I'm trying to integrate AdMob into my Swift-based app but it doesn't work no-matter what code I try.
I created a new View Controller and used the exact same code as my 'Home' controller and that seems to work, but it will not work on any of the existing ViewControllers that I have.
My current storyboard looks like this:
and my current Ad code looks like this:
import UIKit
import GoogleMobileAds
import AudioToolbox
class AdTest: UIViewController, GADBannerViewDelegate {
// Ad banner
var adMobBannerView = GADBannerView()
let ADMOB_BANNER_UNIT_ID = "ca-app-pub-9999999999"
override func viewDidLoad() {
super.viewDidLoad()
// Init AdMob banner
initAdMobBanner()
}
// MARK: - ADMOB BANNER
func initAdMobBanner() {
if UIDevice.current.userInterfaceIdiom == .phone {
// iPhone
adMobBannerView.adSize = GADAdSizeFromCGSize(CGSize(width: 320, height: 50))
adMobBannerView.frame = CGRect(x: 0, y: view.frame.size.height, width: 320, height: 50)
} else {
// iPad
adMobBannerView.adSize = GADAdSizeFromCGSize(CGSize(width: 468, height: 60))
adMobBannerView.frame = CGRect(x: 0, y: view.frame.size.height, width: 468, height: 60)
}
adMobBannerView.adUnitID = ADMOB_BANNER_UNIT_ID
adMobBannerView.rootViewController = self
adMobBannerView.delegate = self
view.addSubview(adMobBannerView)
let request = GADRequest()
adMobBannerView.load(request)
}
// Hide the banner
func hideBanner(_ banner: UIView) {
UIView.beginAnimations("hideBanner", context: nil)
banner.frame = CGRect(x: view.frame.size.width/2 - banner.frame.size.width/2, y: view.frame.size.height - banner.frame.size.height, width: banner.frame.size.width, height: banner.frame.size.height)
UIView.commitAnimations()
banner.isHidden = true
}
// Show the banner
func showBanner(_ banner: UIView) {
UIView.beginAnimations("showBanner", context: nil)
banner.frame = CGRect(x: view.frame.size.width/2 - banner.frame.size.width/2, y: view.frame.size.height - banner.frame.size.height, width: banner.frame.size.width, height: banner.frame.size.height)
UIView.commitAnimations()
banner.isHidden = false
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
My AdTest ViewController shows this:
Whereas my Home ViewController doesnt show ads at all:
So I found the issue, turns out that AdMob will not work if you change the global user defaults.
As a temporary fix, i've added this right before the ad is shown.
//MARK : - Load table data
UserDefaults.standard.register(defaults: ["UserAgent": "AB-" + UIDevice.current.identifierForVendor!.uuidString])
////////////
//GET CODE//
////////////
//MARK : - Load AdMob
UserDefaults.standard.register(defaults: ["UserAgent": "Mozilla/5.0 (iPhone; CPU iPhone OS 11_0 like Mac OS X) AppleWebKit/604.1.38 (KHTML, like Gecko) Mobile/15A372"])
initAdMobBanner()
//Set browser back so the app works
UserDefaults.standard.register(defaults: ["UserAgent": "AB-" + UIDevice.current.identifierForVendor!.uuidString])
Related
I want to display IronSource ads in my Swift app. i can see the ad at bottom which is by default but i want to show ads at customise place not at bottom , like i did for AdMob and Meta Ads. but this time its not working ..
this is my codes..
var bannerView: ISBannerView! = nil
and this is my UIView outlet in VC.
#IBOutlet weak var banner: UIView!
in View did Load
let BNSize: ISBannerSize = ISBannerSize(description: "LARGE",width:320 ,height:90)
IronSource.loadBanner(with: self, size: BNSize )
and then in func my code is something like this ..
func bannerDidLoad(_ bannerView: ISBannerView!) {
self.bannerView=bannerView
if #available(iOS 11.0, *) {
bannerView.frame = CGRect(x: view.frame.size.width/2 - bannerView.frame.size.width/2, y: view.frame.size.height - bannerView.frame.size.height, width: bannerView.frame.size.width, height: bannerView.frame.size.height - self.view.safeAreaInsets.bottom * 2.5)
} else {
bannerView.frame = CGRect(x: view.frame.size.width/2 - bannerView.frame.size.width/2, y: view.frame.size.height - bannerView.frame.size.height, width: bannerView.frame.size.width, height: bannerView.frame.size.height * 2.5)
}
view.addSubview(bannerView)
logFunctionName()
}
i have tried this to display ads in my UIView
view.addSubview(banner)
but it did not work tried to remove CGRect also did not work for me , i have also tried change self.bannerView=bannerView to self.bannerView=banner and vice versa, but still not working , please can you help me out ?
I have set up the following Carousel on my View Controller. I wanted to ask that how can I adjust the Carousel for different screen sizes as I don't have any physical constraints set up in my storyboard.? I have already set up Constraint class for different devices, but How can I link that class with constraints of the Carousel View? Appreciate your help!
let myCarousel: iCarousel = {
let view = iCarousel()
view.type = .rotary
return view
}()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(myCarousel)
myCarousel.dataSource = self
myCarousel.frame = CGRect(x: 0, y: 220, width: view.frame.size.width, height: 400)
// Do any additional setup after loading the view.
