Type name as identifier in F# - f#

I just started to study F# and accidentally wrote this binding
let List = 1
Now when I try to obtain List methods such as 'filter' I get this error
error FS0039: The field, constructor or member 'filter' is not defined.
Of course using method with full type name like Microsoft.FSharp.Collections.List.filter is still working.
I'm wondering why it is possible to use type name as identifier in F# and how I can set back name List to type List from Microsoft.FSharp.Collections.
When I tried to reassign like this
type List = Microsoft.FSharp.Collections.List<'T>
I get
Error FS0039: The type parameter 'T is not defined.
Thank you!

In F# you can redefine almost everything and shadow existing definitions. This applies to both types (well actually types have a different behavior regarding shadowing, they shadow their values as you open the namespaces) and values but not interchangeably since values and type (and also modules) can somehow coexist at the same time in the scope. The compiler will do his best to find out which one is.
You are not forced to, but it's a common good practice in F# not to use let bindings in uppercase.
Regarding your second question, you are using a type parameter in the right side which doesn't exist in the left side of the assignment, it should be:
type List<'T> = Microsoft.FSharp.Collections.List<'T>
But notice that filter doesn't belong to the type. It's rather defined in the List module.

You should just rename your let binding from List to something sensible - as Gustavo mentioned, your definition is shadowing the core List module from F# and there is no way to use List to refer both to your integer and to the module. Shadowing core functions will make your code pretty confusing. It's also a good idea to use camelCase for let bindings, but that's a matter of taste.
If you insist on shadowing List, then you won't be able to call List.filter using List.filter. If you wanted something shorter, you could define module alias:
module FsList = Microsoft.FSharp.Collections.List
Note that your attempt to do something similar with List<'T> does not do the same thing, because functions such as filter are in a module named List rather than being static members of the type. With this, you can call filter using FsList.filter.

Related

If a set literal is of type set then what is its class in dart?

So the following code snippet
Set mySet = {1,2,3};
is an instance of type Set which is permissible, however what would the class of the set literal be. I have tried to search for this, however I have found no answer in the dart documentation.
A literal exists only in your source code. Asking for its "class" doesn't make a lot of sense.
Using a Set, Map, or List literal is just syntactic sugar for invoking a corresponding constructor. The Set factory constructor constructs a LinkedHashSet.
However, you'll see that LinkedHashSet is also abstract. Its factory constructor returns an instance of a private, internal class. You can see its typename via print(Set().runtimeType); the actual type might be different for different platforms and is unlikely to be useful to you.

How to disambiguate clashing constructor names

See for example Data.Maybe.Base in the stdlib — all Maybe, Any, and All have a just constructor.
Agda allows these definitions. How can one specify which one to use?
Each data type comes with its own module. So Maybe, All and Any are all type constructors and modules simultaneously. Thus you can write Maybe.just, All.just or Any.just to disambiguate the constructor. Or it can be disambiguated by type inference (unification is a more appropriate term) or an explicit type signature like Thilo said in their comment. (It's not true however that you'll get an error if there some ambiguity -- you'll get an unsolved meta).

FSharp GetGenericArguments().[0].Name returns T instead of actual type name

I'm having an issue trying to reflect over a generic argument in F#. I want to pass two types to a function: the first is the type I want to find implemented in another type (which is the 2nd parameter).
When I do this in C# I get the desired results. However when I do it in F# I get Type.Name = "T" instead of "SomeType". I have put together a Gist that hopefully illustrates what I'm trying to do (it's just a linqpad sample to show what I'm trying to do) in both C# and F#: https://gist.github.com/johnbfair/11263203
Why is the result of .GetGenericArguments.[0].Name = "T" instead of "MySample2" (which is what C# outputs)?
Looks like I was making the mistake of using "typedefof<>" instead of "typeof<>". Updated the gist accordingly.
To expand on the above:
When calling the function "typeImplements" I was passing in typedefof>. Unbeknownst to me typedefof doesn't include the type of the generic ('T) when interrogating the enclosing type (in this case MySample2). So if you want to get the actual type of the generic you need to use typeof>. This is the blog post that explained the difference to me: http://phosphor-escence.blogspot.com/2013/05/difference-between-typeof-and-typedefof.html
Before:
typeImplements typedefof<MySample2> typedefof<MySample1<MySample2>> |> Dump
After: typeImplements typeof<MySample2> typeof<MySample1<MySample2>> |> Dump

Why is there a Value property on the Option type in F#?

According to the documentation for Option.Value<'T>:
Get the value of a Some option. A NullReferenceException is raised if
the option is None.
and
This function is for use by compiled F# code and should not be used
directly.
Does the last sentence imply that it's due to interop? What's the use case if so?
Otherwise it seems very strange since the whole point of the Option type is to make the possibility of undefined values explicit and encourage handling of them, which easily can be circumvented:
let none : int option = None
let value = none.Value
I imagine it is there so that
match v with
|Some(t) -> t
works - without that Value property, you wouldn't be able to get the t with any functions which are available to F# code (Note there are some DU properties which are not accesible from F# which are an alternative here). There may also be some very minor speed benifits if you know that the option is Some as you don't check it if you use value directly

Unknown need for type annotation or cast

I know I must be missing something really obvious here. B.GetInstance().Call() generates the error: Lookup on object of indeterminate type based on information prior to this program point. A type annotation may be needed prior to this program point to constrain the type of the object. This may allow the lookup to be resolved.
I'm using v1.9.9.9.
type A() =
member x.Call() = B.GetInstance().Call()
and B() =
static member GetInstance() = new B()
member x.Call() = ()
I just discovered that this works: (B.GetInstance() :> B).Call()
Any idea why the cast is necessary?
Frequently when you've got a recursive set of methods whose types to infer, F# needs help. A more pleasant alternative would be to annotate the definition of B.GetInstance:
type A() =
member x.Call() = B.GetInstance().Call()
and B() =
static member GetInstance() : B = new B()
member x.Call() = ()
I believe that the reason you run into this problem is that F# tries to solve all inferred types on all methods in A and B simultaneously (because they are defined as mutually recursive types), and this leads to problems, but perhaps someone from the F# team will weigh in.
The quick summary is that in a recursive group (e.g. members in one type, or members of recursive types like we have here) F# reads the declarations in left-to-right top-to-bottom order, followed by the definitions in left-to-right top-to-bottom order. So in this instance when it reaches the definition of A.Call, it has not yet read the definition of B.GetInstance and therefore does not (yet!) know that the return type of GetInstance will be B.
Keith's answer nails it for this situation, you can provide a type annotation to specify the return type of GetInstance in its declaration.
See
Forcing F# type inference on generics and interfaces to stay loose
for a deep discussion of what's going on here.
Note also that in your original attempt, you don't need to "cast" (the potentially dynamic operation, using :>), instead you can just "annotate" (statically declare a type, using :) to get it to compile. But makes more sense to put the type annotation in the method declaration for GetInstance (generally, prefer addition annotations to method signatures instead of arbitrary places inside bodies).

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