataOutput, didOutput metadataObjects: [AVMetadataObject], from connection: AVCaptureConnection) {
captureSession.stopRunning()
if let metadataObject = metadataObjects.first {
guard let readableObject = metadataObject as? AVMetadataMachineReadableCodeObject else { return }
guard let stringValue = readableObject.stringValue else { return }
AudioServicesPlaySystemSound(SystemSoundID(kSystemSoundID_Vibrate))
found(code: stringValue)
}
dismiss(animated: true)
}
func found(code: String) {
self.delegate?.codeDidFind(code)
}
override var prefersStatusBarHidden: Bool {
return true
}
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return .portrait
}
}
It scans a barcode successfully, but that picture remains on the screen. I want a barcode to be scanned; the code be passed do FoundItemSheet(), then open the scanner again.
I've tried running QRCodeScan() inside of codeDidFind() and calling the ScannerViewController again.

What should I do if my dismiss does not work after a QRcode scan?

I am going to scan the QR code in the webView.
QR code scans well and data can be read,
but the problem is, the camera screen won't close after scanning. I'm running a dismiss() function.
webView Load
#IBOutlet weak var indicator: UIImageView!
#IBOutlet var wkWebView: WKWebView!
...
let config = WKWebViewConfiguration()
contentController.add(self, name: "native")
config.userContentController = contentController
wkWebView = WKWebView(frame: wkWebView.frame, configuration: config)
wkWebView.uiDelegate = self
wkWebView.navigationDelegate = self
view.addSubview(wkWebView)
view.addSubview(indicator)
let localFilePath = Bundle.main.url(forResource: webUrl, withExtension: "html")
let myRequest = URLRequest(url: localFilePath)
wkWebView.load(myRequest)
QRCode Scan
var captureSession: AVCaptureSession!
var previewLayer: AVCaptureVideoPreviewLayer!
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
if (captureSession?.isRunning == false) {
captureSession.startRunning()
}
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
if (captureSession?.isRunning == true) {
captureSession.stopRunning()
}
}
func qrcodeScan(){
view.backgroundColor = UIColor.black
captureSession = AVCaptureSession()
guard let videoCaptureDevice = AVCaptureDevice.default(for: .video) else { return }
let videoInput: AVCaptureDeviceInput
do {
videoInput = try AVCaptureDeviceInput(device: videoCaptureDevice)
} catch {
return
}
if (captureSession.canAddInput(videoInput)) {
captureSession.addInput(videoInput)
} else {
failed()
return
}
let metadataOutput = AVCaptureMetadataOutput()
if (captureSession.canAddOutput(metadataOutput)) {
captureSession.addOutput(metadataOutput)
metadataOutput.setMetadataObjectsDelegate(self, queue: DispatchQueue.main)
metadataOutput.metadataObjectTypes = [.qr]
} else {
failed()
return
}
previewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
previewLayer.frame = view.layer.bounds
previewLayer.videoGravity = .resizeAspectFill
view.layer.addSublayer(previewLayer)
captureSession.startRunning()
}
func metadataOutput(_ output: AVCaptureMetadataOutput, didOutput metadataObjects: [AVMetadataObject], from connection: AVCaptureConnection) {
captureSession.stopRunning()
if let metadataObject = metadataObjects.first {
guard let readableObject = metadataObject as? AVMetadataMachineReadableCodeObject else { return }
guard let stringValue = readableObject.stringValue else { return }
AudioServicesPlaySystemSound(SystemSoundID(kSystemSoundID_Vibrate))
found(code: stringValue)
}
self.dismiss(animated: true, completion: nil)
}
func found(code: String) {
Log.Info(code)
}
func failed() {
captureSession = nil
}
override var prefersStatusBarHidden: Bool {
return true
}
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return .portrait
}
As you can see from my code, I'm trying to get the camera window down after reading the QR code.
But the camera screen is still on the frozen screen. No matter how long I wait, I can't see the web view screen. What's the problem?
The previewLayer is taking all the screen (bounds) and it is hiding the webview, so you should remove the previewLayer from the super layer in order to show the webview.
So the solution is to use this :
previewLayer.removeFromSuperlayer()
instead of
self.dismiss(animated: true, completion: nil)

How to take a picture using the proximity sensor?

