Swift Gesture Recognizer by adding subview - ios

I have added a button to my navigationBar in titleView position.
I have then added a subview to this button.
I am trying to add a gesture recognizer associated with this view (UIImageView) but the tap is not detected.
Is it because is in the NavigationBar?
Is there a way to make it work?
Here's my code:
func createHeaderButton() {
headerTitleBtn.setTitle(headerTitleBtnString, for: .normal)
headerTitleBtn.titleLabel?.minimumScaleFactor = 0.5
headerTitleBtn.titleLabel?.numberOfLines = 2
headerTitleBtn.semanticContentAttribute = .forceRightToLeft
let buttonImage = UIImageView()
buttonImage.frame = CGRect(x: headerTitleBtn.frame.size.width, y: headerTitleBtn.frame.size.height/2 - 6, width: 12, height: 12)
buttonImage.image = UIImage(named:"arrowDown")
buttonImage.contentMode = .scaleAspectFit
buttonImage.isUserInteractionEnabled = true
buttonImage.backgroundColor = UIColor.red
headerTitleBtn.contentMode = .scaleAspectFit
let tapHedaerBtn = UIGestureRecognizer(target: self, action: #selector(headerBtnTapped))
buttonImage.addGestureRecognizer(tapHedaerBtn)
headerTitleBtn.addSubview(buttonImage)
}
#objc func headerBtnTapped() {
print("here<")
}
and I call this function in viewDidLoad and viewWillAppear
Thank you
--------------------------- UPDATE
Here's my solution:
I change the code so i don't need to add a gesture recognizer and to everything on the button:
func createHeaderButton() {
headerTitleBtn.setTitle(headerTitleBtnString, for: .normal)
headerTitleBtn.titleLabel?.minimumScaleFactor = 0.5
headerTitleBtn.titleLabel?.numberOfLines = 2
headerTitleBtn.semanticContentAttribute = .forceRightToLeft
headerTitleBtn.contentMode = .scaleAspectFit
headerTitleBtn.contentEdgeInsets = UIEdgeInsets(top: 10, left: 10, bottom: 10, right: 0)
headerTitleBtn.setImage(UIImage(named:"arrowDown"), for: .normal)
headerTitleBtn.imageEdgeInsets = UIEdgeInsets(top: 8, left: 15, bottom: 8, right: 8)
headerTitleBtn.imageView?.contentMode = .scaleAspectFit
headerTitleBtn.imageView?.tintColor = UIColor.white
headerTitleBtn.tintColor = UIColor.white
}

