Two tableViews in same ViewController won't show in swift 3 - ios

I am trying to have two UITableViews in the same ViewController. I am trying to do all of it programmatically but for some reason neither of the tableViews display at all.
I have noticed that the code never gets to
else if tableView == self.tableView2 {
}
in the cellForRowAt method. I have no idea why this is the case.
I appreciate any help to solve this.
import UIKit
class TestViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
var tableView1: UITableView?
var tableView2: UITableView?
let tableView1Data = ["Option 1", "Option 2", "Option 3", "Option 4", "Other"]
let tableView2Data = ["Cancel"]
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .apricot
// Initalize
tableView1 = UITableView()
tableView2 = UITableView()
// Register cells
// tableView1!.register(UITableViewCell.self, forCellReuseIdentifier: "Cell1")
// tableView2!.register(UITableViewCell.self, forCellReuseIdentifier: "Cell2")
tableView1!.register(UINib(nibName: "yourNib", bundle: nil), forCellReuseIdentifier: "Cell1")
tableView2!.register(UINib(nibName: "yourNib", bundle: nil), forCellReuseIdentifier: "Cell2")
// Set delegates
tableView1!.delegate = self
tableView1!.dataSource = self
tableView2!.delegate = self
tableView2!.dataSource = self
// Add to view
view.addSubview(tableView1!)
view.addSubview(tableView2!)
// Set size constraints
tableView1!.translatesAutoresizingMaskIntoConstraints = false
tableView1!.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
tableView1!.leadingAnchor.constraint(equalTo: view.leadingAnchor).isActive = true
tableView1!.trailingAnchor.constraint(equalTo: view.trailingAnchor).isActive = true
tableView2!.translatesAutoresizingMaskIntoConstraints = false
tableView2!.topAnchor.constraint(equalTo: tableView1!.bottomAnchor, constant: 15).isActive = true
tableView2!.leadingAnchor.constraint(equalTo: view.leadingAnchor).isActive = true
tableView2!.trailingAnchor.constraint(equalTo: view.trailingAnchor).isActive = true
// Customize looks
tableView1!.layer.cornerRadius = 10
tableView2!.layer.cornerRadius = 10
// Reload data
tableView1!.reloadData()
tableView2!.reloadData()
}
override func viewDidAppear(_ animated: Bool) {
tableView1!.reloadData()
tableView2!.reloadData()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if tableView == self.tableView1 {
return tableView1Data.count
}
else if tableView == self.tableView2 {
return tableView2Data.count
}
return 0
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
var cell: UITableViewCell?
if tableView == self.tableView1 {
cell = tableView.dequeueReusableCell(withIdentifier: "Cell1", for: indexPath)
guard let cell = cell else {return UITableViewCell()}
let cellLabel = UILabel()
cellLabel.text = tableView1Data[indexPath.row]
cellLabel.textColor = .black
cell.addSubview(cellLabel)
cellLabel.frame = cell.frame
}
else if tableView == self.tableView2 {
cell = tableView.dequeueReusableCell(withIdentifier: "Cell2", for: indexPath)
guard let cell = cell else {return UITableViewCell()}
let cellLabel = UILabel()
cellLabel.text = tableView2Data[indexPath.row]
cellLabel.textColor = .black
cell.addSubview(cellLabel)
cellLabel.frame = cell.frame
}
return cell!
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return view.frame.height * 0.1
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
//...
}
}

You need to somehow constrain the height of either tableView1 or tableView2 (Once you have established 1 height, the other can be inferred). At the moment you have told autolayout that the two table views must be 15 apart vertically, but not where that separation is in terms of the superview. As a result, autolayout is probably sizing tableView1 to the full height of the superview and the other tableview isn’t on screen, so it’s datasource methods don’t get called
For example, to set the table views to half the screen each:
TableView1!.bottomAnchor.constraint(equalTo:self.view.centerYAnchor, constant:-7).isActive=true

one caveat with tableView is that it's datasource method will not get called unless view has it's frame . If tableView try to render it self and doesn't find it's frame valid data source method will never get's called.
You need to check if both of the tableView has it's frame defined