I am having trouble getting the device to take an image using the rear view camera when the proximity sensor is enabled. I don't want the camera preview to show up, just want the device to take the photo and present it in the imageView. I have the proximity sensor working, and I am using imagePicker.takePicture() to take the image when the proximity sensor is enabled, but that doesn't seem to work. What is the method/function that I can use to programmatically take the picture without the user input.
This is my code so far:
class ViewController: UIViewController, UINavigationControllerDelegate, UIImagePickerControllerDelegate {
#IBOutlet var imageView: UIImageView!
var imagePicker: UIImagePickerController!
//*The function in question*
func proximityChanged(notification: NSNotification) {
let device = notification.object as? UIDevice
if device?.proximityState == true {
print("\(device) detected!")
If you have troubles capturing photos with UIImagePickerController, I suggest using AVFoundation.
Below is a working example. Photo capture is triggered by the proximity sensor.
You can add a preview if you need it.
import UIKit
import AVFoundation
final class CaptureViewController: UIViewController {
#IBOutlet weak var imageView: UIImageView!
private static let captureSessionPreset = AVCaptureSessionPresetPhoto
private var captureSession: AVCaptureSession!
private var photoOutput: AVCaptureStillImageOutput!
private var initialized = false
override func viewDidLoad() {
super.viewDidLoad()
initialized = setupCaptureSession()
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
if initialized {
captureSession.startRunning()
UIDevice.currentDevice().proximityMonitoringEnabled = true
NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(proximityStateDidChange), name: UIDeviceProximityStateDidChangeNotification, object: nil)
}
}
override func viewDidDisappear(animated: Bool) {
super.viewDidDisappear(animated)
if initialized {
NSNotificationCenter.defaultCenter().removeObserver(self, name: UIDeviceProximityStateDidChangeNotification, object: nil)
UIDevice.currentDevice().proximityMonitoringEnabled = false
captureSession.stopRunning()
}
}
dynamic func proximityStateDidChange(notification: NSNotification) {
if UIDevice.currentDevice().proximityState {
captureImage()
}
}
// MARK: - Capture Image
private func captureImage() {
if let c = findConnection() {
photoOutput.captureStillImageAsynchronouslyFromConnection(c) { sampleBuffer, error in
if let jpeg = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(sampleBuffer),
let image = UIImage(data: jpeg)
{
dispatch_async(dispatch_get_main_queue()) { [weak self] in
self?.imageView.image = image
}
}
}
}
}
private func findConnection() -> AVCaptureConnection? {
for c in photoOutput.connections {
let c = c as? AVCaptureConnection
for p in c?.inputPorts ?? [] {
if p.mediaType == AVMediaTypeVideo {
return c
}
}
}
return nil
}
// MARK: - Setup Capture Session
private func setupCaptureSession() -> Bool {
captureSession = AVCaptureSession()
if captureSession.canSetSessionPreset(CaptureViewController.captureSessionPreset) {
captureSession.sessionPreset = CaptureViewController.captureSessionPreset
if setupCaptureSessionInput() && setupCaptureSessionOutput() {
return true
}
}
return false
}
private func setupCaptureSessionInput() -> Bool {
if let captureDevice = AVCaptureDevice.defaultDeviceWithMediaType(AVMediaTypeVideo),
let captureDeviceInput = try? AVCaptureDeviceInput.init(device: captureDevice)
{
if captureSession.canAddInput(captureDeviceInput) {
captureSession.addInput(captureDeviceInput)
return true
}
}
return false
}
private func setupCaptureSessionOutput() -> Bool {
photoOutput = AVCaptureStillImageOutput()
photoOutput.outputSettings = [AVVideoCodecKey: AVVideoCodecJPEG]
if captureSession.canAddOutput(photoOutput) {
captureSession.addOutput(photoOutput)
return true
}
return false
}
}

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