}
Do not call view.frame.size.width ondidload, it does not work, it returns stoaryboard size. Actually you want to device width. There are two options.
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(myCarousel)
myCarousel.dataSource = self
myCarousel.frame = CGRect(x: 0, y: 220, width: view.frame.size.width, height: 400)
// Do any additional setup after loading the view.
}
Option 1
override func viewDidLayoutSubviews() {
myCarousel.frame = CGRect(x: 0, y: 220, width: view.frame.size.width, height: 400)
}
Option 2
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(myCarousel)
myCarousel.dataSource = self
myCarousel.frame = CGRect(x: 0, y: 220, width: UIScreen.main.bounds.width, height: 400)
// Do any additional setup after loading the view.
}
Additional Option:
i did library for carouselview. You can use it.
https://github.com/sonmezvolkan/UIBannerView
I'm trying to add a little bit of extra height to the content of a UIScrollView that is within a WKWebView after it loads by adjusting the contentSize property.
I can modify this property, but it somehow keeps changing back to its original size by the time the next layout/display refresh hits.
To test this even further, I attempted to change contentSize in scrollViewDidScroll. Whenever you scroll to the bottom, you can see for a fraction of a second that it's trying add the extra space and keeps reverting back.
I can't reproduce this issue with UIWebView. It works just fine there. Perhaps some changes were added to WKWebView recently? I'm using Xcode 8 and testing on iOS 9/10.
Given my ineptitude with Dropbox I felt badly so put the attached together to try and help you out. If you change the contentInset property of the WKWebView's scrollView rather than contentSize, this seems to work quite well. I agree with you that while you might be able temporarily to change the content size of the scrollView, it reverts quickly; moreover, there are no delegate methods either for UIScrollView or WKWebView that I can find that you might override to counteract this.
The following sample code has a web page and some buttons that allow you to increase or decrease the top and bottom contentInset and animating you to the appropriate point on the scrollView.
import UIKit
import WebKit
class ViewController: UIViewController {
var webView : WKWebView!
var upButton : UIButton!
var downButton : UIButton!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
let webFrame = CGRect(origin: CGPoint(x: 100, y: 100), size: CGSize(width: self.view.frame.width - 200, height: self.view.frame.height - 200))
webView = WKWebView(frame: webFrame)
webView.load(URLRequest(url: URL(string: <PUT RELEVANT URL STRING (NB - THAT YOU ARE SURE IS VALID) HERE>)!))
webView.backgroundColor = UIColor.red
webView.scrollView.contentMode = .scaleToFill
self.view.addSubview(webView)
func getButton(_ label: String) -> UIButton {
let b : UIButton = UIButton()
b.setTitle(label, for: .normal)
b.setTitleColor(UIColor.black, for: .normal)
b.layer.borderColor = UIColor.black.cgColor
b.layer.borderWidth = 1.0
return b
}
let upButton = getButton("Up")
let downButton = getButton("Down")
upButton.frame = CGRect(origin: CGPoint(x: 25, y: 25), size: CGSize(width: 50, height: 50))
downButton.frame = CGRect(origin: CGPoint(x: 25, y: 100), size: CGSize(width: 50, height: 50))
upButton.addTarget(self, action: #selector(increaseContentInset), for: .touchUpInside)
downButton.addTarget(self, action: #selector(decreaseContentInset), for: .touchUpInside)
self.view.addSubview(webView)
self.view.addSubview(upButton)
self.view.addSubview(downButton)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func increaseContentInset() -> Void {
guard let _ = webView else { return }
webView.scrollView.contentInset = UIEdgeInsetsMake(webView.scrollView.contentInset.top + 100, 0, webView.scrollView.contentInset.bottom + 100, 0)
webView.scrollView.setContentOffset(CGPoint(x: webView.scrollView.contentInset.left, y: -1 * webView.scrollView.contentInset.top), animated: true)
}
func decreaseContentInset() -> Void {
guard let _ = webView else { return }
webView.scrollView.contentInset = UIEdgeInsetsMake(webView.scrollView.contentInset.top - 100, 0, webView.scrollView.contentInset.bottom - 100, 0)
webView.scrollView.setContentOffset(CGPoint(x: webView.scrollView.contentInset.left, y: -1 * webView.scrollView.contentInset.top), animated: true)
}
}
I hope that helps. If you need an answer based specifically on setting the content size then let me know, but I think this is the best option.
In my app I'm using a custom UIActivityIndicator view (this) and it works great.
I have an UITableView and I want the indicator over the tableview on loading data. To solve the problem I have created an empty view with a background above all and when I need to start indicator's animation I simply hide tableview and show the empty view + the indicator.
The result is this:
I saw somewhere that I can use instead something like this:
How can I do?
Thanks in advance.
