iOS/Xib: Easiest way to show a button in the middle of different iPhone - ios

In my iOS app, I just want to have a button located in the middle of screens of multiple devices (like iPhone 6, iPhone SE, iPad Air).
However, surprisingly, it seems not intuitive to do (at least not as Android) in XCode + Xib.
Following shows a trivial example of this problem where I put the button aligned to the middle:
However, unless the "dimension" of the view is set identical to fit the installed device, there is no way to display the button in the middle.

Add horizontal and vertical center constraints as follows and it will always keep your button at center of any screen as shown in the image below

You can also add distance constraints to borders of the screen :
Example

Related

Choosing appropriate screen size to work with

I have got rather general question about making Adaptive Layout in iOS App.
When creating new project in Xcode you have ability to choose with which screen size you can start working:
I have noticed that if you place a square UIView on iPhone SE screen and then connect Leading, Trailing, Top and Bottom constraints - this view displays correctly on every other screen. But if you perform same actions on iPhone X, then this same shape would be corrupted on smaller screens.
So, my questions are:
Which iPhone screen size to choose, when starting making iOS app in
order not to face headaches with constraints on other screens and to
make pixel perfect UI?
If I receive design prepared for iPhone X screen, can I prepare it
firstly for iPhone SE screen and will it be displayed correctly on
bigger screens in this case?
What are screen sizes you use in your projects most frequently?
Actually there is no difference in choosing which 1 , what you need is to make your thoughts when making constraints to be generic , and that means every static width/height will appear similar in all devices , and every proportional 1 will look according to the device size , personally i like to use iphone 5 ( please forget about iphone 4 or you'll have to make the main view a scrollview because of the very small height of that device ) , also you can toggle the device to see how the constraints you set ( in the choosen 1 ) are look in the other device
You don't need to 'choose' a size. This is just a display setting and you can change it at any time to preview your layout on different devices.
You need to make your constrains in a logical way that will naturally adapt when change screen sizes.

App Content not filling simulator window

Just having an Xcode issue that I'm sure is tied to some setting I can't find. Im my storyboard, my content fills the entire view (i.e a background image), but then when I run my app in the iPhone 6 simulator, the background image and all the content don't fill the entire screen. There is white space to the right of and below the content on the simulated "screen".
When I run the app in the iPhone 5 simulator, this isn't an issue and it fills the entire simulated view.
So, what did I miss? I want to make my app work on all models of the iPhone.
Thanks for any help!
There are several ways to solve this, and I guess you are using View Size as Inferred or iPhone4 Inch in Attribute Inspector.
First way is to use AutoLayout at Storyboard to add Constraint.
If you don't want to use this, you should at least set the Autoresizing at Size Inspector.
"White space to the right of and below the content" sounds like there are scroll bars being displayed in your window. The iPhone 6 simulator is a different size, as well, which would account for them not being there on the iPhone 5 sim.
Have you tried going to the Home Screen (Shift + Command + H) in your simulator, and seeing if the white bars remain? On my computer, the white bars are always visible. Annoying, yes, but they don't cover anything or hide any part of the view. It's just a bit of white padding on two sides.

Simulated Metrics size for "iPhone 5.5-inch" doesn't show the interface correctly in iPhone 6 plus device

I'm using xcode 6.1.1 version and iPhone 6 plus as testing device. I simply add a button at the right side of my xcode user interface, selecting Simulated Metrics size for iPhone 5.5-inch like this :
But when I run this on device the button goes far away from the right edge. Like this (Snap shoot from my device):
But when I select Simulated Metrics size for iPhone 4.7-inch like this :
It shows accurately in my device. Like this (Snap shoot from my device):
I tried with selecting and un selecting Auto Layout & Size Classes but do not get any clue. My device is 5.5 inch iPhone 6 plus. I even recheck it from my iPhone's packet and by IMEI Number. My question is why it is acting like iPhone 6 interface?? Is it for any reason of retina display or non retina display??
Thanks a lot in advanced.
My button's Constraints:
Select the button/ view you want. Then simply use the shortcut ⌥⇧⌘=. This will Reset to Suggested Constraints.
For this to work successfully, try moving your button to the suggested areas, i.e. move the button/ view to the top right corner like you have till the dotted blue lines appear.
Once done it should show what you expect on the interface builder but to be sure test on the simulator and/ or Device.
You need to add the proper constraints. Using simulated metrics is only for setting things up in IB, it has no effect on what the view looks like at run time. You should leave that setting at inferred.
If you don't add constraints yourself, the system adds them for you, and it adds top, left, height, and width constraints; that is not what you want. You need to add constraints to the top and right side. If you do that, the button will appear with that spacing to the right side, no matter what size screen you're using.
I think you should use constraints to solve the problem but i don't know the exact cause of this
Ctrl + drag from the item to the border in the storyboard to add constraints