Related

My TableView is not populating with my custom cell

I am trying to populate my tableView with a custom cell but whenever I run my app, the tableView always appears empty. Is there anything wrong with my code? I checked the identifiers and everything is correct. I also checked all the variables to see if they were nil but none of them were.
import UIKit
import Firebase
class StatisticsViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var tableView: UITableView!
var userArray : [UserString] = [UserString]()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
tableView.delegate = self
tableView.dataSource = self
tableView.register(UINib(nibName: "DataCell", bundle: nil), forCellReuseIdentifier: "customMessageCell")
configureTableView()
loadInformation()
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return userArray.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "customMessageCell", for: indexPath) as! CustomTableViewCell
cell.heightLabel.text = "Height - " + userArray[indexPath.row].height
cell.weightLabel.text = "Weight - " + userArray[indexPath.row].weight
return cell
}
func loadInformation(){
let messageDB = Database.database().reference().child("Users")
messageDB.observe(.childAdded) { (snapshot) in
let snapshotValue = snapshot.value as! Dictionary<String,String>
let email = snapshotValue["UserEmail"]!
if (email == Auth.auth().currentUser?.email as String?){
let user : UserString = UserString()
user.name = snapshotValue["UserName"]!
user.height = snapshotValue["UserHeight"]! + " cm"
user.weight = snapshotValue["UserWeight"]! + " kg"
user.date = snapshotValue["EntryDate"]!
self.userArray.append(user)
self.configureTableView()
self.tableView.reloadData()
}
}
}
func configureTableView(){
tableView.rowHeight = UITableView.automaticDimension
tableView.estimatedRowHeight = 120.0
}
}
Try with static height I think there is constraints related problem in your cell that's why UITableViewAutomaticDimension not Working Try This with static height if it works then look over cell constraints.
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 100.0
}
Try by changing hierarchy of statements first register nib and then call delegate and dataSource Also check data is not empty.
override func viewDidLoad() {
super.viewDidLoad()
tableView.register(UINib(nibName: "DataCell", bundle: nil), forCellReuseIdentifier: "customMessageCell")
tableView.delegate = self
tableView.dataSource = self
// Do any additional setup after loading the view.
configureTableView()
loadInformation()
}

Cosmic Mind - How to resize view when TabsController is implemented

I am having a problem on inserting a title to this screen.
How can I resize this view?
Here's my code where the TabsController is implemented:
class DashboardViewController: TabsController {
let screenSize = UIScreen.main.bounds
override func viewDidLoad() {
super.viewDidLoad()
}
override func prepare() {
super.prepare()
tabBar.lineColor = UIColor.CustomColor.blue
tabBar.setTabItemsColor(UIColor.CustomColor.grey, for: .normal)
tabBar.setTabItemsColor(UIColor.CustomColor.blue, for: .selected)
tabBarAlignment = .top
tabBar.tabBarStyle = .auto
tabBar.dividerColor = nil
tabBar.lineHeight = 2.0
tabBar.lineAlignment = .bottom
tabBar.backgroundColor = .white
}
}
Here's my option one code (and the option two code is the same):
class TeamProjectViewController: UITableViewController {
override func viewDidLoad() {
super.viewDidLoad()
prepareTabItem()
setupTableView()
}
fileprivate func setupTableView() {
tableView.backgroundColor = .white
tableView.allowsSelection = false
tableView.separatorColor = UIColor.CustomColor.lightGrey
tableView.register(UINib(nibName: "ProjectTableViewCell", bundle: nil), forCellReuseIdentifier: "cell")
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! ProjectTableViewCell
return cell
}
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 150
}
}
extension TeamProjectViewController {
fileprivate func prepareTabItem() {
tabItem.title = "Option 1"
}
}
And here's what's happening to my tabs:
Thank you!
In your code you do not have anywhere where you are actually setting a view over the TabsController, where a title could exist. You would need to wrap the TabsController in order to accomplish this. One way, is use a ToolbarController:
let toolbarController = ToolbarController(rootViewController: myTabsController)
toolbarController.toolbar.title = "my title"
This is one way of going about your issue.
If you want just 20 pixels to move the tabs below status bar you can use StatusBarController with displayStyle = .partial. That's how I workaround.
let tabsController = TabsController(viewControllers: [
MyViewController1(),
MyViewController2()
])
let statusBarController = StatusBarController(rootViewController: tabsController)
statusBarController .displayStyle = .partial
// add statusBarController to hierarchy

