CGFloat MinimumValue vs CurrentValue - ios

I created a custom slider with a uiview class ... everything works fine but I just have a problem ...
in my view controller implements the Custom Slider class this way
Main ViewController
#pragma mark SMALL STATS
-(KPStatsSlider *)statsSlider {
if (!_statsSlider) {
_statsSlider = [[KPStatsSlider alloc] init];
_statsSlider.minimumValue = 18;
_statsSlider.maximumValue = 30;
_statsSlider.currentValue = 12;
_statsSlider.translatesAutoresizingMaskIntoConstraints = NO;
[self.view addSubview:self.statsSlider];
[self.statsSlider.topAnchor constraintEqualToAnchor:self.view.topAnchor constant:115].active = YES;
[self.statsSlider.rightAnchor constraintEqualToAnchor:self.view.rightAnchor constant:0].active = YES;
[self.statsSlider.heightAnchor constraintEqualToConstant:70].active = YES;
[self.statsSlider.leftAnchor constraintEqualToAnchor:self.view.centerXAnchor constant:0].active = YES;
}
return _statsSlider;
}
as you can see, I can assign the value:
Current /
Minimum /
Maximum
In my personalized UIView I implemented this feature to prevent the CurrentValue value being smaller than MinimumValue but I can not get it running can you help me with this?
Custom Slider UIView
- (instancetype)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
self.backgroundColor = [UIColor clearColor];
[self defaultValue];
[self setupStatsTitle];
[self trackLine];
if (self.currentValue <= self.minimumValue) {
self.currentValue = self.minimumValue;
}
}
return self;
}

Seems like you want
if (self.currentValue <= self.minimumValue) {
self.currentValue = self.minimumValue;
}
In the setter of currentValue. For example:
- (void)setCurrentValue:(CGFloat)currentValue {
_currentValue = currentValue;
if (_currentValue < self.minimumValue) {
_currentValue = self.minimumValue;
}
if (_currentValue > self.maximumValue) {
_currentValue = self.maximumValue
}
}
Your code currently only checks when the slider is initialized, but not if currentValue is set later.
In general, I prefer to access an instance variable directly if I’m in that instance variable’s setter/getter to avoid confusion and possible infinite recursion, but your code as written is okay.

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Hope you will help and feel free to ask any related questions.
Thanks you.
App consume 9-12 % cpu on screen rotate.
P.S.: I already tried to move animator and behaviors creation into separated thread, but:
Working with view in background thread - bad idea
It just didn't help

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I was trying to figure out how to get a negative value of the slider when it goes back.
When I slide from left to right it returns a positive value. I need it to return a negative value when it goes back (from right to left).
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A simple example expressing what #rmaddy already stated in his comment:
#implementation YourClass {
float _sliderValue;
}
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float currentValue = slider.value;
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#end
I had the same problem so I've developed it, check this repo: Repo
slider?.amplitude = 50
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an example for the output will be :
If you look closely you will notice that the border is a circle, but the image view has edges.
How can i make the Image smooth as well ?
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u Can Try This Code. And Implement in your Project..
It Will Definetly Work.. for u
I think the problem seems to be here:
view.layer.cornerRadius= self.frame.size.height /2;
Try giving it a constant small number and see the change. May be the height/2 is not making a perfect circle. You can give a smaller value than height/2 and see the change. It a wild guess by watching your image.

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