Related

UIButton Not Responding to Touch Events

Problem
I am trying to do everything programmatically, so I have created this ResultController. For some reason, two of my buttons work but the other three don't work. The program doesn't even notice the touch-up event. I have read many posts on this topic but none of the solutions worked for me.
The two buttons that work are the language button and the swap button, which are embedded in a stack view towards the top of the screen. The 3 buttons that don't work are the soundButton, loopButton, and addFlashcardButton on the result card shown in the image below.
Question
What do I need to do such that these buttons respond to touch events?
Here is the code for this viewController, as well as a picture of the result. I will post the important parts and the whole code for reference. The Buttons are laid out in two functions, setupResultsView() and setupScrollView():
Button Instantiation
var soundButton: UIButton = {
let button = UIButton()
button.setImage(UIImage(systemName: "speaker.3.fill"), for: .normal)
button.backgroundColor = .white
button.tintColor = .black
button.addTarget(self, action: #selector(soundButtonPressed), for: .touchUpInside)
return button
}()
var loopButton: UIButton = {
let button = UIButton()
button.setImage(UIImage(systemName: "repeat"), for: .normal)
button.backgroundColor = .white
button.tintColor = .black
button.addTarget(self, action: #selector(loopButtonPressed), for: .touchUpInside)
return button
}()
var addFlashcardButton: UIButton = {
let button = UIButton(frame: CGRect(x: 0, y: 0, width: 30, height: 30))
button.setImage(UIImage(systemName: "plus"), for: .normal)
button.backgroundColor = K.Colors.purple
button.tintColor = .white
button.roundCorners(cornerRadius: 15)
button.addTarget(self, action: #selector(addFlashcardButtonPressed), for: .touchUpInside)
return button
}()
Selector Functions
#objc func soundButtonPressed() {
print("soundButton")
}
#objc func loopButtonPressed() {
print("loopButton")
}
#objc func addFlashcardButtonPressed() {
print("adding flashcard")
}
Complete Code
import UIKit
class ResultsController: UIViewController {
//MARK: - Info
let cellID = "SoundItOutCell"
//MARK: - Views
var centerTitle: UILabel = {
let label = UILabel(frame: CGRect(x: 10, y: 0, width: 50, height: 40))
label.backgroundColor = K.Colors.purple
label.font = UIFont.boldSystemFont(ofSize: 30)
label.text = "Aura"
label.numberOfLines = 2
label.textColor = .white
label.textAlignment = .center
return label
}()
var languageBarView: UIView = {
let view = UIView()
view.backgroundColor = .white
view.setUnderlineStyle(color: K.Colors.purple)
return view
}()
var langStackView: UIStackView = {
let stackView = UIStackView()
stackView.backgroundColor = .white
stackView.alignment = .center
stackView.distribution = .fillEqually
return stackView
}()
var languageButton: UIButton = {
let button = UIButton()
button.setTitle("Japanese", for: .normal)
button.addTarget(self, action: #selector(languageButtonPressed), for: .touchUpInside)
button.backgroundColor = .white
button.setTitleColor(UIColor.systemBlue, for: .normal)
return button
}()
var swapButton: UIButton = {
let button = UIButton()
button.setImage(UIImage(systemName: "repeat"), for: .normal)
button.addTarget(self, action: #selector(swapButtonPressed), for: .touchUpInside)
button.tintColor = .black
button.backgroundColor = .white
return button
}()
var englishLabel: UILabel = {
let label = UILabel()
label.text = "English"
label.textColor = .black
label.backgroundColor = .white
label.textAlignment = .center
return label
}()
var textViewBackgroundView = UIView()
var textView: UITextView = {
let textView = UITextView()
textView.returnKeyType = .search
textView.text = "Enter text"
textView.textColor = .lightGray
textView.font = .systemFont(ofSize: 20)
textView.textContainerInset = UIEdgeInsets(top: 10, left: 10, bottom: 10, right: 50)
return textView
}()
var cancelButton: UIButton = {
let button = UIButton()
button.setImage(UIImage(systemName: "multiply"), for: .normal)
button.backgroundColor = .white
button.tintColor = .black
button.addTarget(self, action: #selector(cancelButtonPressed), for: .touchUpInside)
button.isHidden = true
return button
}()
var scrollView: UIScrollView = {
let scrollView = UIScrollView()
scrollView.backgroundColor = K.Colors.lightGrey
return scrollView
}()
var contentView: UIView = {
let view = UIView()
view.backgroundColor = K.Colors.lightGrey
return view