UITableViewCell doesn't update height after adding a view to UIStackView

I have a UIStackView inside UITableViewCell's contentView. Based on user interaction, I add/remove items in the UIStackView. After modifying the items in UIStackView, I expect the cell to update it's height accordingly. But, it doesn't update it's height unless I call tableView.reloadData(). But, calling reloadData() in cellForRowAtIndexPath / willDisplayCell becomes recursive.
What is the proper way to adjust the cell height at run time based on items in UIStackView?
I use UITableViewAutomaticDimension
Updating the Problem:
Here is a simple prototype of what I am trying to do.
My actual problem is dequeuing the cell.
In the prototype, I have 2 reusable cells and 3 rows. For row 0 and 2, I dequeue cellA and for row 1, I dequeue cellB. Below is the overview on the condition I use.
if indexPath.row == 0 {
// dequeue cellA with 2 items in stackView
}
if indexPath.row == 1 {
// dequeue cellB with 25 items in stackView
}
if indexPath.row == 2 {
// dequeue cellA with 8 items in stackView
}
But the output is,
row 0 contains 2 items in stackView - expected
row 1 contains 25 items in stackView - expected
row 2 contains 2 items in stackView - unexpected, row 0 is dequeued
I also tried removing all arranged subViews of stackView in cellForRowAtIndexPath. But, doing so, flickers the UI when scrolling. How can I manage to get the desired output?
I believe the problem is when you are adding views to the stack view.
In general, adding elements should take place when the cell is initialized.
willDisplay cell: is where one handles modifying attributes of cell contents.
If you move your code from willDisplay cell: to cellForRowAt indexPath: you should see a big difference.
I just made that one change to the code you linked to, and the rows are now auto-sizing based on the stack view contents.
Edit: Looked at your updated code... the issue was still that you are adding your arrangedSubviews in the wrong place. And you compound it by calling reloadData().
Second Edit: Forgot to handle previously added subviews when the cells are reused.
Updated code... replace your ViewController code with:
//
// ViewController.swift
//
import UIKit
class ViewController: UITableViewController {
override func viewDidLoad() {
super.viewDidLoad()
tableView.tableFooterView = UIView()
tableView.estimatedRowHeight = 56
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 3
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
var cell = UITableViewCell()
if indexPath.row == 0 || indexPath.row == 2 {
cell = tableView.dequeueReusableCell(withIdentifier: "cell")!
if let stackView = cell.viewWithTag(999) as? UIStackView {
let numberOfItemsInStackView = (indexPath.row == 0) ? 2 : 8
let color = (indexPath.row == 0) ? UIColor.gray : UIColor.black
// cells are reused, so clear out any previously added subviews...
// but leave the first view that is part of the cell prototype
while stackView.arrangedSubviews.count > 1 {
stackView.arrangedSubviews[1].removeFromSuperview()
}
// use "i" so we can count
for i in 1...numberOfItemsInStackView {
// use label instead of view so we can number them for testing
let newView = UILabel()
newView.text = "\(i)"
newView.textColor = .yellow
// add a border, so we can see the frames
newView.layer.borderWidth = 1.0
newView.layer.borderColor = UIColor.red.cgColor
newView.backgroundColor = color
let heightConstraint = newView.heightAnchor.constraint(equalToConstant: 54)
heightConstraint.priority = 999
heightConstraint.isActive = true
stackView.addArrangedSubview(newView)
}
}
}
if indexPath.row == 1 {
cell = tableView.dequeueReusableCell(withIdentifier: "lastCell")!
if let stackView = cell.viewWithTag(999) as? UIStackView {
let numberOfItemsInStackView = 25
// cells are reused, so clear out any previously added subviews...
// but leave the first view that is part of the cell prototype
while stackView.arrangedSubviews.count > 1 {
stackView.arrangedSubviews[1].removeFromSuperview()
}
// use "i" so we can count
for i in 1...numberOfItemsInStackView {
// use label instead of view so we can number them for testing
let newView = UILabel()
newView.text = "\(i)"
newView.textColor = .yellow
// add a border, so we can see the frames
newView.layer.borderWidth = 1.0
newView.layer.borderColor = UIColor.red.cgColor
newView.backgroundColor = UIColor.darkGray
let heightConstraint = newView.heightAnchor.constraint(equalToConstant: 32)
heightConstraint.priority = 999
heightConstraint.isActive = true
stackView.addArrangedSubview(newView)
}
}
}
return cell
}
// override func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
// if cell.reuseIdentifier == "cell" {
// if let stackView = cell.viewWithTag(999) as? UIStackView {
// let numberOfItemsInStackView = (indexPath.row == 0) ? 2 : 8
// let color = (indexPath.row == 0) ? UIColor.gray : UIColor.black
// guard stackView.arrangedSubviews.count == 1 else { return }
// for _ in 1...numberOfItemsInStackView {
// let newView = UIView()
// newView.backgroundColor = color
// let heightConstraint = newView.heightAnchor.constraint(equalToConstant: 54)
// heightConstraint.priority = 999
// heightConstraint.isActive = true
// stackView.addArrangedSubview(newView)
// }
// tableView.reloadData()
// }
// }
//
// if cell.reuseIdentifier == "lastCell" {
// if let stackView = cell.viewWithTag(999) as? UIStackView {
// let numberOfItemsInStackView = 25
// guard stackView.arrangedSubviews.count == 1 else { return }
// for _ in 1...numberOfItemsInStackView {
// let newView = UIView()
// newView.backgroundColor = UIColor.darkGray
// let heightConstraint = newView.heightAnchor.constraint(equalToConstant: 32)
// heightConstraint.priority = 999
// heightConstraint.isActive = true
// stackView.addArrangedSubview(newView)
// }
// tableView.reloadData()
// }
// }
// }
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return UITableViewAutomaticDimension
}
}
Try to reload only the cell using: https://developer.apple.com/documentation/uikit/uitableview/1614935-reloadrows
Example code
Here is an example. We have basic table view cells (TableViewCell) inside a view controller. The cells have 2 labels inside a stack view. We can hide or show the second label using the collapse/reveal methods.
class TableViewCell : UITableViewCell {
#IBOutlet private var stackView: UIStackView!
#IBOutlet private var firstLabel: UILabel!
#IBOutlet private var secondLabel: UILabel!
func collapse() {
secondLabel.isHidden = true
}
func reveal() {
secondLabel.isHidden = false
}
}
class ViewController : UIViewController {
#IBOutlet var tableView: UITableView!
fileprivate var collapsedCells: Set<IndexPath> = []
override func viewDidLoad() {
super.viewDidLoad()
tableView.rowHeight = UITableViewAutomaticDimension
tableView.estimatedRowHeight = 128
}
#IBAction private func buttonAction(_ sender: Any) {
collapseCell(at: IndexPath(row: 0, section: 0))
}
private func collapseCell(at indexPath: IndexPath) {
if collapsedCells.contains(indexPath) {
collapsedCells.remove(indexPath)
} else {
collapsedCells.insert(indexPath)
}
tableView.reloadRows(at: [indexPath], with: .automatic)
}
}
extension ViewController : UITableViewDataSource {
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell") as! TableViewCell
if collapsedCells.contains(indexPath) {
cell.collapse()
} else {
cell.reveal()
}
return cell
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
}