iOS webview height pin (xamarin or code)

I have a Xamarin iOS app that is created with a storyboard. The storyboard is set to view as iPhone 5. I have a webview as below that fits the screen fine. When run on an iPhone 6 plus, it seems to grow fine and fills the entire iphone 6 plus screen. However when used on an iphone 4, a web page will fall off the bottom of the screen... which indicates to me that the webview is too big.
I don't know why it seems to scale up but not down. I need the bottom of the webview to always pin to the bottom of the screen. How can I do this? I have tried the UI constraint icons but they never seem to work as expected. Can this just be done in code instead? Even in iOS objective-c would help as I can convert it to c#.
Any pointers would be great!!
It works on iPhone 5 and the 6 versions because iPhone6/6+ uses a compatibility mode. Resolution of iPhone 4 is smaller. Try single clicking the web view to switch to constraint mode (you'll see T and H shaped handles).
Drag the T shaped ones to the top, left, right and bottom border of the view controller's view. That will constrain height and with to the parent view's size.

How to make controls in view not overlap if built by Interface Builder for Xcode 4.5 and iPhone 5?

I am using Xcode 4.5 and iPhone 4 and 5 simulator, and the Interface Builder would add a UIButton in the top half of the screen with a top constraint, and add a UIButton in the bottom half of the screen with a bottom constraint.
It works fine on an iPhone 5 simulator, but on the iPhone 4 simulator, the buttons can overlap, or the bottom button may even get positioned above the top button.
I think it is due to the constraint, such as the bottom button "must be 250 points away from the bottom margin". I can't delete the constraint, and if I change it to "250 points or less", it won't work, if I change it to "250 points or more", it won't work either.
Is there a way to:
1) Make it have no constraint, but just position at absolute x and y? (or what about the spring in the past, so that everything is more spaced out in iPhone 5?)
2) Make the NIB into a one for iPhone 4 and 4S only, so that the app works well on iPhone 4 and 4S and just "black barred" on the iPhone 5.
3) Make it work well on iPhone 5 and work well on iPhone 4 as well?
If you know solutions to only (1), (2), or (3), above, please give it regardless, as it is still a viable solution for the transition period.
It is actually very easy to reproduce: Create a simple Single View app using Xcode 4.5, and drag one button just above the center point of the screen, and another one just below the center point of the screen. Then run it on the Simulator. On iPhone 5, it is:
And now stop the app, and change the Device in the Simulator to iPhone 4S (3.5 inch Retina). If you don't stop the app first, the Simulator can crash. Now run the app again, and the buttons will overlap:
I had the same problem, and it was due to a wrong settings for autosizing. To change the autosizing, click on the control in the interface builder, go to the size inspector.
Notice the bold red I's in the autosizing grid, they control placement when the screen is resized (like when going from iPhone 3GS to iPhone 5.
I think it will work best for you if you make your autosizing look like this:
I'm not sure, since I haven't used constraint-based layout (and won't until we drop support for iOS 5). Traditional NIB-based autoresizing will do absolute coordinates.
You can't do that for just one screen, as far as I know — you can disable it for your whole app by removing Default-568h#2x.png.
I'd go for programmatic layout, or if you want the easy way (which will be a pain to maintain), different nibs for different screen sizes. Note that you'll want to correctly handle the in-call status bar too...
EDIT: Put the two buttons in a container view and make the constraint center the container inside its parent? It won't adjust the spacing between buttons, but should look okay on both devices.
Select your buttons and add "vertical spacing" constraint for them. And set "less than" for top/bottom margins.

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