}()
var resultCardView: UIView = {
let view = UIView()
view.backgroundColor = .white
view.roundCorners(cornerRadius: 10)
return view
}()
var topLabel = UILabel()
var bottomLabel = UILabel()
var soundButton: UIButton = {
let button = UIButton()
button.setImage(UIImage(systemName: "speaker.3.fill"), for: .normal)
button.backgroundColor = .white
button.tintColor = .black
button.addTarget(self, action: #selector(soundButtonPressed), for: .touchUpInside)
return button
}()
var loopButton: UIButton = {
let button = UIButton()
button.setImage(UIImage(systemName: "repeat"), for: .normal)
button.backgroundColor = .white
button.tintColor = .black
button.addTarget(self, action: #selector(loopButtonPressed), for: .touchUpInside)
return button
}()
var lineDividerView: UIView = {
let view = UIView()
view.backgroundColor = K.Colors.purple
return view
}()
var addFlashcardButton: UIButton = {
let button = UIButton(frame: CGRect(x: 0, y: 0, width: 30, height: 30))
button.setImage(UIImage(systemName: "plus"), for: .normal)
button.backgroundColor = K.Colors.purple
button.tintColor = .white
button.roundCorners(cornerRadius: 15)
button.addTarget(self, action: #selector(addFlashcardButtonPressed), for: .touchUpInside)
return button
}()
// Background Views
let resultBackgroundView = UIView ()
let addFlashcardBackgroundView = UIView()
//MARK: - Class Functions
override func viewDidLoad() {
super.viewDidLoad()
setupView()
view.backgroundColor = K.Colors.lightGrey
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
setupShadows()
}
}
extension ResultsController {
//MARK:- View Setup Functions
func setupView() {
self.setupToHideKeyboardOnTapOnView()
setupNavBar()
setupLanguageSelectionView()
setupTextView()
setupScrollView()
}
func setupShadows() {
textViewBackgroundView.setShadow(color: UIColor.black, opacity: 0.3, offset: .init(width: 0, height: 3), radius: 2)
resultBackgroundView.setShadow(color: .black, opacity: 0.3, offset: CGSize(width: 5, height: 5), radius: 2, cornerRadius: 10)
addFlashcardBackgroundView.setShadow(color: .black, opacity: 0.5, offset: CGSize(width: 2, height: 2), radius: 2, cornerRadius: 15)
}
func setupNavBar() {
// Add Center Title
self.navigationItem.titleView = centerTitle
// Add userbutton
self.navigationItem.rightBarButtonItem = UIBarButtonItem(image: UIImage(systemName: "person"),
style: .plain,
target: self,
action: #selector(profileButtonTapped))
// Make bar color purple, and buttons white
self.navigationController?.navigationBar.tintColor = .white
self.navigationController?.navigationBar.barTintColor = K.Colors.purple
}
func setupLanguageSelectionView() {
// Add Language Bar View
view.addSubview(languageBarView)
languageBarView.anchor(top: view.safeAreaLayoutGuide.topAnchor,
bottom: nil, leading: view.leadingAnchor,
trailing: view.trailingAnchor,
height: 60,
width: nil)
// Add Stack View
languageBarView.addSubview(langStackView)
langStackView.anchor(top: languageBarView.topAnchor,
bottom: languageBarView.bottomAnchor,
leading: languageBarView.leadingAnchor,
trailing: languageBarView.trailingAnchor,
height: nil,
width: nil,
padding: UIEdgeInsets(top: 0, left: 0, bottom: -2, right: 0))
// Add Language Button
langStackView.addArrangedSubview(languageButton)
// Add Swap Button
langStackView.addArrangedSubview(swapButton)
// Add English Label
langStackView.addArrangedSubview(englishLabel)
}
func setupTextView() {
// Add View
view.addSubview(textViewBackgroundView)
textViewBackgroundView.anchor(top: langStackView.bottomAnchor,
bottom: nil,
leading: view.leadingAnchor,
trailing: view.trailingAnchor,
height: 60,
width: nil,
padding: UIEdgeInsets(top: 2, left: 0, bottom: 0, right: 0))
// Add TextView
textView.delegate = self
view.addSubview(textView)
textView.anchor(top: textViewBackgroundView.topAnchor,
bottom: textViewBackgroundView.bottomAnchor,
leading: textViewBackgroundView.leadingAnchor,
trailing: textViewBackgroundView.trailingAnchor,
height: nil,
width: nil,
padding: UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 0))
// Add X Button
view.addSubview(cancelButton)
cancelButton.anchor(top: textView.topAnchor,
bottom: nil,
leading: nil,
trailing: textView.trailingAnchor,
height: 40,
width: 40,
padding: UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 0))
}
func setupScrollView() {
// Add scroll view and content view
view.addSubview(scrollView)
view.sendSubviewToBack(scrollView)
scrollView.addSubview(contentView)
// Anchor Scroll View
scrollView.anchorXCenter(top: textView.topAnchor,