why added blank space between searchBar and tableview?

I have a tableview controller. I added searchBar. But when i click on searchBar, i have a blank space between searchBar and TableView? Why? And how it fix?
In down i add screenshot and listing of code tableViewController. Thanks for help.
!!!!!! - LISTING TableViewController - !!!!!!
class AlfavitController: UITableViewController, UISearchResultsUpdating {
var searchController : UISearchController!
var resultController = UITableViewController()
override func viewDidLoad() {
super.viewDidLoad()
self.downloadData(param: Manager.id)
tableView.register(UITableViewCell.self, forCellReuseIdentifier: "cell")
self.searchController = UISearchController(searchResultsController: self.resultController)
self.tableView.tableHeaderView = self.searchController.searchBar
self.searchController.searchResultsUpdater = self
self.resultController.tableView.dataSource = self
self.resultController.tableView.delegate = self
definesPresentationContext = true
}
func updateSearchResults(for searchController: UISearchController) {
self.arFiltLet = self.arWords.filter{(lett : String) -> Bool in
if lett.lowercased().contains(self.searchController.searchBar.text!.lowercased()){
return true
}else{
return false
}
}
self.resultController.tableView.reloadData()
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if tableView == self.tableView {
return self.arWords.count
}else{
return self.arFiltLet.count
}
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = self.tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
if tableView == self.tableView{
cell.textLabel?.text = self.arWords[indexPath.row]
}else{
cell.textLabel?.text = self.arFiltLet[indexPath.row]
}
return cell
}
The reason this happens is UIViewController’s property automaticallyAdjustsScrollViewInsets, which is a Boolean value that indicates whether the view controller should automatically adjust its scroll view insets., and defaults to YES.
Solution:-
Either write below code in your viewDidLoad():
automaticallyAdjustsScrollViewInsets = false
Or set it through storyboard/XIB whichever you use:

