Ionic pro - Build AND Publish to Apple Store - ios

I have a Apple Developer account, BUT I don't have a Mac, and I need to do the following with my Ionic project:
Package a native Ionic iOS app AND Publish it to the Apple Store.
I've read about the limitations to compiling and publishing an iOS app in the Apple Store without a Mac, but I am in doubt about the Ionic pro.
There says that Ionic pro can 'Package native app builds in the cloud', but does this mean that I can publish the generated cloud Package from Ionic Pro directly to the Apple Store?
Or will I still need a Mac, or macincloud.com service to publish to Apple Store?

UPDATE (March 31, 2020): Ionic Appflow (previously Ionic Pro) announced 1-click publish to App Stores feature: https://ionicframework.com/blog/announcing-1-click-publish-to-app-stores-from-ionic-appflow/
My experience is that Ionic Pro can do the most of the job but you still need Mac or Mac in cloud at these steps:
create .p12 Certification file
upload the .ipa file to the App Store
After you created your Certification file, You can upload it to Ionic Pro -> Settings -> Certificates. You can build .ipa files with proper credentials in cloud. But unfortunately I didn't found another way to upload the .ipa file to App Store, only with Application Loader from Mac.
So I decided to use a pay-as-you-go Mac in cloud account (you pay only for minutes you are logged in) since the time I spend on Mac is very limited (few minutes per App publication).
Anyway, this is a workaround, and I hope that some day there will be an Application Loader service inside the Ionic Pro account.

Related

Is it possible to download the app store app on unity through Windows not through mac or macbook

Is it possible to download the app store app on unity through Windows not through mac or macbook
Tried to go to the app store developer console site but there was an error.

Expo ios 15 show needs to be updated when launch enterprise signed application

I installed an application in iOS 15 that are distributed internally and signed with enterprise distribution (no app store). However it show “My App Name” Needs to be updated. The developer of this app needs to update it to work with this version of iOS.
The app is working fine below iOS 15.
Current expo version that I'm using is sdk 36. Tried to rebuild with expo build:ios but the issue still exist. How do I solve this?
Instead of using the normal build:ios command I used the new eas build command. This created an ipa which works on ios 15 by adding "image":"latest" in the eas.json file.
docs.expo.dev/build/setup

Uploading Expo react native app to Testflight from Windows OS

I am new to react native and this is my first time trying to upload the app to Testflight. I have generated ipa file for my app and I am not sure how to upload it to Testflight from Windows OS. From the expo docs, I came to know that in order to upload the app to Testflight, one has to buy monthly package of EAS and I am wondering how all the people who developed expo app uploaded it to Testflight from Windows OS. Is paying for EAS service is the only way or are they any other way to upload it?
https://expo.io/pricing
Can anyone please enlighten me? Thank you.
Apple apps needs to be submitted from macOS. You can do this
using EAS (it's uploaded from mac instances hosted by expo), there will be free tier in the future
services like macstadium or macincloud that gives you macOS instance in a cloud
fastlane + ci services like circle ci or github actions that supports macOS

iOS: Mac Catalyst, Testing iOS app on Other Macs

I'm building an iOS app, and the client wants to enable the run on Mac feature. I enabled it and all run as expected on my Mac. How can I let them test it on their Macs? since TestFlight only runs on iOS devices.
Here are the steps I followed to create a Mac app of the iOS app for my client to test:
1- Enable Mac from the app target
2- Select My Mac as build device and then Archive:
3- Select your Mac app in the organizer -> Distribute App -> Copy App
How can I let them test it on their Macs?
TestFlight is not available for macOS apps. You can simply build a .app bundle for macOS and share it with directly with your client, and they can run it on their Mac.
A distribution service such as TestFlight is not needed for macOS apps, as unlike iOS/iPadOS, one can easily create and distribute apps for macOS.
To learn more about distributing testing build for macOS apps, you can refer to the following Apple Developer documents:
Distributing Your App for Beta Testing and Releases.
Distribute to registered computers (macOS)
Distribution to registered computers didn't work for us either.
We need the app to run on
MacOS 10.15 Catalina
MacOS 11.X Big Sur
What worked for us is to distribute via Developer ID distribution.
Then you may notarize it or
xattr -r -d com.apple.quarantine ~/Downloads/Your.app
Mac TestFlight Update from WWDC 2021
From WWDC 2021 , there actually is brand new TestFlight for macOS apple WWDC video . The uppload process of macOS app is basically the same as for iOS. Only limitation is that you can download TestFlight on mac only if you are using Mac running macOS 12.0 or later, so If you want to test on devices with older OS version I recommend using distribution techniques listed in other answers.

Cloud Build IOS in linux NativeScript

I am using free apple developer account.
I am using Nativescript Sidekick in Ubuntu 16.04.
IOS device cannot be detected ( OS has limitation maybe ).
I want to run my app in my iPhone.
How to create a certificate for cloud build for IOS with Ubuntu and iPhone with free developer account
You cannot build IOS apps in Ubuntu because you need a certificate to develop which can be created from
Either a Xcode
NativeScript Sidekick with a iPhone connected ( Ubuntu OS has this limitation cannot connect iPhones to it )
You can use the link to create app certificates but you need a paid deveoper lisence for it. Click Here to go to page.

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