bottom: view.safeAreaLayoutGuide.bottomAnchor,
centerAnchor: view.centerXAnchor,
width: view.widthAnchor,
height: nil)
// Anchor Content View
contentView.anchorXCenter(top: scrollView.topAnchor,
bottom: scrollView.bottomAnchor,
centerAnchor: scrollView.centerXAnchor,
width: scrollView.widthAnchor,
height: nil)
// Setup Results Background
contentView.addSubview(resultBackgroundView)
resultBackgroundView.anchorXCenter(top: contentView.topAnchor,
bottom: nil,
centerAnchor: contentView.centerXAnchor,
width: contentView.widthAnchor,
height: nil,
padding: UIEdgeInsets(top: 90, left: 0, bottom: 0, right: 0),
widthOffset: -40)
// Setup Results Card
resultBackgroundView.addSubview(resultCardView)
resultCardView.anchorXCenter(top: resultBackgroundView.topAnchor,
bottom: resultBackgroundView.bottomAnchor,
centerAnchor: resultBackgroundView.centerXAnchor,
width: resultBackgroundView.widthAnchor,
height: nil)
setupResultsView(resultCardView)
}
func setupResultsView(_ resultCardView: UIView) {
let searchInput = "Hello"
let searchOutput = "Yo what's up dog congratulations"
// Configure Top Label
topLabel.attributedText = NSAttributedString(string: searchInput)
topLabel.configureBasedOnInput()
// Configure Bottom Label
bottomLabel.attributedText = NSAttributedString(string: searchOutput)
bottomLabel.configureBasedOnInput()
// Add Flashcard Button to its Background View
addFlashcardBackgroundView.addSubview(addFlashcardButton)
addFlashcardButton.anchor(top: addFlashcardBackgroundView.topAnchor,
bottom: addFlashcardBackgroundView.bottomAnchor,
leading: addFlashcardBackgroundView.leadingAnchor,
trailing: addFlashcardBackgroundView.trailingAnchor,
height: nil,
width: nil)
// Add subviews to Result Card
resultCardView.addSubview(topLabel)
resultCardView.addSubview(bottomLabel)
resultCardView.addSubview(soundButton)
resultCardView.addSubview(loopButton)
resultCardView.addSubview(lineDividerView)
resultCardView.addSubview(addFlashcardBackgroundView)
// Autolayout Constraints For Result Card Subviews
topLabel.translatesAutoresizingMaskIntoConstraints = false
topLabel.topAnchor.constraint(equalTo: resultCardView.topAnchor, constant: 10).isActive = true
topLabel.centerXAnchor.constraint(equalTo: resultCardView.centerXAnchor, constant: 0).isActive = true
topLabel.leadingAnchor.constraint(greaterThanOrEqualTo: resultCardView.leadingAnchor, constant: 10).isActive = true
topLabel.trailingAnchor.constraint(lessThanOrEqualTo: resultCardView.trailingAnchor, constant: -10).isActive = true
lineDividerView.anchor(top: topLabel.bottomAnchor,
bottom: nil, leading: resultCardView.leadingAnchor,
trailing: resultCardView.trailingAnchor,
height: 1,
width: nil,
padding: UIEdgeInsets(top: 10, left: 0, bottom: 0, right: 0))
loopButton.anchor(top: lineDividerView.bottomAnchor,
bottom: nil,
leading: nil,
trailing: resultCardView.trailingAnchor,
height: nil,
width: nil,
padding: UIEdgeInsets(top: 10, left: 0, bottom: 0, right: -10))
soundButton.anchor(top: lineDividerView.bottomAnchor,
bottom: nil,
leading: nil,
trailing: loopButton.leadingAnchor,
height: nil,
width: nil,
padding: UIEdgeInsets(top: 10, left: 0, bottom: 0, right: -10))
bottomLabel.translatesAutoresizingMaskIntoConstraints = false
bottomLabel.topAnchor.constraint(equalTo: soundButton.bottomAnchor, constant: 10).isActive = true
bottomLabel.centerXAnchor.constraint(equalTo: resultCardView.centerXAnchor, constant: 0).isActive = true
bottomLabel.leadingAnchor.constraint(greaterThanOrEqualTo: resultCardView.leadingAnchor, constant: 10).isActive = true
bottomLabel.trailingAnchor.constraint(lessThanOrEqualTo: resultCardView.trailingAnchor, constant: -10).isActive = true
addFlashcardBackgroundView.anchor(top: bottomLabel.bottomAnchor,
bottom: resultCardView.bottomAnchor,
leading: nil,
trailing: resultCardView.trailingAnchor,
height: 30,
width: 30,
padding: UIEdgeInsets(top: 10, left: 0, bottom: -10, right: -10))
}
//MARK:- Selector Functions
#objc func profileButtonTapped() {
print(0)
}
#objc func languageButtonPressed() {
print(1)
}
#objc func swapButtonPressed() {
print(2)
}
#objc func cancelButtonPressed() {
textView.text = ""
textView.textColor = .lightGray
textView.text = "Enter text"
cancelButton.isHidden = true
}
#objc func soundButtonPressed() {
print("soundButton")
}
#objc func loopButtonPressed() {
print("loopButton")
}
#objc func addFlashcardButtonPressed() {
print("adding flashcard")
}
}
Output: Circled Buttons are ones that don't work