Two UITableView in single UIViewcontroller not working properly

I want to implement following functionality in app show pict
But i have following problem show another pict
my code as follow
// MARK: UITextFieldDelegate Methods
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if str == "Loading"{
return 0
}else if tableView == tbl2{
return arrSub.count
}else{
return self.displayData.count
}
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell:customCellInvitation = self.tableView.dequeueReusableCellWithIdentifier("cell")as! customCellInvitation
if tableView == tbl2{
//Code for the load secind table
cell.lblUserName.text = self.arrSub.objectAtIndex(indexPath.row).valueForKey("username") as?String
cell.btnAdd.setImage(UIImage(named: "yes1.png"), forState:(UIControlState.Normal))
return cell
}else{
//Code for the load first table
cell.lblUserName.text = self.displayData.objectAtIndex(indexPath.row).valueForKey("username") as?String
cell.btnAdd.setImage(UIImage(named: "add.png"), forState:(UIControlState.Normal))
cell.btnAdd.setImage(UIImage(named: "yes1.png"), forState:(UIControlState.Selected))
cell.btnAdd.addTarget(self, action: "addData:", forControlEvents: .TouchUpInside)
cell.btnAdd.tag = indexPath.row
}
return cell
}
// MARK: UITableViewDelegate Methods
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
}
func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return 44
}
//function call when user click Plus button
func addData(sender: UIButton!) {
arrSub .addObject(self.displayData .objectAtIndex(sender.tag))
var button:UIButton = sender.viewWithTag(sender.tag) as! UIButton
button.selected=true
button.userInteractionEnabled = false
NSLog("%#", arrSub)
[tbl2 .reloadData()]
}
I would suggest you to move your tableView Datasource and Delegate to separate classes. This is not a good practise at all. You will certainly mess up with your code.
What you are doing make code complexity, you can add you own custom class for tableView and can maintain it it all delegate datasource methods.Add that tableview in current class and with giving frame to it. By this you can add as many number of tableview to a single class and no need to worry about data handling.
Put a frame to this table view, then you can add two frame to a view controller. So add this frame to your view controller, you should adjust the frame width and hight in order to show two tables.
class ViewController: UIViewController {
lazy var tableView: UITableView = {
let tableView = UITableView()
tableView.delegate = self
tableView.dataSource = self
tableView.separatorStyle = .None
tableView.frame = CGRectMake(20, (self.view.frame.size.height - 54 * 5) / 2.0, (self.view.frame.size.width - 25 * 5), 54 * 5)
tableView.autoresizingMask = .FlexibleTopMargin | .FlexibleBottomMargin | .FlexibleWidth
tableView.registerClass(UITableViewCell.self, forCellReuseIdentifier: "cell")
tableView.opaque = false
tableView.backgroundColor = UIColor.clearColor()
tableView.backgroundView = nil
tableView.bounces = false
tableView.showsVerticalScrollIndicator = true
return tableView
}()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = UIColor.clearColor()
view.addSubview(tableView)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
// MARK : TableViewDataSource & Delegate Methods
extension LeftMenuViewController: UITableViewDelegate, UITableViewDataSource {
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 6
}
func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return 54
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath) as! UITableViewCell
let titles: [String] = ["Home", "Features", "Pricing", "Help", "About Us", "Contact Us"] // put your titles
let images: [String] = ["IconHome", "IconCalendar", "IconProfile", "IconSettings", "IconEmpty", "IconEmpty"] // add images if you want
cell.backgroundColor = UIColor.clearColor() // optional
cell.textLabel?.font = UIFont(name: "HelveticaNeue", size: 21)
cell.textLabel?.textColor = UIColor.whiteColor()
cell.textLabel?.text = titles[indexPath.row]
cell.selectionStyle = .None
cell.imageView?.image = UIImage(named: images[indexPath.row])
return cell
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
tableView.deselectRowAtIndexPath(indexPath, animated: true)
switch indexPath.row {
case 0:
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let viewController = storyboard.instantiateViewControllerWithIdentifier("TabBar") as! UIViewController
sideMenuViewController?.contentViewController = viewController
sideMenuViewController?.hideMenuViewController()
break // show table navigation view controller
case 1:
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let viewController = storyboard.instantiateViewControllerWithIdentifier("TabBar") as! UIViewController
sideMenuViewController?.contentViewController = viewController
sideMenuViewController?.hideMenuViewController()
break // show table navigation view controller
default:
break
}
}
}
// MARK: UITextFieldDelegate Methods
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell:customCellInvitation = self.tableView.dequeueReusableCellWithIdentifier("cell")as! customCellInvitation
if tableView == tbl2{
cell.lblUserName.text = self.arrSub.objectAtIndex(indexPath.row).valueForKey("username") as?String
if str = "yes"{
cell.btnAdd.setImage(UIImage(named: "yes1.png"), forState:(UIControlState.Normal))
}else{
cell.btnAdd.setImage(UIImage(named: "NO.png"), forState:(UIControlState.Normal))
}
return cell
}else{
cell.lblUserName.text = self.displayData.objectAtIndex(indexPath.row).valueForKey("username") as?String
if str = "yes"{
cell.btnAdd.setImage(UIImage(named: "yes1.png"), forState:(UIControlState.Normal))
}else{
cell.btnAdd.setImage(UIImage(named: "NO.png"), forState:(UIControlState.Normal))
}
}
return cell
}

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