You could try adding a translucent Black view over the Table View and put the custom activity indicator code as a subview in the Black view.
let aBlackView = UIView(frame: CGRectMake(0, 0, self.view.bounds.width, self.view.bounds.height))
aBlackView.backgroundColor = UIColor.blackColor()
aBlackView.alpha = 0.75 // Change the alpha depending on how much transparency you require
let aMainWindow = UIApplication.sharedApplication().delegate!.window
aMainWindow!!.addSubview(aBlackView)
/* Enter you code for NVActivityIndicatorViewable here */
aBlackView.addSubview(/* NVActivityIndicatorViewable */)
Once you are done with your request, you can remove the Black view by calling this code:
aBlackView.removeFromSuperview()
I created a activity showing screen . I used in every where in my project.
//ProgressBarNotification.swift
import Foundation
import UIKit
class ProgressBarNotification {
internal static var strLabel = UILabel()
internal static var messageFrame = UIView()
internal static var activityIndicator = UIActivityIndicatorView()
internal static func progressBarDisplayer(msg:String,indicator:Bool ){
let view1 = UIApplication.sharedApplication().delegate?.window!!.rootViewController?.view
view1?.userInteractionEnabled = false
strLabel = UILabel(frame: CGRect(x: 50, y: 0, width: 200, height: 50))
strLabel.text = msg
strLabel.textColor = UIColor.whiteColor()
messageFrame = UIView(frame: CGRect(x: view1!.frame.midX - 90, y: view1!.frame.midY - 25 , width: 180, height: 50))
messageFrame.layer.cornerRadius = 15
messageFrame.backgroundColor = UIColor(white: 0, alpha: 0.7)
if indicator {
activityIndicator = UIActivityIndicatorView(activityIndicatorStyle: UIActivityIndicatorViewStyle.White)
activityIndicator.frame = CGRect(x: 0, y: 0, width: 50, height: 50)
activityIndicator.startAnimating()
messageFrame.addSubview(activityIndicator)
}
messageFrame.addSubview(strLabel)
view1!.addSubview(messageFrame)
}
internal static func removeProgressBar() {
let view1 = UIApplication.sharedApplication().delegate?.window!!.rootViewController?.view
_ = view1?.subviews.filter({ (view) -> Bool in
if view == ProgressBarNotification.messageFrame {
view.removeFromSuperview()
}
return false
})
ProgressBarNotification.messageFrame.removeFromSuperview()
view1?.userInteractionEnabled = true
}
deinit{
}
}
Usage
//To start Loader
ProgressBarNotification.progressBarDisplayer("Loading", indicator: true)
//Stop
ProgressBarNotification.removeProgressBar()
I'm making a very simple app for a demo and am trying to present a webpage using SFSafariViewController (I need to use SF versus WKWebView so to be able to access cookies).
I would really like to present the User with some UI buttons, but I've been unable to pull it off.
I tried this snippet (placed in the completion callback of presentViewController():
let width: CGFloat = 66
let x: CGFloat = self.view.frame.width - width
// It can be any overlay. May be your logo image here inside an imageView.
let overlay = UIView(frame: CGRect(x: x, y: 20, width: width, height: 44))
overlay.backgroundColor = UIColor.blackColor().colorWithAlphaComponent(0.5)
svc.view.addSubview(overlay)
... outlined in this post. In their case, they're attempting to cover the reload button with a small view. Regardless of the use-case, for me the view immediately disappears when I load SFSafariViewController (I can see it for a moment and it disappears).
I was thinking about presenting the button in an .OverContext modal, but then the User would be unable to interact with the SFSafariViewController, which also doesn't work.
Here's essentially what I'm after (pardon the gross, quick mockup) ... basically, SafariViewController with a view presented over it (see bottom) ... the transparency is just to show that it's being presented over Safari).
Any recommendations are greatly appreciated.
Figured it out ... there's likely some slight race condition going on that was preventing the recommended "draw a rectangle" code from working as desired. What I did:
Subclassed SFSafariWebViewController
In viewDidAppear, implemented a slight delay using NSTimer that draws any additional view elements
This also ended up helping me hide the status bar, which was giving me issues (see mockup).
Here's the relevant code:
import UIKit
import SafariServices
class MySafariVC: SFSafariViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
var frame = self.view.frame
let OffsetY: CGFloat = 44
frame.origin = CGPoint(x: frame.origin.x, y: frame.origin.y - OffsetY)
frame.size = CGSize(width: frame.width, height: frame.height + (1 * OffsetY))
self.view.frame = frame
NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: "drawNavBar", userInfo: nil, repeats: false)
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
print("i laid out my subviews")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func prefersStatusBarHidden() -> Bool {
return true
}
func drawNavBar() {
let height: CGFloat = 44
let y: CGFloat = self.view.frame.height - height
// It can be any overlay. May be your logo image here inside an imageView.
let overlay = UIView(frame: CGRect(x: 0, y: y, width: self.view.frame.width, height: height))
overlay.backgroundColor = UIColor.blackColor().colorWithAlphaComponent(0.9)
self.view.addSubview(overlay)
}
}