Updating navigation bar button item title outside of viewdidload

I am creating a navigation bar in viewDidLoad method with following code:
let backButtonImage = UIImage(named: "backButton")
normalButton = UIButton(frame: CGRect(x: 0, y: 0, width: backButtonImage!.size.width, height: backButtonImage!.size.height))
normalButton.setImage(backButtonImage, for: .normal)
normalButton.setTitleColor(.systemBlue, for: .normal)
normalButton.contentHorizontalAlignment = .leading
normalButton.contentVerticalAlignment = .center
normalButton.titleEdgeInsets = UIEdgeInsets(top: 0, left: 0.0, bottom: 0.0, right: 0.0)
let backBarButton = UIBarButtonItem(customView: normalButton)
backBarButton.tintColor = .systemBlue
item.leftBarButtonItems = [backBarButton]
navigationBar.isTranslucent = false
navigationBar.barTintColor = .white
self.view.addSubview(navigationBar)
navigationBar.translatesAutoresizingMaskIntoConstraints = false
navigationBar.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
navigationBar.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true
navigationBar.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor).isActive = true
navigationBar.items = [item]
navigationBar.delegate = self
But i want to update normalButton title when user touches an another button inside the view. I tried following code:
if let letnavItem = navigationBar.items?[0],let bb = letnavItem.leftBarButtonItems?[0] {
if let but = bb.customView, let but2 = but as? UIButton {
print("counter: \(counter)")
but2.setTitle("asd", for: .normal)
}
}
But it is not working. But if i run the second code in viewDidLoad method right after the navigationBar.delegate line, it is working well.
Why is it not working outside of the viewDidLoad?
All above code is correct just you need to remove image from the button before setting off the button text like this:
but2.setImage(nil, for: .normal)
but2.setTitle("asd", for: .normal)

Text and Image inside UIButton

I am stuck in UIButton. I want to add to UIButton text and then next to text add an image, like this:
I want to center it.
when I type this:
let button = UIButton(type: .custom)
button.translatesAutoresizingMaskIntoConstraints = false
button.setTitle("Přidat za: \(priceForCategory)", for: .normal)
button.setImage(UIImage(named: "Coin"), for: .normal)
button.imageEdgeInsets = UIEdgeInsets(top: 6, left: -100, bottom: 6, right: 6)
button.titleLabel?.textAlignment = .right
button.alignImageRight()
button.imageView?.contentMode = .scaleAspectFit
button.backgroundColor = UIColor.custom.orange
button.addTarget(self, action: #selector(handleAddCategory), for: .touchUpInside)
button.tintColor = .white
button.titleLabel?.font = UIFont(name: ".SFUIText-Bold", size: 20)
It shows me:
My height breaks and still it doesn't work.
button.alignImageRight()
Means
func alignImageRight() {
if UIApplication.shared.userInterfaceLayoutDirection == .leftToRight {
semanticContentAttribute = .forceRightToLeft
}
else {
semanticContentAttribute = .forceLeftToRight
}
}
Thanks for every answer.
Create func for adding UIButton
func addRoundedButton() {
let button = UIButton(type: .custom)
button.translatesAutoresizingMaskIntoConstraints = false
button.setTitle("Add for: 100", for: .normal)
button.setImage(UIImage(named: "Coin"), for: .normal)
button.alignImageRight()
//Add this line for rounded corner
button.layer.cornerRadius = 20 // set cornerRadius = height/2
button.backgroundColor = UIColor.orange
button.tintColor = .white
button.titleLabel?.font = UIFont(name: ".SFUIText-Bold", size: 20)
view.addSubview(button)
[button.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor, constant: -15),
button.centerXAnchor.constraint(equalTo: view.centerXAnchor),
button.heightAnchor.constraint(equalToConstant: 40),
button.widthAnchor.constraint(equalToConstant: 300)].forEach{ $0.isActive = true }
}
Create extension for UIButton (as you already created). but add UIEdgeInsets in extension.
extension UIButton {
func alignImageRight() {
if UIApplication.shared.userInterfaceLayoutDirection == .leftToRight {
semanticContentAttribute = .forceRightToLeft
imageEdgeInsets = UIEdgeInsets(top: 0, left: 15, bottom: 0, right: 0)
} else {
semanticContentAttribute = .forceLeftToRight
imageEdgeInsets = UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 15)
}
}
}
Output
TIP
For auto adjust width depend on Text and Image, use this extension

RightBarButtonItems won't be shown anymore on iOS 11

The function self.navigationItem.rightBarButtonItem = cartBarButton won't show my item on the right of UINavigationController's NavBar
EDIT
let cartOriginalImage = UIImage.cart
let cartButton = UIImageButton(frame: CGRect(x: 0, y: 0, width: 30, height: 30))
cartButton.setBackgroundImage(cartOriginalImage, for: .normal)
cartButton.tintColor = Colors.Navigation.Tint.default
cartButton.addTarget(self, action: #selector(MainViewController.cartButtonPressedInHomePage(sender:)), for: .touchUpInside)
let cartBarButton = UIBarButtonItem(customView: cartButton)
if let badge = badge {
cartBarButton.badgeValue = badge
cartBarButton.badge.backgroundColor = Colors.Navigation.Background.badge
cartBarButton.badge.textColor = Colors.Navigation.Text.badge
}
I had the similar issue with custom image view. My suggestion is to wrap your custom view into container view.
private func configureUserAvatarView() {
let tapRecognizer = UITapGestureRecognizer(target: self, action: #selector(avatarViewAction(_:)))
let customView = UIView(frame: CGRect(x: 0, y: 0, width: 30, height: 30))
customView.addGestureRecognizer(tapRecognizer)
let imageView = FUIImageView(image: #imageLiteral(resourceName: "avatar_default_30х30"))
imageView.isCircular = true
imageView.contentMode = .scaleAspectFit
imageView.frame = customView.bounds
customView.addSubview(imageView)
navigationItem.leftBarButtonItem = UIBarButtonItem(customView: customView)
}

add rightview in UIButton

I am trying to display some text and an image over a button. I am using the code from here
let btnSort = UIButton.buttonWithType(UIButtonType.System) as! UIButton
btnSort.frame = CGRectMake(2, 74, 140, 26)
btnSort.tintColor = UIColor.whiteColor()
btnSort.setImage(UIImage(named:"immgg"), forState: UIControlState.Normal)
btnSort.imageEdgeInsets = UIEdgeInsets(top: 6,left: 100,bottom: 6,right: 14)
btnSort.titleEdgeInsets = UIEdgeInsets(top: 0,left: -30,bottom: 0,right: 34)
btnSort.setTitle("SORT", forState: UIControlState.Normal)
btnSort.layer.borderWidth = 1.0
btnSort.layer.borderColor = UIColor.whiteColor().CGColor
btnSort.addTarget(self, action: Selector("showSortTbl"), forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(btnSort)
I can see the image at the right place, however the text is not appearing. I think titleEdgeInsets is not working.
the code I tried I got the output what the problem U faced.
btnSort.backgroundColor = UIColor.redColor() --> set the background color and check
let btnSort = UIButton(type: UIButtonType.System) as UIButton! //this is Swift2.0 in this place use your code
btnSort.frame = CGRectMake(2, 74, 140, 40)
btnSort.tintColor = UIColor.whiteColor()
btnSort.setImage(UIImage(named:"youtube16x16.png"), forState: UIControlState.Normal)
btnSort.imageEdgeInsets = UIEdgeInsets(top: 6,left: 100,bottom: 6,right: 14)
btnSort.titleEdgeInsets = UIEdgeInsets(top: 0,left: -30,bottom: 0,right: 34)
btnSort.setTitle("SORT", forState: UIControlState.Normal)
btnSort.layer.borderWidth = 1.0
btnSort.backgroundColor = UIColor.redColor() --> set the background color and check
btnSort.layer.borderColor = UIColor.whiteColor().CGColor
btnSort.addTarget(self, action: Selector("showSortTbl"), forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(btnSort)
Swift3
let btnSort = UIButton(type: .system)
btnSort.frame = CGRect(x: 2, y: 74, width: 140, height: 40)
btnSort.tintColor = UIColor.white
btnSort.setImage(UIImage(named:"youtube16x16.png"), for: .normal)
btnSort.imageEdgeInsets = UIEdgeInsets(top: 6,left: 100,bottom: 6,right: 14)
btnSort.titleEdgeInsets = UIEdgeInsets(top: 0,left: -30,bottom: 0,right: 34)
btnSort.setTitle("SORT", for: .normal)
btnSort.layer.borderWidth = 1.0
btnSort.backgroundColor = UIColor.red //--> set the background color and check
btnSort.layer.borderColor = UIColor.white.cgColor
btnSort.addTarget(self, action: #selector(ViewController.showSortTbl), for: UIControlEvents.touchUpInside)
self.view.addSubview(btnSort)
and handle the action as
func showSortTbl() {
// do your stuff here
}
output
Subclass UIButton
Override the layoutSubviews() function
class CustomButton: UIButton {
override func layoutSubviews() {
super.layoutSubviews()
guard imageView != nil else {
return
}
imageEdgeInsets = UIEdgeInsets(top: 5, left: (bounds.width - 25), bottom: 5, right: 5)
titleEdgeInsets = UIEdgeInsets(top: 0, left: 0, bottom: 0, right: imageView!.frame.width)
}
}
Add a button to Storyboard
Add custom class to the button
Change button type to System
Set Title and image to the button
Please check below code.
Hope it will work for you.
let teamImage: UIButton = UIButton(frame: CGRect(x: 0, y: 75, width: 100, height: 50))
let imageTest = UIImage(named: "immgg")
teamImage.setTitle("HypnotoadTitle", forState: .Normal)
teamImage.setBackgroundImage(imageTest, forState: .Normal)
self.view.addSubview(teamImage)
Set only background color and display your text :
let btnSort = UIButton(type: UIButtonType.System) as UIButton // Shift 2.0
btnSort.backgroundColor = UIColor.yellowColor()
OR
btnSort.setTitleColor(UIColor.greenColor(), forState: UIControlState.Normal)

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